Game Reviews

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NES

Total Recall

While you are playing and trying to figure out what exactly is going on you will have a happy bubbly soundtrack to listen to. This game is supposed to be a gritty, and dark at moments but the music definitely doesn’t represent that. It’s very off putting, it seems like they pulled a music track from some other happy game and just dumped it in here. The sound effects are also bad with a lot of thud sounds and a weird buzzing type sound.

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Atari Lynx

Robo-Squash

About half-way between the two in the middle of the screen is an assortment of bricks and a few other bits and pieces. The winner of the round is the first to score three ‘goals’ past his or her opponent or, less often, a quicker victory can be achieved if you manage to hit the elusive ‘mechanical spider’. There are several things that can make the process of winning a round a bit more complicated though.

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Commodore Amiga

Hunter

Hunter is a game (for its time obviously) with the freedom and almost limitless possibilities of any of today’s titles that fall into the sandbox genre (think GTA, but slower, and with simpler graphics). Hunter is a classic and still fantastic to play, its open environment and vast maps make it challenging, fun and atmospheric. This concluding sentence from Amiga Power (Aug 1991) really summed the game up for me and my own experience of playing the game back in the day.

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PlayStation Vita

TxK

For starters, this is no ordinary update on Dave Theurer’s original arcade smash hit Tempest, or Jeff’s own Tempest 2000 on the Atari Jaguar. TxK brings Tempest well and truly into the 21st century. This tube shooter captures your attention and gobbles up a lot of your free time, not just the PS Vitabattery. Words like mesmerising, sublime, frantic, nail-biting and intense come to mind when describing TxK.

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PlayStation 2

Zelda: Skyward Sword

I also really liked how the story was the ultimate prequel to the series. There was no Ganon, Zelda isn’t a princess, and there is no Kingdom of Hyrule yet. The story was fresh and the main villain for most of the story is the demon Ghirahim who wishes to revive his dark lord. He was also the most memorable boss of the game for me as when you first fight him, he can catch your sword (not in a cut-scene either) and toss it on the other side of the room.

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NES

Blues Brothers

To put it simply: Blues Brothers is a very challenging game. But to merely put it in such stale words, such simple terms like “extremely hard,” only dulls the true nightmare effect this cartridge provides. Blues Brothers on NES is a master class in awful license games, putting on a clinic of game design choices that artifically inflate both difficulty level and gameplay length through means of platforms the player can only spend a limited time on

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NES

Stack-Up

Enter R.O.B., the greatest Trojan Horse in gaming history. At a time when noone was willing to part with their funds for a video game system, Nintendo unveiled the Robotic Operating Buddy along with the Zapper the following year and explained to retailers that it wasn’t a video game console, and instead marketed it as a toy robot and a toy gun. What kid didn’t see this and automatically start erasing shit off their Christmas list? They even went to the lengths of downplaying the televisions in the advertising to focus everything on the accessories.

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Sega Genesis

NBA Action ’95

NBA Action ’95 was so terrible, it contained a weird charm. There was (and still isn’t) anything remotely like its bizzare combination of simulation aspects and broken arcade gameplay. A level of complete unpredictability happens during every game, but that doesn’t mean its a classic, or even acceptable. On the bright side, Marv Albert’s now unintentionally funny, “Serves up a facial,” commentary may be the best aspect of the actual gameplay.

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Modern PC Gaming

War of the Roses

Swinging a weapon though, can be a slightly awkward affair. You press the mouse button to swing and then swipe your mouse to swing your weapon in that direction. It works well enough when you get used to it, and these combat mechanics are touched on in the tutorial. That said, I think that this could have been handled in interesting fashion with say, a second analog stick on a game controller as well.

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Magnavox Odyssey

Gunfighter

With Gunfighter you took control of, unsurprisingly, a Gunfighter in the old wild west. Each player was represented by about twelve sprites, with a couple of sprites representing the mandatory cowboy hat. You moved about the screen, firing your one sprite gun at your opponent and the one sprite bullet would drift across the screen, usually missing the other cowboy and bouncing off… things – not quite sure what they were, stones? Cacti?

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SNES

The Simpsons: Bart’s Nightmare

This is mainly as the developers used a hand drawn art style, which ends up portraying the bright colours of The Simpsons’s cartoon world quite well. It looks a little ramshackle by today’s standards, but still maintains a certain charm. The music used is also quite strange, exuding an oddly lulling quality that is very hard to accurately describe (as you can tell from that hash of a sentence).

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DOS GamesPC

Descent to Undermountain

Besides a rich character generation process, Descent to Undermountain also had a decent storyline and pacing. You began the game determining what in AO’s name are you supposed to be doing in Waterdeep. As the game map only showed Khelben’s Tower as a clickable item, it was off to visit the Blackstaff to see if he could enlighten you. It seemed that kobolds were bothering Waterdeep’s merchants, and had been spotted just outside the main entrance to Undermountain.

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Indie Games

Super Mario Pac

So as you can see in the video you just fly around and shoot water at the turtles as you try to kill the Piranha plant, it’s that simple, but in that simplicity it’s actually fun and it’s free so why not and you get the music and graphics of Super Mario (with a bit of haze in some spots) so why not.

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Wii U

NES Remix 1 and 2

The remix part comes in with 60 plus special challenges that completely change the familiar levels and games around. Playing Donkey Kong with Link (who can’t jump) or plowing through lights-out Excitebike are just two of the awesome tweaks that make this the mode worthy of the purchase. Some of the challenges are downright brutal. For example, imagine playing Balloon Fight (aka C-List Joust) while the screen continually shrinks. The remix levels are hands down the hardest to complete, and they will certainly test your 8-bit mettle.

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Sega Genesis

Shadow Dancer

You scroll to the right, basically shooting down foes with your shruikens, and avoiding their attacks/bullets. And it’s pretty damn important that you avoid their attacks, as one hit and it’s back to the start. This makes the game a lot more difficult than it would have been otherwise. Ducking usually allows you to avoid the bullets that come flying at you, but with no room for error, one mis-step can send you right back to the beginning of a stage.

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Sega Genesis

Shaq Fu

For a side scroller the graphics are superb and the sound just outstanding, just try playing the game with the stereo plugged in and you will have one of the most amazing soundtracks in video game history! I’m not kidding! The gameplay is simple, you have Shaq doing the Shaqattack! doh! and much much more!

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Sega Dreamcast

Mr Driller

Mr Driller has an ever-decreasing air supply so he must drill strategically but quickly. Air capsules are readily available which top up his supply by 20% but sometimes they’re tricky to reach. They are often near brown ‘X’ blocks. These take five drill strikes each to destroy and also take away 20% of Mr Driller’s air, so it’s not really worth breaking one except in an emergency. Mr Driller can clamber up blocks either side of him, but only if they are one block high. This is invaluable for reaching air capsules or escaping falling blocks, but sometimes it’s not enough!

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