Console Games

NES, Genesis, Master System, Neo Geo, NES, TG-16, you know the deal, all console games here.

SNES

Lufia 2: Rise of the Sinistrals

The gameplay is as enjoyable as the first one. You have the classic random encounters and you can even catch monsters to help you fight your battles. This was before Pokemon by the way! You’ll be doing some classic grinding and dungeon exploring. it never gets too old though. Increasing your stats and finding better equipment has never been so much fun in a 16-bit game.

Read More
Sega Genesis

Asterix and the Great Escape

You are rarely given any time at all to complete levels, and you’ll often be reaching the ‘exit’ (a special potion) with milliseconds to spare. Obviously this is massively unfair at times, but it does inject an added amount of tension and panic when you’re leaping and punching your way through stages. Unfortunately constant design mis-steps threaten to make the game an entirely frustration filled affair.

Read More
NES

Baseball Simulator 1.000

The actual batting screen is fine, just fine. As a baseball simulator, those intense pitch-by-pitch at-bats are well-done, and seem to be fine-tuned to a mechanical science by Culture Brain. It is a shame, really, that the fielding is done so poorly, then. When placed head-to-head next to other baseball titles, most of them will shine as being an obvious improvement in the field. However, the real strike against Baseball Simulator 1.000 is that even a new NES player can tell that fielding is wonky, without necessarily any prior baseball-game experience.

Read More
N64

Mission Impossible

You’re tasked with infiltrating a frosty Scandinavian (well, I presume it’s Scandanavian – the game gives all of its locations fake names for some reason) base and destroy the submarine within it. Sounds promising, but it’s almost insultingly simple. You go into a building once you’re into the base, knock out a guard, disguise yourself as him (face changing is a big part of the game) and then stroll to the exit.

Read More
NES

Excitebike

Design Mode is exactly what it sounds like. You get your own NES canvas and get to paint it however you like. Starting with a completely bare track, there are 19 ways to litter it with shit that would drive anyone who tested your tracks out insane. The only bummer here is that it required the Famicom Data Recorder to save and load the tracks, which was never released outside Japan.

Read More
N64

Virtual Pool 64

Moving your cue (seemingly held by the invisible man) is done with the analogue stick. Adjusting the cue angle is done with the right C-button, while holding the R trigger helpfully allows you to see things from an overhead perspective. Hitting the ball is a little odd though. You have to hold A, and then pull back the analogue stick, pushing it forward to strike the ball. The strength of the shot depends on how quickly you move the stick.

Read More
Sega Master System

Psycho Fox

One of the coolest features of this game is Psycho’s ability to morph between fox, monkey, hippo, and tiger. However this is reliant that you have obtained a “Psycho Stick”, which can be found hidden away in the eggs that are scattered throughout the rounds or by killing an enemy creature. Of course each transformation has its strengths and weaknesses. Fox is the original form of Psycho Fox and his abilities such as walking, acceleration, punching power etc are standard.

Read More
N64

Conker’s Bad Fur Day

The camera is very poor, and you’ll be wrestling with is by using the C-buttons a lot of the time. In terms of difficulty the game can also be very unforgiving, with the latter parts of the war section in particular being controller-smashingly unfair.

Read More
SNES

Lufia & the Fortress of Doom

The gameplay is what makes this game shine. It’s fun turn based classic style. You can’t go wrong with this choice of gameplay. Each character has their own style of fighting and can help other members out. If you keep a good balance of attacks and magic, your fights will be a lot easier than you might think. The game mostly takes places in caves where you must explore to your heart’s content. Definitely, addicting gameplay overall.

Read More
NES

Total Recall

While you are playing and trying to figure out what exactly is going on you will have a happy bubbly soundtrack to listen to. This game is supposed to be a gritty, and dark at moments but the music definitely doesn’t represent that. It’s very off putting, it seems like they pulled a music track from some other happy game and just dumped it in here. The sound effects are also bad with a lot of thud sounds and a weird buzzing type sound.

Read More
NES

Blues Brothers

To put it simply: Blues Brothers is a very challenging game. But to merely put it in such stale words, such simple terms like “extremely hard,” only dulls the true nightmare effect this cartridge provides. Blues Brothers on NES is a master class in awful license games, putting on a clinic of game design choices that artifically inflate both difficulty level and gameplay length through means of platforms the player can only spend a limited time on

Read More
NES

Stack-Up

Enter R.O.B., the greatest Trojan Horse in gaming history. At a time when noone was willing to part with their funds for a video game system, Nintendo unveiled the Robotic Operating Buddy along with the Zapper the following year and explained to retailers that it wasn’t a video game console, and instead marketed it as a toy robot and a toy gun. What kid didn’t see this and automatically start erasing shit off their Christmas list? They even went to the lengths of downplaying the televisions in the advertising to focus everything on the accessories.

Read More
Sega Genesis

NBA Action ’95

NBA Action ’95 was so terrible, it contained a weird charm. There was (and still isn’t) anything remotely like its bizzare combination of simulation aspects and broken arcade gameplay. A level of complete unpredictability happens during every game, but that doesn’t mean its a classic, or even acceptable. On the bright side, Marv Albert’s now unintentionally funny, “Serves up a facial,” commentary may be the best aspect of the actual gameplay.

Read More
Magnavox Odyssey

Gunfighter

With Gunfighter you took control of, unsurprisingly, a Gunfighter in the old wild west. Each player was represented by about twelve sprites, with a couple of sprites representing the mandatory cowboy hat. You moved about the screen, firing your one sprite gun at your opponent and the one sprite bullet would drift across the screen, usually missing the other cowboy and bouncing off… things – not quite sure what they were, stones? Cacti?

Read More
SNES

The Simpsons: Bart’s Nightmare

This is mainly as the developers used a hand drawn art style, which ends up portraying the bright colours of The Simpsons’s cartoon world quite well. It looks a little ramshackle by today’s standards, but still maintains a certain charm. The music used is also quite strange, exuding an oddly lulling quality that is very hard to accurately describe (as you can tell from that hash of a sentence).

Read More
Sega Genesis

Shadow Dancer

You scroll to the right, basically shooting down foes with your shruikens, and avoiding their attacks/bullets. And it’s pretty damn important that you avoid their attacks, as one hit and it’s back to the start. This makes the game a lot more difficult than it would have been otherwise. Ducking usually allows you to avoid the bullets that come flying at you, but with no room for error, one mis-step can send you right back to the beginning of a stage.

Read More
Sega Genesis

Shaq Fu

For a side scroller the graphics are superb and the sound just outstanding, just try playing the game with the stereo plugged in and you will have one of the most amazing soundtracks in video game history! I’m not kidding! The gameplay is simple, you have Shaq doing the Shaqattack! doh! and much much more!

Read More

istanbul Escort escort bayan ankara izmir escort bayan escort bayan adana escort bayan antalya escort bayan bursa konya escort hayat escort