sega

The Rolling Thunder Series

The basic story of the game, is that you are a secret agent called “Albatross”, who works for an international group called “W.C.P.O”, which stands for “World Crime Police Organization”. You are on a secret mission in New York, trying to rescue a fellow agent named Leila Blitz, who has been captured by the sinister terrorist secret society known as “Geldra”. Most of these “Geldra” goons are hooded baddies known as “Maskers”, who frankly look kinda like prototypes for the TMNT “Foot Soldiers”, as they are covered head-to-toe and come in different colors, each color having different weapons or abilities. The game has other enemies like mutant bats, ninjas, robots, etc., but the “Maskers” are the main course. [...]

Sonic The Hedgehog

The graphics are quite good for a Master System game. Sonic looks like Sonic and not like a blob. The backgrounds and graphics of the stages are a hit. You never feel like you’ll jump into a fake wall or something. There isn’t that much distortion if there are too many things going on in the game so that’s a well deserved thumbs up. [...]

Asterix and the Great Escape

You are rarely given any time at all to complete levels, and you’ll often be reaching the ‘exit’ (a special potion) with milliseconds to spare. Obviously this is massively unfair at times, but it does inject an added amount of tension and panic when you’re leaping and punching your way through stages. Unfortunately constant design mis-steps threaten to make the game an entirely frustration filled affair. [...]

Shaq Fu

For a side scroller the graphics are superb and the sound just outstanding, just try playing the game with the stereo plugged in and you will have one of the most amazing soundtracks in video game history! I’m not kidding! The gameplay is simple, you have Shaq doing the Shaqattack! doh! and much much more! [...]

Mr Driller

Mr Driller has an ever-decreasing air supply so he must drill strategically but quickly. Air capsules are readily available which top up his supply by 20% but sometimes they’re tricky to reach. They are often near brown ‘X’ blocks. These take five drill strikes each to destroy and also take away 20% of Mr Driller’s air, so it’s not really worth breaking one except in an emergency. Mr Driller can clamber up blocks either side of him, but only if they are one block high. This is invaluable for reaching air capsules or escaping falling blocks, but sometimes it’s not enough! [...]

Phantasy Star Online

The game later came out with different editions like a 2nd version with new content on Dreamcast. After the “death” of the Dreamcast, Sega ported an enhanced version on Nintendo Gamecube. There was also an Xbox version later on, but oddly it’s unplayable now since it had no offline mode and the online service for the original Xbox is gone. [...]

Sonic Heroes

The game also made use of Sonic’s friends and enemies being forced upon the player. You can pick between four teams of three. So you had the good team (Sonic, Tails Knuckles), the evil team (Shadow, Rogue, Omega), the girly team (Amy, Cream, Big), and the weird team. The last team was comprised of the awful characters from Knuckles Chaotix. I have to give Sega credit for bringing back such strange characters for no reason. [...]

Altered Beast

Graphics wise, the game looks good in stills, but in movement doesn’t appear so impressive. There are lots of things that look out of place, like the mist which bosses dissolve into when you defeat them, that just don’t fit into the aesthetic of the game. This results in giving the game a weirdly low budget veneer, even when you take into consideration its age. [...]

Buck Rogers: Planet of Zoom

Actually, now that I think about it, I can’t even be sure that we’re playing the game as Buck! Oh well, whoever may be at the controls, it’s your job to guide their ship through a tonne of dangerous stuff, and the best means of doing this is by blasting the crap out of it all. To this end, the ship offers unlimited use of its cannon, and you can also move it around the screen freely and increase or decrease its speed as you see fit. Each round is divided into eight stages (or sectors) of which there are three types – trench (as seen in the screenshot to the right), open space (next shot down), and planet (bottom shot) – but the object of each is the same; namely, to either fulfill an enemy quota or to finish within the time limit. [...]

Skies of Arcadia

In terms of set-up, Skies of Arcadia is pretty much your standard Japanese RPG fare: a young boy from a small village is summoned by destiny to save the world by fighting random, turn-based battles across strange new lands filled with a multitude of manga-style characters, and so on, and so forth. We’ve been here before (Grandia, Final Fantasy, etc. etc.), but the difference with Skies is the sheer imagination that has been poured into the game world, along with the strong sense of ownership you feel over the characters. [...]

Resident Evil Code: Veronica

In our student house at uni we’d often play through games together, or we’d play the same game but using different saves. Not long after I started playing Code Veronica, Paul, my housemate, began playing through it too. We’d swap stories about good bits in the game, and I’d drop excited hints about what was coming up next. All was fine and dandy until right near the end of the game, when I inadvertently uncovered a bug that made finishing the game all but impossible. [...]

Streets of Rage 2

This was a classic beat ’em up game from Sega that I played over and over again on my Sega Genesis. I actually played Streets of Rage 1, 2 and 3 back then – but 2 for some reason was always my favorite of the trilogy. By today’s standards, it can be a bit slow and sometimes the fighting is a bit ‘cheap’ – but it is still a good throwback to the older days of gaming for those of us who recall Final Fight, Golden Axe, Double Dragon and Streets of Rage so fondly. [...]

R-Type Dimensions

My past experiences with the R-Type games weren’t overly immense. A brief stint at a Timezone in Sydney back in the 80’s , the rental-to-almost-purchase on the Master System 2 in the early 90’s, and a sequel on the SNES (R-type 3). A frustratingly hard game? Some could say that, but I’ll go with exuberantly challenging. For those who don’t know what R-Type is, it is a side-scrolling shooter, think 1942 but with a side-on perspective. The storyline is that there’s the evil Bydo empire invading the universe, you are a pilot of a small ship sent to stop this evil. [...]

Battle Mania

The gameplay is genius! You can guide your two gals through the stages and detach them as you go in order to plan an strategy for victory! You’re going to need all your cunning to get through the stages but it’ll be an enjoyable experience overall. If you are a fan of shoot ’em ups and cute girls, then check this baby out! [...]

Blue Stinger

Predictably enough, the hideous creatures increase in both strength and numbers as you progress through the game but it’s worth taking them on rather than running as each will explode in a shower of coins upon defeat! Whilst this does break the illusion a little, they are nonetheless invaluable sources of money which is needed to make decent progress. Money can also be found in a few other places, as can numerous other items. Some of them are useful but not very exciting such as keys, bank and ID cards, stamps, etc. Others are a bit more interesting but less useful such as an array of new t-shirts! Various foods and ‘Hassy’ drinks can also be found or bought which replenish your energy level to a varying degree depending on what you consume. [...]

Sonic The Hedgehog Triple Trouble

First is that the water in the game is very odd, with weird flickering dots appearing on top of it. Not particularly easy on the eyes. The other is that no matter how many rings you hold, when you get hit you only drop around 5, meaning that the difficulty is a little higher than a Mega-Drive Sonic title. It also robs you of seeing the rings cascading in every direction – personally one of my favourite little touches of the series. [...]

Black Belt

Enemy strikes deplete Riki’s health-bar but this can be replenished by performing a high-jump (jump while squatting) to grab the icons that occasionally float along the top of the screen. As well as several types of food to refill your energy, there’s also a temporary shield, but they’re tricky to grab without taking any damage as the buffoons running backwards and forwards along the single-plane landscapes are infinite and quite quick too. They’re also pretty small, as is Riki himself. The level of detail isn’t too impressive on most sprites either but the mid and end-of-stage bosses are quite varied and a bit more detailed too. [...]

My Favorite Level: Sonic 3 Hydrocity

Now I love both zones, but my favorite is act 2 mainly because of the water slides. On some of the slides you just use your own speed to go up or down them and others have spinning platforms. On these platforms a hand comes out and you speed up and go rocketing up the slide, just watch out for the shark/missile looking enemies. I can’t talk enough about the slides and if you time it right you can spend a good amount of the level on these slides that spin and twist and take you pretty much all the way to the boss. [...]

Assault City

The weird faces the humans pull when you blast them with lead are amusing though. (the robot’s death animations are boring in comparison). It’s almost like the designers wanted you to shoot the wrong targets… You’re then given a ranking for how well you did (I performed badly, predictably), and whisked into the first stage proper. Things get ugly quickly. Enemies fly around in the air, and a robot (which the game has taught me is certainly an enemy) walks along the bottom. All of them are rather uninspired and blandly designed. I shoot away at them, and their death explosions are as equally dour. [...]

Monster Lair

Monster Lair is a side-scrolling action game originally released to the arcades by Sega in 1988. A year later the game was adapted for the Turbo Grafx-16 by Hudson Soft. One of the cool things about Monster Lair is how the game starts out as a normal platformer where you control a boy or girl hero trying to stop the enemy from destroying your land and later on in the game, it turns into a shoot em up. [...]

The Pagemaster

Then there are characters which might be enemies, but you’re not sure, so you avoid them. For example, some books can be found just sitting around (see pic), but don’t seem to serve any purpose even if you risk getting near them. Why are they there? Graphically its okay, but it’s hard to care about such things when the game is constantly spewing frustrating situation after frustrating situation into your face. Perhaps it gets better after a while, but that’s no excuse for the churning tedium they inflict upon you in the game’s opening. If they can’t be bothered to provide a well balanced game, I definitely can’t be bothered to play it. [...]

Sonic 1 Coming to the 3DS

Hey, if you haven’t gotten your Sonic 1 fix on every other platform coming in about a week you will be able to get the classic game on your 3DS. Now this is considered a remake, but for the most part everything will stay the same except changes in the games background thanks to the features of the 3DS. If this isn’t enough Sonic news, Christian “The Taxman” Whitehead and Stealth are working on a Sonic 1 remake for Sega. Those of you who played Sonic CD on your smart phone should know about that team. Either way, soon there will be no place you cannot find a Sonic game to play. [...]

Holosseum: Time Traveler

The game was released in 1991 by Sega and the overall story was that you were a cowboy and you are tasked to stop an evil scientist called Vulcor. Vulcor can manipulate time and so you have to travel to different time periods and undo the damage he has done, get to him and save the Princess of the Galactic Federation. Now the game was pretty expensive at the time. To play the game cost anywhere from 75 cents to a dollar which I guess was to pay for the over 40 actors they used in the filming of the game. [...]

Golden Axe

Anyway, on with the adventure – there are lots of different enemies to slash and if things get tough on screen, each of the protagonists can call upon their unique magic power – Tyris Flare has the coolest magic, she uses fire to incinerate everything on screen. There is finite magic power, so the player will have to pick and choose when best to use it. But wait there is more – mounted enemies riding creatures can be knocked off and the players themselves can then hitch a ride on the creatures and use them as weapons (swiping with their tail). The other neat attack is to charge and ram Death Adder’s henchmen by double-tapping the joystick right or left. [...]

Sonic the Hedgehog Remastered

Coming in April the remastered version of Sonic the Hedgehog arranged by Christian “The Taxman” Whitehead will be available for the Android and iOS platforms. The cost will be three dollars and you can expect it to be a lot like Whitehead’s last release of Sonic CD. In addition, Sonic 2 will also be getting the remastered treatment soon. [...]

Toy Story

Perhaps the delay was to to make the game better – after all, no-one knew if the film was going to be a hit, and this could have therefore made the developer re-think producing a cash-in rather than a product that was a worthy accompaniment to the film (not that is something that happens often). Although this is not a crushingly soulless exercise in licensed based tedium, the game is still nowhere near the classic the film is. [...]

Cool Spot

Plus, the opening level alone is tough enough to make you spit your lemonade out in sheer frustration. Set on a beach (see picture above), the stage is swarming with crabs that for reasons unknown want Spot dead. Difficult to simply jump over (you usually just end up landing on another one and hurting yourself), to make decent progress you have to slowly work your way to the right and picking off the crustacean cronies one by one with your soda spray attack. This is not fun. [...]

Jet Set Radio

All this holds up in the Android port however, what does not is the controls. Back on the Dreamcast it still took many a while to get used to the controls especially when preforming tricks to get to those hard to reach places. On the screen pad it is nearly impossible. Perhaps mobile gaming pros will have no issues, but if any game was made to go with a Bluetooth controller it is this one. [...]

The Game Genie

Many gamers found this helpful, and different Game Genies were produced for a variety of game consoles, including the Nintendo Entertainment System (NES), the Nintendo GameBoy, the Super Nintendo, the Sega Genesis, and the Sega Game Gear. Two different companies distributed the Game Genie over the years it was being manufactured: Galoob and Camerica, one of which (Galoob) was actually sued by Nintendo in an effort to prevent the Game Genie from being sold. Fortunately for many gamers, Nintendo lost their legal battle and had to pay Galoob for damages. [...]

The Turbo CD Review

So if this accessory was the greatest thing to happen to gaming since the release of the Atari 2600, why didn’t everyone own one? Well, to begin with, it was an accessory for the TurboGrafx-16 system, which was fighting for ground in the Nintendo vs. Sega console wars, and losing. It was also BIG, which was odd, considering the Japanese model it was based on (for the PC Engine) was quite small. Perhaps the North American fascination for big trucks and luxury cars blinded the design team at NEC, since they clearly thought BIGGER was better. Unfortunately, retailers don’t want giant boxes that are mostly Styrofoam or packaging today, and they didn’t then, either. [...]

Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done) [...]

My Favorite Games: Part 10

Yep, sorry, but I had to include it! This was pretty much the first FPS I played properly and what an experience it was! Being a fan of the Bond films didn’t hurt either. In fact, I had just watched the Goldeneye movie before I first played this and, having been used to terrible movie tie-ins generally, wasn’t really expecting much from it. To my amazement, however, not only was it amazingly playable but it also stuck to the plot of the film too. That was unheard of! This fantastic game represents many firsts for me, notably my first use of a sniper-rifle which was awesome, as well as probably the first game I’d played where stealth and cunning yielded more rewards than charging in all-guns-blazing like a bull in a china shop! Goldeneye is probably more famous for its multi-player deathmatches than for its one-player game but it was the latter that kept me playing this, even when I got stuck in the damn jungle level! [...]

The Top 5 Sega Genesis Accessories

If you had the cash, the Sega CD was a must-have accessory. It came in two designs, a CD-player style for the older Genesis systems, which stacked on top of each other, and a top-loading style for the new Genesis systems, which acted as a base and the Genesis inserted into its side. (The Nomad would be released later.) Some of the best games for the Genesis were released on CD-format, including Lunar: The Silver Star, Sonic the Hedgehog CD, The Amazing Spider-Man vs. The Kingpin, and Earthworm Jim. Now that’s quality retro gaming! [...]

Sonic CD

The graphics are top notch for a 16 bit Sonic game. The game not only looks beautiful but it also has a 3D view at times especially when Sonic runs through some ramps. The angle switches and almost gives it a 3D look. There is plenty of color to see and lots of graphical beauties to admire. Well done Sega. What can you expect from a real good Sonic game? Great gameplay of course. The levels get challenging along the way but not too challenging to make you throw your controller against the wall. The levels stay fresh and offer new ideas which is why this has been one of the more enjoyable Sonic games ever released. You have to search for all the secrets and even try to acquire all the stones. Can you accomplish such tasks? [...]

Pengo

Here’s my problem: The blobs don’t move like the slow-asses I’ve seen in the movies. Matter of fact, it seems like they’re actually faster than me. They melt-through my ice-block weapons on the way to me, and I can’t tell you how many times I was waiting behind a block to shove and they started melting it before I had a chance to use it. I was literally spending all my time running for my life, and just tossing ice randomly. I haven’t panicked this much in a game since the first night of Left 4 Dead. I’m sure there are plenty of people out there that have “mastered” the game, but holy shit, it was tough for me. The controls just seemed a bit off, which added to the frustration. [...]

Cotton: Fantastic Night Dreams

This week’s video review features the 1993 scrolling-shooter, Cotton: Fantastic Night Dreams. Developed by Success the gameplay consisted of guiding a long female witch on her broomstick while she avoided enemies and gathered power-ups to take down bosses. The game was similar to other shooters like R-type with a mix of Parodius thrown in. This video review features the TurboGrafx-CD version. [...]

Pre-Order The History Of Sonic The Hedgehog

The History of Sonic The Hedgehog covers every 2D and 3D Sonic game in detail, ensuring that every generation of ‘Sonic’ fan will find a lot to love! The book also details every spin-off game, every crossover, and even rare cameo appearances by Sonic across the gaming universe! Whether you’re looking for a detailed history, character profiles, promotional art, game packages, or even rare concept art, you’ll find it in The History of Sonic The Hedgehog! The History of Sonic The Hedgehog is the book that fans of this series have been waiting for, and whether you’re an avid gamer, a Sonic comic reader, or just have fond memories of this series, you’ll want a copy on your shelf! [...]

Nights: HD Release

Chris Olson, Vice President of Digital Business at SEGA, said in the official announcement: ”The SEGA Saturn offered many unique gaming experiences, and NiGHTS into dreams… stands out as one of the most recognizable titles that found a home on the system. We’ve gotten a lot of requests about this game over the years, and are very happy to be able to give both former Saturn owners and new players a chance to play it in its most beautiful form to date this fall.” [...]

PSone Classics coming to the Vita

For those of you who already have PSone classics on your PS3 all you will need to do is connect your Vita to your PS3 or you can connect directly to the PlayStation Network and transfer your classic games. As said, if you don’t own a PSone classic and want to play it on your Vita you will have unrestricted access to it. Every game in the current PSone catalog will be available. [...]

Bomber Raid

As much affection as I have for the Master System, it didn’t really fare too well anywhere except Europe (and Brazil), and its paltry but loyal core of proud and loyal owners were enveloped by the congealing mass of NES owners in Japan and the US. A testament to its failure in the two most important markets is the fact that this very game represented the final official release for the console in Japan, and at a time when the system was only just becoming established here in the UK! Bomber Raid was released exclusively on the Master System too so there’s a good chance a lot of American and Japanese gamers missed out on it altogether, but did they miss much? And perhaps more importantly, was it a fitting farewell for the lovely little console in its native territory? [...]

Home Alone

There’s some really unique game play here, which won me over right away: There’s an overview of the “neighborhood”, which consists of the 5 houses that Harry and Marv are trying to rob. The game gives you 20 minutes to slow down the Bandits before the cops arrive. You do this by staying ahead of them inside the houses. Moving around the neighborhood in a motorized sled, you enter each house to set up traps. Once you’ve entered, there’s a blueprint map where you do this; marbles, toys, oil…a number of things to slow them down, because they seem to be too stupid to look down at the floor, I suppose. Once they’re inside, you go into “attack” mode, using weapons against them. [...]

Fantasy Zone 2

The biggest difference between this and the first Fantasy Zone game is that each round is now divided into several different areas. Destroying enemies still releases coins (and notes now, too) of varying value but some Menon bases leave behind a blue warp instead. These allow you to travel back and forth between the areas, each of which generally contains four or five bases. There is also one base that will leave behind a red warp when destroyed. This leads to the boss but you can’t enter it until all the bases are destroyed. [...]

Latest sales figures show all three modern consoles now top lifetime NES sales

Now, according to sales-tracking website VGChartz.com the PlayStation 3 has now also topped the lofty NES numbers. Not only does this put all three PlayStation consoles into the top five best-selling consoles of all-time, but it also means the PS3 joins the Nintendo Wii and XBox 360 in that short list. All three modern consoles have now topped the NES lifetime sales figures, a first for any console generation in history. (Author’s note: All three consoles have also topped the NES software sales figures, according to the same website.) [...]

My Favorite Games: Part 8

Few platformers were as popular as this one in their day. Every version that I’ve played is at least good, but the rather garishly-coloured Dragon 32 version is the one I’ve spent by far the most amount of time playing. My good friend Luke had a Dragon around the time I first met him and we would spend many hours trying to play through this. The game apparently cycles through the eight single-screen stages five times but I’ve had the skill to prove this. [...]