civilization

Ten Questions: Matt Barton

I don’t think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety of games. I guess one thing that makes my show special is that I feature games from all platforms, especially covering PC and computer titles that the others miss. Most other shows are dedicated to consoles, especially Nintendo classics. I figure those games already get enough love, so I try to cover ground that is not covered by the other shows–such as Dungeons of Daggorath for the Tandy CoCo, Tunnels of Doom for the TI-99/4A, or even the PLATO platform. I also feature interviews with classic developers, such as John Romero and Al Lowe. I’ll soon release my interview with Chris Avellone. [...]

The process of Design: Spice Road

I find it useful to understand games in terms of different game mechanics and how long the player spends working with each mechanic. This seems to cut through the cover-story and gloss and give a clear description of the game. For some games the majority of time is spend moving or waiting, with only a small fraction on making meaningful decisions. For a strategy game the big choice I found was how much micro-management to place on the player – how much time would be spent making interesting decisions as opposed to time spend implementing or maintaining those decisions. [...]

Civilization

Players started with a single settler (a covered wagon) at the dawn of civilization, chose a location to found their first city, and from that built an empire as the game timeline progressed to the Space Age. Sometimes you’d find another computer player right next door, and either had to keep the peace with non-stop diplomacy, or – more times than not – send in the troops to crush them like the insects they truly were. Up to six other civilizations were out there to discover, and they all had to be dealt with, one way or another (either the Americans, Aztecs, Babylonians, Chinese, Egyptians, English, French, Germans, Greeks, Indians, Mongolians, Romans, Russians, or Zulus.) [...]

The Interview: Nelson Gonzalez

I was with a friend of mine (who happens to be Hector Penton’s brother) in my kitchen one day and I pitched him the idea of custom building PC’s for gamers like us. I asked him what he felt about the name Alienware and he said it sounded pretty cool. At that point it just felt right. I immediately called Alex and asked him if he would join me in this new adventure. I told him that he needed to quit his job, give me like $5K and come to work immediately. To his credit he said yes without hesitation. [...]

Fallen Earth Q&A

We’re all huge fans of the Fallout games, but most of our inspiration came from post-apoc and dystopian books and films. It’s a genre we’re all very much into and favorites range from “A Boy and His Dog” and “Road Warrior” to “Six String Samurai.” We’re also pretty addicted to the Post-apoc shows on the History and Discovery channels. “Life After People” and “The Colony” are two of the more entertaining ones. [...]

Master of Orion

The game consists of you taking turns (non-simultaneous) with your rivals, managing your planets’ development, research directions (allows multiple research projects at a time vs 1 in later space empire games, which I think that’s unrealistic), your spy projects (they can sabotage, steal tech, be sleepers), your diplomacy (make alliances, actually never do almost, and trade tech, start trade deals, threaten and demand tribute, end and start wars), and conquer conquer conquer. You can orbitally bombard planets to dust basically or be smart about your killing (because later the weapons can literally scorch all populations out of existence, even one ship) and enslave, I mean welcome the conquered population to your empire. [...]