By: Hewson Genre: Run ‘n’ Gun Players: 1 Difficulty: Medium-Hard
Featured Version: ZX Spectrum First Day Score: 15,850
Also Available For: Amiga, Atari ST, Commodore 64, Amstrad CPC, Enterprise 128
Having recently revisited one game by the great Raffaele Cecco, and the one I knew best, I thought it might be time for a long overdue look at another, this time on the system where he made his name. I was always enticed by the attractive-looking screen shots of Exolon in the Speccy magazines I enthusiastically read in the mid-to-late 80’s too, which makes the fact that I never played it all the more odd. There’s no story here as such with the game merely plonking you on some alien-infested planet and advising you to proceed from left to right wiping them out! This involves guiding your battle-hardened space marine through 124 screens filled with everything the aliens can throw at you.
The marine is outfitted with the snazzy Exolon suit, a powerful exoskeleton equipped with a hand blaster and backpack grenade launcher, and it is these that will facilitate your progress. The screens, or ‘zones’, are occupied by a mixture of targets. Some feature aliens themselves who swarm from right to left across the screen indefinitely. These can be taken out easily with your hand blaster but there are also ground-based guns and missile-launchers which can only be taken out by grenades, and it’s the same for the non-hostile but still inconvenient obstacles which appear to consist of hardware such as satellite dishes as well as strange alien structures. You’ll also encounter land-mines which can’t be destroyed at all. Your brave space-marine is a little delicate though as contact with one of these, or indeed any enemy/bullet/missile, results in instant death!
The first thing you’ll probably notice about this game is the quality of its graphics which really are superb. The colourful screens full of well-defined sprites and objects are enjoyable to battle through and still impress today. The sound is pretty minimal though with just a few basic effects to listen out for. Control over spacey is pretty good – he can jump and duck to avoid enemies and, although his blaster and grenades supplies are finite, he can pick up more along the way which also includes a power-up for the blaster. You’ll get a bonus at the end of the level (25 screens equal one ‘level’) if you forego the upgrade but I’d get it if I were you – this is a pretty tough game (much like all of Mr. Cecco’s games, in fact)! It’s not too unfair though with few screens proving notably harder than others and you should make gradual progress, and you’ll want to too as Exolon is a well-designed and thoroughly enjoyable run ‘n’ gunner and among the best on the Speccy.
RKS Score: 8/10