Are we what is wrong with MMO’s?

Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. ~J.A. Laraque

Are we what is wrong with MMO’s?

When you get above age 30 a lot is changing and a lot of has to do with what you believe you should be doing and the direction you should be going. For many gamers there comes a time where they decide if gaming in part of their lifestyle or something they did in their youth and now it becomes something they need to leave behind. For those who continue gaming it will always be different, not only because we are older with different responsibilities, but because many who we used to game with will have moved on.

mmo cafe

When talking about MMO’s many people talk about Everquest and the early days of World of Warcraft the way a man might talk about his college days. You remember a time when you were free and could do what you want and it was celebrated as well as expected. Now, you have to “grow up” and “be an adult” and the fun times as you knew them are over. This is not to mean that there will not be fun times ahead, but that it will never be like it was before and depending on the person this may make them feel that anything that comes next just could never live up to the old and really for the most part, it cannot.

Everquest Friends

So when you talk about that 48-hour camp in the Efreeti room was it that the time spent killing the same placeholder over and over was so much fun or that it was the time in your life that it happened more fun than now. With many of the new MMO’s being released the idea is the teenager with tons of time on his hand in the past now has work, marriage, kids and so on to deal with and cannot spend time playing 12 hours a day. Of course, there is also the people used to having everything handed to them to consider as well.

If you associate, your fun days with a MMO and now those fun days are over then it will be almost impossible to get that happy feeling back no matter what a game does. You could make an exact copy of a game, but now its 10 years later and maybe that awesome boyfriend lost his job and does not do what he used to or your sexy girlfriend is pregnant and angry. So you load up an MMO and hope to have those fun filled nights you had fighting twin emperors and you just cannot find it and you blame the game.

World of Warcraft Guild

I have always said it is the people who make the game so if you played with great friends in EQ then most likely many of those friends have moved on. Now, you have to try and make new friends or gather the few you have left in a new game, but you cannot bring that magic back. This does not remove responsibility from the game makers. Many MMO’s are just lazy and they rather copy and play it safe than innovate. However, many of the arguments comparing the old to the new are the same we do with movies or television shows. The glasses are rosy and the memories seem so much better than the present or the future.

Perhaps this is the reason MMO’s can be played alone more now than in the past. The EQ and even vanilla WOW generation is much older. Can most of you who raided in EQ find 40 good people to raid and play with day after day, week after week. Can you find 25 or even 15 and if so is it just as fun being with them in the game regardless of the game?

Wow guild

Many who find games like Star Wars, The Old Republic fun are not just fanboi’s. I have found people who like to solo like the game. Many who did not have big guilds in EQ or Wow like the game and those who have retained a good core of gamer friends like it because they get together and enjoy each other’s company in the game first and the actual game second.

Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. In between game time, you would hang out, talk with your friends and interact with the gaming community. Now, you have many more responsibilities and less time.

thunderboss

So for many when a new MMO is announced, especially if you have not played an MMO in a while and have friends interested in giving it a try. You end up putting more than hopes of a good game on the product. People hope it will rekindle that fire, bring friends back together, improve your life and games by themselves cannot do that. There are documented reports that leaving an MMO can end relationships, friendships and even marriages so it is understandable that people think an MMO might create what it can also destroy.

We still have to make sure MMO makers do a good job, and create and maintain the game they promised. However, we should also realize you cannot relive Woodstock, and for many games our “Woodstock” was EQ or WOW.

MMO Rewrite

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it. ~J.A. Laraque

MMO Rewrite

I think it might be time to rethink the MMO model. Just as many people get older and make adjustments to their lifestyle the same has to be done with MMO’s and it’s not just graphics or even just game mechanics. The change has to come based on how the community has grown and changed and adjusted to these types of games.

mmo boxes

Let’s look at Everquest, a game many people look back on with rose colored glasses. Most people never did more than a few quests in vanilla EQ. You would run out and start killing rats, bats and beetles, but because it was new and different it was fun, and many accepted it for what it was.

People claimed there was a better community in the past and it was true because it was so hard to level and groups meant everything so you were forced to play nice where today you can dump and find groups so fast many will not tolerate even one death much less wipe after wipe like was the norm in Everquest.

Everquest

People look at Star Wars the Old Republic and complain because you can solo to 50 and the companion system makes the game more like a single player game. However, even in early World of Warcraft most people could solo to 50 and sure there were zones that needed a group, but it was not a requirement and a good number of people were denied groups for level 45-50 zones due to their class or other factors.

Turning back to Everquest, people forget that grouping was more about locking down a spawn than the fact that you really loved to group. In Lower Guk your group would camp one room and if it had a drop like the Flowing Black Sash there would be a rotation. You would be in the same group for hours because if you left good luck getting back in.

Everquest 2

So where did the change start? First, it began when people realized some classes could kite in EQ like Druids or Wizard. In games like City of Heroes, we saw people really begin to only group to finish their mission and then they would quit. When World of Warcraft went from 40-man to 25-man raids and the birth of the clicks occurred grouping took another hit because people were forced to do pugs and then the idea of pubs became so repugnant that if anything went wrong people would leave in a second.

In Everquest 2’s early days, groups would share Exp debt when someone died, so if you made a mistake the whole group might disband. All this, along with the increasing drama on message board forums, and more and more people joining the world of MMO has led to its decay.

City of Heroes

Originally a “server first” meant something, but soon it became a job with people working in teams to reach max level first. The idea of eating through content was considered a virtue as everyone wanted to be first and honestly, many learned back in the days of EQ that it was the first guilds to encounter new content that were the ones to find bugs and exploits and reap gains from them before they were removed, fixed or nerfed.

Then the great expansion came and MMO’s started popping up overnight and just like 3D movies we realized many should not have been made. We were already paying $15 for one MMO, who in their right mind would pay two or three of them. Free to play was enviable, but it also had flaws due to things like having the richest person gain an advantage or companies charging for the smallest things just to nickel and dime you to death.

Players saw games close for the first time and companies abandon their player base by offering little or no new content or support. The insert game here killer became a running joke and it was expected that any game to come out was doomed to fail because either it was not enough like game X or too much like it.

World of Warcraft

Finally, we all got older. The teenager is now in college, the young man now has a wife and kids and the basement dweller has a full time job. Want to know another effect of having a casual friendly game, when they are done with it they are less likely to move on to another and more likely to just stop gaming altogether.

There has been a lot of heat on Star Wars and they deserve a lot of it, but we as gamers need to realize that MMO’s need a rewrite. There will never be an Everquest or Dark Age of Camelot or World of Warcraft experience again. Even those who were the ten-year-old gamers will not experience games the way we did because the times are different and because of this MMO’s need to adjust just as our expectations of them should.

My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.

star-wars-the-old-republic

Also, MMO’s have to drop the monthly fee. Remember EQ 2 and their 5-dollar content updates? It was a complete joke at the time, but I see that as the future. No monthly fee, weekly bug fixes, maintenance and patches, but every few months you buy a chapter consisting of new quests and zones for a small fee with one big paid expansion per year.

This allows gamers to switch between MMO’s , but still provides enough revenue to keep games going. If companies keep looking to have 20 million subscribers, they will continue to fall short. We have all grown and changed and its time MMO’s followed suit.

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it.

Otherwise, we will just jump from bandwagon to bandwagon waiting for the would-be giant to tumble and laugh as it falls right on top of us.

We called it: DC Universe Online goes free to play

dc universe free to play

DC Universe Online goes free to play

If you are a regular fan of Obsolete Gamer you know about our cold war with Sony and DC Universe Online. It started out with us liking the game, but pleading with them to fix bugs and make changes so the game survives. Next, when we tried to get an interview we were turned down which just pissed us off and from there it was war. At the very beginning we called that the game would soon be headed toward free-to-play and we were right.

Sony will be going the free-to-play route in October for both the PC and Playstation 3 versions. You will be able to download and play the game for free, but there are also addition options for al a carte purchases and subscription plans. You can see the choices here.

“Our philosophy embraces learning from our experience and as a pioneer in the free-to-play space with proven successful games like Free Realms and Clone Wars Adventures, we believe this new model will expand the DCUO experience and offer more options that cater to every type of player so they can play the game in a way that fits them,” John Smedley, president, Sony Online Entertainment, said in a statement. “We’ve listened to our community, and we’ve determined that the free-to-play model is the best fit for DC Universe Online.”

Do we really need to translate this? People were leaving DCUO like Raccoon City and the Mega servers were nothing more than “we have no players on our servers” and now we have to go free to play. However, Sony does know how to market their free-to-play services with games like Everquest 2 and the above mentioned Clone Wars Adventures offering just about everything for sale in their marketplace. Now the question is will this business model work for DCUO, will you now play the game since it is free and has mega servers?

Razer DeathAdder – Transformers 3 Collector’s Edition Review

razer-deathadder

Razer has released their Transformers Collector’s edition of the DeathAdder mouse and I had a chance this weekend to try out the purple Decepticon model. The mouse has a shiny metallic purple color to it and both the scroll wheel and Decepticon logo lights up. The design looks great but in the dark with the neon-like colors, it looks awesome.

Let’s talk highlights, first off the DeathAdder features at Ergonomic Right-Handed Design. What this means is the DeathAdder is made for right-handed users and is designed for maximum comfort. When you grip the mouse, your hand rests comfortably on the base so when you are gaming for long periods of time you don’t get pains or feel fatigue that can happen with other mice designs.

Larger or small hands the DeathAdder feels as if its molds to you which is important in games with fast movements like Battlefield. The scroll wheel is a bit larger then on some other mice, but not to big that it feels cumbersome and it has 24 individual clicking positions. The rubble and groves on the wheel work perfectly with your finger when scrolling or pressing down on it.

razer-deathadder-

The two side buttons are easy to reach with your thumb and feel sturdy when you press down hard on them. I like that these side buttons are a decent size and of course, they are programmable so you can customize it to your favorite games. The two top mouse buttons are also large and wide enough for various finger positioning.

As for performance, I tried out the DeathAdder in various games from Call of Duty to World of Warcraft, Portal 2 and World of Tanks. One main selling point of the DeathAdder is the 3500DPI 3.5G Infrared sensor, this deals with precision when moving the mouse and with sensitivity in games and within windows.

In games like World of Tanks depending on what tank you are playing you may want more or less sensitivity. I noticed right away the sensitivity of the DeathAdder was much higher by default from my other mice so you may need to adjust your in game setting if you are not used to it.

razer-deathadder-

However, even with increased sensitivity I quickly adjusted because of how the mouse flows and reacts to my movements even when I get a little twitchy. So when you are trying to shoot a tank from far away or locking in a headshot the DeathAdder shows no sign of negative acceleration meaning you can move with speed and ease and quickly get the shot off.

This is also due to the 1000HZ ultrapolling, which deals with response time. For you old school FPS people, remember spinning your mouse for a railgun shot in Quake 2? The response time of your mouse can be the difference between a kill and a wild shot so with a response time of 1ms on the DeathAdder, you do have faster feedback, which can give you an advantage in competitive FPS games.

Now you can control and tweak all the DeathAdders setting in the control panel provided by Razer. Here you can control acceleration, horizontal and vertical sensitivity. You can also change button assignments and control the glow effects of the mouse. Best of all the on-the-fly sensitivity control means you can alter the sensitivity within a game without having to exit the program and adjust your settings in Windows.

razer-deathadder-

The DeathAdder mouse glides across multiple surfaces, which is good for those who hate using mouse pads. I used the mouse on various surfaces including my wooden desk and even though I still prefer my ultra-thin mouse pad, the DeathAdder worked well on each surface.

A few things to note that also gives the DeathAdder a nice touch is the gold plated USB connection and the 7-foot braided fiber cable. Nothing sucks more than not having enough cable if you keep your PC further away than normal and the strong cable design is great if you are a little rougher on mice than normal gamers.

Overall, we give the DeathAdder the Obsolete Gamer stamp of approval for overall comfort, performance and design. If there is one negative point it would be the price tag. At $60 the price is a bit high for a mouse, but for advanced gamers and gaming professions it is worth the cost.

You can purchase the DeathAdder Transformers 3 Collector’s edition at Razer,

SOE: Dropping Subscription rates like it’s hot

soe

On the road to free-to-play Sony Online Entertainment sent out a e-mail to all of its customers informing them of their lowering of subscription rates for their online games.

As a result of feedback from many of our customers, we recently undertook a full review of our game pass (subscription) pricing for SOE PC-based games, in order to achieve the following:

1.Better rates for our loyal customers who choose to sign up for our longer term plans.
2.Prices that are on par with other MMO game prices – in all countries.

We are therefore pleased to inform you that we are reducing many of our game pass prices. There is no need for you to take any action – if you play a game for which we have lowered the game pass price, the new, lower rate will be applied on your next billing date.

If you purchased a 3, 6 or 12 month game pass from us between May 14, 2011 at 12:00 AM PST and June 27, 2011 at 11:59 PST, we have credited you with additional game time per the table below. This credited game time has been added to the end of your current game time. The new rate for your recurring plan will take effect after your credited time ends.

I think a few key points are better rates for our loyal customers which translates to, “please don’t leave us.”

Prices on par with other MMO games means, “Free-to-play is killing us.”

Here is the link to their new pricing chart – http://www.soe.com/gamepass/

Now take a close look at the game line up and the price for all access. Do you doubt that the price is because each one of those games are on the massive decline and with Star Wars Galaxies being killed off recently there is not much left for SOE.

So the question is, will this help SOE in the long run?

 

A Long Time Ago, In A Galaxy Far Far Away A World Came To An End


It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.

Dear Star Wars Galaxies™ Community Member,

We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.

In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sincerely,
Sony Online Entertainment & LucasArts

The Fine Details:

Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.

If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.

Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.

Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition


For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.

So here goes…

It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.


Wow… I feel uncomfortable reading this. I’m going to just-

What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.

That sounds horrible, Mr. Khan! Why was it so god awful?

That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.


For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!

From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.

The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.

The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.

"Come on, Team! Lets pick up some rocks!"

Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!

Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.

STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.

Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.

EQ2 Has The Worst Players On Erf!


Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!

Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol

Shut up, baby doll. Daddy’s talking.

I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.

You come off as an asshole!

Bollocks, I say!

Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.

Warcraft has the worst players, you homo!

Quiet, you anti-Semite!

That doesn’t even-

Someone mentioned my name!

I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.

 

As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.

House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!

The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.

“Hey dude, your armor is broken. Go repair. We’ll wait for you.”

“WAH!”

“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”

“WAH!”

“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”

“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”

“Are you fucking with me right now?”

I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.

God, this editorial is getting long and I hope you’re still with me because there is more!

The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”

Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!

I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.

Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.

The Alienware M11x r2 Review

Alienware M11x r2

Let me start by saying this review is more for the casual gamer meaning it will not be filled with charts and graphs and a ton of numbers that most would not understand. There are a ton of super technical reviews on the Alienware M11x r2 that provide every benchmark number and rating score you will ever need, this, is for the rest of us.

Why purchase a gaming laptop?

For the causal gamer one might wonder why you need a gaming laptop. My answer would be that you don’t, but the great thing about gaming laptops is they have the power for everything else you would need to do so why not have the ability to play games as well?

Far too often, we as computer shoppers select a low cost laptop to save money knowing we want one that we will not have to replace within a year and one we secretly wish we could play games on. Perhaps paying $1500 plus for a gaming laptop would not be for us, but at $1000 you are not too far away from laptops you find even on sites like Tech Bargains.

If you know you like to game and especially if you like MMO’s then having the ability to pull out a gaming laptop and play those games anywhere is well worth the price.

Alienware M11x r2

Price

Most reviews do not start with the price, but this is not like most reviews. The M11x can be purchased starting at $1000 on the Alienware website. At the price you can get more than enough to run most of the games a causal gamer would playing including FPS, RTS and MMO games.

The Outside

Do looks matter? Sure, they do just ask Apple, the Alienware M11x does look sleek, like a stealth bomber. The all black styling of the laptop goes well with almost any décor and let’s face it, it looks good either at home or out in public. I have had a number of people comment on the system specifically the neon-like light coming from all over it.

Speaking of lighting there are several zones of the computer that light up from the keyboard to the grills on the front and the little Alienware heads. The great this is using a program built in called Alienware FX, you can change all the colors to what suits you and you can even mix and match them for a funky clown look if you wish.

Outside Details

Let us go into some specifics about the outside. First off, the laptop weights about 4.4 pounds and while that may seem heavy to some in the day of the iPad it is still pretty light. There are three USB 2.0 ports, to connect things like mice, a HDMI and Display Port to connect a monitor, FireWire and a headphone jack for audio privacy. There is also a place for a special Kensington lock, which you buy separately so you can lock your laptop to a desk or somewhere else it cannot be stolen from.

Alienware M11x r2

The Inside

As said, there can be debates on which processor works best with this program or that game, but for the purpose of this review we will keep it simple. For the$1000 version of the M11x you get the Intel Core i5 1.4GHz processor. From what I have found using it, it does the job for the games I play and the programs I use, but I will go into that shortly.

Next you have the memory which at that price you receive 4GB’s. If you really get into gaming big time and you want the newest game on the highest setting then people will tell you to go with an 8GB or higher system. I personally do not have that on my desktop and do fine and with 4GB you have more than enough RAM for most any task you will be doing gaming or otherwise.

As for hard drive space, that decision is made based on how much you store and install. At the $1000 price, you get 320GB’s, which is a lot of space. Considering you have a desktop at home, you most likely do not need all this space.  Even if you do not and the laptop is your sole computer, unless you install every game and have a music and video collection out of this world then you should be fine. However, Alienware offers more hard drive options that offer more space.

Video is of course very important not only because of games, but everything visual on your system. Here it can get tricky because there are desktops and even some laptops that offer dual video cards in SLI and all kinds of options. The video card on the $1000 system is the NVIDIA GeForce GT 540M and I have found it works great for the games I play and for watching video in high def.

The rest

There are other things of note that come with the M11x like its wireless network card, which is necessary for gaming on the go. The system also has a standard network port to plug it in at home, the office, and school or where have you. The operating system is Windows 7 home premium 64-bit, which I have used on my desktop for quite some time. I personally think this is the third best O/S behind Win 95 SE and Win XP, so you should not have any trouble here.

Alienware M11x r2

Usage

This is what matters, but it is also, where it depends on what you do. First off, let us talk battery life, with the 8-cell battery under normal usage I have found you get a little over 5 hours of battery life, but if you are playing games, it will be less than that.

As for gaming itself, I tried the Alienware M11x in the game World of Warcraft in its native resolution of 1366×768 and was able to run the game with full graphical features with no issues even in heavy populated zones. Perhaps the key is the smaller screen, which is 11.6 inches, which can seem small when you have a user interface with a ton of icons, but I found I was able to get used to it.

In a game like Everquest 2 that uses more CPU power, I also received good frame rates even in open zones. Now I was not able to max everything out in EQ2 specially the shadows, but I was able to crank up the texture models and general graphics to make the game look great and playable even in a raid.

Other games I have played include Fallout 3, which ran fine, a number of Steam games and emulators since I am a classic gamer. I also played StarCraft 2, which ran fine. I also run various programs like Ventrilo for communication and Digsby, which is an all in one instant messaging client. I also run Firefox with four or more windows open at the same time to check websites and information, all while playing a game usually in windowed mode.

As for sound, it sounds much better than your normal laptop, but we have to be honest that even though it has internal Hi-Def 5.1 audio it does not match what you get out of a good pair of PC speakers. What I found that worked for me was the volume does get high which was an issue on other laptops. Music and games as well as movies will sound good coming out of the M11x and even in a loud room, the speakers are loud enough so you can hear it from the highs to the lows, bass and treble.

The keyboard feels good and types well even when you are slamming the keys crying for a heal. I never liked the touchpad, but this one is built well and does not easily activate when the heel of my hand brushes against it, still, I perfect a USB or wireless mouse.

As for warranty, you receive a 1-year plan, which provides hardware support, and of course phone tech support. I cannot say much here because I have not had a need to use it yet.

Overall

I personally like this system, I am sure there are things that could be better, but for most of us this system will perfectly fit your need for work, school and gaming. The laptop itself feels sturdy and well build and the cool look is a nice touch, but most important is the price and how it performance and it does both well.

I you have questions on the m11x r2 from Alienware leave a comment and I will answer them.

 

The Unsurprising Incompetence of Sony


We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.

What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?

Because Microsoft is the devil, Umar!

Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.

I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.

What is the point then, you fat asshole?

The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?

And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.

For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.

Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.

I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.

Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?

Rift Q and A

Rift Logo

Unless you have been underground or on another planet you have undoubtedly heard of the latest MMO that is taking gamers by storm. Rift launched a few weeks ago offering gamers massive dynamic battles, the ability to build your own class and a Pvp combat system unlike any other. A lot of the Obsolete Game staff have been playing this game and slowing down our productivity, but it is totally worth it. We recently had a chance to talk with Scott Hartsman, Executive Producer for Rift about the game and the future of MMO’s.

Will you offer end game content at the time of release and if so can you tell us a bit about it?

Scott Hartsman: These days a game can’t be called AAA unless it has both advancement content as well as a healthy end-game.  The trick is finding the right balance between time spent leveling up and everything that comes later.

Once you turn level 50, there’s two new group instances waiting for you, then two tiers of expert modes for all the instances in the game to date (11 instances) which unlock new bosses and areas and advance the instance’s story.

There are also level 50 zone events in the high level zones (and more will be added constantly).  Initially, one 20-player raid instance has been released (with more coming over time).  There are crafting recipes to continue to collect.  Artifact collections to continue completing.  Achievements to obtain.  Rare crafting recipes to be discovered. Then there’s the level 50 PvP warfront (The Battle for Port Scion), the PvP Prestige leveling system, and so on.

What is your plan for rolling out content patches big or small?

Scott Hartsman: A week after launch, we released the first four of the 10 man raid rift encounters.

Our major update schedule (approximately every 4-8 weeks) contains new zone events, full world events that last for days, new encounters, entire new types of content, as well as entirely new zones and instances, and of course constant feature addition and refinement.

We’re doing our best to make sure that there’s always a good reason to come back and see what’s new.

Are you afraid of cookie cutter builds that can end up plaguing the game?

Scott Hartsman: We’re always keeping an eye on it, but so far it’s not a big concern.  Different builds have different strengths and the spread we’re seeing is very encouraging.  Our system is built more around the idea of bringing the player, not bringing the perfect spec.

Rift - Gamplay Screenshot 1

When creating a MMO even if you have the lore and a vision in place there must be some things you look to add, take away or modify from other MMO’s or games, was that the case with members of the Rift team and if so can you tell us about that?

Scott Hartsman: For us it was mostly about making sure we had enough ways to express the story beyond having interminable walls of text.  Our event content became a great way to introduce notable characters and give them a personality.  We did evaluate our use of voice toward the end, and added enough to give the characters flavor, without over-voicing everything.

What kind of PvP mechanics do they have in mind for servers where the population is unbalanced and a faction needs a leg up to compete?

Scott Hartsman: Our PvP isn’t really about having to have perfect population balance at the shard level.  If we get into more mechanics that do require balance in the shared world, we do have a few ideas for ways we’d go about combating that. 🙂

Your ads mention that the players “are not in Azeroth” anymore. Beyond that, what are some of the differences someone may find in a game like Telara environment-wise?

Scott Hartsman: In terms of the environment, the biggest, most obvious evolution is the world full of event content of all sizes.

“Events” in our system range from a single NPC doing something out of the ordinary, to public events like Rifts and Invasions aimed at solo and group players, to massive full zone and world events where hundreds of people are teaming up in multiple raids to defend the world.

It brings a level of excitement and urgency that I’d be hard pressed to compare to what’s around in any other MMO.  The dynamic events are the main idea – The static content and quests are the backdrop where the events take place.  Flipping the idea of game content around like that takes a bit of time for some people to wrap their heads around, but once they do, they tend to have a hard time imagining going back to a game where they’re not always happening.

Rift - Gamplay Screenshot 2

For a startup company, you guys are pulling out the big guns in regards to advertising. Not many MMO companies take this approach. What made you decide to televise commercials for the game?

Scott Hartsman: We genuinely believe that we have a pretty great game here.  Throughout all of our betas (through game metrics, retention, polling, you name it), we learned that people thought so as well.

All of our tests proved that the more people who tried it, the more people who walked away with a positive impression of it.  Not all games work out like that.  When you do see it happen, you double-down the bet. Expanding the awareness of RIFT via TV is one small part of that.

What are some of the mechanics that you feel make Telara stand out on its own in a sea of new MMOs?

Scott Hartsman: The biggest one that people encounter within their first seconds of landing in Rift is the soul system.

You choose your Calling right off the bat, then you have multiple souls to play with within the first few minutes of the game.  We’re finding that this ability to customize yourself and collect up to 9 souls currently, across 4 specs, is turning into one of the biggest systems attractions in the game, as some people frequently do nothing but play with creating new builds for themselves.

Most importantly, more groups form much more easily.  When more people can heal or tank or provide support if they choose to, but don’t feel they’re forced to all the time, it’s great for the overall grouping environment.

How much focus will you put on hardcore players giving feedback on what should be changed within Rift, will the community as a whole have a say on what changes may come about?

Scott Hartsman: Hardcore players tend to spot the more subtle flaws in any system, as they’re the ones who spend as much time analyzing games as the designers themselves, and a fresh perspective from smart people can be a great source of new enlightenment.  The hardcore folks also tend to be the first to experience anything, so they tend to spot issues before anyone else.

Other than that, there’s no difference between the way hardcore or casual feedback is treated.  We have more avenues to be reached than any other MMO that I’m aware of, and we pay attention to all of it as best as we can.

Rift - Gamplay Screenshot 3

From what we’ve heard, Rift is turning out to be one of the most polished MMORPGs to release in a while. How do you feel about some games out there that decide to release early riddled with bugs? Do you feel it is a slap to the face of the players?

Scott Hartsman: Not at all – As a player myself, I get as angry as the next guy when I’ve paid for something and it’s either not stable or not finished, but I also sympathize with the teams of developers whom I can easily imagine watching their game launch, wishing they had more months to polish or finish it.   No one ever sets out to make a bad game.  When it happens, it tends to be a function of having bitten off more work scope than the budget will allow, or more than is technically possible to ship.

A lot of the lore seems a bit more in favor of making the Defiant seem like not only the rebels but also the heroes. Do you feel this could lead to a large population imbalance as one faction seems more intriguing than the other?

Scott Hartsman: Interesting – What we’re seeing is that the Defiant are being treated as the rebels, and the Guardians are being treated as the heroes.  (Even though heroic Defiant and rebellious Guardians do exist both in the lore and in game.)

It’s led to a level of balance that’s even surprised us (the ratio was within +/- 0.1% the last time I checked a week or so ago).

What RPG’s and MMO’s did you and members of the Rift team play?

Scott Hartsman: We have a pretty huge team (120+), with tastes all across the board, and the vast majority of us are gamers ourselves.  I’d say the challenge would be more about finding RPGs and MMOs that people hadn’t played.

Rift - Gamplay Screenshot 4

Do you guys at some point want to include an in-game marketplace for vanity items akin to Sony’s Marketplace in EQ2?

Scott Hartsman: Right now, we’re 100% focused on making the Rift that is out there as good as it can possibly be via constant content and feature updates.   New types of in-game store functionality isn’t something that’s really on our radar for the moment.   If enough people like the idea, it could be something we talk about in the future.

The only store-type conversations we’ve had lately have been around working out a path to hardware authentication devices, and other merch like hats and t-shirts.  T-shirts and sweatshirts?  Now THOSE we get a lot of requests for.  🙂

You can check out all the information on Rift on their Official Website and picture up the game here.

 

Free to Play. If You’re Going to Fail, Get Better At Failing.

Everquest 2 F2P lol
Everquest 2 F2P lol

For the past six years, MMORPGs have been failing. Be it because the companies believe releasing beta quality games, far-fetched mechanics, or releasing a game that has the savory indulgence of a stale piece of bread, the genre has seen some gloomy days. World of Warcraft has created a boom for many money hungry companies and jaded developers that think releasing a game in this genre will garner them fame and money. Unfortunately, this hasn’t been the case and nothing has been able to compete at the level that Blizzard is currently at.

Let’s face it. Very few MMORPGs have had amazing launches and it is because of this lack luster grand opening that a lot of people just get turned away. How can these companies salvage their investment? How can they bring in money to a sinking ship? How can they increase their gaming audience?

The answer lies to the Far East. It is in this land of Zerg obsessed gamers and mob-grinding gurus that holds the key to America’s salvation in the MMO Market. Asia has been using a model known to many as Free to Play for a very long time. Players are allowed to download the game from a website and jump right in. Sure, there are some restrictions that hold them back from unlocking the full potential of the game but it is a better option than a 14 day free trial.

“But Umar”, you may find yourself pondering, “I know Asia is known for crazy people but this sounds insane! How do the Crazians make their money?!”

Very simple, Little Billy. Crazian MMO Developers make their money from an in-game market place where players can unlock classes, races, potions, cosmetics, and content for real life money. While not every player’s going to feed cash to companies for a game they play for free, they do garner in more money than $15 a month. Some players are so into power gaming and/or cosmetics that they’ll easily throw down more than $15 a month in purchases via this market place without even thinking it through.

Why adopt this model though? The answer is simply because it seems to actually work.

Turbine’s Dungeons and Dragons Online was far from being considered a true MMORPG by many of today’s standards and it was on the brink of extinction. However, unlike the dodo bird, DnD Online was not ready to leave this world. In one last hurrah, it released a Free to Play model and quickly flourished. The game’s income reportedly jumped by double and it felt a chance to thrive. Life began to ebb back into this would be abortion and deliver it salvation.

To follow suit, many MMORPGs began to jump onto the bandwagon. Lord of the Rings Online, while not a failure by many aspects, saw a chance to increase its player base with this new subscription model. It held back many features to free players but the market place allowed them to expand further into the world.

Around the same time LOTRO adopted the model, Everquest 2 wet its feet in the F2P world with Everquest 2 Extended, which included 8 classes, 4 races, 80 levels, and 5 expansions for free.

Now, companies like Cryptic, probably persuaded by Atari, are hitting the F2P model to save their abortion known as Champions Online and also the acclaimed Star Trek Online. Some may know my dislike for Cryptic in general and I don’t want to bore anyone with my vendetta but these games were Free to Play quality on release and never should have been Pay to Play, but I digress. They are now hitting the high road and going F2P.

Those seem to be some of the bigger MMOs released in the past couple of years that really need this chance to boost their communities. One MMO that I am waiting to take the dive into this model is Warhammer Online. The game has been a downward spiral since release and while I doubt EA even cares about the game still (they have been systematically dismembering Mythic) a F2P model for WAR might be able to save it from its dying breath.

Sadly, though, some MMORPGs that haven’t even had a year to fix their abominations are already looking to hit the F2P market as well. Yes, I’m talking about Final Fantasy XIV. It has been reported that they are currently seeking a chance to hit into this model to save their plummeting shares and overall consumer backlash.

I know a lot of people have mixed feelings about this model and some find it “greedy” that companies are willing to push out virtual stores but I don’t find a problem with this at all. Most of these games offer a chance to unlock the full game for the standard $15 a month and no one is forcing you to purchase anything from the marketplace to begin with. Most of the items these games offer aren’t game changing and aren’t required to excel in the game so there is no reason for some of the criticism. However, regardless of whether it is a good model or not there will always be people who will complain.

The Free to Play opportunity that has raged through the past two years seems to be giving players many chances to see more of what is out there than WoW. While it is good for companies to regain their money and enlarge their player base, it also gives players a chance to expand their horizons onto what is out there without feeling guilty for dropping 40-50 dollars on a game that could be releasing in beta quality.

How do you feel about the Free to Play model many MMORPG’s seem to be taking? Would you like to see future games continuing with this setup and if not, why?

My Unparallel Loathing of Gaming Hipsters

WoW Ret Cat
WoW Ret Cat

My Unparallel Loathing of Gaming Hipsters

I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?

Hipsters.

The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.

But you know what?

No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.

    • No one cares if you were in beta.

    Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…

      • No one cares if were an underpowered class pre-buff.
          “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
      • No one cares if your guild beat content before it got nerfed.

      I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.

      Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.

      • No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!

      I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.

      This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.

        • Fuck You.

        Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.

        There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…

        Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.

        Everquest II Extended Free to Play Beta

        EverQuest II Extended BETA free adventures logo
        EverQuest II Extended BETA free adventures logo

        Starting today players can create new free to play accounts for Sony online entertainments Everquest 2. No credit card is required and there are additional tiers of membership upgrades you can take advantage of. Here is a look at their pricing plan.

        Everquest 2 extended membership plans
        Everquest 2 extended membership plans

        Here is the official press release:

        WHAT: Starting today, players can experience the dark and dangerous depths of Norrath without a subscription with the release of SOE’s new free adventure service, EverQuest® II Extended! SOE has liberated portions of the critically acclaimed PC franchise, EverQuest II, including five plus years of impressive, award-winning content, for free. EverQuest II Extended joins the highly successful EverQuest II live subscription service, and together they provide EQII players with a choice of either a subscription-based or free-to-play business model, thus offering two distinct experiences operating in parallel, which is a first in the MMO industry. EverQuest II Extended players can login now and experience the unmatched content and adventure that no other free to play massively multiplayer online game can offer! To sign up, players should visit http://everquest2.com/free_to_play.

        ABOUT EXTENDED: Extended also provides players with quick and convenient game access through a new web-based streaming download application that lets players get into the game quicker than ever before. Extended also includes the recently improved EQII user-interface and Golden Path progression system!

        Extended offers multiple tiers of membership upgrade options that allow players to customize their gaming experience to fit their needs. Details of these options can be found athttp://everquest2.com/_themes/default/images/extended/membershipMatrix.jpg.