Double Dragon Flash Game

Double Dragon Flash Game

Double Dragon

The classic beat em up game, Double Dragon. This version was created to mirror the Gameboy version of the game.

  • Press the Space Bar to Start

  • Hit the Return Key to pause and select on the Menu

  • Press the Arrows Keys to Move

  • Hit Q to Punch

  • Hit W to Kick

  • Press Q & W together to do a Flying Kick

Double Dragon III: The Sacred Stones

Double Dragon III: The Sacred Stones

Overall Rating: 2.5/5 Stars

Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

Published by Technos, this time with Acclaim providing development work, the third game in the Double Dragon series on the NES console was released. Double Dragon III: The Sacred Stones continued the storyline with Billy and Jimmy Lee (or, as a humorous typo in the two-player intro names them, Bimmy and Jimmy) now master senseis teaching at their own dojo. However, they are attacked, and in the dying words of their student Brett, discover that not only has Marion gone mysteriously missing, but powerful forces have once again reared their ugly heads and picked a fight with the Lee brothers.


Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

One or two players can try to conquer the five levels of globe-trotting martials arts beatdown with the Lee brothers. The third Double Dragon iteration borrows some gameplay aspects from the first and second games, culminating in the most challenging of the trio by far. The A button punches, the B button kicks, and the fighting mechanics work similarly to the first two titles, whereas the player is given a health bar (though it seems to deteriorate more rapidly this time around), and the enemies can be grappled with and taken advantage of (get your mind out of the gutter for just a moment here) while there are elbow-dropped and kicked within a headlock.

Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

Pressing A and B together jumps, while pressing a button on the way down performs a jump kick; pressing A and B together at the apex performs the classic Cyclone Spinning Kick, a devastating move for enemies on either side; and pressing a button on the way up initiates the “somer-assault,” a sweet little tricky move that grabs an enemy’s head before tossing them violently out of the way. Other combinations are available as well, such as jump-kicking off a wall for a more powerful jump kick, or even two players combining for mid-air moves, like the ultimate double spinning kick.

Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

As with any good old-fashioned beat-’em-up game, dozens upon dozens of enemies will attack the protagonist(s), typically in waves of two. The levels tend to conclude in boss fights, although in Double Dragon III they pose an interesting twist: Defeating a boss recruits them onto the Lee team, meaning that when the player dies, they can now control one of the new characters instead, like the slow fat powerful guy or the quick high-jumping ninja guy. Before picking up any additional allies, the player just has the one life, adding to this title’s brutal difficulty.


Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

This is a lush, gorgeous game. This characters sport a new fluidity of movement unseen in the prior two games; with, perhaps, the herky-jerky exception of the “somer-assault” flipping animation. Otherwise, though, the punches look cleaner and the enemies move with more convincing appeal. The backgrounds are rendered very pleasantly, stretching the NES palette to its max to get the levels right as the Lee brothers travel across the world. The visuals of the game are fantastic for an 8-bit rendition.


Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

It is the opinion of this reviewer that the soundtrack of background music offered in Double Dragon III: The Sacred Stones is inferior to the prior two games in the series. With that being said, the music is still fairly good for a cartridge title on the NES, exploring a wide range of harmonic arrangements and beat-’em-up-appropriate beats. The title track is a little cheesy (not to mention the scrolling-color effect of the “III” featured), but the overall effect works well. The sound effects are still great, with meaty punch and kick effects providing the satisfying “oomph” of every hit and point of contact. Does any other sound effect matter on a beat-’em-up? The answer is no.


Double Dragon III - The Sacred Stones - NES - Gameplay screenshot

Double Dragon III shows interesting progression for the franchise: The light-RPG move-unlocking aspect of the first entry continues to be abandoned, while the direction-based controls of the second game are given up as well. Instead, the use of a single life per character is nonchalantly introduced, along with multiple characters, and the new foe-swinging “somer-assault” attack. The actual plotline is notable as well, providing a remarkable ending twist that will not be spoiled here.
Double Dragon III - The Sacred Stones - NES - Gameplay screenshot
However, perhaps the most noteworthy shift in design choice is the difficulty level. This is a noticeably very hard game, with its degree of challenge prominently noted in other reviews, videos, and features across the Internet. Not only is the single-life restriction a harsh restraint on the player, but enemies attack more vicious, more quickly on average, and generally seem to have a “smarter” artificial intelligence, though in the 8-bit days this just means broken movement and attack patterns in their programming.


This is a brutal video game, but brutal because the computer is relentlessly unwaveringly tough, the move set boils down to only a couple of effective options at most in any given situation despite the expanded repertoire, and there is no real saving grace to make up for the shifts upward in difficulty, as even the weapons seem fewer and far between. Some side-scrolling action NES video games such as Battletoads, Mega Man, and Ninja Gaiden are notably difficult, but for reasons of tight stage design, a mix of precision-jumping puzzles and enemy encounters, and bosses that gradually ratchet upward on the difficulty scale. Then others, like The Adventures of Bayou Billy and Double Dragon III: The Sacred Stones, are hard because the player is wedged into a corner of limited gameplay opportunities, broken A.I., and a winning strategy that strays toward move spamming instead of allowing fluid creativity throughout a satisfying playthrough. A challenging game can be an excellent game; but, in the end, Double Dragon III boils down to a less-fun, less-pure, frustratingly quirk-tough take on the Dragon franchise, kicking two and a half stars out of five.

Double Dragon: 1987 vs 2012





They say imitation is the best form of flattery. So what do they say about a reboot of a classic ? I know, DON’T do it, leave it alone !


I am an old school retro gamer, and yes, I also dabble in the current generation video gaming systems. When I heard that one of my favorite beat’em ups would be rebooted on the current gen consoles, I was salivating at the thought of kicking some black warrior heads. Well, I have finally ‘tasted’ the Double Dragon Neon reboot, and let me say this – I was initially wowed (nostalgia got to me) but within a few minutes of play I started comparing Neon to the original arcade game. I found myself thinking, I would rather be playing the original !


As they say, original is always best. In this case, it is. The Double Dragon of 1987 was a ‘tour de force’. It set the standard that all other two player co-op beat’em ups would be judged upon. It had soul, it had grittiness, it immersed you in the action as you strive to save your girlfriend, even if you had to fight your brother for her affection.


If you are curious how Double Dragon Neon has turned out, get the free demo. If you actually want to (re)play it, then go ahead and buy it, otherwise, get your hit (pun intended) on the original.

Gamer Profile: Australian Retro Gamer

Name: Ausretrogamer 

Title: Chief Executive

Company: “Celebrating the nostalgia of old video gaming systems & games”


Favorite Classic Game: Double Dragon


Why it is your favorite game: I’m partial to all types of gaming genres, but beat’em ups are pretty much at the top of the pile. Double Dragon was the first beat’em up to introduce two-player co-operative play. For this reason, it was great to have a mate with you beating up some baddies with either your fists, baseball bats, knives, barrels, whips, you name it, they could pick it up and use it. Also, who else could get away in a fight wearing sunglasses.

Crime Fighters

Crime Fighters - Konami - Arcade - Gameplay Screenshot - Flyer

Crime Fighters

This is one of those games that were much more fun in the past then it was today. Crime Fighters is a beat em up in every sense of the word. In this Konami fighter, you play the role of an undercover cop who really just rushes into gang territory and beats the living hell out of everyone. Honestly, I don’t even know how you are considered undercover when you just walk up and start beating down people.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

The cool thing about this game, at least at the arcades was it was four players like Teenage Mutant Ninja turtles. Depending on how many were playing more enemies would be on the screen at one time. Crime Fighters plays a lot like Double Dragon, your main attacks are punches and kicks and you can grab enemies and preform attack as well.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

Another different thing about Crime Fighters was the health meter. In the four player version when you added money you would get a certain number representing your health and it would slowly count down like Gauntlet (perhaps it was your undercover power).  The only way to gain health was at the end of a level after beating a boss. I think this could make the game seem like you are getting a lot of health, but later on some of the enemies and bosses are cheap and just continue to tick away your health.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

Speaking of cheap, one of the issues I had was with picking up weapons. Now the guns were over powered and once you had one you owned until you were out of bullets, but the knife and pipe were semi useless specifically because when you first picked them up you would like show them off and during this little animation an enemy could hit you causing you to drop and lose the item. Again, maybe it has to do with being undercover, I dunno.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

So like most side scrolling fighting games the key is not to be surrounded. Most of the standard enemies were easy to take out, but later you had big muscle bound dudes that could smack you around or pick you up and slam you. The worst are the ninja guys who would counter almost all your attacks and really drain your life. Here is a pro-tip, don’t scroll too far when fighting a ninja or a big guy or more might come out or you might reach the boss, trust me, mixing the ninja and a boss is horrible and you will lose a ton of life.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

I also like the United Nations of bad guys in Crime Fighters. You had greasers which were white guys that looked like a 60’s gang, a dock worker that was either a huge black or white guy, the Kung Fu thug which was a Chinese guy and the best enemy name ever,  Hispanic, seriously, the enemy name was just called, Hispanic and they wore tank tops and always used a knife. I know my Miami readers would get a kick out of that.

Crime Fighters - Konami - Arcade - Gameplay Screenshot

As said the game can be frustrating especially when you get a team up of hard enemies like the Dominatrix, hit-man and a boss. Speaking of bosses, they just were weird. You had bosses that looked like Freddy Krueger and Jason Voorhees to the stereotypical end boss, which comes out of a limo with a machine gun. If you make it all the way to the end, you can fight all the bosses at once, which I really think was a last ditch effort to grab more quarters from you.


All in all Crime Fighters gets boring because all you do is mash punch and kick against the same type of bad guys over and over. Also, with the cheap attacks and counters it just gets frustrating even when you are not spending real quarters. However, kneeing enemies in the balls and hearing that bell sound makes it all worth it. This game reminds me of a mix between Double Dragon and Renegade and that in itself is good enough to give it a go.

Abobo’s Big Adventure

As much as some followers try to stick the “classic arcade” tag on me, I am every bit as much of a fan of the 8-bit console era of the later 1980s. Back then, if I wasn’t sleeping, eating, showering or doing my homework I was on my Nintendo Entertainment System, and I wasn’t adverse to skipping one of those listed tasks at times to play it.

Abobo's Big Adventure

Months back I learned of Abobo’s Big Adventure, a fun looking Flash-game parody of the entire NES era, and began looking forward to it. The game went live last night and exceeded my expectations, something that is difficult to do with me.

Yes, you are Abobo, the big muscle-headed ugly guy made famous in Double Dragon and you are pretty darn grumpy. Seems a variety of 8-bit characters kidnapped your kid and you are out to get him back. Thankfully they skip explaining how a guy that looks like Abobo managed to become a father.

As you begin your game you are instantly bombarded with characters from just about any NES-era game you can name. You’ll have to do battle with those pink sweater-vest guys from Kung Fu, characters from Renegade, River City Ransom and even T&C Surf Designs. You’ll encounter Goombas, Mega Man boss enemies, the masters of the Pro Wrestling ring and so many more. Even the title screen is full of any 8-bit game character you want to name, from the Duck Hunt duck to the Eggplant Wizard from Kid Icarus. Finally I got to live out my life-long desire to punch Kid Niki in the face, even if I had to dodge exploding barrels from Donkey Kong while doing so.


The game plays right in your browser and can use arrow keys or a gamepad to play. As with the 8-bit games of the day there are only two buttons to learn to use. Just pick up and play, and play you should.

Abobo’s Big Adventure is the ultimate 8-bit tribute game and a must-play for any fan of the era. You can stop reading this article now and go do just that by Clicking here.

Patrick Scott Patterson has been a gamer since 1981, acting as a writer, technician and world record holder on several game titles. He has appeared numerous times in the yearly editions of Guinness World Records: Gamer’s Edition. In addition to writing here, Patterson has also written for Yahoo!, Twin Galaxies, VGEVO and Gameroom Magazine, and is always looking for unique and positive news to report from the video gaming world.

Super Double Dragon

Super Double Dragon - Super Nintendo Entertainment System
During the late 80s and early 90s you couldn’t go to a video game arcade and not play a beat em up game. These games were so popular that people would spend all their quarters on them just to get past a few levels. The games were challenging but they were also about team work, or being an asshole. I’m sure many of you heard of playing cooperative mode only to have your friend pick up the power up which you needed the most. There weren’t that many good ports of arcade games to consoles due to the difference in hardware and such but there was a game that was purely made for 16-bit beat em up action, that’s where Super Double Dragon comes in.

Super Double Dragon - Super Nintendo Entertainment System

Super Double Dragon is also known as Double Dragon 4 and it’s by far the best Double Dragon game to date. The game’s soundtrack is a joy to listen to and the gameplay is incredible. You feel like you are in control of your guy more than in most other beat em up games. Billy and Jimmy come packed with amazing moves that help you create different ways to defeat the bad guys. Just like the other Double Dragon games, you don’t know how much life bar your opponent has so all that’s left to do is to beat the hell out of him (or her at some times but not in this game) and hope they will vanish after getting their ass kicked.


Super Double Dragon - Super Nintendo Entertainment System

The game doesn’t have that many levels but makes up for it with great level design. The places are very atmospheric to their surroundings and make you feel like if you are in that city looking at Billy and Jimmy beat up all these freaks. You’ll be able to use all kinds of weapons including knives, sticks, nun-chucks, and objects. They will become very helpful to defeat those assholes but you should beware of the knife because if it hits you, you are dead! There are different bosses in each level as usual but you never get the feeling they are the boss until they come out of nowhere and start to beat you up. They have no boss song or anything which makes the game look even more real, gotta love going in the streets and beating bad guys up. The police never shows up!



All in all, this game is a masterpiece and with added techniques and even the “bulk” mode technique you’ll be able to have a blast. This game is just that much funner with a pal as well. It’s for sure that two heads are better than one.

The Shadow


The Shadow

Fans of the Sega Genesis beat-em up game, Streets of Rage almost got a similar style fighting game for the Super Nintendo. Developed by Ocean Software, the game was set to be released alongside the film of the same name.

The Shadow - Super Nintendo - Gameplay Screenshot

What we know is the game had at least eight levels where you would control The Shadow as he took down mobs of enemies Double Dragon style. As seen in the screenshot, The Shadow had two bars, one that showed his life and the other that showed what would be consider a “power bar.” The second bar showed the power The Shadow had to preform special movies like invisibility, gun abilities, speed boost and a special shield that would knock out anyone who came in contact with it.

As for stages The Shadow was to battle is why through, Times Square, the Empire State Building, an Amusement Park, a Museum, The War Department, Chinatown and finally Hotel Monolith for the big showdown. In addition to side-scrolling fighting stages, The Shadow video game also contained a driving stage where you battled Mongoles on bikes.

It is not clear exactly why the game was not made. Perhaps The Shadow was cancelled because the movie only made 30 million dollars and cost 40 to make. We do know the game was set to be released in fall of 1994. For those of you who would like to try the game you can find The Shadow as a ROM for many SNES emulators.


Thriftstore and Flea Market Finds

Well today I went to the thriftstore to see if I could find some Famicom carts but came out empty again well not really. I was able to find some other kewl stuff including a CDX console. At first I though it was a 32X adaptor for the Genesis but when the lady showed it to me it said CDX which I had no idea what it was until I saw the sega logo on the AC adaptor so I took it. When I got home I found out that it was actually a Genesis console with the Sega CD addon which is great because I wanted a Sega CD for a long time and finally got one. I was nervous whether or not the console was going to work but in the end it was all good. I only had crappy games to try out in the Sega CD addon but it was so sweet to see them boot up. Below are my other finds.

Battletoads on a Sega CD

Playing Battletoads on my new CDX hehe….

Sega CDX

A close up of the CDX. I couldn’t figure out what to do with the game Dragon’s Lair….

SNES Controller
I found an extra SNES controller as well. It’s always nice to have extra controllers since one I had recently stopped working.

Double Dragon - World Class Soccer - Stunt Race FX
Here are some more games including Double Dragon(NES), World Class Soccer(SNES), and Stunt Race FX(SNES) which use the FX chip for some enhanced graphics.

We decided to go to sell some of our junk  and came up having a good time in the end. The busiest time was actually when we opened our spot. We made a little bit over fifty dollars but overall it was fun. I was able to pick up some stuff as well.

Flea Market Setup

We had to wake up at 5am but I actually stayed up all night since I got out of work at 1am. This is a photo I took a little bit after we got to our spot. A lot of people didn’t opened their spots until a couple of hours later maybe they were just waiting for people to start walking around or something.

Flea Market Setup
This was our spot. We didn’t bring any tables so we had to place everything in the floor. Of course, we placed a sheet on the floor so that we can place all our stuff. I brought some of the games I wanted to get rid of and ended up selling a few of them by the end of the day.

Flea Market Setup
Of course the flea market has a big porn business going on nowadays. Spots like this one in the photo were all over the place. I didn’t checked them out myself but they do look like burn DVDs. I also saw a lot of perverts at times and even a lady looking to purchase some porn.

Flea Market Setup

As you can see in this photo the flea market was not busy at all! We were still able to sell some of our stuff but I think if we came another day of the week, we could have sold a lot more stuff.

Flea Market Setup

You can find a lot of counterfeit items in the flea market. Right here there is a NES like clone with no cartridge insert so that means you can only play the games that are built in. The seller told me it had the board inside the console so maybe with some tweaking it could be opened and change the cart? The seller was selling it for twenty dollars which is not bad but it’s always a gamble to purchase one of these items. There are also some fake pokemon trading cards that were a dollar each. They used to have Yu-Gi-Oh cards as well but I didn’t see any this time around.

I was also able to find a Power Joy 3 Famiclone. This is the one that comes with the second controller and gun + the built in games. The game that the clone was running is Super Mario Bros. The lady was selling the clone for 25 dollars which is not bad considering it was cib. It would make a good gift for someone who wants a cheap Famicom. The sound is not the same as the Famicom though.

Power Joy 3

Here is a closer photo of the Power Joy 3 box. The controller looks like a N64 controller.

Well enough about the flea market, time to show my finds which weren’t many but it was at least something rather than nothing. Here they are:

Sega Genesis

I saw this while the seller was putting his stuff away. He sold it to me for a dollar which is a good deal since it came complete. I don’t have a genesis 1 or 2 so I can’t make much use of this. Maybe my CDX will fit in here.

I found also a SNES from another seller who wanted to get rid of it badly. She said three dollars then five dollars then ten dollars and finally three dollars. Yeah I got it for three dollars and found the AC adaptor in another store later on that day. The SNES came with the AV output only + game. I tested it when I got home and works like a charm. I’m going to spray paint it to give it a nice new style. I’ll show photos of my finished project.

N64 Gameshark

This is the N64 gameshark! Tada!! The main purpose of this peripheral is to help you cheat. How you say? by inputting codes or using the built in codes. The psx gameshark had built in codes so I’m assuming the N64 gameshark has the same capabilities.


So that’s about it….I hope you enjoyed this nice blog entry and please keep visiting for more retro gaming entries!

Double Dragon

Double Dragon - Arcade Cover

Double Dragon (1988)
By: Technos Japan Corp Genre: Fighting Players: 1-2 Difficulty: Medium
Featured Version: Sega Master System
Also Available For: Arcade, NES, GameBoy, MegaDrive/Genesis, PC, Amiga, C64, Amstrad CPC, ZX Spectrum

Almost all games have their fans and detractors, and now and then, particularly passionate residents either side of the fence engage in fierce fights and arguments regarding the game in question. Among the biggest I remember back in the 80’s were the epic Double Dragon Wars. The arcade game was immensely popular and to say conversions of it were eagerly awaited is putting it mildly. When they arrived, they were met with… indifference from many. But the die-hard fans vigorously defended them, and of course but there was also a lot of criticism. Obviously some versions were better than others, but the only one I’ve played is the Master System version. But how did it fare? Did it prove as controversial as many of the other versions, or did fans finally have the definitive version they were looking for to finally end their arguements?

Double Dragon - Gameplay Screenshot 3

Taking the tried and tested route of girlfriend-gets-kidnapped-by-evil-criminal-gang, in this case the ‘Black Warriors’ gang, the ‘Double Dragons’ of the title are in fact twin brothers, Billy and Jimmy Lee (which makes you wonder how they distribute the affections of the girlfriend, Marian). In order to win her back, the brave brothers must fight through four long stages filled with the sort of no-good thugs and criminals you might expect to find in such places, with each one ending in a boss fight. Initially armed only with their fists, they have a few moves available with which to dispatch these punks including punches, kicks, elbows, jumping kicks, etc, and they can even gang up to double-team opponents. Some of the more ruthless enemies carry weapons such as baseball bats and whips. If you can knock over one of these, the weapon is then available to use yourself which is very handy as they’re obviously much more powerful! Even better, you will occasionally come across helpfully discarded steel drums, boxes, etc, which can be picked up and thrown at the bad guys!

Double Dragon - Gameplay Screenshot 5

Graphically the game is a bit of a mixed bag. From static screenshots it probably looks like one of the best versions of the game outside of the arcade, and the four stages are nicely varied, consisting of inner-city streets, a factory, a large wooded area, and finally the big boss’ hideout. The sprites aren’t enormously varied but all look suitably thuggish. However, the problem is a familiar one for Master System fans – sprite flicker. Lots of it. It’s often easy to overlook this problem with Master System games as it doesn’t usually affect proceedings to any significant degree, but this is one of the worst cases I’ve seen on the poor old MS. The on-screen action is sometimes hard to discern when things get busy, especially when playing in two-player mode, and when there’s several characters close together you may end up wondering where your guy is at times. It’s not the end of the world though as there are seldom more than three enemies on the screen at once, and this is still a highly playable and addictive brawler.

Double Dragon Screenshot 1

Top quality fighting games are hardly prevalent on the little Master System, and even with the problematic graphics this remains one of the best. It could do with a few more moves, but it’s fast-paced, very playable, and control over your character is good and responsive. The music and sound effects are pretty good too and the game offers a decent, though not impossible challenge. It can be a bit frustrating and your energy bar will sometimes dimish at an alarming rate, but luckily you have infinite continues (until the last stage) and, as a two-player scrolling fighting game, it offers a rare treat nonetheless. Even including offerings on other systems, until Streets of Rage came along, this was for a long time the zenith of two-player scrolling fighting games for me and my good friend (and scrapping partner), Luke, and even now we still have a riot playing it. Just wish those graphics didn’t flicker as much!

RKS Score: 7/10

Motivation Monday: Bad video game movies

bad video game movies demotivational poster
bad video game movies demotivational poster

Motivation Monday: Bad video game movies

Let’s just be honest with something, when it comes to nerds and geeks and gamers trying to agree on something is as hard as getting a Senate bill passed. It really does not matter what the question is from which Star Wars movie was the best or who has the best gaming console, you will find an argument and a ton of varied answers.

However, Hollywood is to blame for this as well. Far too often you have a video game or even comic book story for that matter that with a little tweaking and good market research can be turned into a hit. Sure, you won’t satisfy everyone, but a least people won’t hate your film. I believe the problem occurs when the suits in tinsel town decide to make a video game movie for those who never heard of the game or even worse when they just take a name and wrap it around a star thinking name power will win the day alone. As a fan of Star Trek I knew long time ago that you start out with a film for the fans and then tweak it for the general audience not the other way around.

It is almost impossible to make a video game movie everyone will love, but if you give it your best and at least honor the source material and not toss in pulp culture crap or a flavor of the month actor you will get more cheers then rotten tomatoes.  But we are not here for the good, we are here for the bad and there are way too many to choose from.

Street Fighter: The Legend of Chun Li

I remember reading comic book forums about how they hated Kristin Kreuk so much in Smallville and then I heard she was going to play Chun Li and almost died. There was a lot wrong with this movie even if they somehow was able to create the real Chun Li and put her in it, but with Kreuk it was doomed to die a slow painful death.

Dungeons and Dragons

How in the holy hell do you ruin a D&D movie? I mean you take some adventure looking actors, toss in magic, sword fighting a dungeon and a dragon and you win. It’s like finally getting alone time with the girl of your dreams and you ask her to make you a sandwich. Don’t blame Marlon Waynes for this one, they told him to act like that.

Wing Commander

This is another movie that could have been so good and it even had some good cast members but when you have a bad script there is not much you can do. You know you are in a bad place when the cut scenes from the game look better and tell a better story than the movie.

Double Dragon

It’s like Saved by the Bell Double Dragon style, how can you go wrong? This movie suffers from the fate many video games and even comic book movies do and that is adding in too much to the story. The writers could have tailored a simple save the girl story and with good acting and choreography it could have done well, but they go all Golden Child or Mortal Kombat the series on us and ruin it.

Super Mario Bros.

What did I just say about adding too much to a story? You know honestly, I believe if they were to somehow stay true to the Mario Bros. story that people would respect that as abstract and weird of a movie that would be, or maybe not. You know how sometimes taking something that is not real and adapting it to real life can be fun like Enchanted? Well, this is the other side of that coin where you have bad plastic enemies, animated Dinosaurs and jump boots. This is the ninth level of hell; this is the Super Mario Bros. movie.

Not even worth the download

We know Hollywood is blind, deaf and stupid, the Superman movies tells us all we need to know. The problem isn’t the game it is the people and mostly people who know nothing of the game or the gamers who love them. There are a few good video game movies out there, but it could be some time before we get our Dark Knight for video game movies. Perhaps the Halo or World of Warcraft movies, nah.

What is your favorite video game theme song?

There are quite a few iconic tunes from videos games that if heard one would easily be able to identify them. Some of these songs immediately conjure up visions of the game while others may stir up a memory surrounding an event centered around gaming. However, it does one thing is certain and that is music has had a great impact in gaming.

A theme from a game like Bubble Bobble may just identify the game, it was a repetitive theme as most early game music was, but it stuck with us because the game had over 100 levels. On the other hand the theme from Zelda is more likely to bring up a specific moment in one of the games like when you first went to the dark world or when you collected all the pieces from the Tri-force. Sometimes a song can remind you of an event. Say the theme from Double Dragon, perhaps it reminds you of hanging at the local arcade with friends or the theme from Frogger reminds you of the pizza shop near your school.

As music became a larger part of gaming individual songs became fan favorites like Celes’s Theme from Final Fantasy VI or the Kelethin music from the original Everquest. Like in movies the right kind of music could set the stage for a level, a boss fight or a cut scene and if done correctly could touch a cord with fans.

Video game music became so popular fans begged for soundtracks and from there people made their own versions of their favorite songs and the remixers were born. Almost every gamer has a tune in their head from a video game (or several) that will take them back to a happier time. Some of us even take our video game music with us in our media players and cars.

Even as video games have become more advance the music still remains and important part. It doesn’t matter if it is computer generated or performed by an orchestra, the key is it fits the moment and is memorable.

This week we asked our panel:

Do you have a favorite song or theme from a video game if so what is it and why do you like it?

Chris Skaggs from Soma Games wrote:

“Still Alive” from Mirrors Edge was very catchy and attached to a really catchy game as well. But “Still Alive” from Portal was a kind of phenomenon and I’d say must go in the Hall of  Game Music Fame. I knew that song was something special when I went to a game conference and saw an auditorium of gamers singing along to the song that was being played on a 50 foot screen in Rock Band.
I’m not sure I could articulate why I (and millions of others) love that song so much but its tied somewhere to the whole experience of the game and how the song perfectly complements what I just survived.

Mathew Anderson from Petroglyphgames wrote:

The first time I heard the intro theme for Civilization IV as the world turned in the background, I almost cried… (ok, I did cry, but don’t tell anyone). Having music that perfectly fits the game’s atmosphere is actually a rare thing, but when it does happen it can really seal the deal on immersing oneself in the game.

On the flipside, nothing really beats the soundtrack to Redneck Rampage…

Jason Shankel from Stupid Fun Club wrote:

“Sweet Emotion” from Aerosmith: Revolution X.  Because music IS the weapon!

Aaron Hunter from Playtechtonics Inc wrote:

The only one that comes to mind is the Super Mario Bros. music.

Jacob Stevens from Riverman Media wrote:

Overall my favorite soundtrack is Zelda II: The Adventure of Link. As far as favorite individual song though, that would have to be the battle music from Final Fantasy IV / II U.S. Why? I love the bass line! In fact, the bass line from that song is what inspired me to start playing the bass, which is now my primary instrument.

David Warhol from Realtime Associates wrote:

I’m kind of cheating on this one.  I like C64 Pool of Radiance but I wrote it.  🙂  It’s in the style of Wagner.  You can’t go wrong with 8 bit Mario, it’s too classic.  I like the way retro influenced bands cover it too.

Susan Oleinik from Zombie Studios wrote:

Purely because of decades of Pavlov-type conditioning, I’d have to say the ‘Puzzle Solved Noise’ from Zelda… yes I’m aware it’s not a whole song…

So what about you, what’s your song?

Brian Wyser: X-Ray Kid Studios

X-Ray Kid logo

Name: Brian Wyser

Company: X-Ray Kid Studios

Profession: Co-Founder/Animation Director

Favorite Classic Game: Double Dragon (arcade)

Quote: DD was my first experience with fighting co-op… um… for everyone back then I guess as it opened up a new genre of gameplay.  My friends and I were hooked from the first day we wasted at the local sandwich shop.  We probably paid for the machine 5 times over with all the quarters pumped into it.  Best move was the grapple/knee to the head then toss, but watch out because you could punch your buddy too.

The Obsolete Gamers – Vol 1

Obsolete Gamer favicon
Obsolete Gamer favicon

The Obsolete Gamers covers the various events experience by Ignacio/honorabili and J.A. Laraque. In Vol one J.A. Laraque and Mark test out the FC Twin which plays NES and NES games.

In Part one we introduce Mark and his new toy the FC Twin

In Part 2 Mark demos some more classic games.

The Bonus footage covers Mark playing the classic F-Zero!