Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

Sega Dreamcast

Mr Driller

Mr Driller has an ever-decreasing air supply so he must drill strategically but quickly. Air capsules are readily available which top up his supply by 20% but sometimes they’re tricky to reach. They are often near brown ‘X’ blocks. These take five drill strikes each to destroy and also take away 20% of Mr Driller’s air, so it’s not really worth breaking one except in an emergency. Mr Driller can clamber up blocks either side of him, but only if they are one block high. This is invaluable for reaching air capsules or escaping falling blocks, but sometimes it’s not enough!

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NES

Double Dribble

Finally, one of the most awkward options screens in gaming history is found: Settings such as period length, team, and difficulty level can be altered, but with each button press, rather than simply and instantly scroll through the available selections, an on-screen player actually fires a jump shot at a rim that aligns with the intended option. This makes for an overly tedious selection process, which would be bearable if it were not for the already drawn-out effect of the opening ceremonies screen.

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PlayStation

Street Fighter Alpha

Overall Street Fighter Alpha plays like a sightly superior Street Fighter II though some of the characters I didn’t care much for. There also isn’t a whole lot to the game either. Just an arcade mode and a versus mode. Typical for a fighting game in the 1990s, but now we expect a tad more.

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SNES

Street Racer

The other interesting part of the game is the inclusion of two multiplayer modes (they can be played in single player if you must) alongside the regular races. One is a ‘Rumble’ mode, which has you trying to knock/punch off your fellow racers off a small arena. Depending on the difficulty setting you have buffers around the arena that slowly deteriorate when they’re hit.

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Atari Jaguar

Iron Soldier

Once you’re moving (you can adjust the speed accordingly) you simply have to steer and shoot. Changing your weapons is tasked to the option button and – this took me a little while to realize – the numbered keys at the bottom of the pad. Shooting is something you’ll be doing a lot as well, with endless streams of tanks and helicopters firing at you non-stop. This is why knowing your objective is an absolute necessity, with missions being reasonably varied. Even if most basically just involve destroying stuff.

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Sega Dreamcast

Phantasy Star Online

The game later came out with different editions like a 2nd version with new content on Dreamcast. After the “death” of the Dreamcast, Sega ported an enhanced version on Nintendo Gamecube. There was also an Xbox version later on, but oddly it’s unplayable now since it had no offline mode and the online service for the original Xbox is gone.

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PlayStation

Mega Man Legends

The game was not a traditional platformer but instead a 3D action-adventure. Imagine Metroid meets Ocarina of Time with walking/movement akin to Resident Evil, and you sort of get the picture. You travel around towns, and go into caverns/dungeons defeating bad robots.

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Atari 2600

Black 4 In One

There is a certain cute factor to Mr Postman (you are a teddy bear after all) yet its quickly forgotten by the sheer brutality of that constantly shitting and spitting bird. The hailstorm is chaotic and keeps you on your toes. Crawling through the City of Silence can be nerve-wracking navigating those tight corners. You really feel like you’ve accomplished something when you deliver that letter. But wait… it doesn’t end there. Thats right, this is Atari – you go back to the beginning to do it all over again!!!

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SNES

ISS Deluxe

The teams are also very unbalanced in the aspect of weakest to strongest. I know that most games are very playable even with the weakest character (TMNT Raph, I’m talking to you!) but this one makes you want to just pick Brazil or Germany half the time. You can try it with other teams but you’ll end up having a very hard time beating the goal keeper or even catching up to the offense as your guys aren’t even as fast as your rival. This uneveness makes you work harder and truly think like a pro to find a way to win. I haven’t played the game so much to get to that point, but you will know what I mean when you play it.

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NES

Godzilla: Monster of Monsters

On Planet X, as with the previous worlds, you have to face all the monsters you previously faced, plus of course the game’s final boss, King Ghidorah, who also naturally happens to be the hardest monster in the game. If you can manage to take his three-headed ass out, and destroy the final enemy base, you have saved the Earth, send the Planet Xians packing out into space exile, and get to enjoy the end credits.

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3DO

Return Fire

If any of your fine vehicles are destroyed you’ll automatically return to your bunker to choose another (unless you somehow manage to lose all seventeen of them!), but you can return at any time anyway to switch if you want. Helpfully, doing this also replenishes their limited fuel, ammunition, and armor as well, although this can be done ‘on the fly’ too, by stopping off at one of the relevant depots nestled amongst the gun towers and other buildings of either side.

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GameCube

Sonic Heroes

The game also made use of Sonic’s friends and enemies being forced upon the player. You can pick between four teams of three. So you had the good team (Sonic, Tails Knuckles), the evil team (Shadow, Rogue, Omega), the girly team (Amy, Cream, Big), and the weird team. The last team was comprised of the awful characters from Knuckles Chaotix. I have to give Sega credit for bringing back such strange characters for no reason.

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NES

Popeye

Popeye is given a weapon the Marios and Kongs didn’t have at the time as he can swing his mighty fists at anything that moves with the exception of “Brutus”. To take that huge, burly tub of fatfuck down, there is one can of spinach per level that will make our hero red-dog mad enough to knock the big man halfway across creation. The stages are varied enough to stay fun and there is even a cameo by Swee’Pea. The music is excellent and when the third stage is clear, you are treated to the signature song, complete with the toot-toot, which is a nice touch and causes the ‘Quester to smile everytime.

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Sega Genesis

Alien 3

One other notable feature is your large arsenal you have at your disposal. A missile launcher and a machine gun are two of the finest from the selection available to you. These weapons aren’t enough to stop the aliens regularly handing you your ass on a plate though. Instead of going down the slow, tension addled route the game throws aliens at you like they’re going out of fashion. They leap at you so quickly that they can be nigh on impossible to avoid completely. Worst of all Ripley takes far too long to get up once hit – not a good thing when you’re up against the clock.

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SNES

Super Metroid

However, I think the overall reason that Super Metroid was so successful was that it constantly drove you to see what was around the next corner. Every few screens you’re presented with some sort of barrier to your progress – perhaps a seemingly impassable lava pit or a platform that’s just out of reach – and one of the game’s joys is collecting a new item or ability and then backtracking through the game to see what new areas it will open to you.

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