kickstarter

Interviews

The Obsolete Gamer Show: The Omega Imperative

The Gamer Profile Show is back and we are talking The Omega Imperative. This retro inspired game is currently on Kickstarter and caught our attention not only because we love classic games but because of the uniqueness of combining the top down adventure of a Zelda type game with a space shoot-em up game. We sat down with Mike Bonafede and Mike Lamark two guys who have been playing games since the Atari 2600 about their gaming background, their inspiration to get into game development as well as the challenges of getting their work out there.

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Notables Gamers

Profiled: Brad Smith

Gamer Profiles heads to the great white north to talk with developer, Brad Smith on his latest project titled, Lizard. His Kickstarter brings us a cool platformer for the NES where you explore an 8-bit world while wearing a lizard for a true retro inspired adventure. Brad has been a fan of classic games all his life from Metroid 2 on the Gameboy to Prince of Persia on the PC. Brad is also a fan of video game music and began creating his own music own music for the Nintendo.

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Blog

Commodore 64: A Visual Compendium Kickstarter

The “Commodore 64: a visual Compendium” is a Kickstarter for a high-end, coffee table book that celebrates the visual beauty of the worst best-selling computer the Commodore 64. This will be the first book by new publisher Bitmap Books who specialize in high-end books all about computer games. Created by lifelong Commodore 64 fan and Graphic Designer Sam “MrSID” Dyer to combine his passions for visual art and retro gaming.

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Notables Gamers

Profiled: Daryl Rodriguez & Jeanette Garcia

World 1-1 is the first in a documentary series on the history of video games. This chapter is about the early years including Atari and how they helped to create a new industry. It focuses on the business deals, the personalities of the pioneers, and the creations of the engineers. This documentary will be a combination of interviews, archival footage, and reflection that retells the story to a new generation that may not know the roots of their favorite hobby

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Hardware

The Stinky Footboard Review

The product itself is quite sturdy. A video shown at PAX East showed the Stinky Footboard being run over by a car and continuing to work with only minor case scratches. While that extreme was not used for this review, the product managed to survive hours of use by a 245-pound former pro wrestler without any loss of functionality. It continued to work like new, which is more than can be said about almost any other controller product.

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Blog

Nexus 2: The Gods Awaken announced on Kickstarter

Launched in 2004, the game was highly acclaimed as one of the best spaceship battle games ever made, and continues to attract fans even to this day. “We re-launched the original Nexus on Steam a while ago, and even now we see a substantial amount of new players buying the game each month”, said Horneman. “We have a very vocal fan base, and know that there’s a large number of people out there who would love to see a sequel made”.

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Interviews

David Crane speaks on the triumphs and pitfalls of his multi-decade career

“I would have never predicted the classic gaming movement where people continue to play their favorite games 30 years later and who bring in a new generation by exposing their kids to the classics,” he stated. “Sure, we tweaked the games to a fine point and we felt those games were the best games on the market at the time, but it still surprises me when classic gaming enthusiasts tell me that for pure game play, modern games fail to live up to the standards we set back in the day.”

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Hardware

Synthboy

Dust off that first gen Gameboy as we have a very cool interface dock that converts the handheld gaming system into a state of the art 8-bit sound machine. There is a growing community of musicians and audio artists that are using these old gaming system sounds. We have used some of the achievements from the 8-bit community and created the SYNTHBOY+. Easy to plug into your mixer or home stereo with all of the various outputs. Midi IN/OUT makes it easy to connect to almost any keyboard. We have a limited number of units available on Kickstarter.com.

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Company RepresentativesGamer Profiles

Dylan Barker: Cadenza Interactive

Making games is hard, particularly for people who grew up immersed in gaming culture. Your first forays into development never live up to your standards, because despite having ideas about what makes a good game, experience and understanding with actually making games is critical. Our first game, Sol Survivor, ended up being a fun game, but in a way it has exposed for me just how little I knew at the time about making games. I’m encouraged, though, by hearing other creatives (in this case Ira Glass) talk about that blow to the creative ego. The only way to move past it is to never stop creating. For every hundred things you create, you’re lucky to find one that’s great. The thing that separates game design success from failure is the ability to iterate; there are no “silver bullets.”

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Interviews

The Interview: Tortured Hearts

Tortured Hearts™: Or, How I Saved the Universe. Again. is an epicly epic, satirical RPG, dedicated to the proposition that most RPGs take themselves far too seriously. Since almost every imaginable plot scenario and character has already been used and overused to the point that cliches are unavoidable, Tortured Hearts™ instead revels in pointing out that the life of adventurers is one endless heroic cliche, some sort of existential trap created by the gods of RPG worlds. Tortured Hearts™ is set in the unique custom world of Eupherea, where things are different. For example, the gnome race hasn’t yet been written out of the Big Picture. Celestial bureaucracy, which functions much like ordinary mortal bureaucracy, has a hidden hand in the affairs of things and especially in the lives of adventurers.

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Blog

Veteran gaming author turns to Kickstarter to update video game history book

Right now I’m unemployed, so money is a serious issue for me, which is why I turned to Kickstarter,” he said. “With financial support for a few months, I think I can improve and expand High Score and put out a great new edition. I want it to be an even better book than the original versions, with all the main material, but better. I also want to find a way to publish or e-publish the extra content that I have, because there’s a lot of it, tons of graphical material and even much longer interviews that I could share. At any rate, this seems like a perfect moment to create the new edition, improve the book and expand it to cover the last decade or so, as well. Carpe diem

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