amiga

Commodore Amiga

Happy Monster

Actually, now that I think about it, this must be how Mr. Neelsen was able to fund his F-Zero exploits. Oh well, he’s no worse than Zoda I suppose. Whether the F-Zero tournaments are tainted or not, our hero is gifted with only the basic platforming actions here. He can drop down through platforms, and he can fall an unlimited distance without harm, but contact from any monsters causes instant death. By means of offensive abilities, he can shoot fireballs from his torso to take out the monsters, of which there are several colours which determines their speed and how many hits they take to defeat, but he can only jump a short height.

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Commodore 64

Paradroid

I’ve always assumed that this is a rather complicated and puzzley game but the first few minutes I played it were spent moving my amusing-looking droid around shooting all the others I encountered. I suspect it gets more involved than this, however, and that indeed proves to be the case, but not by as much as I thought. As mentioned, the object of the game is to take out all the other droids on each deck of the ship. The humorous droid I spoke of is the very weak one you start off with and a device known as the ‘Influence Device’ allows you to exert control over it. You can move it around the spaceship in the eight basic joystick directions and it can fire an energy weapon in its direction of travel. The decks of the ship vary in size and all but the smallest are divided into numerous rooms. Droids occupy these rooms but you won’t know how many there are until you enter.

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Arcade Games

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue.

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Commodore Amiga

Onslaught

These are basically boss fights but feature a floating, four-armed head! You control a hand that can move around the edge of the screen and fire magic stars, and this you must do until the strange creature is no more. Victory means you’ve won the territory and then it’s on to the next. The temple stages are the same as mind duels and there are also plagues, crusades, and rebellions to contend with. These occur at random intervals and make the going even tougher, particularly the latter which costs you a previously won territory. During the battle sections, it’s also important not to let too many enemies past you unscathed as if enough of them make it, they can grab your banner too!

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Arcade Games

Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics.

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Hardware

The Atari Lynx

As Atari thought they were on a winner with the Lynx II, along came Sega’s Game Gear in 1991. Although the Lynx was far superior than the Game Gear, it could not compete with Sega’s vast advertising budget and resources. The Game Gear was also backward compatible with the extensive library of Master System games. Even though Atari’s Lynx was relegated in the portable device market by the Gameboy and later by the Game Gear, it was still home to some awesome games and arcade conversions like: Chip’s Challenge, Klax, California Games, Blue Lightning, Rampart, Lemmings, Roadblasters, Paperboy, Rampage, STUN Runner, Xenophobe, Xybots and Zarlor Mercenary.

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Editorials

My Favorite Games: Part 10

Yep, sorry, but I had to include it! This was pretty much the first FPS I played properly and what an experience it was! Being a fan of the Bond films didn’t hurt either. In fact, I had just watched the Goldeneye movie before I first played this and, having been used to terrible movie tie-ins generally, wasn’t really expecting much from it. To my amazement, however, not only was it amazingly playable but it also stuck to the plot of the film too. That was unheard of! This fantastic game represents many firsts for me, notably my first use of a sniper-rifle which was awesome, as well as probably the first game I’d played where stealth and cunning yielded more rewards than charging in all-guns-blazing like a bull in a china shop! Goldeneye is probably more famous for its multi-player deathmatches than for its one-player game but it was the latter that kept me playing this, even when I got stuck in the damn jungle level!

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Company RepresentativesGamer Profiles

Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer. Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met.

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NES

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points.

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Mobile Games

Battle Squadron ONE

The plot and gameplay is classic greatness, your commanders were kidnapped and you have to rescue them by going into the enemy’s base and destroying everything. Oh, did I mention the base is the size of a planet? The game starts off by tossing you right into the fray and you soon realize you need more than your standard gun to take out the hordes of enemies on the screen. You can upgrade your weapon by collecting the cubes dropped by defeated enemies which makes the game much easier especially with the spread shot and if all else fails you have your bombs which creates an area effect pulse of destruction that takes all enemies near you out.

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Indie Games

Skin & Bones

It’s been a while since I played through the truly enjoyable and immensely colourful demo of the newly released Skin & Bones offering, and, well, I thought I’d let you know. It is, after all and as far as I can judge, a lovely platform/puzzle game with a distinct retro 16-bit feel to it and two playable characters. Definitely one to bring back those memories from the Amiga era, then, though should you try it, you’ll probably notice the obvious Head over Heels influences too. Worth a try.

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Classic Windows GamesComputer Games

James Bond: The Stealth Affair

The story revolved around a missing F-19 stealth fighter, stolen from an American base and tracked (how did they do that?) to somewhere in Latin America. Who did it? Could it be the Russians pulling a Red October or could it be some Latin American tinpot dictator or crime lord? The danger of having a Latin American drug lord having stealth technology was sufficient to bring in the best troubleshooter in the business: James Bond. The action began as fast as our man James stepped off his flight into the Santa Paragua airport, holding only a briefcase and his airline ticket, with the need to somehow get past a maddeningly efficient airport security guard. “I don’t care who you are. In this country you are all outsiders.“ The game moved on from there, with a variety of puzzles to solve, as well as a few arcade action sequences to complete.

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Classic Windows GamesComputer Games

Pirates

Sid Meier’s Pirates! was not only popular amongst gamers, it also performed well in the eyes of the gaming press. It was awarded “Action Game of the Year” by Computer Gaming World, and also the Origin Award for “Best Fantasy or Science Fiction Computer Game of 1987”. The game also ranked at #18 in the Computer Gaming World’s 150 Best Games of All Time. Clearly, this game has remained in the gaming public’s eye for a reason, making Sid Meier’s Pirates! a worthy addition to anyone’s game collection.

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Sega Genesis

The Lost Vikings

Contact with some of the hazards found in the levels, such as spikes or electric forcefields, can cause instant death too, so careful planning is required for the most part, rather than charging around recklessly. Fortunately, hit points are replenished each stage and there are also a few items that can help you such as various foods to replenish your energy and smart bombs to clear the screen of enemies. These items can be transferred from one Viking to another too, depending on who’s most in need, which further emphasises the teamwork aspect of the game which is so prevalent. In fact, in some versions of the game (including this one) it’s possible for you and a friend to control more than one Viking at once.

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Classic Windows GamesComputer Games

SimCity: The City Simulator

In SimCity, players had to construct an entire metropolis starting from nothing but a bulldozer and random terrain. Along the way to full city status sims begin to populate your city and make demands. They may need more housing or shopping centers; perhaps crime is rampant and a police station is needed; maybe frequent brown outs are creating a demand for a new power station; perhaps your sims are bored and want a stadium…and so on. Meanwhile, the city needed just the right level of taxes to encourage growth, yet still pay for all those fire and police stations.

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Editorials

Top Five Amiga Shmups

It’s generally accepted that, outside of the arcades at least, shoot ’em ups have always been the province of consoles. There were a few good examples on the Spectrum, Amstrad, Commodore 64, Atari 400 & 800, etc, and the arrival of the more powerful 16-bit machines should’ve heralded even more, but they never really came, despite the genre’s enduring popularity. Few could argue with either the quantity or quality of offerings on the likes of the NES, PC Engine, or MegaDrive, and I myself, in my days as a die-hard Sega fanboy, used to champion the latter console as Lord of Shmups. Of all the computers, however, it was arguably the Commodore Amiga that fared the best with its shmups with not only some decent arcade conversions but also a good few original games too. In fact, I believe all the games in this Top Five were Amiga exclusives! Here they are:

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