Month
September 2013

King of the Monsters

The titanic battles take the form of wrestling matches which, to quote good old Mene Gene, are ‘scheduled for one fall’ and are contested by six monsters – Geon (a Godzilla-like dinosaur), Woo (a blue King Kong-like ape), Poison Ghost (a creature made of toxic waste like Hydorah), Rocky (who is… umm… a rocky creature), Beetle Mania (a large Megalon-like beetle), and Astro Guy (a courageous Ultraman-like superhero). Any of them can be selected and all are fought twice (including your own character) before the game is finished. [...]

Boxyboy

This could be called the Amazon warehouse game. In Boxyboy you control a worker in a warehouse and the overall goal is to push the crates on to the squares with the yellow dots on them. The game was developed by Media Rings and published by NEC on the TurboGrafx-16. [...]

The Dig

The Dig was released -after many a delay- in 1995 by Lucasarts and, despite failing to be a spectacular critical and commercial hit, should be considered one of the company’s most impressive offerings. Actually, I’d easily classify it as one of my all time favorite adventures and one of the few truly successful attempts at proper video game science fiction. What’s more, it still looks stunning and even has a whole museum (which, among other things, details The Dig’s incredible development history) dedicated to its glorious, digital self. [...]

Torchlight

While crawling through these dungeons you are welcomed with a beautiful score. This is no surprise because the lead on music is none other than Matt Uelman the composer for both Diablo and Diablo II. The soundtrack of Torchlight has a gentile quality about it. The music does not get in the way of the game but brings out a mystical feeling. When eerie music is playing, there are enemies nearby, building up what little suspense there is because soon you are in a fight. While fighting, the music does not get loud and obnoxious. It still plays gently in the background waiting for you to finish. [...]

Streets of Rage 2 OST

So after reading through Nick’s article on Streets of Rage 2, I really got all nostalgic and went searching for my OST from the game. I remember this and Sonic 2 were the two games I played constantly on the Sega Genesis. Everything about this game is well done, but I specially love the music and wanted to share it with the OG Nation. [...]

Streets of Rage 2

This was a classic beat ’em up game from Sega that I played over and over again on my Sega Genesis. I actually played Streets of Rage 1, 2 and 3 back then – but 2 for some reason was always my favorite of the trilogy. By today’s standards, it can be a bit slow and sometimes the fighting is a bit ‘cheap’ – but it is still a good throwback to the older days of gaming for those of us who recall Final Fight, Golden Axe, Double Dragon and Streets of Rage so fondly. [...]

Valkyrie Profile

Loosely based on Norse mythology, players assume the role of a valkyrie who recruits and prepares the souls of fallen warriors, before sending them to Valhalla for a final apocalyptic battle between the Æsir and Vanir: Ragnarok. Several improvements were made to the English release of Valkyrie Profile, including more cinematics and the ability to adjust all characters’ armor. Some editing occurred during translation, but visible blood, drinking, and sexual comments remain. [...]

Avenging Spirit

Different enemy types also give you varying speed, strength, jumping power, etc., in addition to their unique weapon. Of those enemy types, as mentioned, for a game from 1991, you get a pretty healthy selection to choose from. They include, as seen above, nefarious 1930s mobsters complete with pistols, and feisty Amazon women who look suspiciously like classic Wonder Woman, who use their raw power to punch waves of force at you. You can also play Rambo-esque commandos with machine guns, ninjas who are very agile and throw stars, goofy wizards with magic wands, a baseball player complete with a bat, a robot, an invisible man, and even a fire breathing DRAGON (probably the coolest thing you can play in the whole game). [...]

NES Baseball

The problem with the game are really three things. The first is the speed of the game, it really goes far too slow for it’s own good. The second are the controls which aren’t so hot when you’re trying to throw it to the right base. Lastly is the difficulty when playing against the computer. It’s far too good getting easy home runs while you struggle to get pass any base. [...]

Super Mario Land 2

The gameplay is wonderful! It’s a joy to play such an awesome game! You couldn’t expect anything less from Nintendo. As sidescrollers were the shit back then, every other would end up mimicking the Mario titles. Of course, very few were successful in doing so which is why Nintendo and Mario were always on top. Mario has a whole new arsenal of power ups including the bunny ears which works like the leaf from Super Mario Bros 3. Be sure to play through this game till the final showdown against a now famous Nintendo character Wario. [...]

Metal Slug: 1st Mission

Enemies are still animated enough to be amusing, and the levels are a fairly varied bunch, with vehicle missions thrown in at regular intervals. In fact the game’s main problem is how it structures its levels. Various circumstances (usually involving dying at a certain point) can leave you in random levels over and over again, such as the jail stage. [...]

Civilization II

I made a custom world, medium map, played at prince level and stupidly selected the raging hordes for barbarians, I played against 4 other civilizations. I selected to be the Romans myself, so I could employ the unfunny name of ‘Naughtius Jamesius’, some things never change. The game started well until I realised I’d completely forgotten how to play, tactics and strategies were absent from the beginning and soon the 4 other civilizations were ploughing ahead with warfare, advancing technology and building wonders of the world. My only saving grace was the fact my people seemed to like me, therefore I could address my fellow leaders from a throne instead of a rock. [...]

Limbo

I guess the reason why I’m NOT ABSOLUTELY LOVING THIS GAME is because games like Another world and Braid were great simply because they were something different (and if you wanted a game shrouded in obscurity and dripping with existentialism, there’s always Passage and Yume Nikki) They were stand alone games. This whole “guessing game” within games buried in silent mystery and artsy-ness seems to be a new genre emerging. I’m not sure that I like that idea of that so much. It’s not that I don’t like these types of games, in fact I love these games and games that make the player think and feel a sense of immersion, but I feel that it would give new developers an excuse to make a poorer product. [...]

Super Mario Bros

The only negative I can even possibly find with this game is the 2 player. If you are Mario, you have to die in order for it to be Luigi’s turn. If the person playing Mario was good, go to the store, take a shit, balance your checkbook, develop a written language for Sea Monkeys, and make a LEGO fully functional house and THEN, it might be your turn. In one of those weird “I’d never think anyone else would do this but me” things, I used to boot up 2 player, immediately feed Mario to a hungry Goomba, and rock the whole game as Luigi. Recently, I spoke to two other people who did the same thing. Awesome. [...]

Lost Planet 2

The episode environments are varied but you’ll end up doing basically the same thing in every one. While the game tells you that the objective is to take control of a train or cause a mining drill to spin out of control it always comes down the same thing: taking control points. The T-ENG data-posts from the original game seem to be the most important thing on EDN III. These points are apparently the only control scheme on the planet so every mission has you capturing all of the posts on the map while shooting waves of faceless goons. [...]

Medal of Honor

I had fun with it, but going through the review has really made me a bit more negative on the whole thing. It’s an interesting game that’s for sure, but the little annoyances really nip at your heels. The end of the game does sort of end abruptly as well. You would have thought with a game backed by Spielberg you would get something, instead you get a 15 second clip announcing victory. The gameplay is decent in Medal of Honor, but the total lack of story doesn’t really drive you forward to complete it. [...]

Dead Hotel

The game itself is a menu-driven affair, not dissimilar to Snatcher (sans graphics of course), that puts gamers (or should I say interactive readers?) in the shoes of a former policeman trapped in a hotel and facing a zombie apocalypse. Rather banal, I know, but it is pretty well written, though admittedly very short and obviously not quite complete. It’s more of a demo really. A demo with some interesting and i-f compatible combat mechanics. [...]

Mouse Trap

Mouse Trap was indeed a GREAT game. It was inspired by the drawings of Rube Goldberg, whose complicated contraptions had entertained Americans through the middle of the 20th Century. Unfortunately, although Marvin Glass acknowledged Mr. Goldberg’s influence to the game’s design, declined to play the then quite elderly artist any royalties, which Mr. Goldberg had neither the resources nor strength to fight. It’s hard to believe, but board game history is full of dastardly deeds such as this –just ask who actually invented the game of Monopoly. (But I digress…again.) [...]

Banjo Kazooie

In the standout parts of the game, the worlds you explore are nearly all wonderfully varied and lovingly designed. Each world is standalone, with different enemies and wildly different challenges in each one. They’re small but have a whole lot of things to do in them. [...]

Syndicate

The great thing about Syndicate was, though simple to play, it had a surprising amount of depth. It wasn’t a case of just shooting everything that moved (though there was thankfully a lot of that) but also managing your resources. The way each of your cyborg agents reacted in missions could be altered by adjusting their IPA (Intelligence, Perception and Adrenaline). Raise taxes too sharply and you might have a rebellion on your hands in your territory. Want more intelligence before you start a mission? OK, but that info will cost you money. [...]

Adventures of Tom Sawyer

Yet play proceeds without major issues. Even if some parts are annoying, it is rare to feel truly helpless. The ability to duck is a niceand very necessary touch, even if Sawyer can do little else but climb ladders and grab the occasional helpful pelican or red balloon. The boss fight with the enormous zeppelin is a visual spectacle, yet other levels display drab one-color backgrounds. There is minimal flickering or slowdown, but the scrolling is a bit odd in some particular sections, when the screen pauses the action to take a moment to catch up with Sawyer’s movement. [...]

Saints Row IV

So, right from the start the game skips being a GTA clone and quickly becomes something like the game Prototype, and that’s a VERY good thing. Imagine the movie Chronicle meets the Matrix except that instead of being a pussy like Neo you go around trying to break the rules of reality and morality by doing a bunch of crazy shit! You gain super powers that completely change the game around the more powers you gain, as well as upgrade them to be even more metapowerful. Effectively you are the comic book character The Flash mixed with the main character from Prototype as well as a mage… basically you are a God. 😀 [...]

Astrosmash

In this edition, Prixel Derp’s Chris “Sledge” Douglas takes a look at 1981’s Astrosmash, for the Intellivision. Designed by John P. Stohl for Mattel Electronics, this game is not only a ridiculously addictive shooter, its also quite possibly the only game that will adjust it’s difficulty level as you play! And this tension… well, you’ll see… [...]

Weird Games: Alive

As stated the graphics are not that great. Obviously it is FMV, but the added animation is not well done. You can really see this in the car crash and explosions scenes. It is pretty bad. You can also tell in the gun shots that they use squibs, but all this goes along with the bad acting and overdone death scenes. If there is something I would say this game is known for it is the death scenes, especially the knifing scenes and the abrupt Game Over screen with what sounds like a cheap version of the Law and Order gong. [...]

SNK vs Capcom: Match of the Millennium

The gameplay looks excellent. Sure we’re let down by 2 colour characters, but this is more a limitation of the Neo Geo Pocket than it is the game itself. The attention to details is amazing. Rivalries are all covered at the start of battles. Each Capcom character has an SNK rival & of course you have the original rivalries of Ken vs Ryu, Kyo vs Iori, Terry vs Geese (oops, did I just give away a hidden character??). They all interact & say things that highlight that maybe these 2 characters have a history. If the characters aren’t rivals then you get your generic statement & away you go. [...]

Gamer Profile: Cambria Edwards

I didn’t have gaming consoles growing up, but my cousins did and I was over there all the time. Donkey Kong was one of the first games I ever played and I fell in love. Whenever a new console came out, of course my cousins had it and monopolized it. So I would go in the other room and play my Donkey Kong on the Nintendo. Even in the early 2000’s I would always ask to play until they finally got rid of their system. I was a bit heartbroken and it still remains one of my favorite games to this day. [...]

Alien Breed

Some things that are worth looking for include cash, keys, ammo, and health, all of which can be found laying around on the floor and all of which is necessary to make progress. The cash can be used to buy one of six different weapons (flamethrower, plasma gun, missiles, laser, etc) from the Intex computer terminals you’ll find now and then, all of which have finite ammo. The terminals also offer a map of the stage (which looks dauntingly large and intricate!), various stats and information screens, a game of Pong to kill time, and you can also buy a portable map, extra lives, and more of the stuff you can find on the floor in case you’ve developed a habit of squandering the existing supplies (although since that must also include cash, I guess you’d still be in trouble). [...]

SGB Commander

The A and B buttons are in the exact same spot as on the Game Boy, but if you look above that you will see buttons that are specific to the Super Game Boy like Window, Color, Speed and even a Mute button. So now you don’t need to go into the menu to change your colors or frame, you just hit the button. You can speed up or slow down the speed of your game so if you are stuck on a part in your game you can slow it down a bit to help you get through it. The addition of a mute button is pretty neat, though I’m not totally sure how much you would use it. [...]

Street Fighter

‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points. [...]

Hello Kitty World

The gameplay is quite entertaining. You keep yourself levitated with two balloons and your goal is to get across the level without getting your balloons popped! It may sound simple but believe me, levels get tougher and tougher as you move along. Even if you get your balloons popped you’ll be able to inflate new ones to fly into the sun! Of course, you gotta make sure you don’t land on the different obstacles that will definitely kill you such as fire. [...]