You don’t get the show 1: We’re like school on Saturday…no class


Brand new show we open by finding out just how long it takes for Ignacio to use the bathroom before our recordings and it’s all downhill from there.

J.A. talks about the lady in League of Legends who was totally down with a three-way with him and his girlfriend sight unseen because “Love don’t got no eyes.”

We also learn that you can find real legitimate gameplay video on sexy sites which not only confused J.A. but wait till you hear why he was on those sexy sites to begin with.

Now the show isn’t complete without “normal” gaming news so the guys talked about Blizzards meeting with Nostalrius the group behind the WOW legacy servers.

You can check out their official website.

We also answered questions from our Facebook Group page.

So not bad for a first show of what is pretty much the anti-Obsolete Gamer Show and if you like it please comment, upvote and visit all our links and stuff including following us on our Twitter page.

And if you really like us we are on Patreon so you can send us your hard earned dollars so we can finally get Ignacio a bedroom organizer.

And if you didn’t like it or got offended, you don’t get the show.

Gamer Profile: Agustín Cordes

[youtube id=”gAcVRmlDFcc” width=”633″ height=”356″]

Name: Agustín Cordes

Title: Founder

Company: Senscape

Favorite Classic Game: Space Quest 3 & Fallout

Senscape was founded in 2010 and released the award winning title, Scratches. Agustin is a true fan of classic games specially horror and adventure games such as Kings Quest and Alone in the Dark. He is currently crowd-funding a video game adaptation of H.P. Lovecraft’s novel, The Case of Charles Dexter Ward.

the-case-of-charles-dexter-ward

Check out the Kick-Starter Campaign Here

Wasteland 2 Review

Wasteland 2 loading screen

Wasteland 2 Review by Honorabili

Overall Score: 8.5 out of 10

Wasteland 2 is the direct sequel to the original Wasteland, the game that Fallout was based on. Wasteland 2 takes the setting from the original game and updates it with isometric gameplay elements we love from similar games such as Fallout, Fallout 2, Fallout Tactics, Jagged Alliance, Jagged Alliance 2, the X-COM series, and Silent Storm 2, as well as the lost Amiga classic RPG Perihelion. In spirit, to me, this game is what Van Buren would have been like for Fallout 3 rather than the Fallout 3 Oblivion-like game that actually got made. The writing for Wasteland 2 is also a lot like the one in the games I previously mentioned as well as Fallout: New Vegas.

Storyline:

The game takes place in an alternate timeline. The nuclear apocalypse happened in 1998 (although if you play the game it feels like 1988, maybe even 1983 based on the computer technology you find in the game) and it’s now nearly a hundred years after the end of the world. The kind of destruction of civilization and barbarity that take place would be at home in the Mad Max universe. Out of the chaos of the apocalypse, some engineers and military personnel in the territory that used to be the United States of America organized itself in the shattered remains of Arizona to become a paramilitary organization that would police the wastes. They are called the Desert Rangers. Your party are new members of this group that are quickly sent to investigate the murder of Ace, one of the characters from Wasteland 1.

Survival Elements:

Not only must you contend with the surviving psychopaths of the Wasteland but you are also trying to survive in an environment where you are not only battling radiation, limited ammo, limited healing, but also the lack of water. This is an element that was also found in original Wasteland and it will make you feel a lot like playing a Dark Sun Dungeons & Dragons campaign.

Gameplay:

Every location and they way you interact with the people in those locations affects the world in a large or limited way, depending on how relevant they are to the storyline of the game. Much like Fallout 2, this game is also filled with easter eggs, pop culture jokes, and inside jokes. Exploration is encouraged as the game will reward you with rare items which usually don’t seem useful but they may be useful to a character that you might meet after 10-20 hours of gameplay later. It’s this kind of depth that makes Wasteland 2 as enjoyable as playing all the RPGs I mentioned previously.

The game consists of making your characters explore and interact with locations (people and objects) as well as a LOT of combat. I would say this game is the polar opposite of Planescape: Torment (another favorite RPG of mine). Whereas Planescape: Torment had very little combat, the slaughter in Wasteland 2 is legendary! Combat happens very much in the same manner as Jagged Alliance, Fallout Tactics, and X-COM games. You position your crew in a square-system based grid and they move and shoot based on Action Points. These action points are based on your characters’ statistics as well as reduction in AP based on what armor you are wearing and also a bonus/penalty to AP based on whatever trinket you have equipped.

The game uses a hit point based system, much like most games do, which although is not the most realistic system is not as punishing to new RPG players as some other systems are (Vampire or Shadowrun proportionate health systems). Much like the original Wasteland, the game uses a very intricate healing system for which first aid and surgeon are two separate skills. First aid is mainly used to increase the efficiency of first aid kits in healing hit points, whereas surgeon is used to recover fallen soldiers and bring them back from the brink of death, as well help them recover from bleeding, and other status ailments.

Combat aside, the game has a very straight forward attribute and skill system. Most of the skills have a use which is self explanatory towards objects in the environments of locations. What’s interesting is that what is the speech skill in Fallout is implemented in this game instead as three separate kind of social skills: smart ass, kiss ass, and hard ass. Smart ass applies towards dialogue options in which logic is usually involved. Kiss ass involves towards stroking other people’s egos. Hard ass involves threatening (usually physically) some weak minded fools to bend to your will (basically intimidation). Much like many other games only social skills will open up special dialogue options that will lead to new plot lines.

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SUMMARY:
Pros:
Deep storyline
Hectic combat is a lot of fun
Completely customizable player characters
Well written characters for NPCs (including party members and town NPCs)
Really well made audio (both sound effects and music)
Can run on most systems (even obsolete ones)
Amazing dialogue
Very immersive environment
Many hours of game relative to the cost of purchase
Buying this game will continue to fund more games like this
Using the radio saves having to return to home base and that saves time
NO DEADLINE (aka gun to your head) like in Fallout 1 and 2
The funny, detailed combat log from the old Bard’s Tale games as well as the original Fallout games is implemented in this game too
This game is proof that really good games that people need can come out of crowd-funding projects

Cons:

Single-player game only
No editor for making custom campaigns
AI is not that effective in combat (in fact, it’s pretty dumb)
Unity graphics engine looks dated
Unity engine is sluggish (latest updates have made it faster though)
Limited replayability
Inventory management could be a little bit more polished
People who did not play 80s-90s-early 2000s RPG games will be not interested in playing it
Lots of loading and saving because of sometimes ridiculous skill tests (10-13% probability of passing with 45% critical failure rates)
Loading games on a hard drive can be slow and since loading happens often because of critically failed skill tests the game can get boring
I found some bugs/expoits (they have been patching the game every week or two since it came out so soon there will be none)

CONCLUSION:
We finally got the Wasteland sequel that we needed. How much did we need this? Well, fans of the original game had reverse engineered that game in order to modify it. That was a project that took years and a lot of patience. It’s been years since an actually good science-fiction, especially post-apocalypse RPG has come out. The wait was worth it.

All fans of the original Wasteland and especially fans of Fallout 1, 2, and Tactics MUST play this game. I highly encourage you to BUY IT especially since inXile did such a great job and they will continue to make the RPGs we crave. Keep the dream alive! Now here’s to hoping they make Wasteland 3! 🙂

Steam Halloween Sale

You really don’t need a reason to buy video games, especially on Steam when they have an awesome sale. This week you can find a number of awesome games on Stream that have a Halloween flavor to it which is why it is for sale.

 steam halloween sale

Check out the full list here, but I cheery picked a few to comment on:

Dead Island

dead island

You know what this game and Halloween had in common? This game was like going up to a really awesome looking home fully decorated with the best Halloween swag and you are given mini bibles instead of candy. Yes, the game blows that much, but for half off I guess it’s worth checking out for yourself.

Alan Wake

Alan Wake

Hey, the only thing scary about this game was the original price and the fact that the game seemed designed to get you to buy a ton of DLC. Okay, the game wasn’t horrible, but honestly it should have always been priced under 20 and at $14.99 it is worth a pick up.

Left 4 Dead 2

left-4-dead-2

While many may have moved on to newer games L4D2 is one of those games you should have in your collection. At only 4.99 you want to keep it just so you can log on and play some multiplayer and if you have never played it this a great time. Awesome game.

Dead Rising 2

dead-rising-2

Not as bad as Dead Island, but this was a letdown as well. The story has you mixing and combining items to use against hordes of zombies as you try to save your daughter. This kind of reminded me of a mix between The Running Man and Zombieland which sounds awesome until you start playing it, but hey for $7.49 it’s worth a look at.

BioShock 2

bioshock2

I get the feeling this was just thrown in there to elevate the lessor games. If you have not played BioShock 2 then get on it because you are seriously behind the curve. This is a fun game with a mix of action, mystery and excitement and you get to syphon mystic powers from children. For only 4.99 it would be criminal not to get this game.

Rage

rage

You know what got me raging about this game, that it felt like a cheap mix of Boarderlands and Fallout and did not get either right. I know some people liked it and so for 9.99 I guess you can see for yourself, but like Alan Wake, Rage should have been priced like this from day one.

So much more

There are a ton of other great games from 25 to 75 percent off so start blowing your Black Friday money today. The sale ends November 1st so unlike early voting you do not want to miss this.

Ten Questions: Matt Barton

Matt Barton is one of the smartest and most interesting people you can find online discussing, loving and showing off old & new games. Now, although you should preferably get to know him via his work on Matt Chat, the Amrchair Arcade and some rather impressive books, reading the following interview should be both enlightening and considered as an appetizer.
dungeons and desktops dragon-1
1. Matt, care to introduce yourself to the merry retro loving lot that are the Gnomeslair.com & Obsolete Gamer readers?

I’m Matt Barton, host of Matt Chat, a weekly YouTube show dedicated to classic games. I’m also co-founder of Armchair Arcade and author of Dungeons & Desktops and Vintage Games (co-authored with my friend and colleague Bill Loguidice). I’m also an assistant (soon to be associate) professor of English at St. Cloud State University, where I teach classes in writing, rhetoric, and new media.

2. And what would you say some of your favourite games are? Any particular love for a genre or a gaming machine?

My favorite genres are adventure games, role-playing games, and strategy games. Some of my favorites include Baldur’s Gate, Pool of Radiance, World of Warcraft, Civilization, and the Nancy Drew series of adventure games. I have many consoles, but my favorite gaming device is the PC. Going further back, I will always be an Amiga and Commodore fan at heart.

3. So, Armchair Arcade, how would you describe the site and what’s the story behind it?

We were friends on a forum dedicated to Shane R. Monroe’s Retrogaming Radio show. We talked about putting together an online magazine, and eventually set it up. For awhile we focused on “issues” and tried to make it look like a retromag. We were amazed by how much attention it got, frequently mentioned on Slashdot and many other sites (even Slate and the Discovery Channel). Eventually, though, we morphed into a blog format and started selling our features to other sites (especially Gamasutra). Now we use AA as our home base for communicating to fans and fellow retrogamers, talking about our latest projects, and so on.

4. Same question on the incredibly well produced Matt Chat episodes… How did you decide to start a video show on retro games, and what would you say is this little something that makes Matt Chat unique (for, believe me, it is unique)? By the way, love that gaming wall you got in the background.

Matt Chat has come a long, long way in a short time. When I first started, it was just me and a webcam trying to hawk my books. The production quality was terrible! But I wanted to learn more about videos because Bill and I are producing a feature documentary for Lux Digital Pictures (Gameplay: The Story of the Videogame Revolution). I figured I needed more experience with videos to really handle a project like that, so I kept learning and experimenting, trying to refine my techniques. If you notice, I usually try to put in one more technique or one more refinement per episode, so I’m always learning something new.

I don’t think Matt Chat is unique. There are many, many other YouTubers out there doing similar shows. For instance, ianwilson1978 does great work on the Sega Genesis and Marlin Lee covers a variety of games. I guess one thing that makes my show special is that I feature games from all platforms, especially covering PC and computer titles that the others miss. Most other shows are dedicated to consoles, especially Nintendo classics. I figure those games already get enough love, so I try to cover ground that is not covered by the other shows–such as Dungeons of Daggorath for the Tandy CoCo, Tunnels of Doom for the TI-99/4A, or even the PLATO platform. I also feature interviews with classic developers, such as John Romero and Al Lowe. I’ll soon release my interview with Chris Avellone.

5. Really, is it tough producing something of this quality on a weekly basis?

It can be. Sometimes my editing program (Sony Vegas Platinum) crashes so much during rendering that I’m tempted to just give up. I would really love a better setup! The other big problem is capturing footage from games, especially old Windows games. Even with fraps, virtualdub, and the rest, it can be a nightmare sometimes capturing decent footage.

Other than these purely technical problems, though, it’s not hard at all. I can easily come up with things to say, and I like researching the games anyway. I also enjoy inserting inside jokes and humor, and interacting with the fans is a real joy.

6. How about your books? They are two on games and one on Wikis, correct? Do you feel gamers actually bother reading?

I think most gamers are highly intelligent; at least the ones I talk to. I know plenty of professors and graduate students who are serious gamers. But, of course, there are many who never pick up a book. That is sad, of course, since I couldn’t imagine living life without good books to read. It’s really important to read good books, not just newspapers and such. You can always tell when you’re talking to an avid reader, because he or she will be more knowledgeable on a broader range of topics–plus, I think it makes you more articulate and, frankly, intelligent. I had a friend who read War and Peace just for fun, but he told me later he felt more intelligent after reading it. Some people laugh at comics and graphic novels, but they are actually much more sophisticated now than they used to be. You could certainly learn a thing or two from Moore‘s work.

There’s really no excuse for being ignorant. So read!

7. Now, let’s focus a bit on the rather epic Dungeons and Desktops. Why CRPGs? Could you briefly describe the book? Has it sold to your expectations? Did you enjoy writing it?

It’s pretty much what it says; the history of computer role-playing games. I tried to talk about every important or even remotely influential game in the book, describing what makes them fun and how they fit into the grand history of the genre. I tried to show connections across eras and styles, so you could get a sense of the diversity. Someone may have heard of Baldur’s Gate, for instance, but be unaware of Planescape: Torment, Pool of Radiance, or Eye of the Beholder. I meet people who may know all about Zelda and Final Fantasy, but have never heard of Ultima or Lord British. That bothered me, so I thought it was time to write a book on the topic.

The book has sold well. Of course, something like this won’t be a bestseller. But I wrote this book for people like us, not the mainstream. By “us,” of course, I’m talking about people who love games like Wizardry and Fallout and enjoy nothing more than talking and thinking about them.

8. Should we expect more books from you? Maybe even a new project or collaboration?

Almost certainly, though it’s very hard to find publishers interested in game books. I have been dying to write a book on adventure games similar to D&D, but no takers so far. Bill and I have been talking about a book on the Atari 2600, and I’ve got one on virtual worlds that needs development. We will probably also write a book based on our documentary.

9. And now for something that interests me quite a bit on a personal level. How did you really manage to -effortlessly, it seems- combine an academic career with all this quality work on computer and video games?

In a sense gaming is my job. A professor is expected to research as well as teach, and game studies is an important part of new media. I’m presenting on aspects of gaming at two national conferences later this year (Computers and Writing, Rhetoric Society of America). People tend to think of “English” strictly as literature and grammar, but it’s far more than that! There are many of us studying games as well as other technologies like wikis and social networking. All of these things involve communication and rhetoric.

10. Finally, have you thought about actually creating a game yourself?

I have, though I’m not satisfied with the results! But a few years ago I taught myself C++ out of some books and made a simple adventure game, which I entered into the Interactive Fiction contest. I was shocked that it was 28th in the 12th annual interactive fiction competition. At any rate, it was fun learning C++, and I’d love to try something more ambitious one day.

Urban Legend

Urban Legend - PC Review
The year is 2127 and Russia has been a colony of the US for over a century. The people are starving, Neuromancer influenced megacorporations are running amok, genetically modified food is introducing the masses to cancer, non genetically modified animals have been extinct for ages, the poor are getting poorer, the rich are getting richer and this time around there is no Lenin. There’s only John Doe -strangely, one of the more interestingly named heroes in history- and it sure feels as if someone pressed the diarrhoea button for the great arsehole up there. Oh, and thankfully it’s still 2007 and this, apparently, is a review of Urban Legend.
Urban Legend - PC Review

 

So, uh, let me introduce the game properly, shall I? Well, according to the developer (Russia based ELENS) Urban Legend is an isometric turn-based squad-based strategy game, and, shockingly, it really is. And a good one at that too. The game offers over 30 levels of sheer strategic fun that will definitely appeal to the Fallout, Jagged Alliance and X-Com (a.k.a UFO) crowds, providing a very elegant action points based combat mechanic and an intuitive interface, that’s as simple as left-clicking to move and right-clicking to fire. Then again, moving and firing, admittedly with the added hassle of picking the right weapons and selecting/equipping a modestly sized squad, can be tactically challenging enough to test years of accumulated turn-based combat experience and even lead to frustration and/or insomnia. Thankfully genre beginners and tired middle-agers can always go for the easy setting.

Urban Legend - PC Review

Us young and lively gnomes, on the other hand, always go for the harder difficulty setting such as …er… hard and nightmare… It’s a masochist thing, really.

The enemy AI feels brilliant, and -what’s more- getting progressively smarter, the level design is varied and lethal enough to have your clumsily positioned sniper killed in no time, whereas the simple RPG-like progression of your squad gives the game a depth that can easily turn it into an addictive marathon. I for one have spent over 30 hours with the beast and have yet to beat it or at least get bored. You see, Urban Legend might not be the most innovative indy game ever developed, but it’s a brilliantly polished, immensely playable and very fair experience, that does make sure you’ll only loose when you make an obvious -even if tiny- mistake. It’s a fully satisfying example of an almost extinct, but still popular (ah, gotta love them contradictions) genre.

The only rough bits are some awkward translations from Russian to English, that are easily forgiven, as they almost enhance the (cyberpunk; did I mention that?) atmosphere. Besides, when you get tons of beautiful pixel-artist created graphics -some the best I’ve actually ever seen- and smart splashes of sarcastic humor, you can definitely ignore the odd misspelling.

Visit the Urban Legend website and grab a demo.

That’s an (eight) out of (ten).

Introduction: Pen and Paper RPG’s

PenandPaperrpgs
So, uh, let’s start with a disclaimer, shall we? Lovely. If you are one of the few proper pen & paper RPG gamers frequenting this site, then you really don’t need to read any further. Really. You’ll probably know all there is to it. If, on the other hand, you are video gamer or preferably a video gamer that can appreciate the intricacies of Fallout, the vast worlds of Morrowind, the demented setting of Planescape and truly enjoy your average (or garden) video game RPG, then you might just be interested in finding out a bit more on them pen & paper RPGs, the sources of inspiration behind every CRPG from Ultima to Fallout 3, in which case you should probably read on.

For starters, in an ideal world, nobody in their right mind would ever dream mentioning pen & paper before the RPG bit. The later should be enough, mainly because the vast majority of computer/video game RPGs (CRPGs) lack the actual roleplaying bit, at least in the more traditional sense, which of course you wouldn’t know unless you had already played a real RPG, something rather impossible as you wouldn’t be reading this very article, would you now? Anyway. All a CRPG ever did to earn its role-playing title was borrow some ideas (e.g. character creation), game mechanics (e.g. combat, hit points, to-hit modifiers) and/or setting (e.g. The Forgotten Realms, Shadowrun), but never came close to emulating the true, traditional, wholesome, imaginative, wholly satanic and ridiculously time-consuming RPG experience.

So, what is an RPG? Well, it’s a role playing game, that’s what it is. Players assume roles and act out impromptu parts -following certain rules and in thoroughly defined settings- much like actors in radio theatre. Only, this is interactive theatre. You not only take part in a story but actually help tell it, as you’re absolutely free to do whatever crosses your mind.

How is this achieved? Simple. One of the players assumes the very important role of Game Master, Storyteller, Dungeon Master, Keeper, whatever. Let’s call him -as most RPGers do- the GM. Well, said GM’s job is to act as the other players’ senses, describing everything they see hear and smell, as the general organizer of play, as the narrator of the main plot and as the ultimate rules referee. His or her job, essentially, is to be what a PC or games console is -say- to an Oblivion gamer: the screen, the speakers, the physics engine, the enemy A.I., the voice of Patrick Stewart.

The major difference though is that a GM, unlike even 2 PS3s supported by a Pentium 5, can react and adopt to absolutely anything a player might come up with…Hence the importance of the rest of the players in the storytelling part. They are free to experience, twist, enrich, play through and ultimately shape the GM’s plot, always following some rules, not unlike those a video game would impose on a gamer. Rules, that determine whether a player kills a monster, is stealthy enough to bypass a drowsy guard or even adequately desirable to organise an orgy. What’s more, and just like in the vast majority of CRPGs, players get to create a character, an in-game persona, typically called the PC or Player Character, as opposed to the NPC or Non Player Character, obviously played by the GM.

 

What must absolutely be understood is that the GM is not the adversary of the players. He or she is just an instrumental part of a group of people enjoying a storytelling game. After all, there is no antagonism among players. Nobody can win in the traditional way and the game never really needs to end, as PCs grow older, more experienced and set forth for new adventures (in true MMORPG fashion). RPGs are collaborative, social, storytelling, imaginative affairs, totally unlike board and war games, even though they might share the use of dice -usually to determine the success of an action, be it combat or not.

Now, provided you’re even slightly intrigued, here are some pretty popular games/systems/settings (they usually come in the guise of books, you know, them nice papery things) to get you started. Surely you’ll recognize some of the names… Dungeons and Dragons (the father of the modern RPG, pretty complex, but perfectly balanced rules, huge variety of mostly fantasy settings), Call of Cthulhu (simple rules, fantastic insanity system, spawn of Lovecraft, brilliant and comfortably short scenarios) Vampire / WoD (simple and extremely versatile rules, Gothic feel, excellent prose), Shadowrun (very tactical, smart hacking mechanics, cyberpunk meets fantasy setting), Rolemaster (more complex than an accountant’s spreadsheet, but weirdly enjoyable) and the utterly notorious Aftermath!.

Anything else you care to know? Well, that’s what the comments section is for, you know…

Fallen Earth Q&A

Fallen Earth logo

Fallen Earth Q&A

Tired of swords and sorcery, of level and faction grinds, of dragons and dungeons, well welcome to the apocalypse. Fallen earth combines the depth of a role-playing game with the action of a first-person shooter all set against a post-apocalyptic earth in the year 2156. This online game brings you all the things you like about MMO’s like player advancement, gear and weapons, crafting and clans and kept out the things people hate like grinding for gear and long boring raids.

Recently Fallen Earth released their state of the game address discussing such issues as PVP, new contact and end game raids. Obsolete Gamer had a chance to talk with Marie Croall, Senior Game Designer on Fallen Earth about the game and the coming changes.

Let’s begin with the basics for those who may not be familiar with Fallen Earth. The game is a hybrid of First Person Shooters and Role Playing Games, can you tell us about this combined dynamic?

 

Marie Croall: All of our weapons use a reticle that you need to have on your target in order to hit them, once you hit them we resolve damage based on stats, skills and resists.

 

 

So in a nutshell, the Shiva virus began to spread across the world and nuclear war broke out leaving a wasteland, sounds like the perfect setting for a story. Can you tell us about the world players will find themselves in?

 

Marie Croall: Fallen Earth takes place 150 years in the future; humanity has just gotten to the point where they are starting to rebuild when clones (players) start showing up. To some, the clones are the solution to all their problems, but to others the clones represent something to be feared or worse – exploited.

 

There are factions the players can join, each one showing how different mindsets handle the fall of civilization: There are the CHOTA—wasteland barbarians dedicated to returning to the “old ways,”  Enforcers—descendants of military and police forces trying to keep up  traditions, Techs—scientists, scholars and engineers, Lightbearers – spiritual healers trying to calm the warring world, Travelers—racketeers and con men out for their own profit and the Vista—guerilla warriors bent on stopping the exploitation of  the healing Earth.

 

Each faction has its own allies and enemies, but there is no guarantee that any member will be friendly. Clones have to watch their backs pretty closely in FE.

 

 

Now some fans liken the world to Fallout. We know post-apocalyptic lands are not owned by any one game, but were there any influences on Fallen Earth from Fallout or other post-apocalyptic games?

 

Marie Croall: We’re all huge fans of the Fallout games, but most of our inspiration came from post-apoc and dystopian books and films.  It’s a genre we’re all very much into and favorites range from “A Boy and His Dog” and “Road Warrior” to “Six String Samurai.”  We’re also pretty addicted to the Post-apoc shows on the History and Discovery channels.  “Life After People” and “The Colony” are two of the more entertaining ones.

 

 

 

Can you give us a breakdown of customization and progression in Fallen Earth?

 

Marie Croall: We are a classless system. As the player gains experience they gain AP which they can put into any of the attributes or skills.  At level 15, players can select a faction, start participating in Conflict towns and begin to develop mutation lines if they choose.

We have a fairly extensive crafting system—about 95% of items are crafted. Scavenging and exploration are large parts of the world and the player experience.

 

Now the world is open and as far as PVP, there are arenas or you can flag yourself PVP and fight other flagged players, is that correct?

 

Marie Croall: There are actually three different ways you can participate in PvP. You can flag yourself for world PVP at all times, you can enter Blood Sports or you can enter an open PvP zone out in the world.  The open world PvP zones are usually found with conflict towns (settlements players can fight to control for their faction), or Faction Control Points. Taking a town generates merchants and questors specific to the controlling faction, gaining control of the Faction Control Points gives a buff to faction members.

 

What would you say is the learning curve to play Fallen Earth; do you have to be a MMO or FPS pro?

 

Marie Croall: There is a bit of a learning curve, but we’ve worked very hard to make sure that the game is challenging rather than frustrating.  Our player base has MMO players, FPS players and those who are new to both genres.

 

Fallen Earth - Gameplay Screenshot

Can you tell us a little about Terminal Woods?

 

Marie Croall: Terminal Woods is a bit of a bridge between Kaibab and Alpha County. It’s got quite a bit of mission content and introduces players to the Scavenger Bosses—group encounters that players will be able to craft a lure for the Boss. Rewards from the bosses can be used to upgrade existing gear.

Can you give us a hint about some of the long-term projects you plan to add in Alpha County?

 

Marie Croall: We’ve got quite a few new features coming. Progress Towns, settlements that players can build and defend, World Events and a crafting augmentation system are some of the new features we will be adding.  We will also be expanding our skills set with two new skill lines for players to add to their builds.

How important has feedback from the community been to the Fallen Earth team?

 

Marie Croall: We work very hard at reaching out to our players, getting their feedback and incorporating it in a way that works for our design and for the benefit of the community as a whole.

 

Can you tell us about Blood Sports and the changes you are working on?

 

Marie Croall: The changes we are implementing for Blood Sports revolve around fixing stability and team creation bugs.

 

About raid content, in your state of the game address you talked about not wanting the have people grind raid instances for gear, what would be a raid style that you feel would fit with Fallen Earth?

Marie Croall: Although we want to maintain the strategic element to battles. we will be focusing on smaller team size  and goals that fit well with the existing Fallen Earth systems.  It’s important to provide compelling motivation.

 

Can you give us a bit more info on the large-scale instance you are working on to be release post Alpha County?

 

Marie Croall: I can show you some concept art, but further info gets a bit spoiler-y.

 

What are some of the classic games the Fallen Earth team likes to play?

 

Marie Croall: While not all of these may be classics in a traditional sense, our list includes: D&DDonkey Kong,  Final Fantasy Tactics,  Super Mario, Madden Football, Russian roulette, Planescape: Torment, Ultima games, Diablo, not to mention board game nights that include Dominion, Carcassone, Infinite City, Dungeon Lords, Cash & Guns, Civilization, and Castle Ravenloft.

There you have it. If you are looking for a new experience in the MMO world then Fallen Earth is right up your alley. You can pick up Fallen Earth using their Online Download for about twenty bucks. The subscription fee for Fallen Earth is $14.99 monthly.

Check out our Gamer Profiles on some of the Fallen Earth team members:

Jessica Harper

Marie Croall

 

 

Picture of the Day: Rage

Rage Logo
Rage Logo

Today’s picture of the day comes from the anticipated shooter from ID Software, Rage. Rage is an FPS set in a not too distant future of earth shortly after an asteroid had impacted earth. You emerge from the rubble to find humanity fighting to survive and rebuild as they deal with gangs, mutants and more, kind of sounds like Fallout meets Deep Impact.

Rage is set to be released for the Xbox 360, PlayStation 3, and PC in North America on September 13, 2011.

Games Coming out for Consoles: Oct 17th 2010

people buying nintendo wii
people buying nintendo wii

As you get ready for all the Halloween parties and Saw 13 you might want to set aside some money for console games. Sure, you could buy winter clothes or get that root canal you’ve needed for some time, but that won’t add to your collection of games now will it. It doesn’t matter if you have a Playstation 3, X-Box 360 or that awful Wii there is something for everyone this week.

Fallout: New Vegas


What goes better with nuclear waste than a $2.99 steak buffet. Fallout New Vegas features the Fallout 3 engine and was developed with members of the Fallout 1 and 2 team. It’s time to shine up your Pip-boy and load your weapons for some post-apocalyptic mutant hunting.

We got to see this in action at E3 and it looks really good. The art direction and style of Old Vegas mixed in with the lore of Fallout. You know the story and side quests are going to be fun and when you blast a mutant from miles away with the hunters riffle you will feel right at home.

Naruto Shippuden: Ultimate Ninja Storm 2


Now if you haven’t heard of Naruto it started as a Manga character from the Shonen Jump magazine. From there it ventured out into Anime and video games and more. Naruto follows the story of a boy ninja who was ostracized as a kid and because of that acted out and got into lots of trouble, but in time he became a great ninja, or and he has a demon sealed inside of him.

Many of the previous games followed the story from the Anime with extra missions and side quests thrown in. In Ultimate Ninja Storm 2 the story picks up at the beginning of the Shippuden run with Naruto returning to the village about three years older after training with his master. From there he takes on new missions with his team and reconnects with friends from the village,

We played this game at E3 and it was really fun and looked just like the Anime. The fighting styles are great and you can pull off a ton of special moves that look awesome. In addition to the mission levels you can fight against each other in versus matches and there are over 42 characters to choose from. Honestly even if you aren’t into Naruto specifically, if you like a good story adventure game with great fighting mixed in then this is worth a look.

 

 

EA Sports MMA


Forget the WWE it’s all about MMA now and that means real fights, real blood and that EA will make a game for it. Mixed Marital arts is big and this game showcases some of the best fighters in MMA.

The game looks real good and it has a cool career feature where you can customize you fighter from his looks to his gear. From there you have starting skill points but must train in them all to be the best. Over time by winning fights you earn money to improve your training as well as gear and then move up to be fights from all around the world.

It has a ton of names from the world of MMA and a well-designed and fun to play versus system. Hey, if you bought Fight Night might as well give this a try too.

Next Time

There are a few more games coming out next week, but if I had the time and the cash I would pick these up. Next week the wallet onslaught continues with a new list of upcoming games worth buying. Until then claim your weeks and start taking under the table jobs.

Kelly Wheelis: Sumo Panda Games

Sumo Panda Games logo

Name: Kelly Wheelis

Company: Dragonsmeet Inc. / Sumo Panda Games

Profession: Publicist

Favorite Classic Game: GoldenEye 007

Quote: I love GoldenEye for N64. It redefined the first-person shooter. Withoutit, there would be no Half-Life, no Halo, no Fallout, all of which I love so dearly. With tons of levels to play through, including scenarios from past James Bond films, the game is never boring. The sheer joy experienced by putting a bullet in some Russian’s head with the sniper rifle, from 200 yards, never gets old, the countless mission objectives spread across 12 different environments and three difficulty levels offers loads of variety in action, along with the death-match option have helped cement this game’s place in gamer’s hearts everywhere.

To this day, I still set up nights to play the multiplayer death-match with friends. Playing the first-person mode presents levels that cover many ranges of play such as Doom-style play (all shooting and no brains), to search-and-destroy missions (requiring more strategy), to a wide range of carefully designed information-acquiring levels; all blending together to create an incredibly satisfying gaming session. Plus, who didn’t love all those super cool Bond gadgets and gizmos? Magnet Attract Watch FTW! Now that a Wii remake of the game is planned, from what I have seen, I’m going to have to purchase the console just so I can try it.  ‘Slappers’ anyone?

Bio: Sumopanda is an online games portal specializing in providing free and fun to play games. Sumopanda’s parent company, Dragonsmeet, was founded on the belief that fun should be accessible to anyone. And with online entertainment increasingly becoming our preferred past-time, SumopandaGames.com was created to make this belief a reality.

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Chrono Trigger cry
Chrono Trigger cry

Japan, I Left Your RPGs On The Sidewalk And Changed The Locks. We’re Through!

Dear Japan,
My dear and sweet Japan, it breaks my heart to write this message. I hope this tear stained letter lets you know that the way I felt about you… about us was something I will always cherish. While the flickering flame on the candle that represented my love for you has been snuffed, the moments we shared will always be emblazoned into my mind and heart.

Do you remember when we first met, my childhood friend? I was seven years old walking through the SNES rental section of Blockbuster looking for a new game to rent. My little childish sticky hands were all over the Aladdin rental box, a smile stretching from ear to ear as I imagined taking the fight to Jaffar. I skipped down the aisle looking for my mommy so that I could go home with Aladdin and enjoy the adventures of an Arabian night. The other games looked on as I gleefully took flight down towards the register. I was blind to their laminated glare.

Like a rifle’s laser scope, I could feel the pressure of a presence weighing down upon me. This entity’s gaze was fixated on me, reaching out for a friend. Slowly turning to my left, my heart went a flutter. Behind the plastic wrappings of the case was an unknown creature holding a wicked sword. Its white fur and pink nose were innocent yet it held a darkened tormenting blade that screamed out to me like a van with free candy. My grip on Aladdin loosened as he fell to the ground face down and like a handicapped older woman was unable to get up without my help. That is where Aladdin would remain though, living away his last breaths as I stepped closer to examine the enigma in front of me. My fingers raced against the title as I dared to utter the name, your name…
Final Fantasy III.

At the time I was ignorant to your true identity. How could I have known? I was only a child and you offered me the ambrosia of adventure. I brought you into my home and for the first time in my life, I learned from a game. I read, I established connections with a game’s characters, I felt remorse for a fictional struggle, and I…

Well, you know…

I fell in love.

Yes, I said it. I fell in love with you, Japan and your RPGs. I still wanted to take that magic carpet ride but not with Aladdin. You engrossed me into your adventures and made me actually care about story and my characters. I chose characters who statistically sucked but because I felt for their background, I strived to turn them into weapons of perfection so we could see their adventure through to the end. I never thought I would experience anything like this ever again. I thought our love was a once in a life time voyage, a one night stand that left me laying in my motel room bed dripping like a used whore.

I was wrong. You kindled my heart through and through for the years. You invaded my life like a powerful militant country raping and pillaging my childhood for resources. You attempted to take them by force but you didn’t expect one thing, Japan. I welcomed you with open arms.

Like Teth-Adam meeting his Isis, your power and my love for you flourished for years to come. Chrono Trigger, Final Fantasy, Breath of Fire, Suikoden, and the others. Month after month, year after year, it seemed like an eternity that our love would last.

Then things changed…

You became predictable. Another story about a hero who has amnesia? Another villain who dresses like David Bowie? What was that? Someone wants to destroy the world for no fucking reason? Wait, what? The hero can’t speak and can only express themselves by exclamation points and question marks? This is what you bring me?

Like a disgruntled woman on her anniversary, discontent with the predictable present of flowers and a dinner at Bennigan’s, my loins yearned for more than what you had to offer. I had seen too many movies on Lifetime. You were the villain in all of this. You were the man who didn’t lust for me and you know what, Japan? I stopped lusting for you. I went back home. I went West. I went to America.
The West showed me something that you couldn’t show me. They showed me how my actions can change the story. They showed me how my hero was capable of the greater good or the most unspeakable horror. America wasn’t one dimensional. They let me choose.

You forced me into this linear adventure with the same old characters. You took away the tragedy that I loved in you. There wasn’t any drama. You filled your games with twelve year old heroes who from the very beginning accepted their role as a savior. You are nothing like America and I’m sorry for that.

I love my complicated and deep storylines. I love my free reign in the events to unfold. I love not playing as a clean shaven emotionally complicated hero. I love The West’s Clint Eastwood attitude. It makes me feel like I’m in control. Not you! Me!

Knights of the Old Republic, Fallout, The Elder Scrolls, Mass Effect, and Dragon Age have yanked me from your grasp. I didn’t secretly leave you. The evidence was there the whole time. They took what your wrought and pushed it to another level… a level that I’m afraid you won’t reach.

Japan, you are the clean shaven boy with flowers who took me to the prom, the one who promised to bring me home before 11pm. America is the boy I want to leave with after 11pm. He has tattoos, he smokes, and his motorcycle is fueled by the blood of kittens. At the end of that night, you hope I give you a kiss but America hopes they can pop all my cherries in one session.

I’m sorry Japan, but for now this is good bye. Your lack of creativity, your undying urge to force me into a position I don’t think I want to be in, your inability to manifest a story that hasn’t already been done, and making me play as a he-she has forced this.

Is this the life that you want to lead? Will you take the road that has been laid out before you or will we meet again somewhere else in our lives?

Good bye Japan…
Your Umi-kins.

The Obsolete Gamer Show 3

Alienware Breed logo
Alienware Breed logo

You ever watch a tv pilot and the set, the lighting and everything else just doesn’t seem network ready? Then next week comes and the show looks completely finished as if polished and shined to look better. Well that is what we are doing with The Obsolete Gamer Show.

For podcast number three I was finally able to get Ignacio/honorabili to join me and if that wasn’t cool enough we are now recording from a radio station. I always wanted to be a radio broadcaster and after the show I realized I still have a lot to learn.

However, it was a still a good show overall starting with Ignacio explaining how Obsolete gamer came to be and from there we moved on to discussing how our Gamer Profiles feature has grown leaps and bounds in just a few months. We covered our Facebook question that asked if anyone had ever said anything game related during sex which somehow led into a conversation about Lindsay Lohan’s gamer profile.

Ignacio informed us of the reason he has not posted much on Obsolete Gamer. He has had a good time playing games like, Global Agenda, Need for Speed World and Battleforge. We also had a take on young kids coming up playing games such as Pokemon.

After a time it was back to business and we were able to have a conversation with Yusney (Jay) Garay who created the Breed campaign for Alienware and his opening of a new creative studio in Miami.

All in all it was a good effort and we plan to bring you a weekly show with more interviews and less of us going off topic and on a tangent. For now have a listen, tell us what you think and stay tuned for more.

gog.com sale: 2010 Spring Promo, huge sale!

Beyond Good & Evil
Beyond Good & Evil

gog.com sale: 2010 Spring Promo, huge sale

To celebrate the coming of Spring, Good Old Games is having a huge sale on all their top selling games. Let’s see what they are offering this weekend!

1. BEYOND GOOD AND EVIL™ (30% OFF) $6.99
2. DISCIPLES 2: GOLD EDITION (50% OFF) $4.99
3. DIVINE DIVINITY (50% OFF) $2.99
4. EVIL GENIUS (50% OFF) $4.99
5. FALLOUT (50% OFF) $2.99
6. GOTHIC 2: GOLD EDITION (50% OFF) $4.99
7. HEROES OF MIGHT AND MAGIC® 3 (30% OFF) $6.99
8. MYST: MASTERPIECE EDITION (50% OFF) $2.99
9. RED BARON PACK (50% OFF) $4.99
10. SIMON THE SORCERER (50% OFF) $2.99

About each game:

1. BEYOND GOOD AND EVIL™ (30% OFF) $6.99

Praised by almost all adventure gamers as one of the top adventure games of all time, Beyond Good And Evil actually lives up to its hype.

The Good Old Games version includes the manual (16 pages), hi-res wallpapers, the soundtrack, and artworks.

2. DISCIPLES 2: GOLD EDITION (50% OFF) $4.99

You will like this game if you like games like Heroes of Might and Magic and Age of Wonders. It’s that same kind of strategy fantasy game.

This versions includes all of Disciples II including Dark Prophecy, as well as new scenarios, and all the three expansion packs: Guardians of the Light, Servants of the Dark, and Rise of the Elves. The Good Old Games version includes the manuals (3), hi-res wallpapers, in-game soundtrack, artworks, and avatars.

3. DIVINE DIVINITY (50% OFF) $2.99

We’ve promoted this game before and it’s a highly praised diablo-clone action RPG but with its own special style.

The Good Old Games version includes the manual (37 pages), wallpapers, prequel story to Divine Divinity (31 pages), in-game soundtrack, artworks, and avatars.

4. EVIL GENIUS (50% OFF) $4.99

Ever want to be Dr. Evil from Austin Powers? Here is the perfect Sim-strategy game for that!

The Good Old Games version includes manual (31 pages), hi-res wallpapers, in-game soundtrack, artworks, World Domination Starter Kit, avatars, as well as the English, French, German and Spanish language versions.

5. FALLOUT (50% OFF) $2.99

Fallout 1 is a game that changed the ways computer RPGs were from that point on. This to me is a game that created a golden age for that genre.

The Good Old Games includes the manual (124 pages), hi-res wallpaper, Fallout series wallpaper, Fallout Bible (205 pages), reference card, in-game soundtrack, original soundtrack, artworks, avatars, and PipBoy avatars. So you get a LOT of Fallout for just $3.

6. GOTHIC 2: GOLD EDITION (50% OFF) $4.99

The Gothic series pack a lot of interesting RPG aspects as well as replayability. For some reason these games have become their own classic series from one of our favorite studios, Jowood.

The Good Old Games version includes manuals (78 pages), hi-res wallpapers, soundtrack, and avatars. Gothic 2: Gold Edition includes Gothic II and the expansion pack Gothic II: Night of the Raven.

7. HEROES OF MIGHT AND MAGIC® 3 (30% OFF) $6.99

Apart from Panzer General, the Heroes of Might and Magic games are awesome turn-based strategy war games. Level up your heroes (generals) which modify the performance of their armies.

The Good Old Games version includes manuals (209 pages), soundtrack, and creature tables. You get the original game as well as the two expansions, Armageddon’s Blade and The Shadow of Death.

8. MYST: MASTERPIECE EDITION (50% OFF) $2.99

If you like adventure games and you haven’t played Myst then I don’t know what to tell you…

The Good Old Games version includes the manual (17 pages).

9. RED BARON PACK (50% OFF) $4.99

People might think World War I is cheesy but flight combat was extreme back in that war. It was a test of pure skill. No bullshit computer to calculate a lock-on from a missile back then. Just the machine, your machine gun (if it worked) and your enemies.

Red Baron is probably one of the top flight combat sims of all time. If you love WWI stuff or flight combat, you need this game.

The Good Old Games version includes manuals (306 pages), maps, and reference cards. In this version you get Red Baron 1, the Red Baron: Mission Builder, and Red Baron 3D (a heavily patched version of Red Baron 2).

10. SIMON THE SORCERER (50% OFF) $2.99

A must for fans of the old Sierra and LucasArts adventure games, although this one was made by Adventure Soft.

The Good Old Games version includes the manual (7 pages), Simon the Sorcerer series wallpaper, as well as being able to pick between playing the subtitled and talking version of the game.

***

Click here to go to Good Old Games and see the sale!

Travis Wannlund: Razer

Razer logo

Name: Travis “Razer|Mjolnir” Wannlund

Title: Community Manager

Company: Razer.

Favorite classic game: How classic are we talking here? If we are going back to NES, it would have to be River City Ransom. If we are talking PC then I am going with the original Fallout.

Quote: For Fallout? Pure unadulterated freedom. Any game that allows me to solve any and all problems with a minigun will always have a special place in my heart. Rad scorpions attacking the town? Minigun. Shop prices too high? Minigun. Damn kids won’t get off your lawn? You see the pattern. As for River City Ransom, I challenge anyone to come up with a better co-op fighting game. If your suggestion doesn’t allow me to use my partner as a bludgeoning weapon, then I don’t want to hear it.


Fallout Vegas

Fallout Vegas
Fallout Vegas

I think it is safe to say that everything is a little bit more fun in Vegas and if you are a fan of the Fallout series then today is a day to rejoice. Bethesda today announced that Fallout: New Vegas will be available in fall of this year. The game is currently in development at Obsidian Entertainment for the 360, PS3, and PC.

Check out the first trailer giving us a little tease as to what we can expect in FOV:

PRESS RELEASE: Fallout: New Vegas, the follow-up to Fallout 3 – the 2008 Game of the Year – brings this beloved franchise to a location only Fallout could do justice: Vegas. Fallout: New Vegas takes all the action, humor, and post-apocalyptic grime and grit of this legendary series, and raises the stakes.

WEBSITE: Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America’s First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland. A word of warning, however – while Vault-Tec engineers have prepared for every contingency,* in Vegas, fortunes can change in an instant. Enjoy your stay.

* Should not be construed as a legally-binding claim.

Maybe after this trailer Honorabili will starting liking this new version of Fallout, nah, I doubt it.