We talk about the good ol days of Everquest when you could sell your account and buy real life items!
What if a successful settlement opens an awesome dungeon and within that dungeon is incredible loot. What do you think will happen when some servers have it and others do not?~J.A. Laraque
Everquest Next: The Rallying Call
There is going to be a ton of news about Everquest Next and by now most people even slightly interested in it has read what they game is going to consist of. In all the reading and questioning I have done the one thing I hear the most is how it is supposed to change everything. I guess I could just roll my eyes especially considering the failures Sony has put together over the last several years, but then again Everquest did originally change everything as far as MMO’s. So perhaps the better question is who are they changing it for?
The way I read it, it seems almost as if the aim is to bring back people who loved the original Everquest. You continually hear them talk about the groundbreaking changes in the original and how people enjoyed EQ2. Obviously they are going after disenfranchised World of Warcraft players as well, but is that the right move?
When I asked, are we what is wrong with MMO’s, I talked about the changes within us and how we are different than we were during EQ’s days. Now, even more time has passed by and the question is, how many of us are really looking for something so new and different we will feel like it is 1999 again?
The Rallying Call
Right away critics broke down all the new ideas that EN is to offer. Now the idea around the rallying call is that a call will go out across the server and everyone can come together to build and defend a new location. So while this new settlement is being built there will be quests and attacks from various monsters and crafting that will need to be done. Now the idea is obviously taken from world events where something big happens and everyone is involved.
Let’s stop there and look at the original EQ. Many will have fond memories of the world events in EQ, but then again many people look back on EQ like they do their early 20’s often making it sound better than it was. I remember a baby dragon event where people disrupted it so badly that the GM stopped the even and left. I also remember another dragon event where one guy stole all the loot and nothing was done about it. If you were that one person or small group that got to be part of the event or got the loot it was fun. For everyone else it was a waste of time and a zone of lag.
Now in games like Guild Wars 2, you have various events where you take down a big monster with everyone in the area. Once the monster dies you get your own points for the encounter and loot to go with it. I found it could be fun, but you also could just run in there and hit the boss once or twice and get the points and loot and still, even with a ton of players there it still did not feel as epic as you expected it to be.
Will the rallying call change this? So when a rallying call goes out it lasts for two months so right away that is different from the world or zone events you are used to. When everything is said and done your world will be changed and from what we here there are many different outcomes based on what happens during those two months. As an example, if you allow too many attacks and there are delays your settlement will be permanently impacted and on a different sever it could be completely different.
So with Cataclysm much of World of Warcraft changed, but every server changed the same way. With EN, sever A should not look like sever B, at least in theory. Now right away the question is asked, how many possible outcomes could Sony put into a specific rallying call? Well, we don’t know and this goes to another point.
I remember after Saturday morning cartoons on WGN in Chicago there was a chance they would show either Soul Train or a G.I. Joe block of cartoons. Now full disclaimer I’m in my 30’s so back then I did not have any guide or knew what was coming up next. I just sat there waiting with anticipation and when a G.I. Joe cartoon came on I was in heaven, it was an awesome feeling.
That is what Sony is going for, that feeling of not knowing that keeps you playing. Also, since the world is permanently changed if you miss it then to bad, you were not there and cannot share in the stories. Now will this make you want to play more and be part of the change? Could it make people feel they missed out like when you opened the doors to AQ in WOW?
Obviously if we are talking about new gamers then it may not matter. New gamers tear up content even faster than we did back in the day and they have a much more robust internet to rely on for it. If they are looking at us old vets then are we really after that kind of experience? Do we want to wander around waiting for what is next or have our lives changed so much that we almost rather have a simple liner world so that it will make our real lives easier?
Now what about the risk? Remember risk vs. reward? That was what was said a lot in the past. Hardcore people wanted real risk in a game and WOW was too easy and it did not matter if you died or not. In EQ it was about losing EXP and finding your body, but honestly new gamers would not tolerate that and most vets cannot deal with that anymore.
Sony said settlements that are successful remain in the game forever, so what happens if you fail? Can you imagine the crying that will go out if you see videos of a successful settlement and you think it is really cool, but on your sever for whatever reason it failed? Would the risk vs. reward people find it cool that it was even possible to fail or will they be mad they have such “terrible players” that they could not even finish the settlement causing issues within that severs community?
You almost have to assume that failing a settlement cannot have that harsh of a penalty. Some people speculated that a settlement could lead to portal points or new dungeons or even races. I just don’t see Sony allowing a server to not have access to something other serves get. What if a successful settlement opens an awesome dungeon and within that dungeon is incredible loot. What do you think will happen when some servers have it and others do not?
I get the feeling either these settlements will not have the impact players are expecting or that there will be multiple settlements or ways so that everyone can access the same thing. It is one thing if a building is a bit different or a city looks different in the end based on failed or successful settlements, but there is no way I can see them making a failed settlement cause you to miss out on something potentially cool and game changing forever. If anything that could tear servers apart and cause people to leave “fail” severs.
So there are a lot of questions about how the rallying call could work. While some players look upon the idea with a smile and think about how someday they can say they helped build Halas or Freeport, I know there are others thinking about the consequences of failure and yes, even a few thinking of how they can grief the whole experience. Anyone that plays MMO’s knows a community can make or kill a game and sometimes more freedom and player control does not equal a fun gaming experience.
In future articles we will be talking more about EN’s new features and their possible impact and target base and we will keep searching for more info on rallying calls. This feature could be a giant turning point for the game. Let’s just hope it proves to be a positive for us gamers.
You might not know it, but Everquest and Everquest 2 still has a thriving community and fan base. Even those of us who have moved on from EQ often remember it with fond memories (yes, even camping for rare spawns). With so many MMO’s that have promised to be the next big thing, but ended up falling on their face many of us wondered if Everquest Next would bring something new to the table or at least take us back to the days of gaming we loved.
At the most recent SOE Live convention SOE president, John Smedley talked about Everquest Next briefly in his keynote address:
“I have to be honest with you. We have completely blown up the design of EverQuest Next. For the last year and a half we have been working on something we are not ready to show. Why did we blow up the design? The design was evolutionary. It was EverQuest III. It was something that was slightly better that what had come before it. IT was slightly better. What we are building is something that we will be very proud to call EverQuest.
It will be the largest sandbox style MMO ever designed. The same exciting content delivered in a new way. Something you’ve never seen before. The MMO world has never seen before. We didn’t want more Kill 10 Rats quests. We didn’t want more of the same. If you look at the MMOs out there, they’re delivering the same content over and over again. So are we. We need to change that. When we released EverQuest, we changed the world. We want to do that again with a different type of game.
What I will commit to is, at the next Fan Faire, not only will you get to see it but you will get to touch it. Most of the EQNext devs are in this room. If you get them drunk enough they might tell you. They’re led by Dave Georgeson. Terry Michaels. Vets from EQ and EQ2. We are remaking Norrath unlike anything you’ve ever seen, but you’ll recognize it. I’m sorry we don’t have anything to show for it, but I wanted to be honest with you and tell you a little bit about it. Keep the faith.”
Now there is obviously the joke about SOE getting something right or bringing us something new that is good, but there is also a slight worry that a project was blown up and redesigned. Just think of when you hear that about a movie or television show, it doesn’t bode well does it?
I guess we will see. As far as the sandbox MMO idea, that is not really new, but it at least gives us an idea of the gameplay style. For those that don’t know or fully understand what a Sandbox mmo is, here is a pretty good explanation I stole from somewhere.
“A sandbox MMO is a game that drops you into a player driven world. Players are given tools, and sand, and they get to make whatever they want with it. Just like when you were a kid in your sandbox with a shovel and pail. You didn’t have much fancy stuff, but you had fun.
A non-sandbox MMO has already made all the fun for you, there is no sand, it’s a playground or a “themepark”. it’s not about you creating content, it’s about having fun with what the devs made. Like when you used to climb around on the monkey bars or whatever.
Simple eh? Player driven vs dev driven.”
Now we are not 100% sure if EQ Next will be modeled exactly like this, but you get the idea. Also we can almost guess that it will go free to play from launch. Our best guess is that you will need to pay for the game and then not have a monthly subscription, but you can purchase items from a store in-game like Guild Wars 2.
So we will see what SOE shows us next year. We do know that Planetside 2 is set to launch on November 20th so that will keep us busy until we hear more EQ Next news.
Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. ~J.A. Laraque
Are we what is wrong with MMO’s?
When you get above age 30 a lot is changing and a lot of has to do with what you believe you should be doing and the direction you should be going. For many gamers there comes a time where they decide if gaming in part of their lifestyle or something they did in their youth and now it becomes something they need to leave behind. For those who continue gaming it will always be different, not only because we are older with different responsibilities, but because many who we used to game with will have moved on.
When talking about MMO’s many people talk about Everquest and the early days of World of Warcraft the way a man might talk about his college days. You remember a time when you were free and could do what you want and it was celebrated as well as expected. Now, you have to “grow up” and “be an adult” and the fun times as you knew them are over. This is not to mean that there will not be fun times ahead, but that it will never be like it was before and depending on the person this may make them feel that anything that comes next just could never live up to the old and really for the most part, it cannot.
So when you talk about that 48-hour camp in the Efreeti room was it that the time spent killing the same placeholder over and over was so much fun or that it was the time in your life that it happened more fun than now. With many of the new MMO’s being released the idea is the teenager with tons of time on his hand in the past now has work, marriage, kids and so on to deal with and cannot spend time playing 12 hours a day. Of course, there is also the people used to having everything handed to them to consider as well.
If you associate, your fun days with a MMO and now those fun days are over then it will be almost impossible to get that happy feeling back no matter what a game does. You could make an exact copy of a game, but now its 10 years later and maybe that awesome boyfriend lost his job and does not do what he used to or your sexy girlfriend is pregnant and angry. So you load up an MMO and hope to have those fun filled nights you had fighting twin emperors and you just cannot find it and you blame the game.
I have always said it is the people who make the game so if you played with great friends in EQ then most likely many of those friends have moved on. Now, you have to try and make new friends or gather the few you have left in a new game, but you cannot bring that magic back. This does not remove responsibility from the game makers. Many MMO’s are just lazy and they rather copy and play it safe than innovate. However, many of the arguments comparing the old to the new are the same we do with movies or television shows. The glasses are rosy and the memories seem so much better than the present or the future.
Perhaps this is the reason MMO’s can be played alone more now than in the past. The EQ and even vanilla WOW generation is much older. Can most of you who raided in EQ find 40 good people to raid and play with day after day, week after week. Can you find 25 or even 15 and if so is it just as fun being with them in the game regardless of the game?
Many who find games like Star Wars, The Old Republic fun are not just fanboi’s. I have found people who like to solo like the game. Many who did not have big guilds in EQ or Wow like the game and those who have retained a good core of gamer friends like it because they get together and enjoy each other’s company in the game first and the actual game second.
Personally I think that was the key to EQ besides being the first 3D MMO and alone on the market for a long time. The drama was new and interesting; today it is old and scripted like the worst reality show. In the past you grouped for hours and talked making new friends. Now, you are lucky if you can finish a run with a stranger much less talk to them. In between game time, you would hang out, talk with your friends and interact with the gaming community. Now, you have many more responsibilities and less time.
So for many when a new MMO is announced, especially if you have not played an MMO in a while and have friends interested in giving it a try. You end up putting more than hopes of a good game on the product. People hope it will rekindle that fire, bring friends back together, improve your life and games by themselves cannot do that. There are documented reports that leaving an MMO can end relationships, friendships and even marriages so it is understandable that people think an MMO might create what it can also destroy.
We still have to make sure MMO makers do a good job, and create and maintain the game they promised. However, we should also realize you cannot relive Woodstock, and for many games our “Woodstock” was EQ or WOW.
After 13 years and tons of expansions the game known as Evercrack goes free-to-play.
Hello everyone – I hope you all are doing well early on in the New Year! With an exciting Veil of Alaris expansion just released in November, we’re thrilled to announce the next big adventure for EverQuest®. After listening to your feedback and suggestions over the past few years, I’m happy to announce that in early March 2012, EverQuest will be going free-to-play.
We’re excited to be expanding the EverQuest experience by making the game more accessible to every type of player so that you can choose to play the game in a way that suits you best. Anyone who wishes to start, return or continue to play one of the “Best Games of All-Time” can simply download and play EverQuest on their terms – think of it as Free to Play, Your Way. Recurring subscriptions, non-recurring subscriptions, Silver or Free memberships, item unlockers, and more. The game will now be setup to be flexible so that *you* can decide how much to pay, based on how much fun you’re having.
EverQuest players are some of the most loyal, long-standing players of any MMO in existence. With the gaming landscape changing every day, we want to ensure we continue to evolve the game to keep players engaged and bring in even more new players to further expand the community. With no up-front costs or required membership, we might see a new player or two along the way, and more people is always a good thing!
Once we go free-to-play, here are some of the upcoming features and events you can expect:
- On Friday, March 16th, EverQuest becomes a teenager: 13 years old!!! We will be having some extra added events in the game starting that week leading up to that Friday and we’re introducing some new items within POK to let you know what’s in store.
- With the free-to-play launch, a renovated everquest.com website will be unveiled and after that, we will bring you upgraded EQPlayers pages.
- We have improved the functionality of our Map system! Some improvements include being able to view appropriate level content for your character on the map, allowing you to find zone lines much easier; and also showing you your wisps on the map to help navigate to where you want to go!
Also at the free-to-play launch, all players will receive a Welcome Pack containing items to add to your gameplay experience. You’ll be able to summon a unique Mercenary to fight by your side and we’re including some Bayle Marks to help pay for the services of your newly summoned Mercenary. A couple of Experience Potions are also included to help you increase your experience gained while adventuring. For all the collectors that like to show off all the great wares to your friends, we’re giving you an item to display in your home and add to your collection. And finally, you’ll be able to customize the appearance of one of your weapons with a Weapon Ornamentation – also included in the Welcome Pack. So be sure to check the claim window for your free gifts.
We, the EverQuest dev team, are very excited about this new flexible system. Free-To-Play is the best fit for EverQuest and we are looking forward to supporting the game and our dedicated fans for years to come. This is a great year for everyone associated with EverQuest and SOE. We think you’ll be pleasantly surprised at what’s coming in 2012.
One last note, we will be doing a Community Webcast on Thursday February 2, 2012 covering all of the exciting free-to-play details. Please be sure to send in any questions you might have via the Facebook page or Twitter so we can respond with answers during the Webcast.
See you in game very soon!
For more information on the transition to free-to-play please visit the FAQ and free-to-play matrix.
So does anyone see themselves logging in to play?
In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it. ~J.A. Laraque
I think it might be time to rethink the MMO model. Just as many people get older and make adjustments to their lifestyle the same has to be done with MMO’s and it’s not just graphics or even just game mechanics. The change has to come based on how the community has grown and changed and adjusted to these types of games.
Let’s look at Everquest, a game many people look back on with rose colored glasses. Most people never did more than a few quests in vanilla EQ. You would run out and start killing rats, bats and beetles, but because it was new and different it was fun, and many accepted it for what it was.
People claimed there was a better community in the past and it was true because it was so hard to level and groups meant everything so you were forced to play nice where today you can dump and find groups so fast many will not tolerate even one death much less wipe after wipe like was the norm in Everquest.
People look at Star Wars the Old Republic and complain because you can solo to 50 and the companion system makes the game more like a single player game. However, even in early World of Warcraft most people could solo to 50 and sure there were zones that needed a group, but it was not a requirement and a good number of people were denied groups for level 45-50 zones due to their class or other factors.
Turning back to Everquest, people forget that grouping was more about locking down a spawn than the fact that you really loved to group. In Lower Guk your group would camp one room and if it had a drop like the Flowing Black Sash there would be a rotation. You would be in the same group for hours because if you left good luck getting back in.
So where did the change start? First, it began when people realized some classes could kite in EQ like Druids or Wizard. In games like City of Heroes, we saw people really begin to only group to finish their mission and then they would quit. When World of Warcraft went from 40-man to 25-man raids and the birth of the clicks occurred grouping took another hit because people were forced to do pugs and then the idea of pubs became so repugnant that if anything went wrong people would leave in a second.
In Everquest 2’s early days, groups would share Exp debt when someone died, so if you made a mistake the whole group might disband. All this, along with the increasing drama on message board forums, and more and more people joining the world of MMO has led to its decay.
Originally a “server first” meant something, but soon it became a job with people working in teams to reach max level first. The idea of eating through content was considered a virtue as everyone wanted to be first and honestly, many learned back in the days of EQ that it was the first guilds to encounter new content that were the ones to find bugs and exploits and reap gains from them before they were removed, fixed or nerfed.
Then the great expansion came and MMO’s started popping up overnight and just like 3D movies we realized many should not have been made. We were already paying $15 for one MMO, who in their right mind would pay two or three of them. Free to play was enviable, but it also had flaws due to things like having the richest person gain an advantage or companies charging for the smallest things just to nickel and dime you to death.
Players saw games close for the first time and companies abandon their player base by offering little or no new content or support. The insert game here killer became a running joke and it was expected that any game to come out was doomed to fail because either it was not enough like game X or too much like it.
Finally, we all got older. The teenager is now in college, the young man now has a wife and kids and the basement dweller has a full time job. Want to know another effect of having a casual friendly game, when they are done with it they are less likely to move on to another and more likely to just stop gaming altogether.
There has been a lot of heat on Star Wars and they deserve a lot of it, but we as gamers need to realize that MMO’s need a rewrite. There will never be an Everquest or Dark Age of Camelot or World of Warcraft experience again. Even those who were the ten-year-old gamers will not experience games the way we did because the times are different and because of this MMO’s need to adjust just as our expectations of them should.
My prediction, games will get smaller not larger. Remember the, it’s time to slay the dragon commercial for EQ? Sure, it was made fun of, but there was something important there. It was about 5 or 6 friends coming together in a game. I believe that is our future. The large raids and guilds of 200 plus members are over. MMO’s will become games where you can solo and then call a few friends to do larger content.
Also, MMO’s have to drop the monthly fee. Remember EQ 2 and their 5-dollar content updates? It was a complete joke at the time, but I see that as the future. No monthly fee, weekly bug fixes, maintenance and patches, but every few months you buy a chapter consisting of new quests and zones for a small fee with one big paid expansion per year.
This allows gamers to switch between MMO’s , but still provides enough revenue to keep games going. If companies keep looking to have 20 million subscribers, they will continue to fall short. We have all grown and changed and its time MMO’s followed suit.
In the end we must support what we thing is salvageable not what is perfect out the gate, because nothing is. Big MMO’s are like network television, they release a good show but their expectations are so high they cancel it if it does not live up to their unattainable unrealistic goals. We need a cable TV solution where a show can grow and become a hit with true fans who appreciate it.
Otherwise, we will just jump from bandwagon to bandwagon waiting for the would-be giant to tumble and laugh as it falls right on top of us.
Is the writing on the wall that paying monthly for MMO’s is soon to be a thing of the past? When some of us started playing text based adventures the idea of paying by the minute for internet service was acceptable, but soon unlimited plans became the way of the land and everyone had to jump on board. Fast forward to the early days of Everquest, when the decision was made to raise the price of their monthly subscription. The player base revolted saying EQ would be done for if this move was made, but as how addiction works, we continued playing.
Perhaps that was a turning point, when these companies knew they could push their customers just far enough if their game was good/addictive enough to keep people from quitting. We learned with games such as Asheron’s Call 2, that if a game sucks people will run away, but we also learned that if a game is good enough one could make money without being number one.
When World of Warcraft exploded the common wisdom was that no other company would dethrone Blizzard anytime soon, but they could offer an alternative, just enough to make a profit. We saw a boom of new MMO’s show up with many I am sure you have never heard of. However, many of these MMO’s were turning a profit, enough to keep going and the industry thought things would level off.
When Guild Wars dumped the idea of monthly subscriptions, many people laughed at the idea. Even after the early failure of Everquest 2, most MMO’s were doing fine even in the large shadow cast by World of Warcraft. Not everyone was laughing because not only was Guild Wars a good game, but there was not a model that could be used that had already been used with many Asian MMO’s.
When we first saw a MMO go free-to-play it was thought that it meant a game was failing and in many cases that was true. Games like Age of Conan saw a mass exodus, but it was still salvageable so going free-to-play made sense. The same happened with Lord of the Rings, less players, but worth keeping up.
When Sony Online Entertainment launched the Everquest 2 free-to-play it became more common place to offer a subscription service alongside a free-to-play where you could sell additional perks and services. Not only did that extra revenue work for the free-to-play side, but for the subscription side as well.
Now seeing MMO’s go free-to-play alongside a subscription service is a normal occurrence. If the game is older, like City of Heroes it may bring in new blood. If the game is newer, like DC Universe Online it may give a dying game some new life. In SOE’s case if nothing else, they can convince their subscribers to go All Access to help pad their subscription numbers.
Even the MMO superpower World of Warcraft has seen its numbers drop sharply and not just people who stop logging in but keep their account active. Blizzard has been losing subscribers by the boatload and they are not just waiting for the next expansion, they want a new game. On the horizon, we have Old Republic. While it looks as if this game will be a hit so did DCUO.
There are many gamers from the early EQ days that consider themselves retired from MMO’s for a variety of reasons. Some of the newer gamers are burned out and they experienced an over saturation of MMO’s some good, some not so good, but the key was there were too many to subscribe to. Now many people are getting used to the free-to-play model and with W.O.W. perhaps beginning its slide down, the field may open up. Not to one dominate MMO, but a widening choice were you don’t have to slap down $50 plus $14.99 just to see if it makes it past the first month or not.
Studies show that if you charge ten bucks for a 15-episode television show, it may or may not sell well, but if you offer each episode for 99 cents, you will end up making more money in the long run. If you play a game for free and a one-time fee of five bucks gets you that new mount you will feel more inclined to buy it. American’s have run into debt because we don’t realize a three dollar cup of coffee three times a week is four hundred and sixty-eight dollars a year.
Only time will tell how free-to-play will change the MMO landscape. For those of us who can enjoy a game and walk away it may become a great opportunity to experience many new games. For those that have to have it all, it may start up a new debate about MMO addiction and how people go broke by purchasing a two-dollar sword here and a ten-dollar name change there. Think it cannot happen, look for the headlines on Second Life where people pay two hundred bucks a month for a virtual condo. Kind of makes you wonder why they didn’t think of this sooner.
It fills me with great sadness to deliver this message to those of you who enjoyed the hell out of Star Wars Galaxies before it turned into a shade of its former glory, but SOE has decided to pull the plug.
Dear Star Wars Galaxies™ Community Member,
We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG). The shutdown of SWG is a very difficult decision, but SOE and LucasArts have mutually agreed that the end of 2011 is the appropriate time to end the game.
We are extremely grateful to all of the SWG fans. We have had the rare opportunity to host one of the most dedicated and passionate online gaming communities and we truly appreciate the support we’ve received from each and every one of you over the course of the past eight years.
In recognition of your incredible loyalty, we are extending special Fan Appreciation offers to the current SWG community. We also plan to go out with a bang with a galaxy-ending in-game event in December and hope to see you all there. The details relating to these offers and events as well as the timeline and specifics regarding the discontinuation of the service, are provided below.
Again, we want to extend our heartfelt thanks to our player community for making SWG one of the best online communities in gaming history.
Sony Online Entertainment & LucasArts
The Fine Details:
Discontinuation of Services:
As of September 15, 2011, the SWG MMO and Trading Card Game will no longer be available for sale or subscription at both retail and all online digital retailers. All billing for active subscribers with accounts in good standing, except for Station Access subscribers, will end on October 15, 2011.
If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th. No new or reactivated accounts will be accepted after September 15, 2011.
As of today, June 24, 2011, we are discontinuing the 12, 6, and 3-month subscription plans, meaning these subscription options will no longer be offered for newly created SWG accounts. SWG subscribers who have prepaid six (6) or twelve (12)-month game time plans that extend their subscription period past October 15, 2011 will receive a pro-rated refund for any such pre-paid excess subscription payments*. Such refunds are expected to be issued within 90-days after the game ends.
In addition, we will be discontinuing the sale of all Star Wars Galaxies™ Trading Card Game (TCG) digital card packs as of today, June 24, 2011. Loot cards will not be redeemable in the SWG MMO after September 15, 2011. The TCG will continue to operate until the final service closure on December 15, 2011.
Galaxy-Ending Event – Be Part of this Historic Event
During the last week that SWG is available, we’re inviting the community to participate in a galaxy-ending event. We’re going to end with a bang and we want the final chapter of the galaxy to be written in part by the dedicated and passionate SWG community. Details will be announced at a later date.
Fan Appreciation Offers
We welcome those active SWG subscribers in good standing to play one or all of the below SOE massively-multiplayer online PC games at a fully-paid subscriber status (or “membership” status where relevant) at no cost between October 15, 2011 and December 31, 2011 (subject to the terms and conditions described below). To activate these special offers, use the same Station Account you use now to subscribe to SWG** and simply click on the game you would like to try to download the game software. We are offering the following SOE games: Free Realms®, Star Wars®: Clone Wars Adventures™, EverQuest®, EverQuest® II and DC Universe™ Online. The game software will all be made available for download on a link accessible from the StarWarsGalaxies.com web site beginning on October 15, 2011.
For those of you eagerly waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO.
So here goes…
It is laughable to think that Cryptic Studios thinks of STO as an MMORPG. While all the big boys in the room strut their stuff with content, gameplay, character growth, and easily defined instructions, Star Trek Online stumbles and fumbles around the room like a drunk teenage girl at a frat party. At the end of the night, the only ones with a grin on their faces are the real MMOs while STO is dabbing off semen from its face with wet naps.
Wow… I feel uncomfortable reading this. I’m going to just-
What could possess me to attack Star Trek Online in such an unrelenting manner? Is it because I could barely give the game a shot beyond level 4? Yes, it is! I got to level 11 in FF XIV and that game is the equivalent of dining on Indian food , beautiful to look at but horrible to digest. I have never been unable to hit at least level 10 in an MMORPG but Star Trek Online managed to prove me wrong.
That sounds horrible, Mr. Khan! Why was it so god awful?
That’s an easy question to answer, Little Timmy. The game’s initial tutorial manages to be not only fast paced but slow at the same time. There’s a ton of jargon thrown around that doesn’t make sense to begin with and there isn’t much of an explanation as to what any of it means. All I got from the tutorial was that I could shoot lasers and photon torpedoes when I’m in my ship and when I’m on a ground mission I can shoot laser beams and “backstab” the enemy when I attack from their blindside. There really isn’t a clear definition in the beginning what role your class plays or what kind of ships you are able to command. I was certain I was limited to Science Ships since I chose the Scientist profession but I later found out from a friend that I could pilot any ship. Oh, that’s fucking fantastic to know.
For those of you who enjoy looking at your character and face stomping the enemy while adoring how badass you made your Vulcan or Custom Alien, sorry to disappoint but the game is lacking in ground missions and you are spending most of your time viewing the ass tail of your ship. How engrossing! Yes, you can customize your ship but the differences aren’t that vast aside from size. The ship customization is as in-depth as the shape variations presented in a Lego Kit. Everything is a block except some are half a blocks! Whoop-dee-fucking-doo!
From a game with such an absorbing avatar customization, it’s a shame that you spend your time running slow naval circles around enemy space bandits. As far as I could grasp the tactic was to go half speed and adjust your acceleration and deceleration to complete this amazingly slow circle strafe around your enemy to knock out their shields and ass fuck them with photon torpedoes. Combat got repetitive quickly.
The game’s missions were probably the most bland I’ve ever seen in an MMO post 2006. “What was that, Ensign? There’s no one in the quadrant? I guess everything is… Oh my god! Space Bandits out of fucking nowhere!” That was as in depth as the missions got at level 4. They didn’t want to showcase more early on maybe because there wasn’t anything left to show.
The ground missions were probably the worst part about leveling. I should be excited to see my captain running about shooting bitches in the face and parachuting off planet sized drills like in the movie, right? Too bad! I was limited to picking up resources on a planet and randomly getting jumped by “Unknown villain #3” and then transporting back to the ship. Oh wait, I forgot. There were more options. I was able to go to a mining site to speak with a couple of diggers to see how they felt about their jobs and report back to their manager. Yup! They called in the space fleets special forces to settle a dispute about a broken holodeck in the break room.
Now, I understand I have been harsh on the game and there is a reason for that. If STO were a free to play MMORPG, I would dress it with every accolade known in the universe. A free to play space RPG? Sign me up! Let me have fleeting moments of fun!
Unfortunately, the game isn’t F2P. It’s Pay to Play and it’s $15 a fucking month. This game has a huge pair of balls to even consider charging people. Cryptic was fortunate enough that people even purchased fucking the game. It has the depth of a game developed for a smart phone.
STO lacks the environment, quests, gameplay, and depth of games like World of Warcraft, Everquest 2, and even City of Heroes. Quite a bold statement coming from a level 4 Lieutenant, right? That’s why I’m not saying for people to keep away from this game. Play it if you like, it’s your money. I personally don’t see the justification of this game being $15 a month. You’d probably find more fun in Runescape for a cheaper price.
Perfect Worlds purchased this title when they acquired Cryptic Studios. What potential they see in this hunk of shit I will never know. The game is an MMO-abomination and is better served on a free to play model or simply a box sale model like Guild Wars. Then and maybe then it would be worth the time it takes to patch and login. Until that unlikely day comes about, STO will remain uninstalled and far, far away from my computer.
Everquest 2, you know I love you girl, but these fools that be playin’ you… damn girl. You are littered with them! Horrible, atrocious, vomit inducing players run amok on the fair lands of Norrath like ticks sucking on, well, their own suck!
Oh boy, here we go! Another biased opinion about a game and the one isolated event that brands an entire community. Go back to WoW, fag! Lolololololol
Shut up, baby doll. Daddy’s talking.
I have played many, many MMORPGs. The kind of person who would rather play solo than mingle with the masses is not how one would describe this guy right here, the Great Umar Khan. Nope. I like to get involved with the community. I like to remember names, experiences, and how well I match with certain people in a team based environment. 1999, fellas! No yearlong breaks from the genre. I’ve slutted my way into many a community with my impeccable social and gaming skills.
You come off as an asshole!
Bollocks, I say!
Back on topic, of all the games I’ve played, loved, and also “hit it and quit it”; Everquest 2 has some of the worst players in any MMORPG. Despite my feelings for EQ2, her only flaw in my eyes are the ones who entertain themselves on a daily basis with her company.
Warcraft has the worst players, you homo!
Quiet, you anti-Semite!
That doesn’t even-
I’m not saying that all players in EQ2 are bad. Every game has bad players but EQ2’s players are in a league of their own. Bertoxxulous really outdid himself with his latest plague of stupid and unskillfulness that has infected the playerbase.
As a troubadour, should I be out DPSing the wizards? If your answer is a yes with a hint of implied inquiry in the tone then you should understand the absurd level of shock I had leveling my flamboyant bard on the Permafrost server. More often than none was I the top DPS of the group or only outdone by a Shadow Knight tank. Very few came close to my numbers unless I was in the rare group where someone wasn’t busy watching their kids.
House wives, why are they even allowed to be playing EQ2? Shouldn’t they be busy playing Sims and Farmville? They have no place in trying to understand parses and pie charts from ACT. They can barely grasp how a Chocolate Cow in Farmville produces Chocolate Milk. Here’s a hint. IT’S A FUCKING CHOCOLATE COW!
The skillfulness to push buttons in a certain order isn’t even as mind blowing as the level of stupidity that sums up the vastly growing amount of total shit tanks in the level 70 range. How stupid can they be? One occasion I remember better than the others would be of the tank I kept asking to repair. We were at The Estate of Unrest and this gallivanting Berserker of worldly renown (/sarcasm off) had destroyed armor. I don’t know if its because he tried to tank while using a 2handed weapon despite our pleads for mercy or his claims that he could tank Bugaboo notwithstanding numerous attempts ending with the monstrous haunt face planting our tank into an early grave but this underdeveloped Neanderthal stood out like a golden ring at the bottom of a clear riverbed. We were all in the voice chat channel and finally his slack jawed Midwest accent began to wear thin on my patience. Stupidity spewed forth from his mouth like shit from my asshole after eating at Chipotle. How he managed to even understand how to set up his headset astounds me to this day.
“Hey dude, your armor is broken. Go repair. We’ll wait for you.”
“Multiple pieces are 0%. You can’t tank like that especially when you’re using a two-hander.”
“Because your durability has gone down the drain. Just go repair. I’ll go with you. I can teleport us back.”
“WAH can’t I tank with a Two-Hander if my armor is broken? I don’t get WAH!”
“Are you fucking with me right now?”
I’m cutting the reiterated blabbering short but to sum it up, I eventually convinced him to go repair after 5-6 minutes.
God, this editorial is getting long and I hope you’re still with me because there is more!
The community in EQ2 believes it to be okay for people to go AFK during a dungeon crawl. I can’t even count with the fingers on my hands and toes on my feet how many times we had an AFK leecher in our group. If it’s a guy, there might be someone bringing up the occasional “lol is this guy coming back?” But Lord forbid if it’s a fucking woman, though! She will AFK the entire session or return right before the boss. She’ll join the fucking group and then say “Hey guys, I’m cooking dinner at the same time. Give me a second.” That second turns to minutes, minutes into hours, hours into days, and days into eons! An exaggeration? Perhaps! But a bitch shouldn’t join a fucking group if she has something else to do! “Oh hey guys! What are we doing? Crushbone? Okay I’ll be the healer. By the way, I gotta drive to the corner market for a second! Don’t kick me :)”
Fuck! There are just so many other instances where this category of shit has happened to me in only EQ2 but I don’t think I can get into all of them with my trademark long winded bantering! Fuck it all to hell!
I know I could easily deny myself of these experiences if I only made my own group and wrote off some of these people with my own iron fist ruling. Trust me, I have! I don’t take shit when I’m group leader. I don’t like having my time wasted while someone is eating shit in real life. This is my break before real life kicks in and you’re ruining those precious few hours I have. There are just sometimes where it’s easier to join an already forming group than taking the reins into your own hands.
Some of you may not agree. You might feel that my little experiences are biased and that I must hate women, that I’m a fat virgin. Maybe you’re right. Maybe you’re wrong. And maybe, just maybe, you’re a cum dumpster too! If that’s the case, EQ2 is the game for you.
We all know what’s going on with Sony. For those of you who don’t know, you either don’t game or you live under a rock. The greatest hacking escapade of 2011 has left the company’s loyal consumers hanging on the sideline while they hope to the heavens that their credit card info hasn’t been sold to the highest bidder. If you haven’t cancelled your credit card, asked for a new number, or put out a fraud alert by now it’s best advised you do so now.
What I really wanted to get into with this article isn’t Sony’s time and time again ability to completely fuck up everything they touch. I want to know why anyone would even remain loyal to this colossal abortion of a company?
Because Microsoft is the devil, Umar!
Microsoft can be whatever you want to call it but Xbox Live has provided some of the best online multiplayer entertainment compared to their other console rivals. True, the Xbox live community is immature at best. Again, it is true, most of the games that come out for Xbox are also available on the PC but this isn’t just about comparing PSN to Xbox Live.
I don’t care about the other consoles. Disregard the Wii, Xbox, or the PC in this decision. Why should someone remain devoted to Sony games or devices? If you can’t get past that, you’re missing the point entirely.
What is the point then, you fat asshole?
The point is, as a customer, why should you remain with a company that can’t protect your CC information? Why remain with a company who has been so crippled by the attack they have yet to restart their service? Why remain with a company that markets with an asshat like Kevin Butler? Why remain with a company that barely has anything to show at E3 time and time again and when they do manage to reveal something it becomes an internet meme?
And this is just with their Playstation portion of the company. They recently announced and moved forward with the shutting down of all Sony Online Entertainment games due to this “intrusion”. That means games like Everquest 2, Everquest… and what other games would be affected by this? Didn’t they seize operations on a huge plethora of their games? I know they have DCUO but how many customers can you upset by bringing that game down? Their ten remaining customers? Big deal. If this assault doesn’t put the nail in the coffin for DCUO then its loyal subscribers are used to be being screwed over and over again.
For a company that is already struggling to breathe in the MMO market, this setback is going to draw more players to WoW, LOTRO, and/or Rift. How can they recoup their losses? Offer a free month for the month they’re already going to lose? Give away 700 Station Points?
Thanks for the piece of mind, Sony. I’ll enjoy these small tokens of your appreciation for my loyalty while some criminal abuses the shit out of my credit.
Face it, loyal Sony fanboys. You’re on the Titantic and you can get off the ship and survive or freeze to death in the piercing icy waters of Hell. You aren’t Rose. No one wants to draw you naked. You won’t live through this.
I know a couple of people who are still riding on Sony’s cock. To them I say you’re a complete moron. Enjoy lubing up your ass with olive oil while this company and its attackers continue to fuck you from behind.
Now I want to hear from you, the reader. I want to know why on God’s green and polluted Earth would you want to stay with Sony?
It’s been awhile, loyal readers. Yes, I know I’ve been away from awhile and even though some may not care, I am here. I will allow you a moment to shuffle towards your nearest box of tissues to clean up the mess your mayonnaise blaster just shot off.
Ready now? Good.
With that embarrassing mishap behind us, let me indulge with you a story of days past. Yes, the story will again involve MMORPGs as the major focus point but do not worry; I will stray from this tired path in the future.
Years ago, back in 2006 when some of our readers were still teething and dropping goat pebbles in their diapers, there was an archaic game known as World of Warcraft. I’m not sure if many of you have heard of it. The game is incredibly underground with a miniscule population.
In those golden days, PvP wasn’t about fighting another player for hours. It wasn’t about outlasting foes. It was like how PvP was in almost every other game in existence, including FPS. Fights were quick and fast paced. It wasn’t about every player being Batman and trying to pull off as much bullshit as possible. It was about an Enhancement Shaman with Windfury WTF raping their way to victory. It was about the Mage hiding in the back charging up a Pyroblast combo. It was about a rogue hiding and doing what rogues do best, assassinate.
For some reason or another, they decided that fights shouldn’t be so quick and involve such a maelstrom of destruction. Thus, resilence was born; a stat aside from PvE defenses where player damage could be mitigated. What were the reasons for this? Was it the ocean of tears from people that were getting taken out by one person? Could it have been the advantages a raid gear character had against hardcore PvPers? Was it so that Arenas weren’t filled with full DPS team ready to leave craters in the wake of their wrath?
All of those reasons are sound and legit. The one that I felt holds the most truth is the fact that raid geared PvE’ers were capable of casually going to PvP and whirlwinding their way to victory. It is for this reason alone that I believe there was a separation between PvE and PvP.
What is the purpose of this division? Why is that PvP’ers and PvE’ers must separate from one another? Why couldn’t there be one stat system that to keep things united?
I understand that PvE’ers are able to acquire gear through a lot of coordination and time and I also understand that PvP matches tend be much shorter than a raid encounter. It wouldn’t be just in rewarding them with equal gear as that would anger the carebear community.
Resilence only seemed to make sense for Arenas since you generally wanted to last longer in that kind of scenario and it is because of that where I believe Arena gear is the only stat difference that should be available. Mass PvP shouldn’t have this kind of separation.
Raiders can still raid to get their gear but there could’ve been a more inventive way to reward PvP players. Battlegrounds could have been divided by tiers of difficulty and/or objectives rather than how they are now. The first tier battleground could be the PvP mirror of a heroic where during the battle, mediocre gear drops off of fallen enemy players and whenever a tower was taken down or whichever of the multiple objectives in that match is achieved, a loot roll comes up for players with random loot and of course whenever each objective is completed they are rewarded tokens to use as currency to purchase gear as well. Essentially, it the same mechanic as a heroic instead it is applied to a PvP scenario.
The next tier could have a much more difficult objective to complete which would take a bit more coordination on the player’s part and so on. This style of loot progression would allow both PvE and PvP gear to be interchangeable. How come dungeons with new mechanics and situations are constantly added but battlegrounds have remained the same?
What’s sad about this situation is that since World of Warcraft is the staple of a success in the MMO genre, every game is coinciding with this stat system in their games even when it doesn’t make sense. Resilence always appeared to be an arena stat but was quickly pushed into every PvP scenario. Now games like DCUO have toughness instead of defense and Rift has whatever the hell they use. I think it’s toughness versus defense as well but I don’t give a shit. Games where these mechanics are applied don’t even make sense yet they seem to be adopting the format regardless. It causes the PvP experience to force someone in the PvE realm to start from the beginning again and vice versa.
Don’t these companies think player’s have already enough of this whole “starting over” situation every time a new expansion comes out and they have to grind new factions and gear? This shit isn’t needed. Stop pitting people into these situations and allow PvP and PvE to be interchangeable and not some form of morbid segregation.
That’s end of that rant but…
A quick note to other MMORPG companies out there,
Stop copying World of Warcraft and start being creative. This genre is becoming like the FPS genre where 90% of the games out there want to be Call of Duty and all we get are the same fucking things over and over again. Stop sticking to this format and start getting a creative team together. One day, Blizzard is going to become like Apple and sue you for copying their shit over and over again.
And before one of you asshole readers say, “WoW isn’t original. It copied EQ, and EQ copied UO, and UO copied Meridian, and Meridian copied—“ Just shut the fuck up. I don’t give a fuck who copied who. Each of those games was vastly different from one another and even the mechanics that were taken from either of those games have evolved from each generation and iteration. Fuck!
Video game manuals. If you’re over the age of 19 you know what they are and what they used to be like. For those younglings who are reading this who have yet to have had their balls drop, video game manuals consisted of more than “THIS BUTTON SHOOTS AND THIS BUTTON JUMPS!” and the repetitive warnings of “Hey just to let you know, you could have a seizure playing this game.”Read More
Unless you have been underground or on another planet you have undoubtedly heard of the latest MMO that is taking gamers by storm. Rift launched a few weeks ago offering gamers massive dynamic battles, the ability to build your own class and a Pvp combat system unlike any other. A lot of the Obsolete Game staff have been playing this game and slowing down our productivity, but it is totally worth it. We recently had a chance to talk with Scott Hartsman, Executive Producer for Rift about the game and the future of MMO’s.
Will you offer end game content at the time of release and if so can you tell us a bit about it?
Scott Hartsman: These days a game can’t be called AAA unless it has both advancement content as well as a healthy end-game. The trick is finding the right balance between time spent leveling up and everything that comes later.
Once you turn level 50, there’s two new group instances waiting for you, then two tiers of expert modes for all the instances in the game to date (11 instances) which unlock new bosses and areas and advance the instance’s story.
There are also level 50 zone events in the high level zones (and more will be added constantly). Initially, one 20-player raid instance has been released (with more coming over time). There are crafting recipes to continue to collect. Artifact collections to continue completing. Achievements to obtain. Rare crafting recipes to be discovered. Then there’s the level 50 PvP warfront (The Battle for Port Scion), the PvP Prestige leveling system, and so on.
What is your plan for rolling out content patches big or small?
Scott Hartsman: A week after launch, we released the first four of the 10 man raid rift encounters.
Our major update schedule (approximately every 4-8 weeks) contains new zone events, full world events that last for days, new encounters, entire new types of content, as well as entirely new zones and instances, and of course constant feature addition and refinement.
We’re doing our best to make sure that there’s always a good reason to come back and see what’s new.
Are you afraid of cookie cutter builds that can end up plaguing the game?
Scott Hartsman: We’re always keeping an eye on it, but so far it’s not a big concern. Different builds have different strengths and the spread we’re seeing is very encouraging. Our system is built more around the idea of bringing the player, not bringing the perfect spec.
When creating a MMO even if you have the lore and a vision in place there must be some things you look to add, take away or modify from other MMO’s or games, was that the case with members of the Rift team and if so can you tell us about that?
Scott Hartsman: For us it was mostly about making sure we had enough ways to express the story beyond having interminable walls of text. Our event content became a great way to introduce notable characters and give them a personality. We did evaluate our use of voice toward the end, and added enough to give the characters flavor, without over-voicing everything.
What kind of PvP mechanics do they have in mind for servers where the population is unbalanced and a faction needs a leg up to compete?
Scott Hartsman: Our PvP isn’t really about having to have perfect population balance at the shard level. If we get into more mechanics that do require balance in the shared world, we do have a few ideas for ways we’d go about combating that. 🙂
Your ads mention that the players “are not in Azeroth” anymore. Beyond that, what are some of the differences someone may find in a game like Telara environment-wise?
Scott Hartsman: In terms of the environment, the biggest, most obvious evolution is the world full of event content of all sizes.
“Events” in our system range from a single NPC doing something out of the ordinary, to public events like Rifts and Invasions aimed at solo and group players, to massive full zone and world events where hundreds of people are teaming up in multiple raids to defend the world.
It brings a level of excitement and urgency that I’d be hard pressed to compare to what’s around in any other MMO. The dynamic events are the main idea – The static content and quests are the backdrop where the events take place. Flipping the idea of game content around like that takes a bit of time for some people to wrap their heads around, but once they do, they tend to have a hard time imagining going back to a game where they’re not always happening.
For a startup company, you guys are pulling out the big guns in regards to advertising. Not many MMO companies take this approach. What made you decide to televise commercials for the game?
Scott Hartsman: We genuinely believe that we have a pretty great game here. Throughout all of our betas (through game metrics, retention, polling, you name it), we learned that people thought so as well.
All of our tests proved that the more people who tried it, the more people who walked away with a positive impression of it. Not all games work out like that. When you do see it happen, you double-down the bet. Expanding the awareness of RIFT via TV is one small part of that.
What are some of the mechanics that you feel make Telara stand out on its own in a sea of new MMOs?
Scott Hartsman: The biggest one that people encounter within their first seconds of landing in Rift is the soul system.
You choose your Calling right off the bat, then you have multiple souls to play with within the first few minutes of the game. We’re finding that this ability to customize yourself and collect up to 9 souls currently, across 4 specs, is turning into one of the biggest systems attractions in the game, as some people frequently do nothing but play with creating new builds for themselves.
Most importantly, more groups form much more easily. When more people can heal or tank or provide support if they choose to, but don’t feel they’re forced to all the time, it’s great for the overall grouping environment.
How much focus will you put on hardcore players giving feedback on what should be changed within Rift, will the community as a whole have a say on what changes may come about?
Scott Hartsman: Hardcore players tend to spot the more subtle flaws in any system, as they’re the ones who spend as much time analyzing games as the designers themselves, and a fresh perspective from smart people can be a great source of new enlightenment. The hardcore folks also tend to be the first to experience anything, so they tend to spot issues before anyone else.
Other than that, there’s no difference between the way hardcore or casual feedback is treated. We have more avenues to be reached than any other MMO that I’m aware of, and we pay attention to all of it as best as we can.
From what we’ve heard, Rift is turning out to be one of the most polished MMORPGs to release in a while. How do you feel about some games out there that decide to release early riddled with bugs? Do you feel it is a slap to the face of the players?
Scott Hartsman: Not at all – As a player myself, I get as angry as the next guy when I’ve paid for something and it’s either not stable or not finished, but I also sympathize with the teams of developers whom I can easily imagine watching their game launch, wishing they had more months to polish or finish it. No one ever sets out to make a bad game. When it happens, it tends to be a function of having bitten off more work scope than the budget will allow, or more than is technically possible to ship.
A lot of the lore seems a bit more in favor of making the Defiant seem like not only the rebels but also the heroes. Do you feel this could lead to a large population imbalance as one faction seems more intriguing than the other?
Scott Hartsman: Interesting – What we’re seeing is that the Defiant are being treated as the rebels, and the Guardians are being treated as the heroes. (Even though heroic Defiant and rebellious Guardians do exist both in the lore and in game.)
It’s led to a level of balance that’s even surprised us (the ratio was within +/- 0.1% the last time I checked a week or so ago).
What RPG’s and MMO’s did you and members of the Rift team play?
Scott Hartsman: We have a pretty huge team (120+), with tastes all across the board, and the vast majority of us are gamers ourselves. I’d say the challenge would be more about finding RPGs and MMOs that people hadn’t played.
Do you guys at some point want to include an in-game marketplace for vanity items akin to Sony’s Marketplace in EQ2?
Scott Hartsman: Right now, we’re 100% focused on making the Rift that is out there as good as it can possibly be via constant content and feature updates. New types of in-game store functionality isn’t something that’s really on our radar for the moment. If enough people like the idea, it could be something we talk about in the future.
The only store-type conversations we’ve had lately have been around working out a path to hardware authentication devices, and other merch like hats and t-shirts. T-shirts and sweatshirts? Now THOSE we get a lot of requests for. 🙂
Everquest: Original Music
It is almost certain that when looking back on an old game the rose colored glasses will come out. In the case of Everquest though the game was ground breaking I am honest enough to admit that there were many flaws with the game. Simply put, a game like the original EQ would not work today mainly because of the difficultly and time needed to do anything in the game.
However, when it comes to some of the music there is no rose colored glasses needed. The music of EQ was excellent from Kelethin to TOV. The funny thing is many people later turned the music off or very low and missed out on many of the awesome tracks that were added to this game.
Perhaps it is the epitome of geekdom, but some of my fondest memories were sitting in Kelethin at night while it rained listening to the city music.
It has come to my attention that developers seem to find sending my character underwater as something fun and innovative. MMORPG’s have always had underwater minions and some even had underwater dungeons (Kedge Keep in EQ) but never did much to improve the enjoyability of an aquatic adventure aside from adding spells that allow you breathe infinitely while submerged. For some sick reason, MMO’s strive to have at least one underwater level and riddle your adventure with random underwater quests.
Why the fuck would you WANT to send me underwater? What is in that NPC’s mind where he found it absolutely acceptable to ask a completely random stranger to swim to the bottom of a fucking lake to kill some monsters. I don’t want to kill Murlocs unless they’re on the fucking coastline. I don’t want to navigate at a 50% movement reduction speed through the lost ruins of some ancient tribe. I don’t care about Atlantis. If I did, I wouldn’t be playing video games. I’d be a goddamn Mythbuster.
It adds a certain degree of whimsical wonder to the game!
My ass it does! I don’t see Willy Wonka’s factory underwater. What is whimsical about aqua goblins aside from the fact they fucking root you underwater and make you shit bricks are forced to narrowly avoid drowning.
Doesn’t the lack of air and danger make it more exciting?
No, it doesn’t. In fact, I spend most of my time bobbing my head in and out of the water’s surface just to make sure my character is breathing. Then, I hover over the quest mob and swim down, slap them around, collect my item, and swim back to the top. Who the hell remains underwater without a buff? No one, that’s who!
I think you’re being completely unfair.
I think you’re being a complete cunt! This isn’t Echo the Fucking Dolphin Online. I don’t want to go underwater unless it leads to a cave with fucking air in it. I’m not looking to kill sharks. Don’t the NPC’s have a Navy? Let them deal with it or give me a boat to go spear hunting with a bucket of chum. Don’t send me in there with my heavy ass armor and a sword to fight a shark! What are they thinking? “Oh hey, here’s a scuba mask. I’m sure this is sufficient to fight a shark. Go get em, tiger!”
Guys, please! Stop making me go underwater! It’s not just that it’s a horrid change of pace but I’m terrified of the water. I don’t like it and I never will. And because I specifically don’t like it, it means no one else should either. So please, please! Get rid of these quests. Stop sending me underwater. Stop making me collect kelp. It isn’t worth the danger!
For the past six years, MMORPGs have been failing. Be it because the companies believe releasing beta quality games, far-fetched mechanics, or releasing a game that has the savory indulgence of a stale piece of bread, the genre has seen some gloomy days. World of Warcraft has created a boom for many money hungry companies and jaded developers that think releasing a game in this genre will garner them fame and money. Unfortunately, this hasn’t been the case and nothing has been able to compete at the level that Blizzard is currently at.
Let’s face it. Very few MMORPGs have had amazing launches and it is because of this lack luster grand opening that a lot of people just get turned away. How can these companies salvage their investment? How can they bring in money to a sinking ship? How can they increase their gaming audience?
The answer lies to the Far East. It is in this land of Zerg obsessed gamers and mob-grinding gurus that holds the key to America’s salvation in the MMO Market. Asia has been using a model known to many as Free to Play for a very long time. Players are allowed to download the game from a website and jump right in. Sure, there are some restrictions that hold them back from unlocking the full potential of the game but it is a better option than a 14 day free trial.
“But Umar”, you may find yourself pondering, “I know Asia is known for crazy people but this sounds insane! How do the Crazians make their money?!”
Very simple, Little Billy. Crazian MMO Developers make their money from an in-game market place where players can unlock classes, races, potions, cosmetics, and content for real life money. While not every player’s going to feed cash to companies for a game they play for free, they do garner in more money than $15 a month. Some players are so into power gaming and/or cosmetics that they’ll easily throw down more than $15 a month in purchases via this market place without even thinking it through.
Why adopt this model though? The answer is simply because it seems to actually work.
Turbine’s Dungeons and Dragons Online was far from being considered a true MMORPG by many of today’s standards and it was on the brink of extinction. However, unlike the dodo bird, DnD Online was not ready to leave this world. In one last hurrah, it released a Free to Play model and quickly flourished. The game’s income reportedly jumped by double and it felt a chance to thrive. Life began to ebb back into this would be abortion and deliver it salvation.
To follow suit, many MMORPGs began to jump onto the bandwagon. Lord of the Rings Online, while not a failure by many aspects, saw a chance to increase its player base with this new subscription model. It held back many features to free players but the market place allowed them to expand further into the world.
Around the same time LOTRO adopted the model, Everquest 2 wet its feet in the F2P world with Everquest 2 Extended, which included 8 classes, 4 races, 80 levels, and 5 expansions for free.
Now, companies like Cryptic, probably persuaded by Atari, are hitting the F2P model to save their abortion known as Champions Online and also the acclaimed Star Trek Online. Some may know my dislike for Cryptic in general and I don’t want to bore anyone with my vendetta but these games were Free to Play quality on release and never should have been Pay to Play, but I digress. They are now hitting the high road and going F2P.
Those seem to be some of the bigger MMOs released in the past couple of years that really need this chance to boost their communities. One MMO that I am waiting to take the dive into this model is Warhammer Online. The game has been a downward spiral since release and while I doubt EA even cares about the game still (they have been systematically dismembering Mythic) a F2P model for WAR might be able to save it from its dying breath.
Sadly, though, some MMORPGs that haven’t even had a year to fix their abominations are already looking to hit the F2P market as well. Yes, I’m talking about Final Fantasy XIV. It has been reported that they are currently seeking a chance to hit into this model to save their plummeting shares and overall consumer backlash.
I know a lot of people have mixed feelings about this model and some find it “greedy” that companies are willing to push out virtual stores but I don’t find a problem with this at all. Most of these games offer a chance to unlock the full game for the standard $15 a month and no one is forcing you to purchase anything from the marketplace to begin with. Most of the items these games offer aren’t game changing and aren’t required to excel in the game so there is no reason for some of the criticism. However, regardless of whether it is a good model or not there will always be people who will complain.
The Free to Play opportunity that has raged through the past two years seems to be giving players many chances to see more of what is out there than WoW. While it is good for companies to regain their money and enlarge their player base, it also gives players a chance to expand their horizons onto what is out there without feeling guilty for dropping 40-50 dollars on a game that could be releasing in beta quality.
How do you feel about the Free to Play model many MMORPG’s seem to be taking? Would you like to see future games continuing with this setup and if not, why?
My Unparallel Loathing of Gaming Hipsters
I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?
The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.
But you know what?
No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.
- No one cares if you were in beta.
Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…
- No one cares if were an underpowered class pre-buff.
- “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
- No one cares if your guild beat content before it got nerfed.
I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.
Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.
- No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!
I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.
This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.
- Fuck You.
Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.
There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…
Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.
The Art of the AFK II
So now you know about my adventures in A.F.K, but now it is time to talk about others. We all know World of Warcraft can either take a ton of time or just a few minutes depending on what we want to accomplish, but if you are going for that purple ring then it can take hours. On raids good leaders try to make it easy on members by taking breaks, however, some just don’t take advantage or go a little overboard.
Cooking with Nax
My good friend Rizim sends me a whisper inviting me to a 25 man Nax raid telling me it would be fun and allow me to switch out some of my 10 man pieces. I was bored at the moment and decided to go. The part pug, part guild had reached Gluth which happened to drop something I needed.
You know how Gluth works, you have a group fighting him and hunters or mages kitting the zombies. Well, I was put on the zombie team. It was no problem I have done it many times. The problem was the other hunters somehow forgot to hit their trap button, so, we wipe. We run back, Rizim is yelling instructions in Ventrilo and just as we engage him for a second time I see this:
PhyscoHeals tells the raid: A.F.K. turkey dinner for the kids.
I start laughing thinking this is a joke. I mean PhyscoHeals is our main healer and happens to be leader of the raid, but no she is not kidding and disappears in the middle of the fight. We wipe, I’m cursing out loud in the house and sending Rizim tells that I plan to come over to his house and kick his dog for pulling me into this God awful raid.
Who the hell starts cooking a turkey dinner in the middle of the raid? I get it; you have kids, but W.T.F., A.F.K. Thanksgiving?!!! I had this picture in my mind of her PC just sitting there, unused:
Needless to say I ran out of that raid like a Democrat at a town hall meeting. I guess I shouldn’t have been surprised with a name like PhyscoHeals.
A.F.K, tired of writing
There’s more to come on my series on, The Art of the A.F.K, but what about you guys and gals out there? Got any stories to share, let us know about them.
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MMO Zone Awards
Unrest was feared for this reason because the walk back to your corpse (naked) sucked and if you died in the house or god forbid the basement you were pretty much screwed. If you actually camped inside the house you were considered a badass. ~J.A. Laraque
Most feared low level zone: Everquest: The Estate of Unrest
Now some my dispute this was a low level zone, but the fact was that you could grind some series experience as low as level 15 in this zone. There were beetles you could pull from the yards surrounding the house and some lower level undead mobs you could take with a small group. What made it real difficult was at the time most people were using weapons that did not work on magical creatures and if you did not have one beetle’s would be the only thing you could kill.
The thing about this zone was you could be as high as level 35 and still gain limited experience in the zone, mainly in the house. Originally, groups would not dare to enter the house choosing the pull the mobs outside. This often led to what the zone was most famous for, trains.
For those who might not know, trains were when large groups of mobs would accidently (mostly) be pulled. This mainly happened because inside the house in Unrest was kind of buggy. Since the mobs that dropped the best loot were in the basement players would run and pull them out to the yard. Sometimes (many times) they would pull the upper floors and a train was created.
For the most part when a train was pulled everyone would run to the zone and exit, this would allow the mobs to path back to their spot. However, many thought they could hide along the sides of the zone or many would zone out and not wait long enough and zone back in. This would re-agro the entire train keeping everyone else out for a longer period.
Unrest was feared for this reason because the walk back to your corpse (naked) sucked and if you died in the house or god forbid the basement you were pretty much screwed. If you actually camped inside the house you were considered a badass.
This zone had a ton of great mobs including, wearbats, reclusive ghouls, reanimated hands, undead hags, dark boned skeletons, zombie bartenders and a headless dwarf. The Estate of Unrest also featured some of the most wanted loot for the level including the bloodstained tunic, Opalline earrings and Dwarven work boots.
Overall the zone was fun to play in even when full to capacity; there was a lot of drama over pulls and trains and loot and even what level players should be there. It was by no means a perfect zone, but ask any EQ player what zone they first fell in love with as an early player and 9 out of 10 will say Unrest.
It may be just a game, but one can learn many things from playing alone and with others. This series explores some of the more popular games and what I have learned from them. We invite you to share what you have learned from these games and ideas for future, What I’ve learned from, articles.
Setting the scene matters
When I first played Everquest it was only a few weeks after release. I made a wood-elf and started in Kelethin. By today’s standards the area was not much, but back then it was a masterpiece.
The tall trees that you needed to take a lift to get to, the lighting from the homes and store fronts in the city. When I first saw the sky turn black and it rained with real sound effects I admit I sat for several moments just listening to the rain. I really felt like I was in the world and part of something fluid, alive.
I’m still afraid of the dark
Before a willow ‘o wisp and without infravision, Everquest could get pretty dark. If you ventured to far from your city or a source of light, you would find yourself in complete darkness. It was scary, because you did fear dying in that game. It wasn’t just about losing experience points or looking for your body (though that did suck big time), but you felt lost and scared.
Most of the early world zones were devoid of light. When you went in a dungeon the beings inside did not light a path for you. Even worse was in the early levels when someone would invite you to a camp and it was across the world and you had to travel, by foot in the dark praying you didn’t get killed.
There will never be another East Commons
It was not just a hang out zone, on my original server (Tarew Marr) the East Commons tunnel was the sales bazaar for the server. Beyond that it was the first place for characters that started in Freeport to venture out and fight camps of mobs. It was also the first place that had a roaming mob whose only job was to one shot noobs.
The griffin was the Freddy Kruger of East Commons. You were told of its existence and warned when he was around and if you saw him chances are you were dead. You would be fighting an Orc or a bear having a grand old time then someone would shout, “Griffin near Orc Camp 1” and in the second it took you to realize you were at Orc Camp 1 was all it took for it to swoop down and kill you.
In the East Common tunnel you could find pretty much any droppable loot for a price sold by players. There were very few scams or tricks as name recognition mattered in EQ and many would not purchase from an ALT.
One of my fondest and funniest memories was off a female dark elf shouting that her boyfriend cheated on her and she was selling all of his loot for revenge. I was able to deck out my character in gear that would have taken me months to earn otherwise. There were events such as that all the time.
One day someone pulled the griffin to the East Common tunnel. It was a massacre, but we were able to kill it after about thirty minutes. It was quite an achievement, but seeing the dreaded griffin dead at my feet did lesson the fear and lore of it that was until it one shotted me later that day.
What have you learned?
In the next installment I will talk about a few more things EQ taught me. In the meantime, for those of you who played what did you learn during your time in the world of Everquest? In the meantime enjoy this old crappy video I made of my time in EQ.
If there’s anything better than being a rapscallion in real life it’s being a rapscallion in video games. Nothing comes close to ruining someone’s gaming experience and nothing comes close to the kind of heart wrenching laughter that ensues. There have been many moments in local and online multiplayer that have left me in tears of joy. Sometimes, exploiting someone’s fun is just way better than actually playing the game. Let us all gather around our illuminating monitor screens with our favorite caffeinated liquid garbage and share some fond puckish stories!
Of course, what community deserves to be treated like waste right away? That’s right! The World of Warcraft community. I couldn’t help myself when I realized my Warlock could summon people. It didn’t take long for me to come up with a way to grief people in my guild. It took me awhile to convince my wife to assist me in opening the portal though. Every guild has a leech. They don’t help out but love to beg for assistance. Well once, my wife, a friend in the guild, and myself invited this one member who wanted to run Scarlet Monastery with us. He was in the group and in Ironforge with us when we decided to run together. Unfortunately, when we began to run he didn’t leave IF. He chose to remain silent and not say a word.
When we made it to SM we said “Geez, there are a lot of Horde outside the door PvP enabled.” (we played on a PvP server so now they could just face rape us at this point). Suddenly, our player who took a vow of silence broke his promise to God and spoke up asking for a summon to the doors. I was pissed because I knew he was just eating shit so he didn’t have to do the walk and waited for us to reach the monastery. In any case, we summoned him. We did the entire instance and of course… he kept hitting need on everything. When we completed the instance we all hearthed back to Ironforge to repair and sell our loot. The bloodsucker decided to stay behind in SM to PvP. He then had the nerve to ask for a summon back to Ironforge when he had enough. When I asked him why he didn’t just use his stone he told me he didn’t want to waste the cooldown.
This is where my brilliant idea kicked in. After insisting to my wife this was just, I ran over to the forge and made my portal over the lava pit in Ironforge. Our friend and my wife clicked the portal and the ill begotten fool accepted his passage into hell! I watched as his body entered the zone and pulled a Wyle E. Coyote as he must’ve looked down and then back at me. If there was a /helpsign emote it would’ve fit this moment perfectly. The lighting of the flames below pressed against my pixilated face as I looked down relishing his death at the hands of the forging fires. There was no way out. I saw him attempt to hearth only to have it interrupted. He died and I laughed.
The mischief doesn’t end there. After the release of Burning Crusade I decided to make a Draenei Mage. It was a ton of fun and I didn’t mind handing out food and water to people. Being a vending machine was cool beans and I didn’t care one bit about handing out replenishment. At least, I didn’t mind until the Mage Buffet Table spell was added and everyone begged me to make this table every time we entered Alterac Valley. I wanted to get my killing on, not supply you with a reagent required buffet. No one ever paid me back or said thank you for it. They just asked rudely. This is when I decided to really put a damper on their day. AV had a long queue and I knew their punishment would be severe. The plan was set. Time to see if it would work. I opened up the portal and told every to click to summon the table. In an instant, four people disappeared. Yeah, I did it! I opened a portal to Stormwind and the dumb asses started clicking it and got ported out of AV. They had to begin the queue again from the beginning. I felt like a Golden God laughing down at the pathetic peons of the mortal plane!
My tenacity for tomfoolery didn’t begin in World of Warcraft, though. Years prior to this, when Everquest was still managed by Verant, there were events in the game run by the Game Masters. These GM Events would have players running all over Norrath trying to complete the task handed out to them. Normally you’d be able to tell it was a GM by their “Anonymous” tinted name and their quest format speech. They would put key words to ask them in [brackets] so that the player would know how to proceed to the next step of the quest.
Well… one boring night, my cousin and I decided to find some newbies in Misty Thicket and pretend we were GMs. I was walking around the newbie area with my name tinted purple for anonymous. I began to say, in quest format, “Oh dear! Where is my cousin [Finkle]?” A group of players, somehow believing this to be a GM evenet approached me and asked “Who is Finkle?” I turned to them in reply and gave them a long block of text informing them about my cousin and how I couldn’t find him in Rivervale and that I would appreciate if they would speak to him for me.
As they ran into Rivervale, my cousin was set up the same way and told them they should go out to Runnyeye to find me as I was patrolling the goblin city and they shouldn’t be startled by my disguise should they find me. When he told me they were coming I hauled ass into Runnyeye and put on my Mask of the Deceiver. When they found me I informed the players Finkle required 4 spider silks and to meet him in Erudin. The players foolishly then ran around Misty Thicket looking for silk to further the quest. It was at this time we logged out and wondered if they actually ran to Erudin. For those who didn’t play EQ and have played WoW, running from Rivervale to Runnyeye is the equivalent of running from Orgrimmar to the Crossroads. We asked them to do this three times.
Of all of these pranks, my favorite one is still the one where I got revenge in Everquest in Lower Guk. On my server, there was a monk who just loved to train people in LGUK by feigning death near groups and also killing the LFG people at the entrance. He did this all day. He was heartless. A cold and calculating monster. A scourge amongst the undead froglok blight. I was getting tired of attempting to cheese it towards the zone line while sliding around on the grime covered floors of this cesspool. I decided to challenge him to a duel. This druid sitting at the entrance kept giving him conjured nourishment while I AFK’d for a bit. When I came back, I read that he said “Enough! My bags are full!” The Norse God Loki must have whispered this sweet decadent idea to me as my smile spanned from ear to ear. The monk was dual wielding Wu’s Fighting Sticks, a rather expensive item in the game.
I initiated the duel and we began our battle. The time to commence my plan was at hand. I used my disarming ability on the bastard! I know, nowadays, disarming someone just disable the weapon, but in Everquest it put the item back in your bags. When your bags are full, well… your item falls to the ground. I saw his staff on the floor, picked it up and zoned out. I made my way to GFAY and sold it immediately. I was never contacted by a GM or by this monk ever and I made it away clean with an extra 4k platinum in my pocket. Justice was served for causing all those death penalties in Guk you son of a bitch, I thought triumphantly to myself.
Those are my stories of malicious intent towards others in the gaming community but what we really want to know at OG is what you’ve done even more! Please reply and let us know what kind of a horrible person you really are!
Company: Dreamspike Studios
Profession: Project Manager
Favorite Classic Game: Everquest
Quote: I got into Everquest as a sophomore in high school. It was my first MMORPG, and the level of immersion was unlike anything I had ever experienced. I also appreciated that there was a real consequence to death. It meant you lost a ton of experience and had to track across the world to retrieve your stuff. That kind of consequence made the adventure more real and exciting because you knew that there was always something at stake. Finally, I liked the freedom that came from choosing where you wanted to hunt. You didn’t need to worry about compeleting repetitive quests and could level in any number of zones.
You ever watch a tv pilot and the set, the lighting and everything else just doesn’t seem network ready? Then next week comes and the show looks completely finished as if polished and shined to look better. Well that is what we are doing with The Obsolete Gamer Show.
For podcast number three I was finally able to get Ignacio/honorabili to join me and if that wasn’t cool enough we are now recording from a radio station. I always wanted to be a radio broadcaster and after the show I realized I still have a lot to learn.
However, it was a still a good show overall starting with Ignacio explaining how Obsolete gamer came to be and from there we moved on to discussing how our Gamer Profiles feature has grown leaps and bounds in just a few months. We covered our Facebook question that asked if anyone had ever said anything game related during sex which somehow led into a conversation about Lindsay Lohan’s gamer profile.
Ignacio informed us of the reason he has not posted much on Obsolete Gamer. He has had a good time playing games like, Global Agenda, Need for Speed World and Battleforge. We also had a take on young kids coming up playing games such as Pokemon.
All in all it was a good effort and we plan to bring you a weekly show with more interviews and less of us going off topic and on a tangent. For now have a listen, tell us what you think and stay tuned for more.
You know what’s great about World of Warcraft? Well one is the fact that at any time of the day you can log on and find a ton of others to play with or against. You can immerse yourself in it, for better or worse. The not so great thing about World of Warcraft is that you cannot pause it. Even the most pimp ridden, sunlight deprived, basement dwelling teenager needs to step away from the keyboard. A.F.K., Away From Keyboard, most of the time someone typing that causes no alarm, this article is not about those times.
I’m just as guilty as you are
I’m new here; this is my first post, so before I get all smart-alecky on you I will tell you a story about myself. During my days in Everquest (You know EQ right, the first 3D MMO?) I was in a guild called, Clan of Shadows, ran by its leader, a fowl loud mouth named Mack. He would scream and curse and do everything to grief other players and guilds, good times. By the time I joined I was growing tired of EQ. For those that don’t know EQ had raids that could last eight plus hours, so one could grow tired very easily.
We were in a zone called Kael, after the boss of the zone, King Tormax, aka, The God of War. We had to wait for him to spawn and spawn times in EQ could run from two to twelve hours. This did not keep his guards from spawning so we had to clear them out and keep other guilds from popping up and stealing him. (There were no instances in EQ at the time.)
After about seven hours I was tired and didn’t want to play anymore. My office chair was small and my ass much too big. I sent a tell (whisper) to Mack letting him know I was going to A.F.K for a bit and feign death my shadow knight right where we were to pull the boss. He typed back something I could not make out, but I assumed it was approval so I went A.F.K for just a few minutes.
Four hours later I awake and rush over to my computer to find this.
Just pretend this is the right zone and that Talon Zek guy is The Avatar of War and the arrow pointing to Rulfridah’s corpse is really pointing to my, still alive feign death’d self. I was scared. I knew how crazy the guild leader was, but I figured they wiped either way, that I made no difference. I was wrong.
I scroll through my chat log and find the following:
(Edited for time and content)
Mack tells the guild: Pulling AOW, get ready!
Mack tells the guild: AOW incoming!
Mack tells the guild: Heal me mother f…kers!
Mack tells the guild: I’m turning this fat bastard!
Mack tells the guild: We got him if you f..kers don’t f..k up!
Mack tells the guild: HEAL!!!!
Mack tells the guild: I’m down! Second Tank, Tank that mother f..ker!
Mack tells the guild: You stupid f..ks heal the goddamn tank!
Mack tells the guild: We’re losing tanks like I’m losing hair dealing with you stupid mother f..kers!
Mack tells the guild: 10%, balls to the wall!
Mack tells the guild: 3%, you are about to bust a nut, don’t f..k up now!
Mack tells the guild: 1%, we are out of tanks! Someone tank!
Mack whispers me: Get the f..k up and tank, he’s at 1%!
Mack whispers me: Tank you mother f..ker!
Mack whispers me: Oh my f..king God, are you A.F.K? Tank! Tank! Tank!
Mack tells the guild: We lost because of that A.F.K.’ing mother f..ker Reebo! Everyone send him tells!
Mack whispers me: If it wasn’t for Affirmative Action I would kick you from the guild right now!
So in the end if I wasn’t A.F.K we would have beaten AOW. I felt so bad I had to post on the boards and confess my sins.
In the end I apologized and was spared though mostly because I made videos of our raids that Mack liked that and Affirmative Action.
Hello all! We are a new guild/community called Satan’s Bastards! We are now recruiting and/or are always looking for more members to join our mature community. Come join us if you are like-minded and looking for a fun gaming experience!
And there is the bait…
It seems online that many gaming communities seem to not understand what the word mature implies. There is also the possibility that I do not quite grasp the definition of this term but before you dismiss me, please bestow me a chance to rant about the latest and past online injustices I have witnessed in regards to the word “mature”.
As of late, I have been playing on a Team Fortress 2 server that is hosted by a community, which advertised themselves as mature. Upon viewing the group’s name I came to the assumption that they were the kind of mature that fit my definition of the term.
When Mr. Umar Khan thinks of the word “mature”, he thinks that there is a group of individuals who are adults and are willing to get involved in adult conversation and don’t scream over the use of foul language. The kind of adult conversation would be one in which you could say a joke you heard on a Comedy Central stand up routine and the use of foul language is used not to insult someone by calling them a “thunder cunt” but rather a shout out to the current situation at hand.
Here is an example of improper use of foul language online:
“You fat slimy cum dumpster piece of shit! Why don’t you choke on cocks?!”
A proper example for the use of foul language online would be:
“Aww, that’s a bag of dicks! I didn’t see you around the corner!”
See how the improper example is a direct insult while the proper example is more of an exclamation of surprise and self-loathing for not being careful? This would be my definition of a mature community. One who doesn’t mind the use of TV-M rated material found on HBO and FX. Unfortunately, time and time again I am proven erroneous in this view.
Giving the server a chance, I decided to join and play some 2Fort with them. After a few minutes I noticed there was one player probably no older than fifteen years old screaming about how no one was helping him on his team. He continued to rant how if he weren’t playing no one would get the job done. The player came to the belief that everyone was not helping him on purpose. As expected online, the admins and tagged members of this community jokingly said that they all banded together just to make his life difficult in this map. Noting that they had a joking demeanor, I decided when I saw an opening I was going to poke fun. The kid began to scream on the mic that a chunk of the wall was missing. I noted that one of the members of the community replied in the following fashion, “Stop being such a bitch!” Finding that opening I had longed for, I retorted to this angry teen that his mother was missing a chunk. It was a simple and mostly harmless joke. That’s what I thought at least. A few brief moments later I was warned to be respectful of other players’ moms. Being the snappy online bastard I am I asked if it was acceptable to state that my own mother was missing a chunk? I was told I would be kicked if I didn’t calm down.
The belligerent child was quiet for a good hour until his scout tried to jump onto our battlements and one of my stray rockets blew him out of the sky in one hit. He replied “Lucky ass crit rocket.” To his defense, he was truly correct in his statement. I didn’t mean to hit him but I certainly did by accident. The admin informed him not to use foul language. It was at this point I began to think about the word “maturity” and how these people seemed to have mislabeled it. The community was named after a very famous villain in the Bible who plagues mankind with bad stuff and they were his “gamers”. To fast forward the story a bit, the kid replied “Ok fuehrer. “ and they banned him for being a racist. Now, a group that advertises itself as mature and goes by the name of something evil isn’t really hitting their mark if by “mature” they actually meant family friendly. I quickly left the server because I knew with my kind of Internet white knight behavior I would’ve been banned at any moment.
I’ve been gaming online for quite some time now and I do have to say that in my journeys across cyber space that I have run into this situation before. When I played Everquest, I had joined multiple mature guilds and ended up getting guild kicked out of most of them because I didn’t know mature meant not to say “ Wow, that is pretty gay!” In World of Warcraft, I found one guild that fit under my definition of mature but I got banned from that one because one of the officers called me a racial slur directed towards a person of Middle Eastern descent and the guild leader didn’t believe me despite screenshots. The only guild I think fit the perfect example of maturity was the guild I found in Warhammer Online. They are the now defunct guild called “Da Lost Boyz”. We could talk as much garbage as possible and still be on good terms with everyone in the guild. We were like some sort of hive mind that all thought alike.
I’m not really sure I am grasping what mature means when someone describes it online but if you’re going to rant at me about being mature while you’re playing a seven foot drooling troll warrior, I think someone needs to step back and re-evaluate their own current situation. If mature means family friendly, then please say so. If mature means you’re willing to handle adult content then I believe you are currently on the right track to advertising your guild/community properly.
What are your thoughts on the definition of mature and how it relates to a guild/community? Have stories of your own where your misconception of the word got you or someone else in trouble? Please share! We want to know all about it!
Hey remember when everyone thought Blizzcon was going to be in Vegas, well it’s not, but this year’s Sony Fan Faire will be. You can register now for the event which will be held at Bally’s Las Vegas August 5th – 8th. Prices range from $39 for the basics like a t-shirt, gift bag, to $139 for the platinum pass which includes in-game items, a VIP lounge and private VIP events. (Sounds like premium servers all over again.)
Ah, I remember my first fan faire in Orlando.