Final Fantasy

Crisis Core: Final Fantasy VII

Sometimes deaths feel cheap. The actual action-oriented combat works well; certainly better than I expected. My biggest complaint from this department though was the camera. Sometimes I just could not get it into a good position, especially in narrow spaces. Also, the combat was a bit predictable in terms of how it was triggered. In earlier games, most combat occurred at random while walking. In later Final Fantasy games you are on an active field with enemies you can engage or try to avoid. Here? It’s things like intersecting hallways that trigger the usually-random group of monsters you fight. You find yourself hugging the walls awkwardly, battling the camera angles if you’re in an area where you don’t want to fight. It’s not all bad though. [...]

Ehrgeiz

The graphics are very good and sharp. The game does deliver some of the best graphics for its day. Squaresoft did a good job making the characters look how they are supposed to. Just think about this, remember how the Final Fantasy VII characters looked in the game? Well, look at them in this game and tell me they don’t look better. Tifa’s boobs are yummier than ever! [...]

Gamer Profile: Pamela Horton

I heard about it from my group of friends who had read articles on it back in 2009. The very first character I ever played was Janna. I was really good with her (or so I thought.) The second character I played was Teemo. It was love at first mushroom kill. He’s so cute! With Teemo I play AP hybrid, starting with boots and pots, building into a malady and a wits end. I always built Magic Resist because I was usually mid with Teemo. I was hard on banks top too. 🙂 I also play an AP support Soraka so my heals and skills do more than your typical support. It tricks the enemy team to blowin their ults and CDs thinking they are going to get a kill. Then they see their target full health and start focusing me. 😀 [...]

Game of Thrones: 16-bit style

Our video of the day comes from the fantastically funny folks over at College Humor. This time they take the season one storyline from Game of Thrones and put it into a Final Fantasy style game. For those who played the SNES versions of FF you will notice the style right away. The video is especially funny if you watched all of season one of Game of Thrones, but is funny nonetheless. [...]

Ten Questions: Matt Barton

I don’t think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety of games. I guess one thing that makes my show special is that I feature games from all platforms, especially covering PC and computer titles that the others miss. Most other shows are dedicated to consoles, especially Nintendo classics. I figure those games already get enough love, so I try to cover ground that is not covered by the other shows–such as Dungeons of Daggorath for the Tandy CoCo, Tunnels of Doom for the TI-99/4A, or even the PLATO platform. I also feature interviews with classic developers, such as John Romero and Al Lowe. I’ll soon release my interview with Chris Avellone. [...]

Sword of Mana

So here we go in a new grand adventure, you will probably feel at home with the beat em up style gameplay it brings as well as Mana cards you can use to summon your magical powers. Sadly, this game doesn’t bring a link cable gameplay option which would have made it an incredible experience(Some of you may remember Secret of Mana on the SNES, three players!). You can still connect two GBAs with the games but only for trading purposes, this isn’t Pokemon you know! [...]

Final Fantasy IV: The After Years

The game starts you off in a quest to become a knight. You play as Ceodore, son of Cecil who is accompanied by Biggs and Wedge to help you on your quest. As usual you should know that when characters are named Biggs and Wedge, they usually hit the bucket real quickly(Final Fantasy 7 and Final Fantasy VI did this). The game plays like its 1991 counterpart and delivers remixed music from the same with great success. It’s such a blast from the past listening to the battle music of Final Fantasy IV once more. [...]

Saga Frontier

Square released a whole line up of RPGs including Final Fantasy 7, Final Fantasy Tactics, and others during the 1997-1998 era. It was an era where the RPGs flourished and were finally respected and known by everyone especially due to Final Fantasy 7, you couldn’t ask for anything better. This is where Saga Frontier came in with their traditional gameplay and big battle system. You can have up to 15 characters in your party although you can only use 5 at a time. [...]

Final Fantasy II

The game starts you off on a mission with Cecil, the dark knight and Kain, the dragoon. These two friends will soon find out they were tricked by the king on destroying a peaceful town and then separated against their own will. Don’t worry though, they’ll eventually meet up again but I don’t want to give away any more spoilers, that would be just awful. Nevertheless, the game is packed with a long enchanting adventure and a wonderful music score. [...]

Chrono Trigger

Another feature of the battle system is the combined attack combos where you can apply combos with your allies for higher damage. You’ll of course need both allies to have their battle gauge filled and for them to have enough points to complete the attack. If one player doesn’t have enough MP, then you are out of luck. [...]

Obsolete Intros: Final Fantasy Tactics

Your story takes place in Ivalice after a long standing war with its two neighboring nations. Not only are you dealing with rebuilding, but economic and political issues as well. After the death of the king a regent is put into place splitting the kingdoms allegiance in two which leads to the Lion War. Your main character is Ramza Beoulve a highborn cadet who finds himself in the middle of the war. [...]

Motivational Monday: Stereotype

I see the first issue now, why do they give all the black folks the horrible video games? We really should have a contest to see which was the worst Shaq; Shazam, Steel or Shaq Fu, all titles that start with S and were a piece of S. So Shaq is playing himself and while sightseeing before a charity basketball game he wonders into an old man’s store and is told to walk through some backdoor portal to a new land, I think this is how slavery happened. [...]

Final Fantasy I: OST

The story goes that while working in a music rental shop Uematsu was approached by a woman working in the art department at Square. At the time Uematsu didn’t consider it a career move in fact he thought of it as a part time job, a place to make a little extra cash and in the end would not last long. When he took the job Uematsu met Final Fantasy creator Hironobu Sakaguchi who asked him to compose some much for his games. In the end there were only a few requirements which included adding “battle” and “town” music, but besides that Uematsu had free reign to create the music as he saw fit and we all experienced and enjoyed the results. [...]

Gamer Culture: OverClock Remix

OC Remix’s artists do not just take a song and make a few changes here or there. Sometimes a song is totally re-envisioned creating a completely new piece of music. These are true fans of video game music and offer it to the world free of change. In addition the remixes help preserve the essence of the original music and credit is always given to the original composer. [...]

Villian Spotlight: Kefka Palazzo

It hurts to hear this kind of criticism about the One Winged Angel but I’m about to open your eyes to a true villain. Someone who’s appearance was comical but their lust for destruction was their only drive in life. There wasn’t a waking moment where this monster didn’t think about the end of the world. Many villains feel this way but he isn’t a Cobra Commander or Doctor Claw replica. Where many villains fail and constantly try again, Kefka succeeds. Here’s a look into the devilish antics performed by the supernatural sociopath known as Kefka Palazzo. [...]

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name… [...]

Defeat the Boss or Drop a Duece?

In some situations, it would be wise to ease out a fart at this time. Believing this to be true for this instance, the action was clear. He knew it was a double edged sword but he couldn’t just pause the game and run to the toilet. No, that would be illogical! Slowly, the gas which composes part of Venus’s atmosphere slid out. It was subtle and safe for the most part until an unrelenting quake erupted. “Oh no”, Umar exclaimed as he realized that this big burst could’ve produced a bacon strip on his underwear or far worse. Tightening up, he decided not to check his drawers and proceed to vanquishing Kuja. [...]

Dear Game Industry, Hire Some Real Writers

There are games out there with good stories but are horribly paced. Red Dead Redemption has a good story from what I can tell by my six hours of game play that I put into it, however, I’ve had the game for almost 2 months now and I haven’t bothered to keep playing it because it is astoundingly drawn out. I don’t feel I’ve made a dent in the story because of all the “filler” non-sense in between pivotal moments in the game. The initial taste of story you are given doesn’t give you an urgency to want to see what happens next because the game takes so long to introduce you to anything worthwhile and intriguing. [...]

Video Game Art Is In The Eye of The Beholder

Sometimes, physicality is not enough merit to consider a form of entertainment media as a source of art. What about the ability to portray controversy? The Catcher in the Rye by J.D. Salinger portrayed sexuality, a copious use of vulgarity, and a truer depiction of teenage angst at the time of its published date. The uproar caused this book to be considered controversial and yet is considered art for its ability to stir up emotions in the reader. If controversy is needed to be part of the art in-crowd than Grand Theft Auto should be ringleader. The ability to sleep with a hooker and than murder her only to reclaim your money, snipe an old woman crossing the street, shout absurd profanities, and go on highway speed chases with the police is the staple for the GTA series. [...]

Final Fantasy on the iPhone

Keep in mind that these are the Japanese release numbers meaning FF II in the U.S. was really FF VI in Japan so with these you are getting the original FF I & II. (There will be a test on this on Friday) Now the guys and gals over at Enix realize this game my not appeal to new comers of the FF franchise, but us old school RPG’er should be chomping at the bit. Even if FF isn’t your thing if this is successful you could see more titles down the line like Chrono Trigger and something I’d love to see, Parasite Eve. [...]