Have you ever dreamed of being a lone marauder/renegade whose only true friend was his faithful gun and whose purpose in life was to kill everything that moved within the shooting range? I bet you did… And I know that I haven’t, you psychopath! ^__^ But I don’t mind acting as one in a video game, especially in one as awesome as…
Blackthorne title screen
It was developed by Blizzard Entertainment (currently of Diablo, Starcraft & WOW fame) and released on multiple platforms by Interplay Productions in 1994. And 1994 was a GOOD year! Not only for me finally realizing the obvious difference between men and women but also for games and gamers alike. There were more active gaming platforms than ever before or after, and the sheer amount of games released at and around the year of 1994 left players witch many gems to pick from which was good but also caused Blackthorne to go by largely unnoticed…
And I have been preparing to write this review all my life… Or last five minutes… Whatever.
I’ve decided to try a bit different approach and instead of telling you what is the game’s current state of affairs genesis, I’ll include a video intro, so you can see it for yourself and then proceed with reading…
Now, since you’ve went through this quite decent intro, we can continue… ^__^
Blackthorne (a.k.a. Blackhawk – European title) is like Flashback on steroids. On some levels it’s a better game as it’s more action oriented and easier to follow in terms of both plot and puzzles, on others it lacks depth and genuine „WOW” factor of earlier mentioned production.
I went through Blackthorne like a hawk goes through freshly caught rabbit – with blood on my claws and madness in my eyes. I didn’t follow the back story much though but I had fun regardless, which would not be possible in Flashback that was heavily story driven. Anyway, a character that player controls has a wide palette of on-screen actions with which he has to go through each level killing good and bad alike. He can run, roll, jump whilst standing or running, shoot in various directions, throw grenades, use objects or hide in the comforting darkness of shadows. When hidden he cannot be targeted or seen, so it’s a good idea to use this to your advantage.
The game’s filled with little puzzles but they are really nothing that would either catch your attention or cause you to stop to think things through. They’re more like common sense – you have to remember not to use all the grenades at once because three or four screens from where you are there may be a door that needs removing with carefully placed explosives and such. Simple stuff! That’s good though cause Blackthorne does not claim to be a thinking man’s game – it’s a simple arcade/action platformer with loads of shooting and on-screen blood. Really, what’s best in video games!
The game looks slightly different on each of the platforms it was released on due to specific limitations & capabilities of those gaming architectures. Gameboy Advance being the most stripped down and Sega 32X the most feature rich versions. Fortunately they all play exactly the same. And that’s good because there’s not many things that say “Relaxing Sunday Afternoon” like putting a bullet through a head of an unknown defenseless guy chained to the wall… Or so I heard.
All in all, Blackthorne is not a game you’ll remember for being the most innovative or having immerse story behind it. No, it won’t happen! You will remember it as a game that provided you with tons of fun and mindless slaughter in the name of whatever… Cause it’s not the reason that counts here, it’s the act of doing it… And body count. ^__^
…and one last thing to remember: in the beautifully red color stained World of Blackthorne we NEVER give up!