Doom Flash Game

Doom Flash Game

Doom Flash Game

The game that killed office productivity, Doom was released in 1993 by Id Software. It is a first person shooter where you play a space marine who find himself fighting hordes of invading demons from Hell. The good thing is you have a ton of different weapons and power-ups as well as health to help you along the way. The bad news, you’re all alone.

Controls

  • Press space bar to activate the Menu
  • Press the Space bar to open doors.
  • Use the Arrow keys to move.
  • Use the Number keys change weapons.
  • Hit the Ctrl key to fire.

Cheats

Type in IDDQD for invincibility.

Type in IDKFA for all the weapons.

Doom (GBA)

Doom - Gameboy Advanced

Format- Gameboy Advance

Genre- FPS

Doom! Doom. Doom. Doooooooom!

Doom - Gameboy Advanced

This is probably the most well known game i’ve looked at yet, but it’s also the title i’ve put the most hours into, the GBA version in particular, so permit me to talk a little about the game that’s firmly rooted in my top ten videogames of all time.

I own the game on GBA, SNES and Jaguar (expect me to look over each port in individual entries), as well as wasting countless hours watching my dad play it on out PC back in the day.

Doom - Gameboy Advanced

I even recall putting ‘watching my dad play Doom’ on a list of my hobbies back in Middle School – only for the teacher to cross it out.

So to have Doom on my own handheld was a joy, and I completed the game several times over.

The main disappointment is that the GBA version is scaled down version of the PC version, with certain levels missing and replaced with slightly smaller ones. There’s no Cyberdemon or Spider Mastermind showdowns here – a major let down.

Doom - Gameboy Advanced

Still, the game crammed in an impressive amount into the tiny cartridge, and is miles better than the SNES version in terms of looks (probably because of the smaller screen).

When I play through the game it’s odd that some levels i’m more than happy to play through for the billionth time, whereas some I really can’t stand to trudge through, to the point of not wanting to play the game anymore.

Containment Area, the one with all the boxes, is a level I can’t stand playing for example. It just doesn’t feel right, and doesn’t fit in with the rest of the game.

Doom - Gameboy Advanced

Unholy Cathedral is another. It’s the one with all the teleporters placed in sets of four everywhere. Can’t stand that one. There are others, but i’ll spare you the details.

In fact, the game makes me realize how great its sequel is. There’s a huge amount of variety in Doom 2, and even the GBA version of it doesn’t miss anything out (the huge final boss, for example, is present and correct).

The original started off the series though, and for that i’m eternally grateful. The GBA conversion is solid, but falls a little short of offering the ultimate handheld version of Doom.

The iPhone version is impressive though – but despite having a fair crack with touch screen controls, the wait for a definitive portable version of ID’s classic shooter continues…

Doom

So here we have a game that needs no introduction. Every other FPS developer today should have a portrait of this game in their studio. Doom changed the way we looked at FPS and turned out to be a classic for the ages. Is it still fun to this day? Lets find out!
Doom - Sony Playstation - gameplay screenshot
Doom as very popular for many things and the music was one of them. With such a great soundtrack, the PC version turned out to be the most played shareware ever. This was even before internet became a household name! Turning to the Playstation version, I was shocked that they took out the soundtrack but instead added a very interesting soundtrack. You mostly hear monsters and what not in the background with a mix of environmental music. It’s quite freaky at times especially when you are in very dark rooms. I must say it doesn’t make me miss the PC version’s soundtrack and gives a twist to an already twisted game.
Doom - Sony Playstation - gameplay screenshot

Graphics in this game are everything you could hope for. The blood is there, levels are detailed, and everything looks to be in place. Overall, you have a very fun and viewable version of Doom that will keep you in pace to the finish line. I’m sure you won’t get lost. Also, I’m glad you can still shoot near the acid barrels to blow up your enemies to pieces. That’s always so enjoyable.

Doom - Sony Playstation - gameplay screenshot

The developers of this game were savvy enough to make good use of the Playstation controller. Not only are not going to miss your keyboard but you’ll also have an easy time getting used to the controller. You’ll be using R1 and L1 buttons quite often as they are the ones that make you move left or right in order to dodge your enemies attacks especially those fireballs. You will be able to battle any enemies with easy movement! In the end, this is Doom! You can’t any better than this.

Doom - Sony Playstation - gameplay screenshot

This is probably one of the most replayable FPS games ever. You can go through it, get your password, and continue later. You then finish the game and start the game again. The thing is that this game has such enjoyable gameplay especially with blowing up your enemies that it becomes addictive. You can always go back to this game and replay each level, discover its secrets, and have a great time. You must find all the secrets period!

[youtube]https://www.youtube.com/watch?v=7TYMI6gD19Y[/youtube]

To conclude this entry, the game is a perfect port of the PC version and would be a great addition to any FPS fan especially from the golden age of FPS. You will have lots of endless hours of fun with this one. If you really want to be mega old school, you can always get another Playstation with another TV set and another copy of Doom to play against each other. This is how things were done back then! Hope you enjoyed this week’s pick!

The Gamers of Origin PC

Team Origin

The Gamers of Origin PC

One of the questions I was often asked during my time at Alienware was, are you guys really gamers and do you play games at work. I can tell you originally pretty much everyone at Alienware were gamers, just check out our interview with co-founder Alex Aguila and our gamer profile for Nelson Gonzalez., you can also check out our interview with Arthur Lewis. When I started back in 2001 most of us were avid gamers and would often have Lan parties at HQ or meet up to play games.

In our editorial where we asked, do you have to be a gamer to be in the industry? My opinion was that you do not need everyone in the company to be a gamer, but it does matter to have key people who at least understand the culture. When we talked with Origin PC not long after their launch it was clear the management understood games and gaming culture. It is also clear they are all gamers check out the gamer profile for CEO, Kevin Wasielewski and COO, Hector Penton. If you need more proof perhaps we can show a picture of their arcade games cabinets and Mr. Penton’s wall of PC game boxes.

In the meantime, here are some gamer profiles from Origin PC team members and if you want to game with Origin PC you can find them on Raptr and on Steam.

final fantasy 7

Name: Erika Mckinster

Gaming background: Final Fantasy series, Goldeneye, DOOM, Quake, Halo, Mass effect Trilogy, World of Warcraft, Diablo trilogy; too many to name!

Favorite classic game: Final Fantasy 7

Favorite modern game: Mass Effect

What are you playing now? Torchlight 2 & Borderlands 2

quake 1

Name: Fabian Santiesteban

Gaming background: As a child I was an avid gamer from the Atari 2600 while working my way up to the Sega Genesis to the PC’s of today.

Favorite classic game: Quake – Quake may be the most influential game of all time. Not the best game, not the most innovative, but the most influential. Nothing beats a god old fashion First Person Shooter.

Favorite modern game: MMORPG – My gaming preference roles have changed. Today I am a big fan of EVE Online – Age of Conan and The Secret World.

What are you playing now? I am currently playing Diablo 3 and looking to level up my toon to 60 so I can start my paragon levels. I am looking forward to the incoming patch that will give you the opportunity to group up to 8 players which will make it much more interesting.

mists-of-pandaria-world-of-warcraft

Name: Daniel Ovalle

Gaming background: I’ve built my own computers since I was 18 and was immersed into hardcore gaming while working at Alienware.

Favorite classic game: Quake

Favorite modern game: Too many to name.

What are you playing now? World of Warcraft, Mass Effect, SWTOR, Civ5, Guild Wars 2, Diablo3

counter-strike

Name: Jorge Percival

Gaming background: First ever encounter with gaming was an Atari 2600 that my parents had, though I was very young they tell me I wouldn’t let go of it. After that I can happily say I owned most consoles to date mostly for exclusive tittles. The fall of 1993 was when I really began paying attention to PC games when my uncle purchased DOOM for his PC, I was completely hooked on that game. Consoles introduced me to gaming the PC has kept me here.

Favorite classic game: My favorite classic game will always be Counter strike (pre source days) this was my real introduction to competitive gaming and the first game I truly took serious. I followed all the pro’s and tournaments I would fully engulf myself in the scene and what was going on during those days. Quake comes a close second.

Favorite modern game: My favorite modern game……….. would definitely have to be League of Legends, this game shows how great gameplay is still at the heart of a good game. We all love graphics but the game needs to have good mechanics and gameplay to continue to grow past its release. I am also a huge fan of RIOT as a developer they do great job of interacting with their community and are supporting the e-sports push here in the states.

What are you playing now? Right now I have lowered the amount of games that I play at a time (mostly due to League of Legends lol). League of Legends, Torchlight II, Borderlands 2. Those would be my top 3 in that order.

Quake 2 - Rocket Arena 2

Name: Tony Berry AKA Miztic1

Gaming background: Started gaming on C64/Atari 800XL then moved to the NES and all other consoles where I got hooked on gaming and once I got my first PC I discovered Wolfenstein 3D then eventually Doom and Quake 1 and those sent me over the edge of the gaming abyss.

Favorite classic game: Tossup between Quake 2: Rocket Arena 2 and Ultima Online. Consoles would be Legend of Zelda on NES.

Favorite modern game: This is a tough one, I would have to say WoW

What are you playing now? WoW, Diablo 3, torchlight and league of legends.

destruction derby

Name: Alvaro Masis in game (Propane)

Gaming background: Have been playing games since Lode Runner and have played on multiple platforms favorite PC by far

Favorite classic game: Favorite classic game would be destruction derby for the Commodore 64

Favorite modern game: Eve Online

What are you playing now? Guild Wars 2, Eve Online, Torch Light 2

Star Wars Old Republic: Free Weekend Trial

Back in the Everquest days whenever a new game would come out be it an MMO or not some people would cry doom for the game thinking people would quit and never come back. With SWTOR, there doom have been said for a while with people talking about cancelled subscriptions and low population servers. Next, we see the 1.2 update released and the ability to invite friends to play for free for a while. Now, there is a free weekend trial of the game. Oh, did I mention Star Wars the Old Republic was a big part of The Big Bang Theory this past week? So, is this doom?

star-wars-the-old-republic

Here is the full press release:

Now, even more gamers can experience the massively multiplayer online game that is taking the world by storm! Starting this Thursday, players around the world will be able to jump in and experienceStar Wars™: The Old Republic™ in the first Weekend Pass Free* Trial. This limited time opportunity will give individuals who don’t already have a previously-active Star Wars: The Old Republic account a chance to experience the groundbreaking, story-driven MMO from EA, BioWare and LucasArts for up to four days for free, with no payment method required.

Individuals who take part in the Weekend Pass will be able to experience the opening adventures of each of the eight character classes in the game, exploring both their Origin World and may even have the opportunity to visit their faction’s Capital World. Additionally, Weekend Pass players will have the chance to face off against other players in PvP Warzones, or join up with friends and play through a couple of early faction-specific Flashpoints in the game, The Esseles and The Black Talon.

Star Wars: The Old Republic is one of the most critically acclaimed MMOs of all time, having won MSNBC’s “Game of the Year” award, “Editor’s Choice” awards from IGN, PC Gamer and “Best MMO of 2011” awards from Game Informer, Gamespy.com, Massively, Ten Ton Hammer and more.  The game is set thousands of years before the classic Star Wars™ movies, with the Galactic Republic and Sith Empire locked in the middle of an epic, galactic war.  Players choose one of eight iconic Star Wars character classes, including the Jedi Knight, Jedi Consular, Smuggler, Trooper, Sith Warrior, Sith Inquisitor, Bounty Hunter and Imperial Agent, becoming the hero or villain of their own personal Star Wars saga.

The Weekend Pass Free Trial opens Thursday, March 15, 12:01AM CDT and ends on Monday, March 19th at 2:00AM CDT. To learn more, visitwww.StarWarsTheOldRepublic.com/weekendpass. Players can begin registering and creating their accounts on March 15.

Star Wars: Dark Forces

With the release of DOOM in 1993, the gaming industry went into overdrive in coming up with similar games using the first-person perspective.  Some games, such a as Heretic and Hexen, simply licensed id Software’s game engine.  Others choose to build their own 3-D first-person shooters from the ground up.  LucasArts Entertainment was one of the latter companies, and Star Wars: Dark Forces was their first stab at the genre.

Star Wars - Dark Forces - Box

Box cover for the 1995 game Star Wars: Dark Forces

Released in 1995, Dark Forces was the first Jedi Knight game, though the original release did not use the “Jedi Knight: Dark Forces” tagline.  Later re-releases would, however. The story revolves around a mercenary called Kyle Katarn, an ex-soldier of the Empire who now works freelance for the Rebel Alliance.  After a minor interlude wherein Kyle steals the plans for some obscure new Imperial weapon called the “Death Star”, our hero is tasked with investigating General Rom Mohc and his plans for creating a new weapon for the Empire: the Dark Troopers.

 

Star Wars - Dark Forces - Gameplay Screenshot

The game plays out over 14 levels in which Kyle takes on a variety of low-level enemies, such as stormtroopers, Imperial Officers, Gamorrean guards.  Kyle visits famous locales from the Star Wars universe, such as the Imperial capital, Corsucant, the “Smuggler’s Moon”, Nar Shaddaa, and the Imperial Super Star DestroyerExecutor, and interacts with classic characters such as Jabba the Hutt and Mon Mothma.  There are the obligatory cameos by Darth Vader and Boba Fett, but there’s no interaction between Kyle and them.  (Which is probably a good idea, as any of the heavy-hitters of the Star Wars universe would be able to use him as a mop at this point in his fictional career).

 

Star Wars - Dark Forces - Gameplay Screenshot

The action is in the first-person perspective, and unlike DOOM, you can look up and down for your enemies, all the better to locate and eliminate them.  Although later in the game series Kyle hears the call of the Jedi, there’s no lightsaber action in this game.  However, there are plenty of other weapons to keep you interested, including the Bryar pistol, the standard stormtrooper E-11 blaster rifle, thermal detonators, the absolutely awesome Stouker concussion rifle, and the Dark Trooper assault cannon (the best way to take those bad boys out).

 

Star Wars - Dark Forces - Gameplay Screenshot

Dark Forces was released on three platforms, all CD-based.  Its initial release came in MS-DOS format (PC), followed quickly by a Macintosh version, and finally a Sony PlayStation (PS1) version a year later.  Both the MS-DOS and Macintosh versions are similar to each other, and play well, but the PS1 version suffers from the translation, and is an inferior game.

 

Star Wars - Dark Forces - Gameplay Screenshot - Playstation

The game was a tremendous hit for LucasArts, generating close to a million units sold, and ranking one of the top-selling games of the 1990s.  The critical reviews were also very favourable, with many comparing Dark Forces to id Software’s masterpiece, DOOM.  Of course, with both critical and financial success came the sequel parade, and LucasArts knew a good property when they saw one.  Dark Forces spawned Jedi Knight, which was an even better game than its predecessor (and which begat its own sequel and an expansion pack!).

Star Wars - Dark Forces - Gameplay Screenshot - Mac

Box front for the Macintosh version of Dark Forces

All in all, Dark Forces is a very good game and should be on any retro gamer’s resume. If you haven’t played it before, consider giving it a little time in your retrogaming play list and help Kyle Katarn stop the threat of the Dark Trooper program once and for all!

[youtube]http://www.youtube.com/watch?v=RR1qrAi3gL0[/youtube]

Doom (32X)

Doom - Sega 32x - Gameplay Screenshot

I will give it a shot and say it anyways, Doom for the 32x is the pick for this week. In fact, I have to write up another session of this series in order to make up for the one I missed last week. Well there is no better way to put it then to say AWESOME! This is what Doom has been and what Doom will always be, no matter what! This game got me hooked to FPS back in the early PC games, which made me addicted as hell! Having Doom on the 32x is really kewl for the day it was released that is(You can get the game online so easily now and play it with good old DOSBOX on your fancy super duper fast PCs and laptops). Anyways, this version of Doom is like any other version of Doom…except a little chopped up and with a bad soundtrack.

Doom - Sega 32x - Gameplay Screenshot

 

This version of Doom suffers from having less levels than the other versions. This is a big mistake and somehow I don’t understand why it would be ripped apart. Did they got lazy? was there something wrong with the port? The SNES version of DOOM is amazing but somehow Sega and the producers of the game fucked up the port that was coming out for an add-on that was supposed to be superior…..

[youtube]http://www.youtube.com/watch?v=vN3jedyHBpA[/youtube]
In the end, I say it once more, it’s Doom. You will get your classic addicting gameplay with malevolent monsters and freaks to take you back to hell….then again…aren’t you in hell already? Until next time!

Motivational Monday: Free Online Porn

Free Online Porn - Motivational Poster

Mondays suck so why not sit back and smile with some motivational posters.

Advertising Motivational PosterBlending in - Motivational PosterDelicious Cake Motivational PosterDivorce Motivational PosterDoom Motivational PosterEnvy Motivational PosterGay Test - Motivational PosterInsurance Motivational PosterJesus Christ Motivational PosterKitty Pimp Motivational PosterLongcat Motivational PosterOnline Dating Motivational Poster 2Relax - Motivational PosterParemting Motivational PosterOnline Dating Motivational PosterRohyphnol - Motivational PosterSlavery Motivational Poster

The Interview: Nelson Gonzalez

Nelson Gonzalez, co-founder of Alienware Corporation,

Nelson Gonzalez

Is a gamer born or does it happen over time? What makes one’s idea die on the cutting room floor while the other turns into a blockbuster? Gamers and those within the culture are as diverse as America itself, but we all share similarities. When entering the PC gaming world one has to know the layout, where it came from and where it is going. We can look at the background of some of these pioneers and learn from them and if nothing else enjoy a good story.

Obsolete Gamer has had a chance to interview quite a few from the Alienware and Dell family including Alex Aguila and Arthur Lewis and we were excited when we had a chance to sit down with co-founder of Alienware, Nelson Gonzalez.

 

Can you tell us about what got you into gaming?

 

It was all about the arcade baby! The arcade was the catalyst to my immersion in those virtual worlds. Aside from video games, playing games from an early age was in our DNA. Everybody in the neighborhood was hyper competitive and we played basketball, football, chess, wargames, boardgames and of course…dungeons and dragons! We loved every aspect of gaming and competition.

 

What were some of your favorite games growing up?

 

Too many. I’m pretty old, but I will mention some of the PC games which is probably what you might be interested in:

Civilization, Privateer, Myst, Falcon, X-Com, Alone in the Dark, Red Baron, Pirates, Star Wars TIE/XWing, Aces over Europe/Pacific, Mech Warrior, SimCity, Doom, Quake, Wing Commander Series, Might and Magic Series, Unreal Tournament, Dawn of War, COD Series, Medal of Honor Series

 

Now as far as Alienware part of the name and style of the brand came from your love of science fiction?

 

Absolutely. I grew up watching great SciFi and Horror flicks. Star Trek, Voyage to the Bottom of the Sea, The Invaders, UFO, Outer Limits, Twilight Zone, The Time Tunnel, Lost in Space and of course, the X Files to name some of the TV shows. The movie list would be too long to detail. Forbidden Planet, The Day the Earth Stood Still (original), Close Encounters of the Third Kind and Star Wars would be a glimpse into my list though.

 

Alex Aguila and Nelson Gonzalez - Alienware

You and Alex Aguila were friends from an early age correct?

 

Yes, I met Alex when I was 10 or so. 35 + years…way too long! Arthur Lewis which now runs Alienware, has also been a friend since I was like 16. Hector Penton from Origin PC I’ve also known for 30 + years.

We are all big-time gamers.

 

What type of PC games do you and Alex use to play?

 

Right now I think both of us are on sabbatical. We are playing intense Warhammer 40K and its consuming quite a bit of our time. Alex plays a ruthless Space Marine Blood Angel. Hector is a brother of the Hivefleet Leviathan and my path is that of the Eldar.

 

Did you have any rivalries game wise with Alex?

 

Absolutely. Falcon 3.0 comes to mind. Quake 2 was also an immersive bloodbath 🙂

 

What was your first PC?

 

An XT 286 I believe.

 

You also began building PC’s at a young age can you tell us about that?

 

I started building PC’s with 80386 Intel processors with clock speeds of 12MHz…LOL. Then we moved up to 486’s w/VESA bus video cards. Then came Pentium processors and 3D graphic cards (gaming nirvana). The dawn of 3D games such as Castle Wolfenstein and DOOM really hooked us all. I was forced to become the technician of the group so we can play all these games. We played most of those games in DOS and they required some tinkering such as creating boot disks with Autoexec.bat and config.sys files for specific games . Ah… the good ol’ days.

 

Before Alienware you created your own PC building company, can you tell us about that?

 

Well I thought that I could build PC’s locally in South Florida, but soon realized that wasn’t my cup of tea. I really liked high performance and squeezing every bit of juice out of a PC. Building standard PC’s for business’s just didn’t satisfy me. I always felt that if we did something that was specific for the gamers just like us, we could survive as a business.

 

Nelson Gonzalez - Alienware

How did the beginning of Alienware come about?

 

I was with a friend of mine (who happens to be Hector Penton’s brother) in my kitchen one day and I pitched him the idea of custom building PC’s for gamers like us. I asked him what he felt about the name Alienware and he said it sounded pretty cool. At that point it just felt right. I immediately called Alex and asked him if he would join me in this new adventure. I told him that he needed to quit his job, give me like $5K and come to work immediately. To his credit he said yes without hesitation. The funny thing is that we weren’t really speaking to each other at that time and  I can only imagine the conversation he had with the wife that night. 🙂

 

What was the first few months like running Alienware?

 

Boy it was very intense. At times we nervously laughed and secretly prayed 🙂 We had no money, no resources, but somehow we felt confident. We knew if we ‘built it’, they would come. PC Gaming was in its infancy and we had experienced how addictive it really was. We knew we were on to something, but we just didn’t to what extent.

 

What would be one of your favorite moments while at Alienware?

 

There were so many, but that first PC Gamer ’98 Area 51 review written by Gary Whitta was one of those rare moments were I felt validated.

The first online order.

When we hit one million in revenue.

When we reached 100 employees.

When we had Michael Dell visit us at Alienware.

When we sold the company to Dell.

 

Do you have a funny story about Alienware you can share with us?

 

Alex telling me that “no one would order an expensive custom PC online” and then we get 3 orders the first day 🙂

 

How did it feel to see Alienware become so big?

 

Crazy. I knew we wouldn’t have to work for anyone else if we did our ‘thing’ and we performed well. I also felt that if we bent over backwards for the customer and treated our employees like we’d like to be treated, we would be OK. I never imagined it becoming so wildly successful.

 

What was it like during the acquisition by Dell?

 

Awesome. I think Michael really understood us and because we had such a synergistic model, the transition was good and the acquisition made sense.

 

What type of PC do you play games on now?

 

Alienware Aurora i7 3.2GHz

2 X ATI Radeon 5800’s

Win 7 64-bit

 

Do you play console games?

 

No not really. I’ll load up Heavenly Sword or Gran Turismo every once in a while for shits and giggles.

 

What PC games are you currently playing?

 

I was playing DC Universe online, but stopped, we all started playing 40K. I am getting ready for SWTOR and maybe, just maybe Duke Nukem…finally?

 

What would you say your favorite classic game(s) is?

 

If I had to pick one, it would have to be Civilization. Wow… did I burn out on that one.

My second would have to be XCOM. Classic arcade would have to be Joust and Lunar Lander.

 

The Caves of Doom

Caves of Doom, The (1985)
By: Mr. Chip Software / Mastertronic Genre: Platform Players: 1 Difficulty: Hard
Featured Version: ZX Spectrum First Day Score: 112
Also Available For: Nothing

Caves of Doom title

“Whilst exploring the planet Doom you were captured by the guards of the ruthless Lords of Darkness. You are now imprisoned in caves deep within the bowels of Doom but are determined to escape. To do so you must find five keys, one of which is in three pieces, which are scattered around the caves. However the odds are laid against you as the Lord of Darkness has laid traps in the caves and has sent many thousands of his bloodthirsty minions to thwart your mission. You are unarmed and, therefore, must use your wits to avoid certain death on Doom…” Well, that’s all according to the cassette inlay, anyway! You’d think with a name like ‘Planet Doom’, people would be a bit more cautious, but noo, some people just have to start poking their noses in, don’t they?!

Caves of Doom screenshot

So, having been given the unenviable task of guiding the foolish, unnamed spaceman to safety, it’s your job to make your way through 40-odd screens of the worst terrors the ‘Lords of Darkness’ can throw at you. Taking the form of a flick-screen platform game, Caves of Doom is a fairly generic game of its type. As mentioned in the inlay quote, you’re unarmed, so it’s merely a case of making your way through each screen, avoiding the dangers in each as you go. And there are dangers aplenty too (although perhaps not to the scale the instructions imply!). There are various autonomous sentries that move up and down or left to right in regular patterns, wall-mounted guns, and all manner of spikes and parts of platforms that will kill you. Your most formidable adversary, however, is a simple-looking stick man who automatically (and quickly) homes in on your location as soon as you enter any room that he’s in. In fact, nearly anything you can touch will kill you instantly! Luckily, however, you’ll just restart the screen you died on rather than go back to the beginning.

Caves of Doom screenshot

To make his way around the rooms, your spaceman can obviously walk around on the flat platforms but he can also fly too. Some sections are blocked off by coloured barriers which you must collect the corresponding keys to get past. Flying uses fuel however, which must be replenished by collecting the magenta triangles which, of course, are often located in the most inconvenient places possible, surrounded by spikes and the like! In fact, this game is very much from the Manic Miner school of precision movement, i.e. playing the same screen over and over again until you get it right! Suffice to say, it’s a real tough game and one which I’ve never managed to finish. As you might expect for a budget game, particularly an early one, Caves of Doom is fairly basic in appearance, but, besides a bit of colour clash, it’s certainly neat and colourful. Sound is almost non-existent with just a few sound effects, including an annoying ‘death noise’, although it might just be annoying purely because of how often you hear it when playing!

Caves of Doom screenshot

I have a lot of memories of trying to conquer this bloody game and in the intervening years but it has not gotten any easier! It’s addictive though, and remains enjoyable to play in short bursts. It even has a screen editor which lets you mess around with the screen layouts and then play them! Overall, it’s a simple game, but it is a budget game and was well worth a bash for its price back then. If you like hardcore platformers like the Miner Willy ones, give it a try.

RKS Score: 6/10

Descent 2 Music

Descent 2 Music

If you love techno, heavy metal, and music like in the cartoon Batman Beyond then the soundtrack to Descent 2 is for you!

I remember when I first saw the first Descent while I was in high school I thought that it was light years ahead of Doom and other FPS games that were popular at the time like Duke Nukem 3D. Although they kind of faded into obscurity the Descent series always had a special place in my heart for causing epilepsy and nausea in its players.

Descent 2 box

Although the Interplay that brought us this game pretty much disappeared you can still get Descent 2 from Good Old Games at this link. If you ever played them, I seriously recommend Descend 2 if you want to play a game that’s a real challenge, especially at the higher difficulties.

Anyways, here is the Descent 2 music, ripped from my original game CD. The soundtrack is an excellent blend of techno and heavy metal. It’s particularly effective the louder you play it, even with some other games! Enjoy it!

Kelly Wheelis: Sumo Panda Games

Sumo Panda Games logo

Name: Kelly Wheelis

Company: Dragonsmeet Inc. / Sumo Panda Games

Profession: Publicist

Favorite Classic Game: GoldenEye 007

Quote: I love GoldenEye for N64. It redefined the first-person shooter. Withoutit, there would be no Half-Life, no Halo, no Fallout, all of which I love so dearly. With tons of levels to play through, including scenarios from past James Bond films, the game is never boring. The sheer joy experienced by putting a bullet in some Russian’s head with the sniper rifle, from 200 yards, never gets old, the countless mission objectives spread across 12 different environments and three difficulty levels offers loads of variety in action, along with the death-match option have helped cement this game’s place in gamer’s hearts everywhere.

To this day, I still set up nights to play the multiplayer death-match with friends. Playing the first-person mode presents levels that cover many ranges of play such as Doom-style play (all shooting and no brains), to search-and-destroy missions (requiring more strategy), to a wide range of carefully designed information-acquiring levels; all blending together to create an incredibly satisfying gaming session. Plus, who didn’t love all those super cool Bond gadgets and gizmos? Magnet Attract Watch FTW! Now that a Wii remake of the game is planned, from what I have seen, I’m going to have to purchase the console just so I can try it.  ‘Slappers’ anyone?

Bio: Sumopanda is an online games portal specializing in providing free and fun to play games. Sumopanda’s parent company, Dragonsmeet, was founded on the belief that fun should be accessible to anyone. And with online entertainment increasingly becoming our preferred past-time, SumopandaGames.com was created to make this belief a reality.

The Obsolete Gamer Show: Episode 7

PVP vs non-pvp PVE
PVP vs non-pvp PVE

Player versus Player and Player versus Environment was the topic for this week’s show. We were happy to have our good friend Edwin in the studio with us and had a great conversation via Skype with longtime Obsolete Gamer fan, Liz Poisonkiss.

We started off with a recap of last week’s show which featured MMO’s and then moved into our Facebook fanpage question of the week which asked which our fans preferred to play PVE or PVP type games. From there we talked about our Insider Discussion question of the week which asked our panel which had a bigger impact on PC gaming RTS or FPS games.

From there we dove right into the main topic discussing the differences between a FPS mindset playing games such as Quake 2 and the strategy side of RTS games such as the original Warcraft game. Edwin also talked about his online Street Fighter games and said that he preferred to play again a human which we all agreed.

We premiered a new feature on OGS called Skype with a fan where we talk with people who have participated on our Facebook page and Forums and our first guest was longtime fan Liz. Who shared her thoughts on being a gamer girl, fps versus rts and pvp versus pve.

In our final segment Ignacio, Edwin and I discussed our various experiences in PVP from MMO’s to X-box live to arcades. Overall we had a good discussion about an important subject in the world of gaming. So give us a listen and we will be back next week with a brand new show.

The Obsolete Gamer Show: Episode 7

Which genre had a bigger impact to PC gaming RTS or FPS games?

Panel Discussion microphones
Panel Discussion microphones

What pulled you into PC gaming was it the fact that a new type of gameplay was created that just couldn’t be found on console systems? For many PC gaming took time to get into not only because of the cost of the systems, but that some of them took work to get running. However, the rewards were great for those who ventured into the world of PC gaming and through today some feel consoles are killing the PC gaming market (besides MMO’s) there are still millions of PC gamers out there.

If you look past the MMO’s and Flash games what would you find on these systems. Which would you find more of FPS, First Person Shooter Games or RTS, Real Time Strategy Games? Obviously with the recent release of Star Craft II I am sure you will see a Battlenet icon on many gamer’s task bars, but overall, who had the bigger impact on the PC gaming world?

In my opinion it is FPS games and this is coming from someone who loved to play RTS games and even turn based games. For me it was games like Wolfenstein, Rise of the Triad and of course Doom that had me going to Egghead software to slam three hundred dollars on the table for a Western Digital 750mb hard drive to build my first custom rig.

When I went to my first LAN party here in Florida it was the guys from Red-Eye that showed me how to use mouse look in order to properly use the hook in Lithium Quake 2. Now don’t get me wrong, StarCraft, Warcraft, Total Annihilation were also a big part of our LAN gaming, but it was games like Tribes, Duke Nukem, Shogo and Doom 2 that ruled our playtime.

We asked our panel of industry insiders their opinion on the question.

Aaron Hunter from Playtechtonics Inc wrote:

I would have to go with FPS. Granted in the PC platform, RTS is bigger than it is on other platforms like the consoles. But even so I’d go with FPS having a bigger impact.

Juan Gril from JoJu Games wrote:

In my opinion, Starcraft on RTS, and Quake on FPS.

Chris Skaggs from Soma Games wrote:

I’d say RTS. Where FPS had a huge impact on hardware and game design. I think RTS brought a ton of previous non-gamers to the table for the first time and kept them there.

Danny Greig from XGEN Studios wrote:

I would say the FPS has had a larger impact on PC gaming but not by much. Doom/Doom 2 and Quake had just too much impact on PC gaming to ignore; I don’t think any RTS has had the impact of those games.  Blizzard has basically owned and dominated the RTS genre which has had a very large impact on the PC gaming industry but falls just short of what the FPS has done in my opinion.

Jason Shankel from Stupid Fun Club wrote:

In terms of technology and broadening the appeal of the PC as a platform for gamers, I’d have to go with FPS.  In the early days, FPS highlighted the power of the PC as a gaming platform with superior performance to consoles.  There simply was no other way to play DOOM or Quake except on a PC.  The RTS on the other hand highlighted the power of the keyboard and mouse as an input control, but was not fundamentally limited to the PC.  It would have been possible to play Dune II on a console.

In terms of creating a genre that is uniquely PC, I’d have to go with RTS.  Today, consoles perform roughly as well as PCs and there are many shooters available on console.  And even though FPS controls are still superior on a PC, FPS is certainly no longer a PC-only genre.  Yet no one has really cracked the RTS nut on consoles.  With no technological barriers to clear,  RTS is a genre that’s simply best played sitting up with a keyboard and mouse, not reclining with a console controller.

If I have to pick one answer, I’m going with RTS.  The FPS made a bigger initial splash, but the RTS has endured as a uniquely PC genre and thus had a longer lasting impact on that platform.

David Warhol from Realtime Associates wrote:

I’d say first person shooters.  They survived longer as a genre, and people talk about Quake and Doom a lot more than they do Starcraft (I).   Me, I’m not a fan of the FPS genre.  I think there are more first person shooters as there are Phil Collins ballads… and they are largely just as indistinguishable from one another 🙂 .

Gary Manica from Smashing Ideas wrote:

Easy answer for me.  I want to say RTS games because I prefer them, but realistically they don’t come close to FPS games to me.

FPS games in general have been one of the (if not the biggest) pushers of hardware development on a PC for many years running.  Dev houses constantly refine massive engine libraries to push more and more polygons and maintain the minimum framerate that crazy FPS players demand.   Engines like CryEngine, Unreal, Source, idTech, etc provide a platform for, and push developers (hardware and software) to really go above and beyond while being able to use a mostly pre-built framework.  The tech they build in these engines has been filtering down to other gaming genres for decades now.  And there is a reason that other genres are adopting FPS aspects to them.

There are many instances of amazing RTS games out there, with a lot of really good ideas.  But I don’t think they affect the industry as a whole to the scale FPS games do.

So what is your take? Let us know your answer by posting in our forums below. See you next week.

Mirsoft.info, World of Game Music

Mirsoft logo
Mirsoft logo

Free Stuff – Mirsoft.info, World of Game Music

If you are looking for the best collection of old video game music, Mirsoft.info has what you are looking for. You will find most MOD file music for most Amiga games and early to mid 90s DOS and Windows games as well. You can also find a ton of MIDI music from games such as Doom, Duke Nukem 3D, etc.

The link to the site is the following: http://www.mirsoft.info/

Hector Penton: Origin PC

OriginPC
OriginPC


Name: Hector Penton

Title: COO (Chief Operations Officer)

Company: Origin PC

Favorite classic game: Only one?! Are you crazy?! Impossible! Ok….hmmm…. the Doom I and II

Quote: The granddaddy of FPS. Cool graphics, cool music, cool sound effects, cool story……just cool. The video gaming world was never the same again……