iPhone

Hardware

Arcadie Review

Straight off the bat, the Arcadie is compatible with Apple’s iPod and iPhone devices up to and including the iPhone 4S and iPod Touch (3rd and 4th Generation). Unfortunately, if you have an iPhone 5 or above, you miss out. Not only is the Arcadie hampered by limited hardware compatibility, it is also limited to proprietary software. The good news is, Zeon are releasing games exclusive for the unit and the best bit is, they are totally free (via iTunes App store). Let’s hope they keep on releasing more games for the Arcadie, as it needs them.

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Blog

Wolfenstein 3D Browser Edition

While you’re on the site, check out our Bethesda Podcast video featuring John Carmack, technical director of id Software, as he shares his insights into the creation and the development of Wolfenstein 3D while playing the game. Later today, (Bethsoft) will also be offering Wolfenstein 3D Classic Platinum, available on the iPhone, iPad, and iPod Touch, free for a limited time.

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Mobile Games

King of Fighter I 2012 on the App Store

In addition to multiplayer over Bluetooth, ‘Versus’ Battles in KOF-i 2012 can be enjoyed via Game Center, both in ‘Rank Versus’ mode, in which player ranking varies depending on the total number of victories and losses, and in ‘Friend Versus’ mode, where the player’s ranking is not reflected. Also new in KOF-i 2012, a new ‘Time Attack’ mode is available where players must win 10 matches as fast as possible, as well as additional features like ‘Ending Movies’ for each default team, new challenges, trading cards and illustrations.

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Hardware

iCade 8-Bitty

Recently iCade released their 8-Bitty, a retro gamepad that looks and feels like the classic NES game pad. The device is wireless and uses blue-tooth connectivity allowing you to pair your pad with your Apple or Android device. The pad features four buttons and the classic D-Pad and it fits in your pocket. The 8-bitty runs on two AAA batteries and has a power saver mode so you are not always replacing them.

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Editorials

Distorted Poetry: The creation of an Indie Gaming Company

The interesting thing was about two or three months after we put our musical project “Impulses” on hold. We read about a game from Cipher Prime called Pulse. Not only did it have a very similar name, its gameplay and visual style was somewhat identical to our prototype. I guess some people would call it a coincidence, but for me I didn’t look at it like that. For all the ideas and creative people out there it’s inevitable that multiple people can think of the same idea. All you can really do is try and develop the idea and get it out as fast as you can!

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Editorials

Steve Jobs 1955-2011: Technology pioneer worked in the early days of Atari

Jobs and Wozniak would later pair up to work on Atari’s 1976 release Breakout, the ball-and-paddle brick-breaking game that has been cloned a million times over, from 1987’s arcade hit Arkanoid to countless Flash-based clones on the internet today. Offered a bonus by Atari if the number of chips that could be eliminated from the machine, Jobs offered to split the bonus with Wozniak, who worked for days on end to reduce the design to such a degree that Atari was unable to figure it out and had to redesign the circuit board over again. Despite the fact that Wozniak did the work, Jobs took most of Atari’s bonus money for the project without Wozniak’s knowledge.

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Blog

DotEmu to offer Gabriel Knight Series

Recently DotEmu announced a partnership with Activision to release their Gabriel Knight series for Windows XP, Vista and Windows 7 DRM-Free. The series includes the games: GABRIEL KNIGHT: Sins of the Fathers® ($5.99), THE BEAST WITHIN: A Gabriel Knight® Mystery ($5.99) and GABRIEL KNIGHT® 3: Blood of the Sacred, Blood of the Damned ($5.99).

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Company Representatives

Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it.

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Mobile Games

Bubble Bobble Double

So why would you want to flick or pop them? Good question. The enemies come out in different patterns, sometimes they are bunched together and sometimes they are apart. When you burst a bubble it also damages enemies around it whether they are inside a bubble or not. However, when you flick them you can hit other enemies that are farther way or to hit incoming enemies.

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Editorials

My transition from the dark side (iPhone) to the light (Android)

I figured the time had come so I called AT&T and had the new phone activated. I connected to my WiFi, got synced up with Google, and was quickly raping the android app store. I will admit openly, the app store was a bit of a let down. I also want to point out, it is not a reason to not get an Android phone. If you feel you can’t live without your apps please move to France because you aren’t tough enough to be American

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Interviews

The Interview: William D. Volk

I could see true greatness in the creativity of Rand and Robyn Miller (Cyan). The User Interface was just breakthrough. I was also a bit pissed at the delay of CD-I and wanted to send a message about that. Activision was recovering from the video game crash and wanted something that was ground breaking. Finally Stewart Alsop suggested that the Manhole would be an ideal CD-ROM title. He was right. ~William D. Volk

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