Sometimes it goes beyond classic gaming, when we talk about certain companies, they and the products they release, are considered classics themselves. What makes a company a classic is the multifunctionality they brought to the industry and the Amiga computer did just that. It was more than just a computer for many of its fans. Unfortunately, in today’s world either you had one and know exactly how awesome it was from the hardware to the software to the community or you have no clue.
There are websites and fans by the thousands that still discuss and even use Amiga computers today. Perhaps it can be considered a cult following, but like anything truly a classic there will be those who wish to preserve its memory. In the past there have been attempts to create a video documentary on the Amiga computer and its impact on the industry, but in the end they fell short. Zack Weddington and Viva Amiga plan to change that with their upcoming documentary on the Amiga.
Viva Amiga is currently working on a documentary about the Amiga computer and its impact on the industry, the marketplace and even pop culture. The film will cover all aspects of the system from business to gaming and everywhere in-between. One of the most important points that Zack states he is going for is the human factor. It is the real life stories from people who made and used the system.
A great product supported by a great company and revered by an awesome user base is what creates a complete classic and it is the people that make that happen. On the Amiga Film website you will be able to track the progress of the film and submit your own stories and experiences with the Amiga system. Obsolete Gamer is also collecting information on our forums and will support the film in any way we can because we are after all fans ourselves.
In an effort to bring more awareness of this film to fans of the Amiga system we conducted an interview with Zack Weddington from Viva Amiga on the upcoming documentary.
Obsolete Gamer: What made you want to do a documentary on the Amiga computer?
Zack Weddington: I had started going to the Vintage Computer Festival East every year with my good friend Mike Lee, where I got to see all kinds of great old computer systems on display. I saw presentations by people like former Commodore Engineer Chuck Peddle who designed the MOS-6502 processor chip which ran almost every console in the 1980’s. I was a huge Amiga fan back in the day as well so I think all that was kinda rattling around in my brain when I was just driving around in my car one night. That’s when the idea stuck me, and I called my friend Mike right away, who thought it was a great idea. He became one of my partners on the film.
Obsolete Gamer: There are still a ton of not only fans, but users of Amiga computers today. Is the film more for them or mainstream even for those who may not have used or even remember the Amiga?
Zack Weddington: The film is being made “for the fans”, most definitely, but we are also hoping to attract viewers who have an interest in technology and geeky topics in general. We think the film will be interesting to people who have never even heard of the Amiga, because it is the stories of the people involved with the Amiga which really drive the film. It’s also gonna have a hell of a lot of eye candy and awesome animation done by me and my other partner, David Kessler, a fellow video artist.
Obsolete Gamer: What is your own background and experience with Amiga computers?
Zack Weddington: It’s a pretty good story, I think. I was a passionate user of the Amiga. Back when I was about 12 or so, I started seeing computer graphics on television. Things like the Dire Straits video “Money for Nothing” with the blocky characters, Crest toothpaste commercials with those bouncing blue toothpaste blobs. I was really entranced by 3-D CGI. I asked my father how those were made and he told me they were done on a computer. From that moment on, I wanted to learn how to do 3-D computer animation. So I begged my Dad to buy me a computer, and he did. An IBM PS/2. A great machine for the time, but of course, you couldn’t do any serious animation on it with just a16 color pallette and no video output of any kind. So I was disappointed.
Months later I was walking through a bookstore in a mall and saw the Amiga 500 displaying a 3-D raytraced animation by Dr. Gandalf. It was a photorealistic animtation of one of those “infinite motion” desk toys with the silver balls that swing. I was amazed by the reflections and shadows in the animation. Here was a desktop computer that could clearly do the kind of animation I wanted to create, and it was even cheaper than the computer my father had just bought me. I convinced my Dad to let me sell the PS/2 and get an Amiga instead. He thought I was nuts, but of course it was the right decision. I went on to create tons of animations with my Amiga and make a career for myself doing this kind of stuff.
Obsolete Gamer: Now on your website you state the film is for fans and users of the Amiga and you are looking for ideas and thoughts, how has the reception been so far?
Zack Weddington: The reception has been great. People are very supportive and excited about the whole thing.
Obsolete Gamer: As for user submitted content what kind are you looking for?
I am looking for animations people made, “demo scene” type stuff, music…any kind of media that you might think has merit and think represents what a person could do with the Amiga. Anyone who has content they want to submit should email me at email@example.com for now.
Obsolete Gamer: Have people in the industry been receptive to your film?
Zack Weddington: The only people that really know about the film right now are the Amiga
community and former Commodore people. I’m still kind of slowly leaking out details of the film. I’ve got some connections with the G4 network that I plan to take advantage of later on, but the film is still in the early stages of shooting. Lot of work to do before I begin plastering the film everywhere…
Obsolete Gamer: When you speak of focusing on the “human side” what is your vision as far as that?
Zack Weddington: People who designed the Amiga, who worked at Commodore, who wrote for Amiga magazines….people who really cared about the Amiga and what it made possible,
these are the kind of people that appear in the film and tell their personal stories. It’s the stories of the people who made the thing possible as well as the story of the machine itself.
Obsolete Gamer: When do you hope to launch the film?
Zack Weddington: We’re looking at sometime in late 2011 or early 2012. It’s a lot of work.
Obsolete Gamer: What can we as fans of Amiga do to help?
Zack Weddington: At the moment, just stay in the loop and check out the website , blog, and Facebook. I’ll be asking for some favors in the fall.
Obsolete Gamer: As far as gaming, what was your favorite Amiga game?
Zack Weddington: Well, back in the 80’s I was an arcade maniac. I spent probably 8 hours a week in arcades at least, so that’s where my favorite games were located. I was a SEGA fanboy, used to just sit and watch OutRun in “attract mode” just to try and figure out how the amazing graphics were done. Being creative types, me and my friend Josh used to spend hours making our own games with the “Shoot Em Up Construction Kit” on the Amiga. You could design your own sprites and backgrounds for your own vertically scrolling shooter games. It rocked.
In addition to tracking the progress of the film on the Viva Amiga website they also have a FaceBook page where you can leave comments and receive updates. Obsolete Gamer will also be following the films progress as well as bringing you articles and stories on the Amiga. We can always use your input and you can submit questions and comments via our forums.