mmo boxes

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it. ~J.A. Laraque

MMO Rewrite

I think it might be time to rethink the MMO model. Just as many people get older and make adjustments to their lifestyle the same has to be done with MMO’s and it’s not just graphics or even just game mechanics. The change has to come based on how the community has grown and changed and adjusted to these types of games.

mmo boxes

Let’s look at Everquest, a game many people look back on with rose colored glasses. Most people never did more than a few quests in vanilla EQ. You would run out and start killing rats, bats and beetles, but because it was new and different it was fun, and many accepted it for what it was.

People claimed there was a better community in the past and it was true because it was so hard to level and groups meant everything so you were forced to play nice where today you can dump and find groups so fast many will not tolerate even one death much less wipe after wipe like was the norm in Everquest.

Everquest

People look at Star Wars the Old Republic and complain because you can solo to 50 and the companion system makes the game more like a single player game. However, even in early World of Warcraft most people could solo to 50 and sure there were zones that needed a group, but it was not a requirement and a good number of people were denied groups for level 45-50 zones due to their class or other factors.

Turning back to Everquest, people forget that grouping was more about locking down a spawn than the fact that you really loved to group. In Lower Guk your group would camp one room and if it had a drop like the Flowing Black Sash there would be a rotation. You would be in the same group for hours because if you left good luck getting back in.

Everquest 2

So where did the change start? First, it began when people realized some classes could kite in EQ like Druids or Wizard. In games like City of Heroes, we saw people really begin to only group to finish their mission and then they would quit. When World of Warcraft went from 40-man to 25-man raids and the birth of the clicks occurred grouping took another hit because people were forced to do pugs and then the idea of pubs became so repugnant that if anything went wrong people would leave in a second.

In Everquest 2’s early days, groups would share Exp debt when someone died, so if you made a mistake the whole group might disband. All this, along with the increasing drama on message board forums, and more and more people joining the world of MMO has led to its decay.

City of Heroes

Originally a “server first” meant something, but soon it became a job with people working in teams to reach max level first. The idea of eating through content was considered a virtue as everyone wanted to be first and honestly, many learned back in the days of EQ that it was the first guilds to encounter new content that were the ones to find bugs and exploits and reap gains from them before they were removed, fixed or nerfed.

Then the great expansion came and MMO’s started popping up overnight and just like 3D movies we realized many should not have been made. We were already paying $15 for one MMO, who in their right mind would pay two or three of them. Free to play was enviable, but it also had flaws due to things like having the richest person gain an advantage or companies charging for the smallest things just to nickel and dime you to death.

Players saw games close for the first time and companies abandon their player base by offering little or no new content or support. The insert game here killer became a running joke and it was expected that any game to come out was doomed to fail because either it was not enough like game X or too much like it.

World of Warcraft

Finally, we all got older. The teenager is now in college, the young man now has a wife and kids and the basement dweller has a full time job. Want to know another effect of having a casual friendly game, when they are done with it they are less likely to move on to another and more likely to just stop gaming altogether.

There has been a lot of heat on Star Wars and they deserve a lot of it, but we as gamers need to realize that MMO’s need a rewrite. There will never be an Everquest or Dark Age of Camelot or World of Warcraft experience again. Even those who were the ten-year-old gamers will not experience games the way we did because the times are different and because of this MMO’s need to adjust just as our expectations of them should.

My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.

star-wars-the-old-republic

Also, MMO’s have to drop the monthly fee. Remember EQ 2 and their 5-dollar content updates? It was a complete joke at the time, but I see that as the future. No monthly fee, weekly bug fixes, maintenance and patches, but every few months you buy a chapter consisting of new quests and zones for a small fee with one big paid expansion per year.

This allows gamers to switch between MMO’s , but still provides enough revenue to keep games going. If companies keep looking to have 20 million subscribers, they will continue to fall short. We have all grown and changed and its time MMO’s followed suit.

In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it.

Otherwise, we will just jump from bandwagon to bandwagon waiting for the would-be giant to tumble and laugh as it falls right on top of us.