sega

Game Gear

Sonic The Hedgehog Triple Trouble

First is that the water in the game is very odd, with weird flickering dots appearing on top of it. Not particularly easy on the eyes. The other is that no matter how many rings you hold, when you get hit you only drop around 5, meaning that the difficulty is a little higher than a Mega-Drive Sonic title. It also robs you of seeing the rings cascading in every direction – personally one of my favourite little touches of the series.

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Sega Master System

Black Belt

Enemy strikes deplete Riki’s health-bar but this can be replenished by performing a high-jump (jump while squatting) to grab the icons that occasionally float along the top of the screen. As well as several types of food to refill your energy, there’s also a temporary shield, but they’re tricky to grab without taking any damage as the buffoons running backwards and forwards along the single-plane landscapes are infinite and quite quick too. They’re also pretty small, as is Riki himself. The level of detail isn’t too impressive on most sprites either but the mid and end-of-stage bosses are quite varied and a bit more detailed too.

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Blog

My Favorite Level: Sonic 3 Hydrocity

Now I love both zones, but my favorite is act 2 mainly because of the water slides. On some of the slides you just use your own speed to go up or down them and others have spinning platforms. On these platforms a hand comes out and you speed up and go rocketing up the slide, just watch out for the shark/missile looking enemies. I can’t talk enough about the slides and if you time it right you can spend a good amount of the level on these slides that spin and twist and take you pretty much all the way to the boss.

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Sega Master System

Assault City

The weird faces the humans pull when you blast them with lead are amusing though. (the robot’s death animations are boring in comparison). It’s almost like the designers wanted you to shoot the wrong targets… You’re then given a ranking for how well you did (I performed badly, predictably), and whisked into the first stage proper. Things get ugly quickly. Enemies fly around in the air, and a robot (which the game has taught me is certainly an enemy) walks along the bottom. All of them are rather uninspired and blandly designed. I shoot away at them, and their death explosions are as equally dour.

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TurboGrafx-16

Monster Lair

Monster Lair is a side-scrolling action game originally released to the arcades by Sega in 1988. A year later the game was adapted for the Turbo Grafx-16 by Hudson Soft. One of the cool things about Monster Lair is how the game starts out as a normal platformer where you control a boy or girl hero trying to stop the enemy from destroying your land and later on in the game, it turns into a shoot em up.

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Sega Genesis

The Pagemaster

Then there are characters which might be enemies, but you’re not sure, so you avoid them. For example, some books can be found just sitting around (see pic), but don’t seem to serve any purpose even if you risk getting near them. Why are they there? Graphically its okay, but it’s hard to care about such things when the game is constantly spewing frustrating situation after frustrating situation into your face. Perhaps it gets better after a while, but that’s no excuse for the churning tedium they inflict upon you in the game’s opening. If they can’t be bothered to provide a well balanced game, I definitely can’t be bothered to play it.

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Blog

Sonic 1 Coming to the 3DS

Hey, if you haven’t gotten your Sonic 1 fix on every other platform coming in about a week you will be able to get the classic game on your 3DS. Now this is considered a remake, but for the most part everything will stay the same except changes in the games background thanks to the features of the 3DS. If this isn’t enough Sonic news, Christian “The Taxman” Whitehead and Stealth are working on a Sonic 1 remake for Sega. Those of you who played Sonic CD on your smart phone should know about that team. Either way, soon there will be no place you cannot find a Sonic game to play.

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Arcade Games

Holosseum: Time Traveler

The game was released in 1991 by Sega and the overall story was that you were a cowboy and you are tasked to stop an evil scientist called Vulcor. Vulcor can manipulate time and so you have to travel to different time periods and undo the damage he has done, get to him and save the Princess of the Galactic Federation. Now the game was pretty expensive at the time. To play the game cost anywhere from 75 cents to a dollar which I guess was to pay for the over 40 actors they used in the filming of the game.

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Arcade Games

Golden Axe

Anyway, on with the adventure – there are lots of different enemies to slash and if things get tough on screen, each of the protagonists can call upon their unique magic power – Tyris Flare has the coolest magic, she uses fire to incinerate everything on screen. There is finite magic power, so the player will have to pick and choose when best to use it. But wait there is more – mounted enemies riding creatures can be knocked off and the players themselves can then hitch a ride on the creatures and use them as weapons (swiping with their tail). The other neat attack is to charge and ram Death Adder’s henchmen by double-tapping the joystick right or left.

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Blog

Sonic the Hedgehog Remastered

Coming in April the remastered version of Sonic the Hedgehog arranged by Christian “The Taxman” Whitehead will be available for the Android and iOS platforms. The cost will be three dollars and you can expect it to be a lot like Whitehead’s last release of Sonic CD. In addition, Sonic 2 will also be getting the remastered treatment soon.

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Sega Genesis

Toy Story

Perhaps the delay was to to make the game better – after all, no-one knew if the film was going to be a hit, and this could have therefore made the developer re-think producing a cash-in rather than a product that was a worthy accompaniment to the film (not that is something that happens often). Although this is not a crushingly soulless exercise in licensed based tedium, the game is still nowhere near the classic the film is.

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Sega Genesis

Cool Spot

Plus, the opening level alone is tough enough to make you spit your lemonade out in sheer frustration. Set on a beach (see picture above), the stage is swarming with crabs that for reasons unknown want Spot dead. Difficult to simply jump over (you usually just end up landing on another one and hurting yourself), to make decent progress you have to slowly work your way to the right and picking off the crustacean cronies one by one with your soda spray attack. This is not fun.

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Mobile Games

Jet Set Radio

All this holds up in the Android port however, what does not is the controls. Back on the Dreamcast it still took many a while to get used to the controls especially when preforming tricks to get to those hard to reach places. On the screen pad it is nearly impossible. Perhaps mobile gaming pros will have no issues, but if any game was made to go with a Bluetooth controller it is this one.

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Hardware

The Game Genie

Many gamers found this helpful, and different Game Genies were produced for a variety of game consoles, including the Nintendo Entertainment System (NES), the Nintendo GameBoy, the Super Nintendo, the Sega Genesis, and the Sega Game Gear. Two different companies distributed the Game Genie over the years it was being manufactured: Galoob and Camerica, one of which (Galoob) was actually sued by Nintendo in an effort to prevent the Game Genie from being sold. Fortunately for many gamers, Nintendo lost their legal battle and had to pay Galoob for damages.

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Hardware

The Turbo CD Review

So if this accessory was the greatest thing to happen to gaming since the release of the Atari 2600, why didn’t everyone own one? Well, to begin with, it was an accessory for the TurboGrafx-16 system, which was fighting for ground in the Nintendo vs. Sega console wars, and losing. It was also BIG, which was odd, considering the Japanese model it was based on (for the PC Engine) was quite small. Perhaps the North American fascination for big trucks and luxury cars blinded the design team at NEC, since they clearly thought BIGGER was better. Unfortunately, retailers don’t want giant boxes that are mostly Styrofoam or packaging today, and they didn’t then, either.

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Sega Genesis

Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done)

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