Month: June 2012

Blog

Diablo 3 plus Castlevania

Diablo 3 is a lot of fun, perhaps not a 10-year wait fun, but fun nonetheless. While playing the beginning cathedral I really felt a Castlevania vibe going on so I decided to load up my MP3 player with songs from Super Castlevania and Castlevania: Symphony of the Night. I had a lot of fun killing demons to that music so I decided to upload a little of my gameplay.

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Arcade Games

Joust

The object of the game is to get through as many levels/points as you can, and like most arcade games, there is no true end. With one joystick to move your bird, and one button to flap the ostrich’s wings, you need to lance all of your other flying opponents. The faster you “flap”, the faster your knight will rise, then use gravity to lower yourself. Unlike most games, where you can start and stop on a dime, Joust tries to add a little realism….if you can just get past the original concept, of course. Wave after wave of knights appear, and you take them down by hitting them with your lance just a little higher than theirs. If vice-versa, you lose a life. After you hit them, they turn into a huge egg, which will bounce around the floating rock platforms, but eventually stop. Running over these eggs gives you bonus points and is essential, because eventually they will “hatch” new riders and remount.

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Guides

First Steps: Tera Online

The gameplay reminds me of a mix between a point and click and a traditional MMO and having various spells and abilities right out the gate makes the game fun. You will need to hit the alt or escape key to bring up your mouse pointer to do things like read your spells or change your quick buttons. It is also a good idea to read what the spells do because some are range attacks while others are not. As for your basic attack you can just hold the left mouse button down and the spell will continue firing,

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Humor

The Gamers Guide to Sex

Surprise sex can be fun when it is wanted and legal. However, with the gamer it can go 50/50. Here are a few examples. You are playing a console game and your girlfriend is frisky and begins pushing your buttons. It is a simple matter to pause the game and have a little non-digital fun. On the flip side, you are in the middle of your StarCraft 2 tournament match and your boyfriend is poking at your boobs. This is a bad time and will most likely get you yelled at and a faction loss, which might result in no sex even once she is done with her game.

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Modern PC Gaming

Mechwarrior 4 Mercenaries

Basically in this game you run a startup mercenary company that was sponsored by one of the big mercenary companies such as Wolf’s Dragoons. You can pick different sponsors and will get perks throughout the game based on who your boss is. Wolf’s Dragoons, for instance, give you access to Clan technology all throughout the game. The game consists of you managing your mercs in between you doing missions. You have to manage the nubmer of mechs, pilots, weapons you have, and everything costs money to run. All damage taken in missions takes time and money to fix so you have to keep extra mechs so when your best mechs are damaged you get to use your backups while repairs happen.

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Company RepresentativesGamer Profiles

Dylan Barker: Cadenza Interactive

Making games is hard, particularly for people who grew up immersed in gaming culture. Your first forays into development never live up to your standards, because despite having ideas about what makes a good game, experience and understanding with actually making games is critical. Our first game, Sol Survivor, ended up being a fun game, but in a way it has exposed for me just how little I knew at the time about making games. I’m encouraged, though, by hearing other creatives (in this case Ira Glass) talk about that blow to the creative ego. The only way to move past it is to never stop creating. For every hundred things you create, you’re lucky to find one that’s great. The thing that separates game design success from failure is the ability to iterate; there are no “silver bullets.”

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Arcade Games

Bomb Jack Twin

Appearing some six years after Elite’s franchise-destroying game, Bomb Jack Twin took the gameplay back to the basics, but made one vital addition – a two player mode. Yes, that’s right – joining in with Bomb Jack’s bomb-collecting tomfoolery this time is a female Bomb-collector (Bomb Jill?) and together they must once again save the world’s landmarks and cities from… actually, did we ever find out who was responsible? Anyway, the stages here are basically polished-up copies of those found in the first game with one exception – they’re a lot harder! It appears, therefore, that rather than merely offering the option of a two-player, this game is designed to be played that way.

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Blog

Civilization V: Gods & Kings Trailer

World Domination: The fight for world domination is more dynamic than ever. Gods & Kings features a reworked combat system and AI that places more emphasis on a balanced army composition. Additionally, the navy is now split into two different ship types, melee and ranged, making coastal cities vulnerable to a surprise naval attack. Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties or clandestine operations. As the religions of the world start settling in and the world moves into the Renaissance, spies can be unlocked to establish surveillance of foreign cities, steal advanced technologies from your strongest competitors, or garner influence with City-States through election rigging, or even a coup.

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Company RepresentativesGamer Profiles

Torben Larsen: Cope-Com

Cope-Com was founded in 1987 by Martin Pedersen and Torben Larsen with the aim of making great Amiga computer games. With the award-winning game titles Hybris and Battle Squadron they successfully proved the capabilities of the Amiga home computer. Martin Pedersen started out with a ZX81 (actually an upgraded ZX80) in 1982 and later switched over to the ZX Spectrum, which was eventually exchanged with an Amstrad. In 1985 he did the game “The Vikings” for the Amstrad. At the same time Torben Larsen was doing the graphics for the same game on the Commodore 64. This was how the two met.

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Homebrews, Bootlegs & Unreleased Games

Pirate Games: Pokemon Stadium

The game consists of two modes, arcade mode and vs mode. I’m sure you can tell what these do but just in case you don’t know, arcade mode is like the story mode where you will do battle against the computer until you defeat all the pokemon. Vs mode is the mode to play against your friend and works the same way except the game won’t get you anywhere. The way to win in this game is quite simple. You power up your pokemon for an attack, when the power meter builds up you’ll be ready to attack. There are attacks that uses your whole power meter so you won’t be able to use them unless you are at your max. If your opponent gets to attack first, you’ll have two options to choose from.

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Mobile Games

X-Men for Android

Right off the bat I loved that the game was polished a little extra for the HD screens found on many android phones. The game looks clean and clear while staying true to its classic roots. You can select from the same six members of the X-Men and their controls, moves and powers are all the same. The joystick is not as good as I would like, but those used to playing with touch pad controls will not have too much of an issue. The video and sound is the same as the arcade cabinet and there is Wi-Fi multiplayer as well as leaderboards, however, you have to use Open Feint, which I do not care for. In addition, there is no cross-platform multiplayer so no playing with your Apple friends.

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Arcade Games

Wizard of Wor

Wizard of Wor is a timeless classic. Game play is simple – one or two players, known as Worriors, move around a variety of line-drawn dungeons (mazes), shooting the creatures that wander within. These creatures, or Worlings (Burwors, Garwors and Thorwors), are eliminated so that the player progresses to an even harder dungeon. On each of these levels, there are bonus monsters, called Worluks, and occassionaly, the Wizard makes a special guest appearance – see The Dungeons of Wor.

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Blog

PSone Classics coming to the Vita

For those of you who already have PSone classics on your PS3 all you will need to do is connect your Vita to your PS3 or you can connect directly to the PlayStation Network and transfer your classic games. As said, if you don’t own a PSone classic and want to play it on your Vita you will have unrestricted access to it. Every game in the current PSone catalog will be available.

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Blog

Sonic Blast on the Nintendo 3DS

In Sonic Blast you can play as Sonic or Knuckles in this classic title which comes complete with 14 classic levels. The game is full of power-ups, special advantages like Sonic’s new Boost Blast, allowing you to reach hidden areas and Knuckles super climbing skills to help you gain extra points, and even hidden levels.

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Blog

Goin’ Out West: Running the gauntlet at E3 2012

A great surprise came to me this morning as me and Walter Day met up at the Nintendo booth along with Guinness World Records’ Gaz Deaves to present Isaiah Triforce Johnson with awards for his successful attempts at being the first-in-line to purchase numerous Nintendo consoles at launch. The surprise came in the form of Nintendo of America president Reggie Fils-Aime along with a photo op alongside him. Quite a hard fellow to get to, it was a fun thing to happen to me, even if the photos I saw later claimed I was Gaz Deaves. I can’t quite imagine him with my haircut.

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