classic games

NES

Super Mario Bros

The only negative I can even possibly find with this game is the 2 player. If you are Mario, you have to die in order for it to be Luigi’s turn. If the person playing Mario was good, go to the store, take a shit, balance your checkbook, develop a written language for Sea Monkeys, and make a LEGO fully functional house and THEN, it might be your turn. In one of those weird “I’d never think anyone else would do this but me” things, I used to boot up 2 player, immediately feed Mario to a hungry Goomba, and rock the whole game as Luigi. Recently, I spoke to two other people who did the same thing. Awesome.

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Commodore Amiga

Alien Breed

Some things that are worth looking for include cash, keys, ammo, and health, all of which can be found laying around on the floor and all of which is necessary to make progress. The cash can be used to buy one of six different weapons (flamethrower, plasma gun, missiles, laser, etc) from the Intex computer terminals you’ll find now and then, all of which have finite ammo. The terminals also offer a map of the stage (which looks dauntingly large and intricate!), various stats and information screens, a game of Pong to kill time, and you can also buy a portable map, extra lives, and more of the stuff you can find on the floor in case you’ve developed a habit of squandering the existing supplies (although since that must also include cash, I guess you’d still be in trouble).

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Famicom

Hello Kitty World

The gameplay is quite entertaining. You keep yourself levitated with two balloons and your goal is to get across the level without getting your balloons popped! It may sound simple but believe me, levels get tougher and tougher as you move along. Even if you get your balloons popped you’ll be able to inflate new ones to fly into the sun! Of course, you gotta make sure you don’t land on the different obstacles that will definitely kill you such as fire.

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DOS GamesPC

Battle Chess

Battle Chess is obviously a chess game developed and released way back in 1988. The cool thing about it was that all the pawns where animated and you could see them killing each other in interesting and funny ways. When I was playing it I was still a kid so I didn’t know what I was doing but I was trying desperately to discover all the killing animations that were available.

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Celebrity gamers

Gamer Profile: Ashly Burch

I really like games that are deceptively complex and that don’t hold your hand at all. One of my favorite modern games is Spelunky, as a point of reference. Harvest Moon is actually incredibly nuanced and difficult (I failed miserably the first time I played it), but — potentially unlike Spelunky — it’s an absolute joy to play no matter how well or poorly you’re doing. It does an awesome job of creating a simplistic but deep world that feels real and is filled with secrets and possibilities that aren’t apparent on the surface. Also, I think competing in festivals and courting a potential wife is empirically fun no matter who you are.

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NES

Whomp ‘Em

Some of the stage designs are questionable. Among Let’s Players and others, the final level has gained notoriety for being rather difficult and just plain cheap. These design errors are evident elsewhere, though: Several areas force the player to make blind jumps, which is hardly ever fun. At least the player can aim the spear downward, likely helping the cause in these cases. There still remain, though, a few spots in which it is tough to tell which elements are mere background and which are needed platforms, along with dubious practices in enemy regeneration.

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GameCube

Luigi’s Mansion

Puzzles are a mixed bag. The majority are nothing too taxing, but the way the game squeezes as many ideas as it can out of Luigi’s limited moveset is admirable. But occasionally you do feel the game is struggling to design a puzzle that is different enough to a previous one. This doesn’t really detract from the experience to any significant degree though.

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Commodore Amiga

Stunt Car Racer

The raison d’etre of Stunt Car Racer is the tracks – glorious, insane, rollercoaster-like tracks that leave you gripping the joystick for dear life as you hurtle through the air after burning up impossible ramps, then gritting your teeth as you plummet back down, engine still racing, the screen cartwheeling as you miss the track by inches and smash into the dirt below with a bone-shattering crunch. At a time when racing meant dodging in and out of identical 2D cars, Stunt Car Racer did vertical – and how. There was even a loop-the-loop…

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Game Reviews

Dig Dug 2

This time around is Dig Dug 2 for the NES. We have been hitting a lot of NES games lately so it’s only fair to continue with them but the next couple of months will showcase other consoles, that’s for sure. This game is different from its predecessor as it takes place in the open. The first one took place underground. I’m guessing the monsters found a way outside and our little hero must blow them up once again. It’s not an amazing title, but it’s definitely worth a mention.

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Atari ST

Switchblade

It’s also worth looking out for Fireblade fragments, of course, and successful recovery of all sixteen pieces bestows a sizeable bonus upon Hiro as well as the option of using the Fireblade as a seventh weapon power-up. It will be a while before that becomes possible though as Switchblade is a pretty big game. It consists of five levels but, although ending with a boss fight, each level continues on from the last so there’s no real break between them. This extends to the look of them.

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TurboGrafx-16

Chew-Man-Fu

Perhaps it is the Japanese equivalent to the Ham-burglar. In Chew Man Fu your mission is to stop this hungry little man from stealing all the worlds’ fried rice and egg rolls. The game plays sort of like Pengo and you have to take out the enemies by firing the balls you place on each of the 500 stages. Developed by Now Productions and published by Hudson Soft and NEC in 1990 you can also find this game on the Wii’s virtual console.

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DOS GamesPC

Wonderland

Magnetic Scrolls developed an interesting game engine called “Magnetic Windows” which they used for Wonderland. Rather than one game screen, Magnetic Windows permitted several game screens to be opened at once (much like Microsoft Windows), and each window could be moved or resized as needed. So a player could have their inventory screen, a screen with details about a particular object, the game map, a specific room item list, a compass, a help menu, the main screen with a graphic, and more all open at once.

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GameCube

Paper Mario: The Thousand Year Door

The second Paper Mario game has an epically long quest with lots of quirky humor (there’s a tranny ghost who has a crush on Mario; I’m completely serious), and interesting characters. Be warned that the difficulty jumps for no apparent reason right at the end. Other than that, I can say that Thousand Year Door is a worthy successor to not only Paper Mario, but Super Mario RPG.

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DOS GamesPC

Theme Hospital

Like it’s mentioned above Theme Hospital is a classic hospital management “simulator” for the pc which was released back in 1997. You manage your hospital, you hire doctors, nurses, janitors and receptionists, you build diagnosis and treatment rooms, you discover new deceases and cures and you are having fun the whole time.

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Atari Jaguar

Wolfenstein 3D: Atari Jaguar

The Jag version also has the useful feature of three save slots which can be saved to while playing, by tapping either the 1, 2 or 3 buttons on the controllers keypad. No pausing is necessary. Just make sure you don’t press them when you mean to look at the map screen number button. This feature really helps to make the game an even more instantaneous, fuss free fun-fest.

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Game Reviews

The Final Day at Westfield Arcade

“The Wonder Years is my favorite television show of all-time, and I basically envisioned the novel as ‘The Wonder Years but set in the 1980s as opposed to the 1960s,'” he said. “In my novel, a once-popular arcade is closing, and on the final day of business at the arcade, the owner reflects back on the decades of memories he’s had at the arcade. There’s a girl who’s a Winnie-Cooper-type character, and, through his flashbacks to the arcade’s earlier years, he tells the story of the ups and downs in their relationship, as well as chronicling the experiences that he and his friends have as they grow up.”

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NES

King of Kings: The Early Years

In Jesus and the Temple, the player actually controls characters on foot, alternating between Joseph and Mary per level. With gameplay mechanics most akin to the Bible Adventures game, precision-jumping challenges are back, including classic logs-on-a-waterfall bits, ala Super Mario Bros. 2. Once again, wild animals are on the prowl as well, even little frogs. The point is, Joseph and Mary are traversing through this levels in order to find twelve-year-old Jesus, who has gone missing; just as in the Biblical account, he has left his parents to go teach in the temple with great insight.

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