TxK
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TxK
I am going to go against the grain here and write about a current gen video game. It’s no ordinary game, it has it’s roots in the arcades dating back to 1981. The game I speak of is TxK. What praises can be written here that haven’t already been lavished on this beautiful game by the great Yak, Jeff Minter (Llamasoft).
For starters, this is no ordinary update on Dave Theurer’s original arcade smash hit Tempest, or Jeff’s own Tempest 2000 on the Atari Jaguar. TxK brings Tempest well and truly into the 21st century. This tube shooter captures your attention and gobbles up a lot of your free time, not just the PS Vitabattery. Words like mesmerising, sublime, frantic, nail-biting and intense come to mind when describing TxK.
For those that have just arrived on this planet, TxK is a tube/web shooter, where your ship is attached to the top edge (rim) of a web playfield, shooting at enemies approaching from the background into the foreground. Your mission is to clear each of the 100 playfields and not allow the enemies to shoot you down or capture your ship. To assist you in getting further into the game, each level provides power-ups that can unleash screen-clearing bombs or provide you with an AI Droid which is handy in clearing enemies that have jumped up on the rim.
Coupled with the gorgeous psychedelic visuals, Jeff Minter has also thrown in some catchy, rave-inspired soundtracks. With an ingenious save system and modes of play, TxK is clean, perfectly designed and bristling with high energy.
Verdict: If there is one game that will convince you to buy a PS Vita, it is TxK. It has ‘killer app’ written all over it.
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