commodore 64

DOS GamesPC

Links 386 Pro

But this game had more than just great graphics. The sound quality was outstanding: the whoosh of the club, the smack of the ball, the glorious sound of the ball entering the cup, all this and more enhanced the experience of and the illusion of actually “being there” on the links. Players could mulligan their shots (but it would show up on their scorecard). You could preview the course and analyze the grade of the shot. You could even split the screen to watch the ball coming and going from different angles! So many features added to the enjoyment of the game.

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Company RepresentativesGamer Profiles

Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer. Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met.

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Interviews

The Interview: Tortured Hearts

Tortured Hearts™: Or, How I Saved the Universe. Again. is an epicly epic, satirical RPG, dedicated to the proposition that most RPGs take themselves far too seriously. Since almost every imaginable plot scenario and character has already been used and overused to the point that cliches are unavoidable, Tortured Hearts™ instead revels in pointing out that the life of adventurers is one endless heroic cliche, some sort of existential trap created by the gods of RPG worlds. Tortured Hearts™ is set in the unique custom world of Eupherea, where things are different. For example, the gnome race hasn’t yet been written out of the Big Picture. Celestial bureaucracy, which functions much like ordinary mortal bureaucracy, has a hidden hand in the affairs of things and especially in the lives of adventurers.

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Arcade Games

Guerrilla War

The freedom fighter, and communist leader connection was due to the original Japanese version of Guerrilla War, titled, Guevara. The Japanese game was based on the exploits of the revolutionary, Ernesto “Che” Guevara and the Cuban commy leader, Fidel Castro. Fearing extreme anti-Communist sentiments in the West, SNK did a regionalisation of the game’s dialogue and instruction manual for its US and European releases.

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Classic Windows GamesComputer Games

Pirates

Sid Meier’s Pirates! was not only popular amongst gamers, it also performed well in the eyes of the gaming press. It was awarded “Action Game of the Year” by Computer Gaming World, and also the Origin Award for “Best Fantasy or Science Fiction Computer Game of 1987”. The game also ranked at #18 in the Computer Gaming World’s 150 Best Games of All Time. Clearly, this game has remained in the gaming public’s eye for a reason, making Sid Meier’s Pirates! a worthy addition to anyone’s game collection.

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Company RepresentativesGamer Profiles

Kyle Kulyk: Itzy Interactive

I just found out recently that this was Will Wright’s first game. I loved this game as a kid. It was one of the first games I played where your play area wasn’t confined to the immediate screen, and things happened off screen! Wait too long and fortifications were being built that would hamper your efforts. In the middle of a mission – too bad! Your carrier is under attack. It seems like nothing now, but at the time this was pretty revolutionary to me.

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Classic Windows GamesComputer Games

SimCity: The City Simulator

In SimCity, players had to construct an entire metropolis starting from nothing but a bulldozer and random terrain. Along the way to full city status sims begin to populate your city and make demands. They may need more housing or shopping centers; perhaps crime is rampant and a police station is needed; maybe frequent brown outs are creating a demand for a new power station; perhaps your sims are bored and want a stadium…and so on. Meanwhile, the city needed just the right level of taxes to encourage growth, yet still pay for all those fire and police stations.

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Editorials

Exploring the Commodore 64: Part 2

Like the first post, the games featured here were all available elsewhere but were probably most famous as C64 games, especially a certain few, but unlike last time I’m somewhat more familiar with these games, having played them or similar games elsewhere, which should actually prove better for familiarising me with the C64’s abilities. One thing to note is that, as you may have noticed, all the games selected are arcade-style games. I thought this would be okay since I’m just seeing what the C64 is like as a system and I don’t really have time to learn the intricacies of some of the great strategy and adventure games the system offers such as The Sentinel, Forbidden Forest, Citadel, etc, but I certainly intend to play them eventually, at which time I’m sure you’ll hear about it here! For now though, here’s my first impressions of these games:

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Commodore 64

Lode Runner

Lode Runner has been considered a classic for some time. It made #80 on Computer Gaming World’s 150 Best Games of All Time list, and was mentioned in 2003 as one of the best games of all time by Gamespot in their The Greatest Games of All Time series. The creator of Tetris, the classic puzzle game that all puzzle games are compared to, was quoted in a 2008 interview with Edge Magazine that he considered Lode Runner to his favorite puzzle game for many years. There was even a 1986 Lode Runner board game created by Donal Carlston (the creator of the still-popular board game, Personal Preference)!

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Spectrum

Exolon

The marine is outfitted with the snazzy Exolon suit, a powerful exoskeleton equipped with a hand blaster and backpack grenade launcher, and it is these that will facilitate your progress. The screens, or ‘zones’, are occupied by a mixture of targets. Some feature aliens themselves who swarm from right to left across the screen indefinitely. These can be taken out easily with your hand blaster but there are also ground-based guns and missile-launchers which can only be taken out by grenades, and it’s the same for the non-hostile but still inconvenient obstacles which appear to consist of hardware such as satellite dishes as well as strange alien structures.

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Spectrum

Deviants

In order to accomplish your mission, you must locate and arm each bomb whilst avoiding or shooting the green, zombie- like creatures (presumably the Deviants themselves) wandering around, going about their dastardly business. The rapid- fire assault rifle-type gun you’re equipped with takes them out within a few shots (which sees them crumble to the floor in a pile of dust) but it has a finite supply of ammo, so keep an eye out for the extra ammo icons dotted around here and there.

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Blog

The Obsolete Gamer Show: Worst Show Ever

Everyone has off days and pretty much every day the staff at Obsolete Gamer is a little off. This time for the show, we wanted to focus on horrible things you have done during gaming. Examples of horrible things you would do during gaming world be like pooping in a sock or forgoing a shower for days on end.

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Arcade Games

Bubble Bobble

One of this game’s many memorable points is that it jointly holds the record with its own sequel as one of the most fruit laden game ever (this is a good thing)! Items are spilled on a platform somewhere in the level every time an enemy is vanquished and other items appear seemingly out of nowhere now and then. There is an enormous amount of them to be found, some of which are very useful, particularly the umbrella which skips several levels, and there are power-ups and various kinds of screen-clearing smart bombs too.

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Game Reviews

The 8-bit Book 1981 to 199X

As is the case with the rest of the books of the series, each page of The 8-bit Book covers one game and presents it complete with all the relevant info you might care for, a description of the game and an eclectic selection of pictures covering everything from screenshots, to game boxes, to cartridges and loading screens. As for the accompanying text itself, it’s very well written and higly informative, not only describing the game itself, but also (among other things) providing behind the scenes information, mentionig reviews of the era, sequels and even remakes.

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Editorials

Exploring the Commodore 64: Part 1

My original idea was to ask my fellow Retro Gamer Forum members to vote for a single game that they felt best represented the old beige breadbin, and then do a detailed report on that, but I was soon besieged by many suggestions covering a great variety of genres. So, instead I will have a quick play of some of these titles and present my first impressions of both the games themselves, and the system generally, here in this series of features.

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