Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

Sega Master System

Running Battle

Okay, first off, the graphics are what you’d expect from a game on the Master System. Simple, yet effective for the given hardware there (granted I’ve seen decent graphics pulled off nicely on a Master System, I mean look at Sonic Chaos for example, or Fantasy Zone even! They’re very colorful games, Running Battle tends to go for blander colors.

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PlayStation

Gex: Enter The Gecko (PSOne)

Set up like an old school platformer, Gex sees you travelling around small hubs, each one focusing on a specific location – such as a horror world and a kung-fu universe. So far, so unoriginal. Of course, the game originally came out on 3DO in 1994, so perhaps these old fashioned sensibilities are to be expected. In each stage you have to recover a remote (or two) which then allow you to access new levels. Fortunately each remote can usually be found fairly easily, and are placed in clear view when you’re working your way through a level.

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Famicom

Holy Diver

Today I’m featuring a really cool Famicom game that you should definitely check out if you have a chance. It’s called Holy Diver, and no it’s not the song by Dio. (I honestly don’t know that song but everyone on twitter kept mentioning it when I brought up this game) ** correction! It is based on that song! So crazy!** Holy Diver was actually recommended to me by Parodius Duh on the Famicom World website. I’m definitely glad that I listened to him cause this game is pretty awesome!

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NES

Dudes with Attitude

To try and summarize, though: Dudes With Attitude is an action puzzler, like a fast-paced arcade/puzzle genre hybrid. The player controls a Dude of his or her choices; these are little round head-shaped characters, who then enter play on a one-screen field. The grid-based field takes place on a black background and each level, to varying degrees, is filled with objects. The goal is to collect all the treasure on a particular stage without dying, which means avoiding static hazards and moving enemies. How this is accomplished is through a feat quite distinctive on the console: The Dude relentlessly moves back and forth across the screen, bouncing each time it meets a boundary or wall object, dying if it strikes a hazard or enemy twice (one “free hit” is allowed, visibly reducing the size of the round Dude), and collecting treasures.

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NES

NES Baseball

The worst part of this game, and the main reason is gets such a low mark is the goddamned fielding. The controls are just anarchy. Any fielder you control moves about the speed of a mudslide and the game has no concept of who is closest to the ball whatsoever. A routine pop-up was missed by my third basemen and instead of the game allowing me to control the left fielder and try to get to the ball, it makes my 3B run (more like freshly twisted ankle hobbling) after the ball all the way to the warning track. As if it could be worse, the fielder and the ball are often moving the same speed meaning you aren’t getting to shit until you make it all the way to the wall and pray the ball ricochets in your direction.

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NES

Batman

Since it was based on the movie, there were plenty of impressive (for NES anyway) cut-scenes featuring key moments of the movie and some just for the game. Except the plot of the game is shortened to Batman just trying to reach the Joker. Doing so he must go through chemical plants, caverns, and even a cathedral to meet the insane clown. I guess a lot of the areas weren’t in the movie but were you expecting a dating mini-game with an 8-bit Vicki Vale?

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Atari Jaguar

Kasumi Ninja

Diving into the story mode, things struggle to improve. The character select is viewed from a first person perspective, with one of the choppiest frame rates i’ve ever seen. It’s not like much is going on in this section, so I have no idea why it chugs along at such an alarming rate. Pick your ninja and opponent, and you can then begin your fight (in an unusually nice touch the game classes your foe as being played by the ‘Jaguar’ rather than ‘CPU’), which is introduced by an unintentionally amusing oriental style announcer.

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SNES

John Madden Football

There is one fatal flaw with the game, and that’s the technical limitations of the SNES. The framer ate does not run smooth which really effects gameplay when you’re in a heated moment. Also when you pass you get a zoomed-in view of the players around you. Doesn’t sound too bad, but it kills your view on defense. It’s a shame really, because it seems like EA put a lot of effort in trying to make this the best football game ever in the early 90’s.

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SNES

Soul Blazer

As far as the gameplay, it is quite satisfying. You will have to come up with your own strategies to defeat certain bosses. You just can’t run to them and kill them, it’s a good way to use your head in a way. There is also a level up system that of course makes you stronger. Weapons, and other items are on the way to help you finish your quest. Everything an action-RPG title should bring is here! Don’t look anywhere else! The game is quite fun but would only be good for a replay if there are extra things you might have missed on your first run. Then again, if you find defeating bad guys and playing this game as satisfying then I suggest you go for it! It’s a great experience overall and experiencing it again would just be joyful and action packed once more.

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NES

Mighty Final Fight

Most gamers worth their salt know that the first game to truly establish the conventions of the genre known as the “Beat ‘Em Up”, was 1987’s Double Dragon. Developed by Technos, DD became an arcade smash hit that spawned a franchise, and the rest is history. Most gamers worth their salt are ALSO aware of the fact that while Double Dragon started it, another game that came along in 1989, pretty much perfected it. And that would be Capcom’s Final Fight. Originally meant to be a semi-follow up to their first (and terribly obscure) Street Fighter game, this classic was originally going to be called “Street Fighter ’89”. But once they realized it had really nothing to do with their first foray into one-on-one fighting, they renamed it “Final Fight”, and it was off to the races.

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SNES

Lode Runner 3-D

A more likely death will come about by walking into the red suited monks that stalk you in most of the levels though – and if killed (by either blowing them up with bombs or trapping them in the boxes) they simply re-spawn and chase you all over again. These creepy monks (you never see their faces) are a little out of sync with the space theme, but do offer up a very tangible threat. Even if all they do when they catch you is jog back and forth on the spot where you fell. The fools.

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PlayStation

Blood Omen: Legacy of Kain

As you progress through the game you gain new abilities, spells and equipment, that range from raising your health and magic bars to learning how to become a werewolf and tear your enemies apart. Health as you would imagine is gained from drinking the blood of your enemies, if you hit them the right number of times they’ll hold this very Mortal Kombat “finish me” pose where you can feed. Also while traveling to villages you can feed on the locals before heading off to defeat one of the games many interesting bosses.

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N64

Last Action Hero

The first mistake this side-scrolling, two-dimensional (not even the third dimension of being able to walk into the “depth” closer to the background, but purely left and right or up and down) beat-’em-up is that the A button attacks and the B button jumps, which is not only in reverse from the legendarySuper Mario Bros. original NES game that set the golden standard, but also serves as a stark reminder as to what camp this cartridge belongs to: The crappy one with all the terrible games.

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NES

Donkey Kong Jr.

The game plays remarkable similar to the original, yet with a new twist. Instead of being a short Italian dude with concrete shoes, you’re a monkey that can barely jump but can grab hold of vines, ropes, and chains. The game has a few levels to enjoy and can be replayed for high score record keeping if you’re into that.

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NES

Kung Fu

Beat ’em ups seemed to be released every week in the late 80s/early 90s with some legendary titles like Golden Axe, Double Dragon, Streets Of Rage, and Final Fight at the forefront. These and every game like it owe everything they are to Kung Fu. The first of it’s kind, they made it count (unlike Dk Jr Math) and it spawned more games that ate quarters than can be mentioned in one review. The lead programmer, Takashi Nishiyama, went on to Capcom where he was the head of a little game named Street Fighter. He could’ve been quite content with his legacy left at that but the guy went on to even greater heights when he was hired by SNK and designed a cutting edge contraption called the Neo-Geo System Board. This mad professor of gaming could’ve stopped THERE but what did this under-appreciated genius do as an encore? He created every major SNK fighting IP as he went along. Yes, the head programmer on Kung Fu is responsible for all-time heavyweights Fatal Fury, Art Of Fighting, Samurai Shodown, & the epic King Of Fighters franchises. Quite the fucking résumé no?

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Super Famicom

Super Fire Pro Wrestling Queen’s Special

Released in June of 1995 on the Super Famicom (and apparently there was a PC Engine CD version released in February of that year), Queen’s Special was unique in that it was an officially licensed Fire Pro game. Besides the joshi games, all Fire Pro games, from the first one on the PC Engine to the last one released on the PS2 even here in the US (I’m not counting that little XBLA loser) have been unlicensed games. Sure, the characters would strongly resemble real life wrestlers, but they had no official permission to have them in the game. However, these were different. And they were officially licensed from All Japan Women’s Pro-Wrestling.

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NES

Dragon Power

Obviously this was back well before Dragon Ball Z got popular along with a handful of other anime programs, so the rather curious decision was made to change many of the actual references to Dragon Ball. Even the titular objectives – Dragon Balls – was changed to ‘Crystal Balls’. There are a lot of things I did not remember from this game, only that there was a very loose connection between this game and Dragon Ball Z, starting with the main character named Goku.

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