Taito

SNES

Lufia & the Fortress of Doom

The gameplay is what makes this game shine. It’s fun turn based classic style. You can’t go wrong with this choice of gameplay. Each character has their own style of fighting and can help other members out. If you keep a good balance of attacks and magic, your fights will be a lot easier than you might think. The game mostly takes places in caves where you must explore to your heart’s content. Definitely, addicting gameplay overall.

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NES

Power Blade

The game itself though, is of the solid blade hurling action variety, with a decent range of enemies and obstacles to avoid/destroy. You can choose any of the levels from the main hub in any order you wish, except for the final boss’ lair. I’ve not made it that far though, admittedly. Some of the enemies however, such as faces that are bolted onto walls, don’t quite fit into the future-setting of the game. They feel like something more out of Castlevania or Megaman.

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NES

The Jetsons

The music is decent for this game. It definitely doesn’t make you feel like you are in the future but there is nothing more amazing like an 8-bit soundtrack especially if it’s upbeat and fun. The sound effects are also pretty decent as well. There is no voice acting although it’s possible in the NES but you do have some classic sounds. The music would be above average and some of the tunes actually mimic the cartoon’s music.

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NES

Little Samson

The NES was already past its prime but developers knew every trick there had to be for the console. Programming a beautiful game was no problem due to the experience developers had. In other words, since this game came out in 1992 and was developed by a brilliant team, it means the graphics are awesome! Each character looks as exquisite as the other. The backgrounds are live and vivid and the enemies are just as lively as everything else on the game! Well done!

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NES

Flintstones: The Rescue of Dino & Hoppy

Flintstones: The Rescue Of Dino & Hoppy looks pretty, sharp, and pretty sharp. The animated sprites are drawn well, the enemy designs are competent, and the levels vary widely in their appearance. Even the signature style from the show is used for Fred’s walk animation, with his exaggerated leg movements. The way Fred can creep along while holding B for a club strike is enjoyable. Yet among the strengths are a couple noticeable flaws: Primarily, the one-color backgrounds in some bits, startling when jumping across a broad chasm; and, in the game’s ambition, there are some minor flickering issues when dealing with the larger foe creatures.

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NES

Demon Sword

This can be a difficult game to master, especially some of the boss fights, but once you get the hang of the patterns of the infinitely generated hordes of enemies, it becomes a fun little romp. Victar can collect different power-ups; some that increase his life or respawn, others that change his speed or the speed of his darts, one that shortly allows him to throw darts in four different directions at one time, and keys that open special areas that reward miniboss-beatdowns with devastating special spells.

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Arcade Games

Elevator Action

For those that have never laid eyes on this game, the protagonist is Otto, or Agent 17. Otto is tasked with collecting secret documents from rooms (behind red doors) within the 30-floor building. He makes his way between floors via the elevator (hence the title – d’oh) and on certain floors, he can use the escalators. To make things interesting, enemies appear at the most inopportune time to get Otto and derail his whole secret mission.

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Arcade Games

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue.

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Arcade Games

Bubble Bobble

So what is this game about ? Well, in case you have been under a rock since 1985, you play two transformed dinosaurs, Bub and Bob – you try to complete 100 levels and then rescue your girlfriends by trapping the Baron’s minions in bubbles and bursting them. Sounds easy huh ? Well, not quite. This game grabs you by the scruff of the neck and then shakes you up in the later levels – it gets hard, very hard. However, Baron von Blubba has left a number of power-ups and hidden abilities to help Bub and Bob get further in the game, like: bubblegum, teapot, umbrella (to teleport), water and lightning bubbles. You better get your bubble-blowing fingers in readiness !

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NES

Elevator Action

After completing a level, the next stage is generated, with exactly the same building, but a randomization of red-door locations. Also, the A.I. gradually become smarter and more sneaky in their tactics (for instance, they may vary between crouching and not crouching when they fire at you), against the sole defense of the player: A semi-automatic pistol that can fire three shots at a time, and kills instantly, much like the one-shot deaths the player may endure.

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Arcade Games

Truxton

As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).

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Blog

Akkanvader

Akkanvader is a Space Invaders clone made by Taito and released in 1995. It is kind of the Japanese lollypop version of the game being all colorful, cute and all, but it is also fun. So you can select from a wide range of characters and each has a different style and ship that you used in the game. However, it doesn’t matter story wise which you select as they all act the same way.

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Editorials

Pirated Childhood

This game was the entire reason why I went to the lobby every time I could. This game took me out my seat and brought me to a gaming world I have never experienced, and back. The so called Super Bros 8 is actually a hack of Don Doko Don 2 released by Taito. The whole game fits well for it to be a potential Mario title (if you ignore the storyline that is). You play as Mario holding a hammer and stomping evil looking mushrooms (sounds Mario-like?), as well as other creatures along your way including pigs!

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Arcade Games

Arkanoid

Arkanoid may have been released a full decade after Breakout but the simplicity of both games means neither really requires a huge amount of computing power. Indeed, while the graphics here are tidy and colourful there’s nothing really noteworthy about them and there’s no music at all, just a few sound effects, but none of that really matters with a game like this, which is still regarded as the pinnacle of its genre. There’s good reason for its reputation too. It was always amazingly playable and that remains the case today.

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Arcade Games

Metal Black

You might be thinking that Metal Black sounds, and looks for that matter, like any other generic horizontal scroller, and to some degree you’d be right. However, it does have a slightly unusual weapon system. At the start of the game the Black Fly is equipped with a fairly weak, forward-firing beam cannon which was adapted from the same beam weapons the aliens use. By collecting the abundant Newalone molecules floating around (the little red / orange / blue things in all the shots) it’s possible to gradually power the beam up. You can then continue to use the cannon as normal (and, helpfully, you can even shoot some enemy bullets at higher levels), or you can unleash all its power in one Super Beam Attack.

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Arcade Games

Gun Frontier

As might be evident from some of the screenshots, Gun Frontier looks and plays a lot like some other well-known vertical scrollers, notably Flying Shark. It features the same sort of tanks, squadrons of enemy fighters, and ground targets such as gun turrets and buildings, and even some of the backdrops are reminiscent. Not that this makes it a bad game, of course, just not very original. Maybe that’s what the Wild West theme is in aid of.

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