The Obsolete Gamer Show: Actifail, The Game Awards Nominees

What do you do when 95% of your staff is playing Fallout 4 and not working on show prep and booking guests? You focus on your roots and talk gaming, gaming, and gaming.

First up we discussed a few little things Activision could have purchased with the 5.9 Billion dollars they spent on Candy Crush such as LucasFilms or Marvel for example.

Next up we received the nominees for the 2015 Game Awards and discussed each of the prime categories. The Game Awards will take place live on December 3, 2015 at the Microsoft Theatre in Los Angeles and will be streamed simultaneously on gaming screens globally via a range of partners, including go90, YouTube, Twitch, Steam, PlayStation Network, Xbox Live and TheGameAwards.com.

Now the nominees were pretty console and Triple A heavy as well with big names such as Bloodborne, Fallout 4, Metal Gear Solid V, Super Mario Maker, The Witcher 3 and Halo 5, but there were also some Indie games like, Ori and the Blind Forest, Her Story and Rocket League. However we felt there was a lot missing, but what can you do, it is the way of many gaming award shows.

Finally we talked some StarCraft 2, Legacy of the Void and got a non-spoiler review and opinion on the final campaign of the series from our friend and hardworking OG member Magnolia.

All in all a good show, very game heavy with lots of game footage from the nominees so check it out and as always let us know what you think.

Sonic CD

Sonic CD - Main Screen

Of course, this should’ve happened months ago but there are always things that come and go with our lives and other things. It’s finally here though and what better way to reach the one hundred mark than with an incredible game. A personal favorite if you ask me! Lets check Sonic CD out!

Sonic CD - Main Screen

The music of Sonic CD is something to admire. Not even the Sonic 3 soundtrack which was directed by Michael Jackson was good enough to surpass this. There might be different opinions on this matter but the fact is that this game has an incredible soundtrack! Don’t believe me? Just try it out for yourself!!

Sonic CD - Main Screen

The graphics are top notch for a 16 bit Sonic game. The game not only looks beautiful but it also has a 3D view at times especially when Sonic runs through some ramps. The angle switches and almost gives it a 3D look. There is plenty of color to see and lots of graphical beauties to admire. Well done Sega.

Sonic CD - Main Screen

What can you expect from a real good Sonic game? Great gameplay of course. The levels get challenging along the way but not too challenging to make you throw your controller against the wall. The levels stay fresh and offer new ideas which is why this has been one of the more enjoyable Sonic games ever released. You have to search for all the secrets and even try to acquire all the stones. Can you accomplish such tasks?

Sonic CD - Main Screen

The game has a great replay value. You can pick this game and beat it from start to finish and enjoy it every time. This is an example of why these games are referred to as “classics”. They are always a great experience to come back and challenge yourself over and over. Keep this one in your collection for sure!

[youtube]http://www.youtube.com/watch?v=kDuk-wsY0rA[/youtube]

To conclude, the game is just a gem and probably one of the best Sonic games ever. After years of mediocre Sonic releases, we can always go back to this one and enjoy what Sonic was. Thank goodness for Sonic Generations reviving the franchise! Be sure to pick up Sonic CD to battle against Metal Sonic whenever you get a chance!! A must have!!

PSone Classics coming to the Vita

PS Vita

We have kept quiet on the Vita mainly because there is enough coverage elsewhere, but with the announcement of PSone classics coming to the Vita, we felt it was news worthy. Originally, the Vita could not play any of the PSone classics, which made many gamers upset. However, an upcoming firmware update will allow owners of the Vita to place all the PSone classics.

For those of you who already have PSone classics on your PS3 all you will need to do is connect your Vita to your PS3 or you can connect directly to the PlayStation Network and transfer your classic games. As said, if you don’t own a PSone classic and want to play it on your Vita you will have unrestricted access to it. Every game in the current PSone catalog will be available.

Now that’s progress.

Sonic CD: Coming Soon

sonic cd logo

Fans of the classic Sega CD game will soon have the chance to play Sonic CD on Xbox LIVE Arcade, PlayStation Network, iPhone and iPod touch, iPad, PC Digital Download, Android, and Windows Phone. The release will feature the original Japanese soundtrack and is set to be released in late 2011, most likely right in time for the holidays.

sonic cd

Following the classic story of the original, Sonic CD sees Dr Eggman plan to cause chaos and take control of the future by stealing Time Stones from the Little Planet. Sonic must speed through levels and travel through time while fending off Eggman’s robots to recover the Time Stones, and save Amy Rose from his mechanical twin, Metal Sonic! This fast-paced game will return with brand new features including enhanced widescreen graphics, special iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more.

The Unsurprising Incompetence of Sony


We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.

What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?

Because Microsoft is the devil, Umar!

Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.

I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.

What is the point then, you fat asshole?

The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?

And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.

For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.

Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.

I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.

Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?

The Interview: Jonathan Biddle: Curve Studios

Explodemon Screenshot

Curve Studios

A few weeks ago, we told you about Explodemon, a classic gaming inspired platformer to be released on the Playstation Network, Xbox Live and WiiWare. Obsolete Gamer had a chance to talk with Jonathan Biddle, design direct at Curve about the game and his gaming background.

Can you tell us about your gaming background?

Jonathan Biddle: I was basically raised by games! They have far and away been the most prevalent form of entertainment in my life. I started gaming on the early black & white paddle-based tennis games, which we had as far back as I can remember, progressing through to the ZX Spectrum, and eventually to the Atari ST (unfortunately my dad didn’t buy an Amiga). I moved onto consoles at that point, owning every major home console from Mega Drive & SNES through to the PS3 and 360, and doing some especially heavy importing during the PS2 era.

I was also a frequent arcade visitor, most notably for Street Fighter II, around the time of SSFII Turbo and Alpha 1.  I did miss a large part of classic PC gaming because I didn’t own a home computer until about 1997. That meant I originally missed out on X-Com, Doom, Quake and so on. When I did get a PC, I focused mostly on emulators, playing as much stuff as I could on MAME, ZSNES/xSNES9x, Neo-RAGEx, ePSXe, Final Burn, Project 64, etc. I remember telling someone that I had access to a six-figure count of games at my flat at one point. Obviously this was before I was a father!

What was it like working on the game before bringing it to Curve?

Jonathan Biddle: It was amazingly enjoyable. I’d never been able to code before, so it was all a huge process of discovery. At every stage I just thought to myself ‘I wonder if I can do this?’ It seemed that the answer was always ‘Yes’ as long as I just kept at it, so that’s what I did. I pushed the game far beyond what I thought I was capable of. I could pick and choose various gameplay elements from the games I’d been inspired by and just try them out. It was really empowering.

 

Explodemon Screenshot 1

Can you expand more on what inspired you to create Explodemon?

Jonathan Biddle: I don’t know why, but I’m constantly driven to create. If I’m not making something, I get fidgety, agitated; ideas start to bubble over and I just have to get them out. When I started Explodemon, I was feeling particularly unfulfilled in my creative work, and so desperately had to seek some kind of outlet. That ended up being Game Maker, and Explodemon.

When did you begin working on Explodemon?

Jonathan Biddle: I started the prototype at the beginning of November 2005. There was then a long and complicated road to starting the PS3 version in November 2009.

How long was the development process?

Jonathan Biddle: I worked on the prototype over two main periods. The first chunk of work, which spanned from November 2005 to March 2006, was purely done in my spare time. By the end of that period the game was pretty much fully formed, but a bit rough around the edges and needing some features to flesh it out. I then did a couple of months more that summer – adding some features and kicking the game into a much more finished shape, based on feedback I was getting from players.

The PlayStation 3 version took about a year to finish, but Christmas slowed things up and we had a bumpy submission with a few tricky bugs, so we weren’t on the PlayStation Store until this Feb.

What makes a great platform game?

Jonathan Biddle: You could write thousands of words on this! There are many elements that go to make up a platform game, and these are shared across many game types. At a base gameplay level you could ask; what mechanics are at play? How many options does the player have? Are these options interesting? Do they complement each other? There are no right answers here, but a great platform game gets the balance right between the number of options open to the player, how they interact with each other, and how enjoyable the actions are to perform.

It goes without saying that great platform games have to have great controls. If you can’t trust that your intended input is going to result in your expected action, you’re going to get frustrated. However, it’s fine for controls to require a bit of practice before getting to this sweet spot. Mastery of a game’s controls can be its own reward, and can add an extra layer of depth to a game.

Finally, a great platform game is nothing without excellent level design. If you have lots of lovely mechanics, but the levels presented to the player don’t maximize the potential of those mechanics, then what’s the point in having them in the first place?

 

Explodemon Screenshot 2

Why do you think the classic platformer has not been used more in today’s games?

Jonathan Biddle: I think it’s been used just plenty! There’s definitely been a resurgence in the classic platformer in recent years. If we look at remakes or retro revivals such as Bionic Commando Rearmed, Rocket Knight, Mega Man 9 and 10 there’s a trend to bring back exactly those kinds of games experiences. Mario is still around in his classic 2D form as recently as last year in New Super Mario Bros Wii, Contra was recently released on the Wii, Hard Corps Uprising is a classic game in the same vein, the new Rush N Attack also leans heavily on the retro style. Indie platformers of the moment are also very much influenced by this period, such as Fez, VVVVVV, Braid, Limbo, Spelunky, and so on. If anything it might be overused!

What was your favorite platform game?

Jonathan Biddle: I have a very soft spot for Yoshi’s Island on the SNES. The game was stuffed full of great ideas, all made with great passion and polished to perfection. Nintendo have loomed large over the humble platformer, with some incredibly inspiring works. It was amazing to be able to work with them on a platformer of our own, Fluidity/Hydroventure for the Wii, and even greater for it to be the highest-rated Nintendo-published original game of 2010 (according to Metacritic at least!). Honestly, if I could’ve told my 20 year-old self that same fact while I was playing Yoshi’s Island the first time, I think the younger me might have done an Explodemon.

Can you tell us about working at Curve?

Jonathan Biddle: It’s a great working environment here. We’ve got some very talented people; some extremely experienced and others more fresh-faced. It’s a creatively-driven company; everyone has something creative to contribute, and it leads to a great atmosphere in the studio. We’re working on some very interesting stuff too, which certainly helps motivate us all!

Are most of the development staff gamers themselves?

Jonathan Biddle: Absolutely! Everyone has their own preferred genre or type of game, of course, but we’re all passionate about the medium, both as players and creators. The level of knowledge of gaming history you find here is sometimes astonishing. There’s always some heated discussion going on about the relative merits of new or old titles. It’s a great place to learn about games you’ve never played.

Explodemon is available now on the Playstation 3, Xbox 360 and Wii console systems.

Alien Crush

[youtube id=”VpuO_XKRMd0″ width=”633″ height=”356″]

I think it’s safe to say that the Alien movies were something of an inspiration for the visuals this game, though! Still, if you’re going to be influenced by things, it might as well be the best things, right? ~Simon Lethbridge

Alien Crush

Pinball has diminished in popularity a great deal since the advent of videogames, and pintables are now rarely seen anywhere but decent sized arcades and specialist retro establishments, but thanks to the entertainment medium that saw their demise, they can continue to live on! Which brings me, in a typically long-winded RKS stylee, to Alien Crush. I’m a bit of a pinball fan and I frequently venture into my local pizza restaurant, which is the only place for miles that still has any pintables, but pinball videogames, in my view, too often tried to accurately emulate proper pintables rather than taking advantage of the fact that they are no longer governed by the sometimes-restrictive rules of pintables. That is until Alien Crush came along.

Alien Crush - Gameplay Screenshot 1

Released by Naxat Soft exclusively on the PC Engine, Alien Crush is an original, not to mention supremely playable pinball game that would be completely impossible for an actual pintable to replicate. Its table, you see, is viewed from an overhead perspective, is two screens tall, and is awash with many scary alien creatures and devices! The bottom section of the table is dominated by a large alien creature with many eyes (which looks like the queen from the awesome ‘Aliens’ movie). All around it are various smaller aliens poking their heads out and insect-like creatures scurrying across the table occasionally, tempting you to destroy them before they scamper away, and further down the table on either side of the flippers are two cocoon things that act like bumpers, but if you hit them enough times they will open setting loose the evil monsters within!
Alien Crush - Gameplay Screenshot 2
The top section of the table has two main features. In the top-left is a brain, which doesn’t really do much besides flash every time the ball hits it, but if you can get the ball right around the side and top of it, a blocker will appear between the flippers. The brain also opens up occasionally to unleash some horrific alien beasts. On the right of the screen is what appears to be a large mollusc or squid-type alien, into which you can also shoot the ball for points. Between these two objects at the top of the screen are three vertical dividers. Passing the ball through them turns lights on and off, and below them are three bumpers whose positions are determined by a mystical eye at the side of the screen. There are of course further aliens abound here too, to further complicate matters!
Alien Crush - Gameplay Screenshot 3
The last feature of note in Alien Crush is the existence of several bonus tables. These can be reached by shooting the ball into one of the pockets situated around the table, which are usually aliens mouths or something, when the arrow pointing at them is lit. The bonus tables are all one screen in size and the object of them is generally to destroy all the aliens that reside on them. There is one that’s devoid of aliens, however, and they are replaced by lots of bumpers arranged in various positions. It is of course possible to amass considerable points on these tables, but, as every pinball connoisseur should know, everything on a pintable does something, and there are countless ways to amass huge scores on the main table too.
Alien Crush - Gameplay Screenshot 4

Graphically, the game is a real treat, especially considering this was an early Engine game. I think it’s safe to say that the Alien movies were something of an inspiration for the visuals this game, though! Still, if you’re going to be influenced by things, it might as well be the best things, right? The sound, too, is decent enough. There’s the choice of two tunes before playing – Lunar Eclipse and the splendidly-named Demons Undulate, and the sound effects are suitably befitting of the game’s style. Gameplay-wise, there’s not really much more you could ask for. As with any pinball game, the most important thing is the ball physics, and happily that’s top-notch here. Movement around the table is reliable and impact with enemy sprites is rarely too unforgiving. There’s even a ’tilt’ option for added realism! As you might expect, this is an awesome game for ‘score attacks’ too. New ways of achieving bonus points are seemingly discovered every game – I’m still finding new tricks and devising new techniques all the time! Overall, yes, some could argue that Alien Crush has been superceded now (by its own sequel, for one!) but it still plays a pretty mean game of pinball and is well worth a bash.

RKS Score: 7/10

SNES inspired action platformer Explodemon

[youtube id=”QZ21zdhyE7w” width=”633″ height=”356″]

Due to the prototype, we’ve been in the fortunate position of having been able to play Explodemon! for a long time now. The gameplay has been honed through iterative playtesting so many times, that we are effectively now releasing Explodemon II. We’re excited to now be able to marry this solid gameplay with cutting edge 3D visuals and effects and release it via digital distribution for others to enjoy. ~Jason Perkins

SNES inspired action platformer Explodemon

What do you get when you mix a love for classic Super Nintendo platform games, badly translated classic Japanese games and a company that cares about fun game play, you get Explodemon. Curve Studios is set to release Explodemon a 2.5D platform game for Playstation Network, Xbox Live and WiiWare.

Explodemon is a platform game centered around an exploding hero that can use his special ability to fight enemies, propel himself through the air and destroy anything in his path. In addition to warfare the game will also feature, puzzles that can be solved using the games physics system.

The game came about from Curve’s Design Director, Jonathan Biddle’s, love of classic platform games from the SNES days and his wish to create his own game.

“I’d been a games designer for many years, but had always wanted the ability to prototype ideas myself. I decided to learn Game Maker and started making a platform game about an exploding man. After working silently away for a few months in my spare time, I let a few people at Curve play Explodemon! and it became obvious that I’d managed to create something very fun.” He said.

That fun gameplay was continually tested and tweaked until it was perfect and the result is the fast paced, action packed game, Explodemon.

“Due to the prototype, we’ve been in the fortunate position of having been able to play Explodemon! for a long time now. The gameplay has been honed through iterative playtesting so many times, that we are effectively now releasing Explodemon II. We’re excited to now be able to marry this solid gameplay with cutting edge 3D visuals and effects and release it via digital distribution for others to enjoy.” Said Jason Perkins, Managing Director of Curve.

Curve is an independent video game developer based in London, UK and has worked with a number of partners. Now with Explodemon it looks as if the company has their own hit on their hands.

Biddle continues, “Explodemon! is best described as what Treasure would create if they mixed Yoshi’s Island with Half Life 2. It includes many elements from games as diverse as Street Fighter II, Halo, Super Metroid and Bangai-O. As lifelong gamers, we’re huge fans of these titles and feel we’ve managed to bring together something that captures something from all of them. We think that there are many gamers out there like us who feel that there aren’t enough absolutely amazing action platform games on the current download services and we really can’t wait for people to see that we’ve managed to create exactly that with Explodemon!”

When the peaceful planet of Nibia is attacked by the malicious Vortex forces, the fate of the star system is thrust into the one pair of hands it shouldn’t be: the malfunctioning Guardian robot Explodemon. His comic quest to repel the onslaught and restore peace will take him across three distinct planets over twelve levels, with new abilities and gameplay mechanics introduced throughout.

You will be able purchase Explodemon on February 9th for $9.99. The game will featuring 12 gigantic levels – each stuffed with secret rooms, puzzles and collectibles galore – and well over eight hours of gameplay.

SNK Launches 8 new classic NEOGEO titles for the PSP on PSN

NeoGeo Station logo
NeoGeo Station logo

Today via the Playstation Network, you will be able to download eight new classic games for your Playstation Portable. Here is the list of released games.

ALPHA MISSION II
A classic shooter from the early days of the NEOGEO, blasts off once again from NEOGEO Station! Equip up to three pieces of armor, which also serve as weapons, for a variety of attacks such as the laser and flamethrower. Use them to defeat the evil “Fulvar” and save mankind!

ART OF FIGHTING
The fighting game that redefined the genre, also the first 100 Mega Shock title, is back on NEOGEO Station! Its innovative spirit gauge and super attack moves, combined with exhilarating effects and dramatic event scenes, make it a must-play for all fighting fans.

BASEBALL STARS PROFESSIONAL
A title that launched with the NEOGEO in 1990, suits up for NEOGEO Station! Inspired by big league ball, it features a VS Mode and a Tournament Mode, dynamic animation, voiced commentary, and an array of up-close action shots for the complete baseball experience!

LEAGUE BOWLING
A simple yet exhilarating bowling game, rolls onto NEOGEO Station! Players select their own ball and which arm to use. Then it’s just choosing a direction and how much power to apply! Features three game modes and hilarious, over-the-top animations when you get that strike!

MAGICIAN LORD
A platformer from ADK and a NEOGEO launch title is resurrected on NEOGEO Station!  Set in a mystical realm, players go on a quest to defeat the evil wizard Gal Agiese and his horde of monsters. Use magic attacks and combine elemental orbs to change between six different forms!

SAMURAI SHODOWN
The original weapon-based fighting game, is back for battle on NEOGEO Station! Samurai, ninja, and other exotic fighters star in this classic that focuses on powerful strikes. Features a rage gauge that turns incurred damage into attack power, and intense, button-mashing weapon clashes!

SUPER SIDEKICKS
SNK’s first soccer game, takes to the field on NEOGEO Station! Dribble, pass, and shoot your way to victory as you go head to head with powerhouses from around the world in the SNK Cup. Come out on top and enjoy a toast worthy of a champion!

THE KING OF FIGHTERS ’94
The first game hailed as a dream match of SNK characters, makes its way to the NEOGEO Station! Still beloved by countless fans, its revolutionary three-on-three team battle system sets it apart from all other fighting games.

The titles are available for $6.99 each.

Angry Birds and Tetris to the PS3 and PSP

Playstation Network
Playstation Network

As a follow-up to our review on Angry Birds the game is set to fly onto the Playstation 3 and Playstation Portable Console this week.  The only question that remains is will the addictive puzzle game be a winner on a major console system.

In other news one of the most famous puzzle games out there, Tetris will be making its debut on the Playstation Network this week.

Games to Buy: Console Edition: Nov 21 2010

video games store
video games store

A new name and a new way of doing our weekly report on games coming out the following week. With so many games out there the fact is some will be worth the cash and some will not be. Beyond that some games may be worth picking over the others and so we have come up with a dollar sign rating system. One $ means it can wait until it’s in the bargain bin and five $’s means you should be waiting in line to purchase it.

This week we have a good mix of new games and classic games being released, in fact pretty much every game is either a follow up of the old or a remake of an old game. This is just more proof of how important classic games are. So sit back enjoy the trailers and commentary and get your wallet warmed up.

Gran Turismo 5

With over 1000 cars and 71 courses to choose from Gran Turismo 5 is a racers wet dream. Sure, there has been a ton of delays for this game but with the way it looks now it seems to be worth the wait. Of course you will be able to race basic cars from Honda and Ford, but you will also be able to get behind the big boys like the Lamborghini Murcielago and McLaren F1. A ton of brand new tracks have been added including the Top Gear test track and many more tracks offering night driving and the new dynamic weather system. All in all if you are a racing fan or just a car aficionado and have a PS3 then you have to pick up this game.

Buy Worthiness: $$$$

Donkey Kong Country Returns

I have to bow to the Wii on this one because I loved the original DKC and this version looks incredible. Donkey and Diddy are back and you have never seen two apes go through so much for some bananas. The game is as massive as it is beautiful offering various lands including a jungle, beach, ruins, caves and a forest. As with the classic Donkey Kong Country the environment matters from knowing where and when to jump to the assortment of enemies on the screen and in the background.

This game brings back all the love and frustration of the original. Honestly, if you are not a pro platformer or haven’t played DKC before you might have a hard time because this game is tough. The mine cart level alone can drive you as crazy as Ninja Gaiden did me. In addition, even the boss fights will not be simple and it takes timing and recognizing the right pattern to win. However, it is totally worth it and with the visuals, the music and the awesome controls Donkey Kong Country is a must have for fans of the series and platform game lovers.

Buy Worthiness: $$$$

Splatterhouse

If you love beating the holy hell out of demons and monsters then this game is for you. The folks over at Namco Bandai have taken a bit longer than expected to release this game and they have gone through some troubles, but all in all the new Splatter house looks to be a fun game.

The game pretty much is a reboot and you play as Rick who was murdered when his girlfriend Jennifer was kidnapped by the evil Dr. West. As you lay dying a demon mask bonded with your body brining you back and now the two of you need each other. Rick needs the masks power to make his way through the horde to his girl and the mask needs rick to feed it the blood of pretty much anything.

The visuals look really good and the game is more than just blood and guts, though that is most of what it is. There is also a puzzle component to the game and you have to take time moving through some levels. However, what makes the game is the gore and you can pull of spectacular murder moves on your enemies and use the environment to take them out as well.

All in all if you liked the original and have a flair for eviscerating people then this game is worth a pick-up.

Buy Worthiness: $$

Honorable mentions

We have a bonus this week, two classic games that are sure to give you some enjoyment.

Crazy Taxi

The incredibly fun taxi driving game from the Dreamcast is back. Choose your driver and transport your passenger across town in the craziest manner possible. This game is loads of fun and it’s good to see this Dreamcast game coming to the 360.

Worms: Battle Islands

War on an epicly small scale, take control of your worms and battle against your friends using tons of different warfare tactics. Believe me, don’t let the cute voices and visuals fool you. In Worms you have to have some strategy or you will be…err worm food.

Low Balance

So that’s this week’s top buys. We will be back next Tuesday with another rundown on what games to buy.

My Unparallel Loathing of Gaming Hipsters

WoW Ret Cat
WoW Ret Cat

My Unparallel Loathing of Gaming Hipsters

I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?

Hipsters.

The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.

But you know what?

No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.

    • No one cares if you were in beta.

    Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…

      • No one cares if were an underpowered class pre-buff.
          “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
      • No one cares if your guild beat content before it got nerfed.

      I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.

      Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.

      • No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!

      I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.

      This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.

        • Fuck You.

        Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.

        There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…

        Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.

        Community Profile: Meet A Gamer

        Meet A Gamer logo
        Meet A Gamer logo

        Meet A Gamer

        It has long been a criticism that gaming can and does lead to anti-social behavior. The vision of children and adults alike playing away for hours on end in a cold damp basement has caused many parents to cringe at the thought of letting their kids get into gaming. While it is certainly true that becoming too addictive to games can pull one away from other important aspects of their lives including social interactions, it has also been proven that many gamers have found their own community within the gaming world.

        Just as there are those who flock to sports bars to find companionship with sports fans, the same is done with gamers. It started with groups of friends getting together to play games and expanded with the internet to forums, chat rooms and user groups. Today with the explosion of social groups and communication tools such as Ventrilo, Instant Messaging and Facebook, gamers can connect with other gamers in a way just a decade ago was not possible.

        In our weeklong look at gaming communities we first wanted to discuss the growing social interaction between gamers. When one begins playing games they will quickly find friends they can play and communicate with through online lobbies and programs such as Xbox Live and Playstation Network. In addition with online groups and social media such as Facebook, gamers can find their niche be it FPS games, MMO’s or even classic gaming.

        What about a social site that is just for gamers? Perhaps the next big thing in social media is not a general place where everyone can meet, but more specific places where people who share the same hobbies or likes can congregate. The question is can something like this work? As a former owner and administrator of many message boards I can testify to the difficulty of getting users to come to your forum with so many others out there.

        However, the culture of gaming is different. A place where you know everyone is a gamer just like you might be a haven. Connecting with new gamers from around the world and being able to share everything from videos, to music to pictures could be very appealing.

        Enter Meet A Gamer a social networking site where gamers can create a profile and interact with each other. You can discuss games, chat, and even meet up in your favorite game. Obsolete Gamer had a chance to talk with one of the owners of Meet A Gamer and we had some questions on what it was like to start your very own social gaming network.

         

         

         

         

         

         

        Meet A Gamer advert
        Meet A Gamer advert

        Obsolete Gamer: How did you come up with the idea for Meet A Gamer?

        Nick: Well I was gaming with some local high school buddies of mine and after a while I felt like it was getting too boring and need new people to start playing with.  I slept on it and figured out there was no “social network” for gamers.  So making Meet a Gamer was the perfect concept to find new gamers to play with.

        Obsolete Gamer: Can you give us an overview on why you created Meet A Gamer?

        Nick: To expand people with new gaming friend.  Creating a way to be able to find the better group to play video games with and of course socially.

        Obsolete Gamer:  How difficult was it to create and get the word out to gamers to join?

        Nick: It has been very difficult of course, since people use Facebook/Myspace/Twitter etc.  They feel that they don’t need another social network to deal with.  But then when people give it a try they notice it is a great addition with the other social networks because now they can have facebook/myspace for personal use and have a MeetaGamer account for gaming!

        Obsolete Gamer:  What did you want your site to bring to gamers?

        Nick: I wanted the site to allow gamers to overcome the trash talking and become more social.  Giving gamers the chance to actually meet new gamers without being beaten in a game or harassed.

        Obsolete Gamer: How important is social networking to gamers?

        Nick: With the way social networking took a spin in the past 6 years it’s really allowing the gaming community unite and kind of give the chance to build a gaming experience they have never experienced before.

        Meet A Gamer logo
        Meet A Gamer logo

        Obsolete Gamer: How has the overall response been to your site by gamers and non-gamers alike?

        Nick: The problem I noticed the older generation that played Atari feel that if you only play Halo and Call of Duty series, you are not considered a true gamer.  We all know that is the most played multiplayer on the xbox 360 platform.  Definition of a true gamer is if you play video games, not what type of video games you play.

         

         

         

         

         

         

        Obsolete Gamer:  What is your gaming background?

        Nick: What is gaming?  Just kidding, I’ve been gaming since I was a really little kid started off playing Mario Bros series on the original Nintendo, when you had to blow into the cartridge of the game to get it to play.  And I was really addicted to Excitebike that game had me going for hours.  I finally moved on to Super Nintendo, Sega, and now the next generation consoles.  I am really into the Call of Duty series now.  I’ve tried out the Wii and Playstation 3 but it really isn’t for me.  Those two consoles are collecting tons of dust right now!

        Obsolete Gamer:  What is your favorite classic games and why?

        Nick: Excitebike has to be my favorite classic game because when I was little I would tell my parents I was sick so I couldn’t go to school.  And I would play that game for hours on end.  I am not sure why that game made me so addicted but it was a blast!

        Obsolete Gamer:  What are you playing now?

        Nick: Right now I have just been playing NHL 11.  I got bored of Modern Warfare 2 and Madden 11 too quickly.  I am really excited to see what Black Ops has in store for us gamers!

        Obsolete Gamer:  In your opinion how important is the online community to gaming and gaming culture?

        Nick: If the online community can adapt to the gaming culture it will allow an expansion of networking.  Giving the chance for developers to listen to the people.  If we can all somehow stomp our feet and grab the attention of gaming companies now just imagine what could happen in 5 years!

        I would like to thank Obsolete Gamer for contacting us, it was a great pleasure!

        Want to join this up and coming social site and connect with gamers? Then check out Meet A Gamer.

        Sonic the Hedgehog 4: Episode 1: A Mediocre Adventure Begins!

        Sonic the Hedgehog 4 Episode 1 title
        Sonic the Hedgehog 4 Episode 1 title

        It has been sixteen dark years since the last true Sonic game made its debut. Sega ventured on towards 3D adventures with their signature Blue Flash and since then the fandom that followed Sonic slowly converted to Mario or lost interest in the platform genre as a whole. The masses cried out, their faces stained in the salt of dry tears for Sega to remember the past, remember their roots! After witnessing the success of Megaman 9 and 10, Sega’s minds opened up to hope and the prayers of their fans finally fell upon eager ears. Sonic the Hedgehog 4, the continuation of the main 2D adventure line was to be restored! Thousands upon thousands of loyalist creamed their pants at the mere thought of Sonic returning to his true form. Surely, Sega would remember what made Sonic great.

        Unfortunately, they didn’t. The return of Sonic is anything but a sequel to Sonic and Knuckles. The developers of Sonic 4 didn’t seem to know what made Sonic 1, 2, 3, and Knuckles stand on their own as epic platforming adventures. All that they remembered was the formula of level design and loops. The game plays like a mix mashed combination of both Sonic 1 and 2.

        The first thing I noticed about this game that bothered instantly once I noticed it, was Sonic’s amazing brakes. I remember in the old games that Sonic used to come to a skidding stop. In this iteration of our hero, he just stops. If you want Sonic to stop where you want, he will. Sometimes midair I could just stop moving forward during an initial jump and slide down an invisible wall when all I wanted to do was reduce my jumping speed. The biggest most daunting issue I had with this was when I’d complete a zone with 50 gold rings and attempted to jump into the bonus stage golden ring at the sign post. Most of the time, I’d run right past it and think “Crap!” and try to run back in time as Sonic zooms off screen. As I made the jump toward the ring, autopilot would kick in and Sonic would just collapse like a ragdoll to the ground in front of it and walk away off screen again.

        Orbinaut – Sonic the Hedgehog
        Orbinaut – Sonic the Hedgehog

        Our hero also seems to enjoy walking like a robot because his running animation from start to finish is one of the least inspiring displays of speed picking up I’ve ever witnessed in a game before. His legs stiff up like Al Gore as he slowly walks forward. I seemed to be in top speed during this ridiculous take off as Sonic trudged off with an ungraceful motion due to his lack of kneecaps. Suddenly, his legs would turn into red blurs as he ran at what was supposed to depict top speeds. Regrettably, the robotic movement lacking any fluid shift was already top speed so this animation lacked any real dramatic achievement.

        An inclusion to the core game play is a homing missile aerial dash which was introduced in Sonic Adventures. While this attack was a welcome addition to the 3D adventure, its transition to 2D is rather obnoxious. The difficulty of calculated attacks and hitting small openings on enemies vanishes with this ability and takes away from the nostalgia of Sonic. Many menacing old school villains which took clean precision and timing to kill, such as Orbinaut, become trivial obstacles in Sonic’s path with the addition of the aerial assault.

        Super Sonic by MRi
        Super Sonic by MRi

        The tracks in the zone Sonic robotically glides through are lacking any real enemies. Sure a villain shows up every now and then but they are easily bypassed with the homing attack. Most of the perils in the levels are spikes and pitfalls but the track you go by makes these traps seem more like scenery than anything else as most ramps toss you over spikes. Pitfalls can be easily avoided since the levels are set up in multiple tiers and you can go cascading through the air and end up landing on a lower section of the zone. When you do die though from pitfalls, it is a surprise as there are no real warning signs of its upcoming occurrence. 90% of the time you land on something when you fall. 10% of the time there just isn’t anything and the plummet is so stretched you don’t even realize it’s a pitfall until you hear the reminiscent Sonic fatality sound.

        Super Sonic makes a return once you manage to collect all the Chaos Emerald in their tilt-a-whirl secret zones. I did mention earlier how the game is mostly comprised of traps, remember? Super Sonic doesn’t seem to really run faster than his blue form and there aren’t many enemies in the way to pummel through. What you end up having is useless invincibility that slowly eats away at your life force. I didn’t find any use for Super Sonic in this game at all since most deaths were instant kills anyway.

        Another thing that peeved me about the game was the music. Sonic is known for its memorable songs. I can still remember a few and hum them every now and then when I sit on the toilet seat while reading a book. The musical director for this installment must have been Keyboard Cat as all of the songs use and abuse repetitive keys with a trumpet blaring every so often. I can’t recall a single song in my head right now despite how hard I may try.

        The art style in the game lacks any inspiration at all. In fact, most of the zones are just rehashed models of zones from Sonic 1. The backgrounds in the game are bland and look like something found in a free game application on the Android Market. I was reminded of games with a smaller budget and less gameplay like Totemo as I ventured further through the game’s uninspiring scenery. Some of the cogs you were supposed to interact with in Dr.Robotnik’s Lair (Yeah, I said it. Eggman sounds stupid.) seemed to be part of the background because of their dull color and slow almost shuddering movement. There were times I’d be standing around a level wondering what I am supposed to be doing only to realize that the background was actually part of the foreground.

        Robotnik – Sonic the Hedgehog
        Robotnik – Sonic the Hedgehog

        Speaking of the good doctor, he seems to have lost that knack for creativity we had come to know his boss battles for. In each of the four zones, you fight a familiar nostalgic battle with Robotnik. As your heart flutters from your excitement of revisiting these famous bouts, half way through the battle Robotnik changes gears and gets a bit more hardcore. Each of the initial four encounters are pretty easy and Robotnik does his usual fleeing as you free your bunny friends. When you finally reach Robotnik’s space station, Sega decided to pull a Mega Man and have you fight Robotnik again in each of his four forms you battled him in throughout the campaign. The only difference in these battles from the previous skirmishes is that the doctor kicks up his rage a notch. None of his geared up antics were too difficult and are unbelievably forgettable. I just beat the game two hours ago and I can barely remember any of his new antics. To top off the insult of mutilating old battles, they decided to change one of the greatest fights with Robotnik at the end of the game. Robotnik jumps into the colossal robotic version of himself with a jetpack from Sonic 2. The major difference between that battle and this one is that you have a homing jump and there are a ton of openings to hit the suit this time. To say the least possible without ruining the tactics involved in this battle, I didn’t have to think or struggle too hard to end the game.

        The game doesn’t stand on its own in the series. Fans who may run for this installment of Sonic’s latest and greatest adventure for scraps of nostalgia will be sorely disappointed and only the most hardcore of Hedgehog fans (Laraque) could find any real entertainment in this game. I, on the other hand, wish I played Comic Jumper instead. It is only the first episode of the Sonic 4 series, and more episodes may add more features but the lackluster experience of Episode 1 has left me with the taste of duran fruit in my mouth, something I never want to taste again regardless of presentation.