Atari 2600

Crash Dive

You play as the white ship (see pic) that is always fixed on the left hand side of the screen. Enemies such as fish, battleships and lizards all come at you, and it’s your duty to blast them away. That’s your lot. Added intrigue does comes about however, with how the screen is unevenly split between air, sea and underground. Your craft can dive underwater (which involves a cute – for the Atari – splash effect) and burrow underground, but for all extents and purposes the ship’s handling remains the same.

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Blog

Odallus: The Dark Call

The idea of mixing exploration and action is always interesting. In some games like Allen Wake, it did not work so well running to collect book pages while trying to avoid being killed. However, in Odallus we are promised to be treated to intense battles not made for wussies while still maintaining an exploration based experience.

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Blog

Sonic the Hedgehog Remastered

Coming in April the remastered version of Sonic the Hedgehog arranged by Christian “The Taxman” Whitehead will be available for the Android and iOS platforms. The cost will be three dollars and you can expect it to be a lot like Whitehead’s last release of Sonic CD. In addition, Sonic 2 will also be getting the remastered treatment soon.

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Blog

More Excellent Freeware Games

Ah, yes, freeware games. How we all love them, don’t we? Even more so when they are of the indie persuasion, brimming with quality, polish and innovation. You know, just like the following seven offerings that have been hand-picked for you quality gaming entertainment. There’s something for everyone mind; enjoy!

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Atari Jaguar

Tempest 2000

Don’t think that Tempest 2000 is just an audio visual enhancement to the original – Yak also added 100 varying webs (levels), new opponents, collectable power-ups like the particle-blaster/laser, jumps, and A.I. Droids who destroy anything that gets too close. Thrown in this awesome gaming mix was the new ”Melt-O-Vision” transition effect – very psychedelic (very Jeff Minter) indeed. Add the different types of play options – two-player cooperative and competitive play modes and you got yourself one awesomely gorgeous masterpiece.

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Blog

Michelle Juett Silva: Lifelong gamer draws up a successful industry career

“My first time officially exhibiting with Ska Studios at PAX East in 2011, I was actually called a ‘booth babe’,” Michelle recalled. “James and I were talking with some attendees for a while when they asked if they could get a picture. We assumed they meant James and he agreed. Then the guys awkwardly said ‘Oh no, we meant with the booth babe’ and gestured at me. I wasn’t sure how to respond and even more awkwardly replied ‘Uh, I worked on the game’ to which they just replied ‘Oh’. At the time I was completely shocked and withdrawn but now every time I think back to it, it makes me angry. It doesn’t make me as mad at the guys as it does that I did not stand up for myself. It’s up to each individual to call out what is unacceptable to change our culture.”

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Table Top Games

Stop Thief

It’s a game of deductive reasoning, meaning random guesses won’t help you. The Electronic Crime Scanner can replay the clues to aid you in your quest to locate the thief. Once you think you know where he is, you call the police, and hope to hear the sounds of the thief being taken away to jail. But if you’re mistaken, you’ll hear the sound of the thief escaping, and a big raspberry for your trouble. That sound still makes me cringe as it represents the same thing today as it did over 20 years ago: the utter failure of my detective skills.

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Atari ST

Test Drive

he stages are all segments of the same road which winds along a clifftop, movie-stylee – one side is sheer rock with the other side presumably consisting of a drop of equal sheerness! Normal traffic passes along the road in both directions now and then, although it’s not too busy, and there are also police radars which will summon a police car if you go too fast. There’s no time limit or other vehicles to race so you can approach the presence of the rozzers one of two ways: either go too slowly to bother them, or the way I’m sure most gamers will choose – go as fast as possible to outrun them!

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NES

Mike Tyson’s Punch Out

The musical score of this game is quite astounding. Did I mentioned there are only a couple of songs in the entire game? Well, they do the right job that’s for sure. The music will get you pumped up while the sound effects will reflect on how well you are doing in the fight. Be sure to tap the buttons real fast if you want to get up and fight again! You have been warned…

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Xbox

Oddworld: Stranger’s Wrath

I think the game’s only big fault is that the difficulty is a bit bi-polar. It doesn’t gradually goes up, one moment its okay, and then bam you get hit with an almost impossible challenge. I would probably rank OSW higher, but I got stuck on a boss that you couldn’t hurt unless you knocked him off a platform, and you had a whole bunch of shit thrown at you before you could capture him or kill him. A bit of a fuck up I think on their part. Heard it’s coming to PSN though, which gives PS3 owners a chance to play one of the best Xbox games ever crafted.

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Sega Master System

The Ninja

The gameplay consists of working your way upwards and dealing with onrushing enemies with a swift shruiken to their faces. One hit and you’re finished, so the game can be frustrating, especially if you are approaching a yet unexplored area. Foes seem to come from nowhere and can finish you off in a second. Trial and error is therefore a part of the game, and you either love that or hate it. I’m usually against such underhanded tactics, but in this game is seems an acceptable evil.

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NES

Beetlejuice

This game looks okay. There are some still frames that look like characters from the movie, and one particularly creepy face shot of Beetlejuice that is reused every time something happens. But the actual gameplay graphics are not indicative of a producer that cared about its product, as the insect enemies look a little worse than generic and even the bosses are uninspired and bare-minimum. The highlight may be the infamous “snake” villain, which is truly frightening; though, this could just be because it is impossible to kill.

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Atari Lynx

California Games

Surfing – my personal favorite of all the events. Surfing was changed on this version to riding the wave from ‘right to left’ – this actually breathed a new life to this event, as I was never crazy about surfing on the console versions. You earn points by staying ahead of the wave and getting airborne to perform (multiple) spins. Yes, I can do quadruple spins – that is a 1440! Oh yeah you must land the board on the wave at an angle that won’t see you diving into the surf.

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Indie Games

A Valley Without Wind

That’s why I’ve wisely come up with an alternate description too: it is a procedurally generated, side-scrolling, 2D arcade adventure, with strong exploration, RPG and strategic elements, that is sort of infinite. Is this better? Does it make sense? Well, I sure hope so, for I have only entered the still-in-BETA world of AVWW for a couple of hours and am incredibly impressed. I’m also pretty certain that it’s only by playing AVWW that one can properly understand and fully appreciate the thing, but here’s another try

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Indie Games

Rad Raygun

“I spent most of my childhood trying to learn anything that could get me in the video game industry, such as programming and 3D animation,” he said. “I can remember being 13 or 14 and wanting absolutely nothing for Christmas. All I wanted was knowledge. I wanted to know how to make games. I would make little text games in QBasic. I would also download other people’s source code and dissect it, trying to figure out how it worked. In 10th grade Computer Science class, I built my first two actual games, a clone of Pong and a clone of Frogger.

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