Month: June 2012

Indie Games

Independent Adventure Games for the masses

Independent video game developers are like the artisans of yore. They aren’t wage slaves, they don’t exploit anyone else’s work, they are neither masters nor slaves, but creative people who strive for the quality of their product and don’t have to succumb to whatever ridiculous market realities managers can come up with. In short, they are to be supported, fiercely guarded even, as they’re (more or less) involuntary combating dominant modes of consumption and production. Oh, and let’s not forget the fine games the indy/bedroom developers have historically come up with. Games like Another World, Skool Daze, Darwinia, Simon the Sorcererand countless others that are all the proof you should ever need…

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Classic Windows GamesComputer Games

Loom

Bobbin Threadbare, the aforementioned only surviving member of the Guild of Weavers, must learn the ways of his craft. This is not a simple adventure game; players don’t simply point and click their way to the grand finale. In LOOM, magic is music and music is magic. Bobbin can cast spells, but only as musical sequences on the C Major scale, and only if he possesses his “distaff,” a combination walking stick and wizard’s staff. Much of the game revolves around Bobbin seeking new “drafts” – the magical musical sequences – for him to use in his quest to save the universe from a “grey strand” that has unbalanced creation.

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Hardware

Creative: Live! Cam Connect HD Review

Most gamers are on the leading edge of technology and communication. We keep in contact with our friends and gaming buddies via instant message, voice communication and video chat. The Live CAM connect HD from Creative allows uses to take full advantage of those forms of communication and more with a sleek design and reasonable price.

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Atari 400/800

Star Raiders

Ships will appear as you reach their grid quadrant, but seem to just randomly appear. Sometimes, the only way you know they are there is when they shoot you. When this happens, there is the typical 2600 sound-effects, but cool red flickering to let you know you have taken damage. You can repair and replenish your constantly-draining energy. Keep your close eye on the energy numbers dwindling at the bottom of the screen, because if it gets to zero…game over.

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Game BoyHandheld Games

Sigma Star

The gameplay is quite enjoyable. The main idea of the game is to fly with your ship and shoot down other ships. In the process, you gain experience and eventually level up. This is very important as you will make your ship more powerful as you level up. The game works as an RPG since you walk around exploring different areas when you are suddenly summoned to your ship in order to battle a swarm of enemies. Once you defeated all of them, you are sent back to where you were in your mission. The game develops quite well and keeps you interested in a story involving a soldier betrayed by his own people only to join forces with the enemy. There is a lot more to it that I don’t want to spoil as usual.

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NES

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points.

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Arcade Games

ASO: Armored Scrum Object

There are eight different collectible armors altogether and aside from a shield they are all offensive including more powerful cannons, super-missiles, and energy beams, right up to a powerful smart-bomb style attack. Using any of them will deplete your energy and they only last for a limited amount of time or number of shots, plus some are better in certain situations than others, so strategic use is advised! There are many other icons to be found too – twenty in total, amazingly – and even one of my sizable reviews isn’t big enough to go into all of them, but suffice to say it’s possible to upgrade and downgrade your ship’s various attributes and, mercifully, there are also icons that let you keep your various power-ups after a life is lost, one each for speed, lasers, and missiles.

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NES

Weird Games: Zombie Nation

Released in 1990 for the NES by KAZe, Zombie Nation follows the story of an alien named, Darc Seed, (See what they did there?) that fell to earth on a meteor. Unfortunately, the meteor fell right smack in the middle of the Nevada desert, (See what they did there?).Then the alien used magnetic rays to turn everyone in the United States to zombies.

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NES

Crystalis

This week I have one of my favorite picks period. Crystalis is the equivalent of an upgraded Zelda title. The game itself is jam packed with action around every corner. The story line is also very interesting since it takes place in the not so far future. The year is 1997, now back in the NES era this would have made more sense since we were in the early 90s but nowadays it doesn’t make much sense since the year has passed and well, just saying they should have made it the year at least 3000. Lets move on, the game is only one of few Zelda-clones which there weren’t many to begin with(The only other one being Faria as far as I know). SNK learned well on how to apply the Zelda-like mechanics.

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