NBA Action ’95

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NBA Action ’95

To its credit, NBA Action ’95 was revolutionary. While EA was tinkering with a 3/4 view for their NBA series, Sega loaded NBA Action ’95 with then unheard of features like create-a-player, trades, injuries, and more. In 1995, it was the most feature-packed sports game ever made.

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Unfortunately, all of that time spent developing those bonuses led to a hysterically funny basketball game. Situated in an illogical overhead view (where the players still appear as if viewed from the sides), every player was a force on the court. Chicago Bulls center Will Purdue could lead a fast break down the court every time, and the game’s total lack of defense meant he was an offensive powerhouse.

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Lay-ups and dunks were missed more than jumpshots, and an absurdly high levels of foul calling meant you spent extensive time at the line (and made it even harder to play defense). Glitches (or a total lack of acceptable animation) results in players warping from the top of the key to the basket when dunking. Stepping out of bounds was only a problem when the referees decided it was.

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NBA Action ’95 was so terrible, it contained a weird charm. There was (and still isn’t) anything remotely like its bizzare combination of simulation aspects and broken arcade gameplay. A level of complete unpredictability happens during every game, but that doesn’t mean its a classic, or even acceptable. On the bright side, Marv Albert’s now unintentionally funny, “Serves up a facial,” commentary may be the best aspect of the actual gameplay.

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Matt Paprocki

Matt Paprocki has critiqued home media and video games for 13 years. His current passion project is the technically minded DoBlu.com. You can follow Matt's body of work via his personal WordPress blog, and follow him on Twitter @Matt_Paprocki.