You don’t get the show #15: Cheaters, Hackers and Lawsuits


We’re talking cheaters, hackers and lawsuits from Overwatch players wanting to sue Blizzard for banning them for cheating to Blizzard suing software hackers for messing with their game.

If you think that’s bad, we also talk about how South Korea wants to toss you in jail if you make cracks for these games.

Next, we look into the changing face of the YouTube content creator and the growing difficulty of separating yourself from the herd we also look at how Apple hopes to bring first run movies to Apple TV within 2-weeks of its theatrical release, but how do they plan to prevent wide spread piracy?

You don’t get the show #4: I got your Pokemon right here


Pokemon Go has taken over and we discuss the dangers of it happening in Miami.

We also talk about the guy who impersonated an Apple employee and stole 19 Iphones, how the surrender button in League of Legends is driving J.A. crazy, how Katsuhiro Harada of Tekken 7 summoned a horde of SJW’s and a parrot that makes sex noises.

Oh, we also talk about games including Evolve going free to play, Final Fantasy getting released on Android and iOS and Starbound finally getting a release date!

Apple Bandai Pippin

Apple Bandai Pippin
Yes Apple was into gaming (besides Macs) long before the iPhone. They teamed up with Bandai to make a console of their own.
Apple Bandai Pippin
The specs were pretty much like a Mac computer. It even ran on the same OS.
 Apple Bandai Pippin
Controller was a little plain and goofy though. Also less than 20 games were made for the system. Yikes…..

Samurai Shodown 2: Coming to Apple and Android Devices

samurai shodown 2 logo

Loved the series and love this announcement. Fans of the SNK classic fighter, Samurai Shodown 2 will now be able to play hit game on their Apple and Android devices. The game will feature all the weapon fighting fun you remember from the 90’s and will include support for Bluetooth controllers which is really good considering I never liked fighting games with the on screen directional pad. As of now there is no online play, but at least you do not have to wait long, the game will be released later this month.

Cat Interrupts Reporter By Climbing On Her

cat_and_reporter

We have seen reporters fall down, curse and get in fights, but sometimes a “bad thing” can happen to a reporter that is pretty cute. Apparently the cat in the video is already around that area and decided to get in on the report.

[youtube]http://www.youtube.com/watch?v=bGBy6SO43rs[/youtube]

iCade 8-Bitty

iCade 8-Bitty

ICade has been pretty awesome at creating retro gaming hardware that you can use in conjunction with your iPad, iPhone and Android device to play retro video games pretty much anywhere. Check out our first look at the iCade arcade cabinet from CES 2011.

Recently iCade released their 8-Bitty, a retro gamepad that looks and feels like the classic NES game pad. The device is wireless and uses blue-tooth connectivity allowing you to pair your pad with your Apple or Android device. The pad features four buttons and the classic D-Pad and it fits in your pocket. The 8-bitty runs on two AAA batteries and has a power saver mode so you are not always replacing them.

Now the pad will work with all iCade games and comes with the Atari Greatest Hits app, which features over 100 games, however you only get Missile Command for free, but can purchase all 100 games for $14.99.

We hope to bring you a hands on review soon, in the meantime check out the product page here.

Angry Birds

Angry Birds - Mobile Games - Gameplay Screenshot

Angry Birds (2010)
By: Rovio  Genre: Puzzle  Players: 1  Difficulty: Medium
Featured Version: Android  First Day Score: 108,400 (single stage best)
Also Available For: PC (forthcoming), iPhone/iPod, Symbian

You know, the progress of mobile communication technology really has been remarkable. After many years of refusal to conform, I finally had to yield and buy my first mobile phone, and even to this day I’m only on my third phone. I had no intention of ever using any of them to play videogames and, were it not for a quirk of fate, I’d still be using my second phone and continuing to not play games on it! Through much of this time, however, I had been watching, with a certain degree of envy, admittedly, the evolution of the iPhone as a legitimate gaming platform, yet no single game tempted me enough to take the plunge. Until this one.

Angry Birds - Mobile Games - Gameplay Screenshot

Actually that’s not true. I still don’t own an iPhone, despite trying to get one almost purely to play this. I knew from the first moment I saw a shot of this that I wanted to play it, so I found it frustrating that I was apparently unable to. Then, with the aforementioned quirk of fate, my phone was broken. Since it was too old to be fixed or replaced, I was instead given a state-of-the-art (for about five minutes) Android phone for which I found out Angry Birds was due for release. Hooray! Even better, when I was finally able to download it, it was free! This in itself made me very happy, but after all this waiting, was the game actually any good, or had I built it up so much for myself that I was in for a disappointment?
Like most puzzle games, the concept behind Angry Birds is a simple one which doesn’t really need a detailed backstory. Suffice to say, some evil (and for some reason, green) pigs have stolen the eggs belonging to a group of birds. This has understandably made the birds angry who have decided to channel their anger into a direct assault on the pigs who have barricaded themselves in and around various strongholds. It is then your job to launch the birds at the pigs using a large slingshot with the eventual aim of defeating them and reclaiming the treasured eggs. This is achieved either by direct contact, or by causing nearby structures to collapse onto them. Those pesky pigs have built some elaborate defenses though, so it won’t be easy!

Angry Birds - Mobile Games - Gameplay Screenshot
According to the walkthough on the Rovio website, the game consists of five ‘themes’ each comprising of twenty-one levels, but there have been other sets of levels made available to download so the exact number is hard to say, but it’s a lot! Each one features a pig, or pigs, on the right of the level and your slingshot and quota of birds on the left, and there’s usually various obstacles between the two. The structures the pigs are usually protected by are made of glass, wood, or stone, each of which is obviously progressively harder to break through, and are more often than not made of strategic combinations of several materials. To break down/through these structures you have six different types of bird at your disposal.

Angry Birds - Mobile Games - Gameplay Screenshot
The first bird you’ll use is the red one which is a tough sonuvvabitch but doesn’t really do much beyond collide with whatever you fire it at. Next up is the smaller blue bird which will split into three separate birds in mid-air when you touch the screen. After this helpful fellow you’ll encounter the yellow, and possibly angriest of all the birds. A tap of the screen while he’s in flight will see him increase in speed and plummet kamikaze-style in a straight line, causing greater damage. Next is the heavy black bird who self-destructs in a powerful explosion after he makes contact with any structure. Soon after him you’ll meet the white bird who, with a tap of the screen, will drop an egg bomb. Last but not least is the green bird who can reverse his course in mid-air. Each level gives you a pre-set quota of these birds that you can use to defeat all the pigs on that level, and careful planning is needed to make best use of their abilities.

Angry Birds - Mobile Games - Gameplay Screenshot

The pigs have a few tricks up their sleeves too though. The smaller ones barely need a touch to be defeated, but the larger ones are tougher, some of whom are equipped with helmets and armour! Some are so tough you’ll need help to best them. There are often strategically positioned rocks or other objects, for example, which, with a well-placed bird strike, can fall and cause an extensive chain-reaction of destruction. Some levels even have carefully placed boxes of TNT which can be ignited with the strike of either a bird or object of any other kind. The pigs don’t seem to care though, and sit there looking at you, blinking, sometimes grunting, and laughing when your attempts to reach them fail! Completed levels will give you a Star Rating out of three depending on your points, which can be earned for destruction of structures as well as a 10,000 point bonus for any unused birds.

Angry Birds - Mobile Games - Gameplay Screenshot
The first thing I noticed about Angry Birds is how slickly presented everything is. You can breeze through all the menu screens and suchlike in a flash, which might not sound like much but it really is a breath of fresh air, with many games these days, mobile or otherwise, having clumsy interfaces and long loading times. Here, if you fluff up a level, two touches of the screen and a similar number of seconds later and you’ll have restarted it! The visual style used here appeals to me a great deal too. Whilst obviously far from the pinnacle of modern technology, it suits the game perfectly and is very easy on the eye. There’s even some amusing cut-scenes! Whilst there’s no in-game music, the sound is also of a decent quality, with many amusing sound effects befitting the style of the game, and several catchy tunes and ditties on the various screens between levels. All the flashy front-ends in the world can’t disguise a sucky game, but luckily Angry Birds is anything but that.

Angry Birds - Mobile Games - Gameplay Screenshot
The best games on a platform as limited as a mobile phone are ones creatively programmed to make the best use of its unique features, and it’s here that Angry Birds excels. The game was created originally for the iPhone but, since Android devices use near-enough identical technology, it works just as well here. The touch-screen controls are simple and precise and I don’t think it’s possible for the game to work any better. The physics are spot-on too, with partial destruction of some structures leaving the remains teetering and swaying, sometimes taking thirty seconds or more to finally collapse. This is one of those games that you can play for five minutes but often end up playing for hours on end, constantly adjusting your birds trajectory until you get exactly the shot (and ensuing destruction) you want! Even if you manage to finish all the levels on offer, there’s still the challenge of achieving a three star rating for each of them. Angry Birds is such a simple concept but it’s supremely playable and unbelievably addictive. I guess I’m a bit of a sucker for these silly games – I was exactly the same with LocoRoco for the PSP – but everyone should at least give this one a try. Android owners don’t even need to pay for the privilege. Ready. Aim. Fire!

Angry Birds - Mobile Games - Gameplay Screenshot -

RKS Score: 9/10

[youtube]http://www.youtube.com/watch?v=bNNzRyd1xz0[/youtube]

Retro King Simon is a 36 year old guy from England, and likes lots of stuff, including retro videogames, movies, and anime. You can check out his blog here – Red Parsley.

The beauty of their dreams

attollos technology logo

Hello, my name is Thomas Whitaker and I am the co-founder and director of Attollos Technology Ltd.  During the summer of 2011, myself and my business partner James Robinson worked on taking our first baby steps into game development. Both students at Universities in the United Kingdom, we wanted to stray away from the well trod path of attempting to gain internships and try and gain some industry experience first hand.

As a talented programmer, James took over the main coding responsibilities, whilst I was attempting to take on the most daunting task of all: making a small indie game have a voice in a market that is so quickly becoming overshadowed by multinational companies, who can afford to throw thousands of pounds into generating a download surge.  With this in mind, we decided we wanted to create a simple, addictive game, that would be a good time filler for the casual gaming community.  The concept of a fast paced tapping game emerged at the fore-front of our thoughts and our game – Screen Invaders began to take shape.

Invader

The concept:

With this challenge in mind and a notebook on my desk, I started to doodle out the characters and the storyline that would become the foundation behind our game. We wanted a simple, user-friendly interface that would allow the user to simply pick up and play. For me, there was nothing more aggravating with an iOS game than having to trawl through what seems like an eternity of menus in order to get to the actual gameplay.

This meant that the idea behind our game revolved around the notion of attempting to defend earth against hordes of alien invaders within a given time limit. As the levels progressed, the aliens became more and more numerous and difficult to destroy. James created a few prototype games without any of the graphics introduced and I soon became hooked on the concept.

I could barely stop playing my own game and decided that this pick-up and play concept was one that we should try and stick to at all costs.  Taking inspiration from the dynamic art in games such as TinyWings, we decided that we would have a set background for only a few levels and try and keep changing everything round so that the gaming experience was not as monotonous as simply tapping away in a frenzy to try and destroy the last alien before time ran out.

stick sports

The launch:

After months of hard work and hours spent designing characters and icons, Screen Invaders version 1 was finally ready to be submitted to the AppStore.  As newbie developers, this was a proud moment for both of us and where our advanced planning and research became critical.  After recently completing an internship at Stick Sports ltd, the creators of the famous Stick Cricket series, I was able to gain advertising space on their website, a domain that attracts millions of hits a day.

Independent marketing schemes such as those created by Innovatty on twitter, involving all of the indie developers retweeting about each other’s ideas were also invaluable as well as the forums on sites such as TouchArcade.  The challenge was intimidating, attempting to do battle with companies such as EA, in an arena that they were swiftly trying to dominate.   Adverts such as the one above, were circulated across the globe in an attempt to build up a buzz before the game was released.  Finally, towards the end of August, we gained permission from Apple for the game to go live and after hours spent blogging, tweeting, face booking and you-tubing, all we could do was hope.  We averaged a respectable 50 downloads every few days and with the introduction of bonuses and power-ups, we hope the game can spread.

[youtube width=”600″ height=”480″]http://www.youtube.com/watch?v=UEFfkDfA1r0[/youtube]

Ultimately, we released our game at a very similar time to the day Contre-Jour was published by Chillingo.  Without the advertising power and established consumer base dying to download anything with a company stamp on it, we were never going to emerge as real contenders to top the Arcade genre.

However, we have lots of great ideas and with our base of existing customers all around the world, we are hopeful that our next release can really cause a stir and ruffle some angry feathers. Our company motto “The future belongs to those who believe in the beauty of their dreams”, a famous Eleanor Roosevelt quote really sums up what we envisage we will one day accomplish.  We have taken our first baby steps and although we did not exceptionally flourish, you must first learn to walk before you can attempt to run.

Holiday Hardware Guide

pile-of-christmas-presents

Do you remember getting your first console system or computer? The feeling inside must have been great, so much so that you most likely did not realize how much your parents suffered to get it for you. Check out my tale about one Christmas and the NES hunt.

You would think that you could not replicate that feeling once you are buying your own gifts, but that isn’t true. When I purchased my black Xbox 360 I felt just like a kid again even though I was spending my hard earned bucks and the same can be said for games like Batman Arkham City and the upcoming Star Wars, The Old Republic.

So you may have purchased your gifts this year and if you are lucky you have others buying gifts that you know you will love. Here at Obsolete Gamer, we look at modern games and systems that can also have a Retro twist to it, but in the end will bring smiles to our faces when we open it.

Genesis Desktop System: Origin PC

origin-pc-genesis

Here is the simple truth, you can build your own system or buy similar systems from any of a thousand retailers, but like the sexy MILF next door told you experience counts.

The Genesis is the premier desktop system offered by Origin PC and what makes this system and the company great is the different configurations they offer and the service and support they provide. You can go with an Intel P67 or X79 or even AMD. You can select the case you want and have multiple choices for everything you put inside. Best part is if there is something you want to add that you don’t see, ask them and they can hook you up.

Sure, you can have a nice house that looks like everyone else’s home on the block or you can create your own masterpiece by custom designing your rig with paint, artwork, lights and more and since pretty much everyone at Origin PC has been a gamer and in the business for over a decade or more you know when you need help you will get real answers.

The key for the holiday shopper is you don’t have to spend 5K on a system, you can build it to exact specifications and remove anything you don’t need guaranteeing you get exactly what you want.

You can check out the Genesis here.

iCADE: ION

I got a chance to see this system at the last CES and was impressed of how well it played using an iPAD. Now we all know you can find classic games on emulators, downloads and even in flash, but there was just something about using the arcade style joystick and buttons that made the iCade really fun to play.

Now currently it only runs Atari classic games which you can find more on the App Store so for Apple haters this might not be for you, but for everyone else this is a really cool device to have in your office or wherever you might game and for just under 100 bucks it won’t break the wallet.

You can check out the iCade here.

Siberia Headset & Sensei Mouse: SteelSeries

SteelSeries-Sensei-Mouse

Everyone has their favorite devices, for me it is all about comfort, control and durability. Having played pretty much every type of game and game system I learned what works best for me. For instance, I like the Xbox 360 controller the best because it works for me and the same is true for the mice I have tested and use from SteelSeries.

From turn around blind shots in FPS games to fast scroll movement in RTS games the SteelSeries mice have the precession and comfort that makes gaming and everyday tasks a breeze. I still use the XAI mouse I tested some time ago today and have no plan to replace it and the new Sensei mouse is now married to my gaming laptop.

Now as for headsets I fell in love with the Siberia because of its comfort and sound quality and the black and gold edition is pretty bad ass. Check out the full review here. I have been impressed with Steel Series products and their price point doesn’t leave you in debt after the holidays so for the people in your life that need computer accessories they are a great place to shop.

You can check out SteelSeries products here.

M.A.M.E. Arcade Cabinet

Northcoast Custom Arcades

Before the anti-pirate people come out the woodwork there are plenty of legal ways to play classic games on a M.A.M.E system including owning the original game. Honestly, one of the best ways to play M.A.M.E is on a full size arcade cabinet which you can have built or build yourself.

Personally, I never owned one, but I know a few that have and they built them themselves and it is pretty awesome. Pretty much the hardest part is knowing how to cut the wood and put it together, the wirework is not too hard, and there are a ton of websites that can show you step by step how to do it or you can search for several companies that will build you a system.

If you are going to go with a builder go with a professional like Northcoast. Just check out the awesome arcade cabinets they have already built and see images from customers. You also know they do good work because they were featured on the DIY network. Sure, these can get pricy, but it is worth it and if you are going to spend the cash make sure you get the best.

Just keep in mind this is a full size arcade cabinet so if you live in your dorm or small apartment you will quickly find yourself out of space, but if you have the room this is just an incredible addition to the classic gamer’s game room.

Check out NorthCoast arcade cabinets here.

Supaboy: Hyperkin

SupaBoy

So I first heard about this product on the Jace Hall Show page and knew I had to try one out. This handheld system plays original SNES carts and plays them on a 3.5 inch display that can even be connected to your television and two original SNES controllers.

Sure, you can get these on phones or pads or your PC and consoles, but there is something about having the original cartridge sticking out while gaming. Well, at least to me it is cool. The SupaBoy can be picked up for only 80 bucks which isn’t bad especially if you have a large SNES collection. I’m thinking Retro Stocking stuffer!

Check out the SupaBoy Portable SNES console here.

Get to shopping!

Now there will be more to come, but for now check out these products and see if any of them fit into your holiday gift giving plans. We also want to hear from you. Suggest to us some great holiday gaming hardware and we will bring a review to you.

Lode Runner

Way back in time, when I was gaming the night away on my Apple II clone (a Circle II), all things Zork ruled my gaming existence.  But when I needed a respite from adventuring in the Great Underground Empire, Lode Runner was the game that took its place.

Lord Runner - Apple - Box

Lode Runner was an arcade hit published by Broderbund Software in 1983.  The game’s backstory was that a vast fortune in gold bullion was heisted by the Bungeling Empire, and it’s your job to recover it.  Some of the gold sat around waiting for you to pick it up, and some was carried by various agents of the Empire –  which required a slightly more creative approach.  Essentially the only way to get their gold was to bury them alive, and wait for the gold to pop out once they were crushed to death.  Your Lode Runner was able to blast the dirt to either side of him (and more than one square, if needed), which would eventually automatically refill.  The trick was to make certain that an Agent would fall into it, and be unable to get out in time before the hole refilled.  Blast too soon and the hole would refill long before the Agent arrived; blast too late and the Agent would either climb out of the hole and expunge your Lode Runner from virtual existence or the hole would not open at all.  Timing your blasts, and knowing when to kill your Agents off, was the point of the game.

Lode Runner - Gameplay Screenshot

Lode Runner for Apple II screen

Yes, it was simple. What 1980’s game wasn’t?  But it was fun.  And clearly many, many gamers thought so, too, as Lode Runner was released on multiple platforms, including: Apple II (1983), Atari 400/800/XL/XE (1983), Commodore 64 (1983), MSX (1983), PC Booter (1983), VIC-20 (1983), Macintosh (1984), Nintendo Famicom (1984), ZX Spectrum (1984), PC-88 (1986), Nintendo Entertainment System (1987), Amstrad CPC (1989), and the Atari ST (1989)…among others!  That’s a lot of systems, a large audience, and a reason why Lode Runner remains a classic gaming memory.

Lode Runner - Sierra - Box

Lode Runner: The Legend Returns cover.

Like any classic game, Lode Runner had its share of updates and sequels, again a sign of a game that has a classic appeal.  The list is impressive:

  • Load Runner’s Rescue (Commodore 64, 1985)
  • Hyper Lode Runner (GameBoy, 1990)
  • Battle Lode Runner (TurboGrafx, 1993)
  • Lode Runner: The Legend Returns (DOS/Macintosh/Windows, 1994)
  • Lode Runner Online: The Mad Monk Returns (Windows/Macintosh, 1995)
  • Lode Runner 2 (Windows/Macintosh, 1998)
  • Lode Runner 3-D (Nintendo 64, 1999)
  • Battle Lode Runner (Wii, 2007)
  • Lode Runner (Xbox 360, 2009)

Lode Runner has been considered a classic for some time. It made #80 on Computer Gaming World’s 150 Best Games of All Time list, and was mentioned in 2003 as one of the best games of all time by Gamespot in their The Greatest Games of All Time series.  The creator of Tetris, the classic puzzle game that all puzzle games are compared to, was quoted in a 2008 interview with Edge Magazine that he considered Lode Runner to his favorite puzzle game for many years.  There was even a 1986 Lode Runner board game created by Donal Carlston (the creator of the still-popular board game, Personal Preference)!

Lode Runner - Online - Box

Lode Runner Online: The Mad Monk Returns cover

[youtube]http://www.youtube.com/watch?v=2jnRWMvxb7o[/youtube]

Back in 1983, a big bowl of salt ‘n’ vinegar potato chips, a jug of chocolate milk, and an afternoon of wiping out agents of the Bungeling Empire was a recipe for good times.  Now that I’m older (married with children, no less!), there’s no more chocolate milk nor salt ‘n’ vinegar potato chips, and my afternoon gaming has now been replaced with late evening gaming. But Lode Runner will always hold a special place in my gamer heart, and if you’ve never played it, find one of the updated versions and have great time!

Steve Jobs 1955-2011: Technology pioneer worked in the early days of Atari

Steve Jobs

Mankind has lost one of the greatest inventors and visionaries of all time, as Apple has confirmed the death of Steve Jobs, the founder of the company.

Most famous for his role in pioneering the personal computer industry and reinventing technology with products such as the iPhone and the iPad, Jobs also had a role in the earliest days of the video game industry.

In 1974, an Atari receptionist came to video game pioneer Al Alcorn to tell him of a long haired young man in the lobby.

“We’ve got this kid in the lobby. He’s either got something or is a crackpot,” the receptionist told Alcorn.  After giving an interview where he’d exaggerated his electronics knowledge, an 18-year-old Jobs became Atari’s 40th employee, working for $5 an hour to tweak and finish an early handheld game called Touch Me.

Atari Touch Me

A short time later, Jobs invited his friend Steve Wozniak to show off a homemade version of Pong he’d developed, impressing Atari so much that he, too, was hired by the young video game company.

Jobs and Wozniak would later pair up to work on Atari’s 1976 release Breakout, the ball-and-paddle brick-breaking game that has been cloned a million times over, from 1987’s arcade hit Arkanoid to countless Flash-based clones on the internet today.  Offered a bonus by Atari if the number of chips that could be eliminated from the machine, Jobs offered to split the bonus with Wozniak, who worked for days on end to reduce the design to such a degree that Atari was unable to figure it out and had to redesign the circuit board over again.  Despite the fact that Wozniak did the work, Jobs took most of Atari’s bonus money for the project without Wozniak’s knowledge.

Jobs and Wozniak would then go on to form Apple Computer, the company that brought the computer into the home.  Almost ironically, the iPhone and iPad would become popular devices in the modern day for playing video games, putting his contributions to the industry at both the start and end of his historic career.

[youtube]http://www.youtube.com/watch?v=IpVIufJ4qoU[/youtube]

Jobs was 56 years old.  “Steve’s brilliance, passion and energy were the source of countless innovations that enrich and improve all of our lives,” read the statement from Apple that confirmed the passing of Jobs on the evening of October 5.

 

Pirates of Silicon Valley movie review

Pirates of Silicon Valley movie review

Steve Jobs and Bill Gates

If you care at all about computers or technology or business or the future, this is a movie you MUST watch. The movie goes hand in hand with other amazing technology business movies such as Micromen and The Social Network. This movie shows you how the megacorps we know as Microsoft and Apple started, according to writer and director Martyn Burke. It was also based on the book “Fire in the Valley” written by Paul Freiberger and Michael Swaine. I’m not saying it’s exactly what happened, but it’s close enough. I used to obsess as a kid wanting to know the exact details of the true history of something but I’m not a time traveler so such details no longer bother me.

It’s easy to watch the movie as they have multiple copies of it on youtube.

The movie shows two camps: Apple with its technology loving engineers and hippie turned businessman turned devil and Microsoft with its college nerds who love to play poker and jocks turned executive geniuses. You get to see Steve Jobs go from this rebel non-conformist into him signing over his soul to the devil to then becoming the devil himself. Gates is just ambitious from the start and his ambition never wanes.

Like all pioneers, nobody at their time took them serious or understood what they were trying to do. They were creating a revolution in technology, in the way we live our lives (especially if you’re a computer person like me). Think about where we would be without the personal computer. Even the things that came after, like cell phones, smart phones, laptops, mp3 players, the internet, social media… none of that would be possible without the work of engineers and businessmen such as these. I’m not saying they were the definite cause for all this but they were major contributors. We must also accredit other people such as all the fine people at Altair, Commodore, Atari, Nintendo, IBM, Sega, Sinclair, Acorn, and more.

Back to the movie… The movie shows both sides eventually doing whatever it needs to get ahead. The movie is not called The Super Nice Nerds of Silicon Valley, it’s The Pirates. Yes, they WILL cut your throat if you are in their way to success. Now, I’m not saying they’re as evil as wall street or the banks that just robbed the world, but they’re no saints!

A recurring theme in the movie is to get people to want what they don’t really need necessarily, which you might not even have yet but you want them to want it, creating demand (and getting the money to get it made).

One of the most important scenes is at the 1977 tech show when Gates tries to talk to Jobs, explaining what they were doing at Microsoft, only to get blown off by him, which in turn starts part of their war against each other.

The best part of the movie is probably when Microsoft sells DOS to IBM. I’ll let this clip speak for itself:

The other best scene of the movie is when Apple gets the GUI from Xerox. I couldn’t find a video of that clip to post here. It is also really interesting when an Apple employee confronts Gates telling him that instead of Apple thinking IBM is big brother that they don’t realize that Microsoft is their true enemy. He points this out to Jobs while he was trying to woo the Apple employees during a conference by showing them the famous 1984 Apple commercial.

Microsoft had the foresight to see that without software the hardware did nothing. Sure, you could have the most incredible monster machine but if nobody can do things with it, who would buy it?

Gates reminds me a lot of myself. He is characterized as being a very good poker player, the kind who will never let you know how good or bad of a hand he has and will make you make the wrong decision. Especially in the beginning, he uses a strategy of making you think that he has many business deals going on, when in reality he had none. Both sides did that actually. He got in trouble with the law, especially speeding (that’s me!), and doing other crazy things (not so much me, well, actually…) such as wrecking his friend’s car. Throughout the movie and in real life, he is a very competent negotiator.

Steve Jobs was just evil to me all throughout the movie. In real life, I still don’t like him, which is funny because I hated everything Microsoft for many years when I was younger, but in reality I didn’t like how he reacted to being informed at the number of record suicides at the Foxconn factories, which make a LOT of Apple products. The transformation this movie shows goes from stoner hippie to egoist pioneer to evil business genius. I just think he’s a real asshole. Through the movie he kept denying that his daughter Lisa was actually his.

Throughout the movie, the characters I enjoyed the most were Steve Wozniak (the Woz) and Steve Ballmer. I felt bad for the Woz because he just wanted to create and then he had to deal with all the drama and bullshit from Jobs, as well as seeing Jobs putting down people and destroying the Lisa. Woz was always trying to do the right thing, like not fuck his friends out of stock or treat employees like subhumans. I felt terrible for him when he quit the company after Jobs had pretty much created a civil war inside Apple (Macintosh vs everything else). Ballmer was just a total trip. He was this crazy jock that would always have the common sense, especially when it came to getting girls, that Bill Gates and Paul Allen did not have.

As a movie critic I give this movie a score of 7 out of 10. As a computer geek I give this movie a 9 out of 10. I think Micromen was a much better movie, about a similar topic. The music selection throughout the movie is excellent and I was really shocked by this as this was a made-for-TV movie. Noah Wyle as Jobs just blew my mind, which you might know as the science teacher from Donnie Darko. John DiMaggio was great as Ballmer, which is a real treat because he is usually known for his voice work in cartoons such as Futurama and also voice work for many video games.

Go watch it.

Amiga Classic Battle Squadron now available for iOS

Cope-Com have releassed their classic Amiga hit Battle Squadron for iOS and it’s now now available on the App Store.

The original Amiga Game was very highly rated, with one magazine, Amiga Computing, rating it at 109%.

The game the developers converted the code from the game line by line from 68000 Assembler into C++. They had this to say

For the iOS version we have conserved the highly praised gameplay exactly like on the original, while at the same time adapting it to excellent play on mobile devices. Further improvements, not possible in the original, include Game Center to compete against your friends, and Daily Leaderboards updates with player comments.

The game plays, sounds and looks just like how I remember it on the Amiga, so it’s well worth checking out.

[youtube]http://www.youtube.com/watch?v=9CIbwGrxegE[/youtube]

The Alienware M11x r2 Review

Alienware M11x r2

Let me start by saying this review is more for the casual gamer meaning it will not be filled with charts and graphs and a ton of numbers that most would not understand. There are a ton of super technical reviews on the Alienware M11x r2 that provide every benchmark number and rating score you will ever need, this, is for the rest of us.

Why purchase a gaming laptop?

For the causal gamer one might wonder why you need a gaming laptop. My answer would be that you don’t, but the great thing about gaming laptops is they have the power for everything else you would need to do so why not have the ability to play games as well?

Far too often, we as computer shoppers select a low cost laptop to save money knowing we want one that we will not have to replace within a year and one we secretly wish we could play games on. Perhaps paying $1500 plus for a gaming laptop would not be for us, but at $1000 you are not too far away from laptops you find even on sites like Tech Bargains.

If you know you like to game and especially if you like MMO’s then having the ability to pull out a gaming laptop and play those games anywhere is well worth the price.

Alienware M11x r2

Price

Most reviews do not start with the price, but this is not like most reviews. The M11x can be purchased starting at $1000 on the Alienware website. At the price you can get more than enough to run most of the games a causal gamer would playing including FPS, RTS and MMO games.

The Outside

Do looks matter? Sure, they do just ask Apple, the Alienware M11x does look sleek, like a stealth bomber. The all black styling of the laptop goes well with almost any décor and let’s face it, it looks good either at home or out in public. I have had a number of people comment on the system specifically the neon-like light coming from all over it.

Speaking of lighting there are several zones of the computer that light up from the keyboard to the grills on the front and the little Alienware heads. The great this is using a program built in called Alienware FX, you can change all the colors to what suits you and you can even mix and match them for a funky clown look if you wish.

Outside Details

Let us go into some specifics about the outside. First off, the laptop weights about 4.4 pounds and while that may seem heavy to some in the day of the iPad it is still pretty light. There are three USB 2.0 ports, to connect things like mice, a HDMI and Display Port to connect a monitor, FireWire and a headphone jack for audio privacy. There is also a place for a special Kensington lock, which you buy separately so you can lock your laptop to a desk or somewhere else it cannot be stolen from.

Alienware M11x r2

The Inside

As said, there can be debates on which processor works best with this program or that game, but for the purpose of this review we will keep it simple. For the$1000 version of the M11x you get the Intel Core i5 1.4GHz processor. From what I have found using it, it does the job for the games I play and the programs I use, but I will go into that shortly.

Next you have the memory which at that price you receive 4GB’s. If you really get into gaming big time and you want the newest game on the highest setting then people will tell you to go with an 8GB or higher system. I personally do not have that on my desktop and do fine and with 4GB you have more than enough RAM for most any task you will be doing gaming or otherwise.

As for hard drive space, that decision is made based on how much you store and install. At the $1000 price, you get 320GB’s, which is a lot of space. Considering you have a desktop at home, you most likely do not need all this space.  Even if you do not and the laptop is your sole computer, unless you install every game and have a music and video collection out of this world then you should be fine. However, Alienware offers more hard drive options that offer more space.

Video is of course very important not only because of games, but everything visual on your system. Here it can get tricky because there are desktops and even some laptops that offer dual video cards in SLI and all kinds of options. The video card on the $1000 system is the NVIDIA GeForce GT 540M and I have found it works great for the games I play and for watching video in high def.

The rest

There are other things of note that come with the M11x like its wireless network card, which is necessary for gaming on the go. The system also has a standard network port to plug it in at home, the office, and school or where have you. The operating system is Windows 7 home premium 64-bit, which I have used on my desktop for quite some time. I personally think this is the third best O/S behind Win 95 SE and Win XP, so you should not have any trouble here.

Alienware M11x r2

Usage

This is what matters, but it is also, where it depends on what you do. First off, let us talk battery life, with the 8-cell battery under normal usage I have found you get a little over 5 hours of battery life, but if you are playing games, it will be less than that.

As for gaming itself, I tried the Alienware M11x in the game World of Warcraft in its native resolution of 1366×768 and was able to run the game with full graphical features with no issues even in heavy populated zones. Perhaps the key is the smaller screen, which is 11.6 inches, which can seem small when you have a user interface with a ton of icons, but I found I was able to get used to it.

In a game like Everquest 2 that uses more CPU power, I also received good frame rates even in open zones. Now I was not able to max everything out in EQ2 specially the shadows, but I was able to crank up the texture models and general graphics to make the game look great and playable even in a raid.

Other games I have played include Fallout 3, which ran fine, a number of Steam games and emulators since I am a classic gamer. I also played StarCraft 2, which ran fine. I also run various programs like Ventrilo for communication and Digsby, which is an all in one instant messaging client. I also run Firefox with four or more windows open at the same time to check websites and information, all while playing a game usually in windowed mode.

As for sound, it sounds much better than your normal laptop, but we have to be honest that even though it has internal Hi-Def 5.1 audio it does not match what you get out of a good pair of PC speakers. What I found that worked for me was the volume does get high which was an issue on other laptops. Music and games as well as movies will sound good coming out of the M11x and even in a loud room, the speakers are loud enough so you can hear it from the highs to the lows, bass and treble.

The keyboard feels good and types well even when you are slamming the keys crying for a heal. I never liked the touchpad, but this one is built well and does not easily activate when the heel of my hand brushes against it, still, I perfect a USB or wireless mouse.

As for warranty, you receive a 1-year plan, which provides hardware support, and of course phone tech support. I cannot say much here because I have not had a need to use it yet.

Overall

I personally like this system, I am sure there are things that could be better, but for most of us this system will perfectly fit your need for work, school and gaming. The laptop itself feels sturdy and well build and the cool look is a nice touch, but most important is the price and how it performance and it does both well.

I you have questions on the m11x r2 from Alienware leave a comment and I will answer them.

 

Bust A Move for iPhone and iPod Touch

Puzzle Bobble App Store

Fans of the Bust-A-Move or Puzzle bobble series can now play this arcade classic on your Apple device. Today the Taito Corporation (a wholly-owned subsidiary of Square Enix Holdings Co., Ltd) announced today that the 1994 hit will be available on the App Store for $4.99 USD.

Now as the screenshots, show there will be no drastic changes to the classic gameplay that we are all used to. The game will function the same whereas the goal is to match three bubbles of the same color to burst them. However, there will be some additions to the game including new level types and a brand new control method.

In addition to the Tap Shot, in which a bubble is launched in the direction tapped and the pull-and-release Sling Shot control methods, a new attack was added, the Jump Shot. The Jump Shot offers the ability to launch a bubble over interposing obstacles, landing at a point chosen by the player. Skillful use of this technique opens up a new level of exhilarating play and clever strategy, allowing players to drop clusters of bubbles from the ceiling, etc.

This edition boasts a number of features intended to give players new strategic options, including the Hold ability to save bubbles that have been loaded into the launcher for future use and explosive Bomb Bubbles capable of wiping out surrounding bubbles.

Another new feature is the Game Over Countdown. While in previous editions of BUST-A-MOVE, bubbles reaching the bottom of the play field instantly led to a Game Over result, NEW BUST-A-MOVE offers a three-second countdown, allowing quick-witted players to save themselves from defeat. Particularly helpful for newcomers to the series, the Game Over Countdown adds an additional dimension to play that can also be appreciated by veteran players.

In addition to the classic level style, this updated version includes a wide variety of stages that operate under different rules. The game combines the familiar bubble-bursting fun with new gimmicks and quirks that enhance the experience.

BUST-A-MOVE’s 80 Story Mode stages are divided into a number of themed areas, each concluding with an intense boss battle. Collecting special bubbles also reveals challenging hidden stages, adding to an already-packed game.

BUST-A-MOVE also includes a total of 55 Achievements that may be unlocked by accomplishing special in-game goals, creating another level of depth to keep players coming back for more.

To go along with this launch Taito will also be offering Bubble Bobble Double for only $2.99. This offer is good until February 14th.

Angry Birds review

Angry Birds title screen

The great thing about mobile and even flash gaming is that you can bring a dynamic that may not work in the console and PC world. Though there have been many successful puzzle games for console and computer systems, some of the most played have found their birthplace in the mobile world. One such game is Angry Birds, a game that has swept across the mobile gaming world with fun gameplay, level design and even music and sound effects that has captured the hearts of even the most hardcore gamer. You would be hard-pressed to find someone with an advanced mobile device that does not have this game on it.

The Breakdown

Angry Birds was published by Chilingo and developed by Rovio , a game maker out of Finland. The game in a nutshell is to fire different types of birds at pigs who surround themselves in various structures. It is almost a play on the three little pigs in that the pigs barricade themselves in structures made of wood, concrete, glass and other materials.

A group of pigs have stolen un-hatched eggs from the birds making them angry. The theft of the eggs begins a war between the birds and pigs. Each level has the pig’s setup in various positions with items such as wood planks, concrete beams, tnt and glass. Your task is to fire the birds via slingshot to take out all the pigs on the level. Sometimes the pigs are in the open and by hitting them directly with the bird takes them out. Other times the pigs are hidden beneath various objects and you need to either break through to hit them or cause the structure to collapse onto them. When you take out all of the pigs you advance to the next level.

Angry Birds bomb
Angry Birds bomb

Level Design

For the most part there is only one screen for each level of Angry Birds. What this means is you can view the entire playing field at once. However, to do this you have to zoom out in order to see the full screen, otherwise you begin from the left hand side with a view of the slingshot and the birds allotted to you for the specific stage.

The slingshot always stays the same, but the amount and type of birds you are given access to changes. The levels are made in a way that you can take out all the pigs without using all of your birds, but that takes planning, some skill and a bit of luck. Since the configuration of the structures the pigs surround or hide themselves in changes each level you need to know what type of bird to use and where to hit each part of the structure for maximum effect.

The Cast

Angry Birds is the war of birds versus pigs and there are different types of each. For the most part the pigs are the same as there are only a few size differences and what they might be wearing, but everything comes into play when deciding how to best take them out.

The Pigs

  • Small Pig – The small pig is your basic grunt, it is taken out pretty easily and does not get to wear any accessories. You can hit these directly for an instant kill or having almost anything fall on it will take it out, the same goes for it falling even a small distance.
  • Large Pig – The larger pig can take a bit of damage from a falling structure and is reflected by the appearance of black eyes.  However, a direct hit from any bird will take it out and a fall from most distances will kill it. The large pig can wear a helmet that gives it further protection from falling debris, but it does not really protect it from a direct hit from a bird or a fall.
  • Mustache and King Pigs – These pigs are pretty much like the large pigs except they may be a little more resistant to damage from a short fall or smaller debris.

The Birds

  • Red Bird – The red bird is your standard and starting bird, it is average against most structures, but is mainly for either knocking something over or a direct hit on a pig.
  • Blue Bird – The blue bird breaks into three small birds once you launch it and hit the button. These birds are great against glass.
  • Yellow Bird – The yellow bird has a speed burst if you hit the button after launch. These birds are great for wood.
  • White Bird – These drop one single bomb egg when you hit the button after launch. These birds themselves do little, but the egg bombs can destroy structures or take out pigs.
  • Black Bird – These overstuffed birds explode once launched and you hit the button or once they come in contact with any object they explode in a few seconds. These birds are pretty strong against anything, but they are really good against concrete.

Additional Birds

  • Boomerang Bird – Yes, it does what it sounds like it would do. This bird can curve once launched to come back and hit those hard to reach places.
  • Fat Bird – The fat version of the red bird, think wrecking ball.
Angry Birds bomb
Angry Birds bomb

The Strategy

When you start out each level you have a predetermined amount of birds and they will vary per level. So you may start out with three red birds, but there are six pigs to take out. You also get to use the birds in a specific order so you can’t pick the black bird first as an example. Keeping this in mind helps you plan for the best way to take out the pigs and the structures around them.

The slingshot is pretty simple. If you have ever used one as a kid the principle is the same. If not the idea is a rubber band around a curved tuning forked shaped stick. The more you pull back on the band the farther the object will fly. You can also adjust the band to fire the bird high or low and to create launching angles and bombing trajectories.

Sometimes the best way to think of each level is how much slash damage you can do. As an example, if you start with a black bird you might want to explode it in a place causing the most debris to fall that can not only fall on the pigs but cause the pigs themselves to fall over and die. However, you must know your enemy. If the pig has a helmet and you bury it under debris and it doesn’t die it can be very hard to get to it with the birds you have left.

Not only do you have to think about taking out the pigs, but there are hidden golden eggs and other things to hit and destroy. You earn points a number of ways.

  • Destroying structures
  • Killing pigs
  • Remaining birds

Sometimes causing a structure to collapse is the best move and other times you may want to cause a chain reaction as in the case of TNT. Sometimes there are boulders or other items that when you detonate the TNT can fly out and take out the structures or the pigs. Other times the pigs may build a structure you can weaken like a train out of glass or a boat of wood. If you take out its support structure you can win the day. The good thing is you can go back to any level once you complete it to earn a higher star rating, so you can go for the quick kill and then come back later to get fancy.

Platforms and Add-ons

Angry birds has five storylines with over 60 levels in each and that is before you add in the holiday add-ons for Halloween and Christmas. You can find Angry Birds on the Apple, Android, Palm and Maemo platforms.

Overall

Angry Birds is fun and addictive and can be frustrating so if you are the type of person prone to fits of anger then take a class before you play this game or you might end up destroying your phone. Personally the best thing about this game for me is seeing a chain reaction you did not expect. Sometimes I would be stumped on a level and then all the pieces would fall in place and I would win. I think that makes the game fun to play again even after you have beaten it.

If you have a phone that supports this game it is worth the price. It is a serious time killer and will make even a 14-hour ER wait bearable.

Free Stuff: Zophar’s Domain – Home to all Emulators

Zophars Domain logoFree Stuff: Zophar’s Domain – Home to all Emulators

Many of us grew up playing on many different platforms and systems. Whether you were a computer person or a console gamer, it probably has been many years since that was our main gaming platform. Just because we are now playing on modern computers and consoles doesn’t mean that we won’t get the urge to play a classic game from a dead system of our younger days. That’s where emulators come in, and Zophar’s Domain has EVERY emulator you can think of from any platform to any platform.

Zophar’s Domain Logo

Whether you use a Windows PC, a Linux system, BeOS, an Apple, an Amiga, a console, a phone, or a calculator, if there is an emulator for it so that you can run old computer or system like a Commodore 64, a Commodore Amiga, a Sinclair Spectrum, an Atari console or computer, a 3DO console, a Turbo Grafixx 16, arcade (MAME always comes to mind), any Nintendo or Sega system (ZNES and Genecyst always come to my mind when I think of emulators for these), or some rarer ones, Zophar’s Domain will have them if they exist (usually).

As a quick summary, usually when you want to emulate something you need a properly installed emulator and you’ll need a bunch of ROMs (think of them as disk/cartridge images for games/software/etc, depending on the platform). Now, although Zophar’s Domain will give you the emulators you need and you have every right to emulate software that you have already bought before, the legality of sharing ROMs is not as clear. For that reason, you will NOT find ROMs at Zophar’s Domain but it’s really easy to find them, even using google these days or torrents.

So… fire up a good emulator and relive part of your childhood once again! Either click the name Zophar’s Domain above or click here. If you’re too lazy to install an emulator on whatever it is you use or are worried of the legality of it, you can always go to our arcade section and play an emulator directly from Obsolete Gamer.

My transition from the dark side (iPhone) to the light (Android)

say no to iphone
say no to iphone

Before I get into this whole mix, I want to point something out, something all of you know but somehow like to ignore or not admit. The iPhone as a cell phone is mediocre at best, the iPhone as a music player is great (I give it this, the iPod is great), the iPhone as a device to use and live with as a serious techie, nothing short of pathetic.

Any system that has 16gb+ of storage that does not allow you to save files onto it, is a piece of garbage. We are talking 1981 technology here, copy to the hard drive style, “copy a:\*.* c:\files\*.*” style here. I found myself in a hotel room armed with only an iPhone wanting to watch a video, I could not. I couldn’t stream it, I couldn’t download it, nothing. Next, I needed to get a zip off of one of my work websites, rarely do I travel without my laptop but this was an exception, I took a quick flight out for a funeral but no problem, I had my iPhone… wrong. I guess I knew all along it couldn’t do these things, but it didn’t become important to me until I actually had to, and could not. Then, in that brief moment of sorrow after researching and realizing I had to download a bunch of jailbreak apps, jump through hoops, section off some of the file system, and hope my phone didn’t crash through all of this that, maybe, I should just get an Android phone.

The next day I met up with a long time friend I had not seen in years, my family and his all went to dinner together. During dinner I noticed his phone, a Galaxy S. I said, “hey let me see that.” He did and I proceeded to play with it. It responded nice, not as smooth as the iPhone I will admit, but I wasn’t after a ball cupping, I was after the long stroke. I wanted to download files, copy them to the hard drive, access them via usb or wifi, play, edit, extract, run, upload, download… I wanted functionality. I got exactly what I wanted, after ignoring everyone at the dinner table for thirty minutes, I had decided, when I get home, my iPhone was going to ebay, and I am switching to Android.

On my island (I serously live on an island, go figure) we don’t have much choice other than AT&T, so we called them on the phone, got a Samsung Captivate (Galaxy S) for $200, and my journey into happiness began. The first thing I did was arm my Google muscle and look up switching from iPhone to Android tips. The most important thing on my mind was to save the contacts… this proved to be very easy. I synced my contacts to Windows Contacts, and proceeded to export the file. I uploaded the exported file into Google and bam, Google had all my contacts. This is important since the phone would log into Google and download all of my contacts, you can pick to save them on the sim, the phone, or Google. I’m happy living in the clouds so this worked out well for me. My work email has always been setup as IMAP so I had nothing to do with that. I use GMAIL as my primary personal email so there was no problem with that either, I quickly realized that aside from my contacts, I had nothing to change.

I figured the time had come so I called AT&T and had the new phone activated. I connected to my WiFi, got synced up with Google, and was quickly raping the android app store. I will admit openly, the app store was a bit of a let down. I also want to point out, it is not a reason to not get an Android phone. If you feel you can’t live without your apps please move to France because you aren’t tough enough to be American. The main app store is full of crap, 1 in 20 apps is worth downloading, some crash, some just don’t work at all. There is an app called “AppBrain” that sorts out the better apps and gives you access to them, so I got myself WinAMP, VLC, K9 Mail, YELP, AIM, Photoshop (you heard me correctly), Astro, Dropbox, Pandora, Websharing (wifi browser based file access upload/download from any pc on the network), MP3 Ringtone Creator, Facebook, and the all mighty One Click Lag Fix (OCLF).

Most of these apps are commonplace so I’m not really going to get into all of them. I will however give an explination of two that you may not know about being a poor lost iPhone user. Astro is a file explorer, it just gives you access to the basic file system on the phone so you can punch through the directories and see what you have, make new folders, delete junk files, you know, extremely basic functionality that you can’t have without jailbreaking your iphone. The second app that I will explain about is the One Click Lag Fix (OCLF). This created, from what I can tell (and I’m sure I will be corrected) a swap file of sorts on my phone, which made my already fast phone much faster. The app also rooted the phone and gave me superuser ability so that I can remove the stock AT&T bloatware, another great feature. This is the single most important app to get for your new Android phone, but not the first one you should get. Get used to the phone, how it functions, and how to get your things done, and then start hacking the crap out of it.

Now onto some of the bad I have discovered. The Android OS is not as user friendly as the iPhone, it is however fully functional. I would not give my mother an Android phone, she needs the training wheels, that is why the iPhone is good for her. This is phone specific and not Android specific, TBH when people have anything bad to say about Android, it’s normally in regards to the phone and not the platform. The Samsung Captivate has pretty shotty GPS. In urban city centers with clear view of the sky, I have no problem with it. On my island is a different story. It cannot find my location, and that would stink if I was just visiting and wanted to use Yelp. In addition to the GPS problems, and to my surprise, the navigation app isn’t very good as well. I’m sure this will change, and I rarely use it anyway since my car has amazing GPS built in, but I’m sure someone will use it, and I’m sure someone else will say that it sucks.

So in the end, I am a happier person, I have broke free of Apple’s death grip, and I have started down the path of my own choosing. I have had the phone for three weeks now, traveled to Vegas with it, taken pictures, video, loaded movies on it (native XVID support), purchased mp3’s from Amazon (did I mention no iTunes, seriously, this may be the best part), and added a 2nd 16gb MicroSD card for a total of 32GB storage. I can now carry around more than one battery so if I run out, I can actually swap another in and keep using my phone (interchangeable batteries, who would have thunk it, oh wait, everyone did, 30 years ago), and the best part, I don’t have to give Steve Jobs any more of my money. I suspect he doesn’t need it anyway.

My Unparallel Loathing of Gaming Hipsters

WoW Ret Cat
WoW Ret Cat

My Unparallel Loathing of Gaming Hipsters

I can’t take it anymore, reader. I simply cannot suffer the pretentious attitude of gaming hipsters. They leave my stomach churning, tie my throat in a knot, and cause an unpronounced level of pain in my scrotum. Why God? I ask you this! Why do they exist to believe themselves to be upon a celestial pedestal of understanding and ownership of some delusional knowledge they do not possess?

Hipsters.

The word alone makes me want to go on a punching jamboree at a local Starbucks. Those bastards just weren’t content on having the indie scene, huh? They had to someone seep like a poison into the gaming community. And it wasn’t like they miraculously appeared out of nowhere. No, no. I just noticed they’ve been here for years, secretly hiding like some Massachusetts Witch Covenant biding their time for an unveiling.

But you know what?

No one gives a shit about them or the opinion of their Gaming Hipster Community. But contrary to that last sentence, I do care to a degree. I’d like to point out my disliking for them in detail. Yes, reader, you will become more knowledgeable on who is a gaming hipster and may even come into the realization that you yourself or someone you hold dear to your hearts may even be one of these aberrations.

    • No one cares if you were in beta.

    Aside from narrow-minded children and frat boys, no one cares that you’ve played since beta. When someone asks a question as to whether something is a good talent specialization or how to beat a certain raid boss, don’t reply with “Trust me, I’ve been playing since Beta.” This doesn’t make you more knowledgeable to specializations or strategies. Especially don’t say this in games like World of Warcraft. The game at its current state is completely different than its original incarnation at this point and your opinion is null and void. Another thing, games that go into Beta maybe have 10-15 people who are actually voicing legit opinions in that gaming community. The rest are people who whine and shit because they don’t understand gaming mechanics or can’t even offer viable solutions aside from nerfing the entirety of a class. Oh, and speaking of classes…

      • No one cares if were an underpowered class pre-buff.
          “Mmm, I liked a Shadow Knight before they got buffed!” Wow? Really? Holy shit, that is amazing news. I’m glad you stuck through your underpowered character until they got revamped. You know why classes get revamped? It isn’t because it only takes “skilled” people to play them and make them viable. Any other class that isn’t gimp with an equally “skilled” player is going to steam roll you in numbers and efficiency. They buff classes to bring them up to par. Aww, don’t cry! Just because people can now faceroll as your favorite underground class doesn’t mean you suck. If you really were skilled you’d still be better than the rest of them by far, right? Or is it because no one played the class you had no real competition to gauge yourself? Wait. What was that you muttered underneath your breath? Oh, that’s what you said? Well guess what…
      • No one cares if your guild beat content before it got nerfed.

      I remember going into threads that said “Fenrir’s Pups beat Ragnaros” and reading the replies of smug faced, Rockstar drinking hipsters who would sneer the achievement with “Congratulations on beating old and nerfed content.” What a monster you must be! Let’s look at those virtual muscles. Wow! You’ve been really hitting the E-Gym. We all know beating Ragnaros pre-nerf was like fighting Muhammad Ali in his prime and fighting him after the nerf was like fighting him today. We get that. No need to boast about it, though. Your past efforts fall upon deaf ears because not a single person today gives a shit.

      Hey, what’s that you’re playing? Is that an NES emulator? What game are you playing? Is that Super Mario Brothers 2? It isn’t? It sure looks like… holy shit don’t say it.

      • No one cares if you played Yume Kōjō: Doki Doki Panic before people played Super Mario 2!

      I’m glad that you are in touch with the origins of a game and know that Super Mario Brothers 2 is a rehashing of another game but don’t toss it away because it wasn’t indie enough for you. Most of the creatures in Yume Kōjō: Doki Doki Panic were created by Nintendo anyway.

      This sick need to do the polar opposite of anything popular or mainstream brings me to my last point.

        • Fuck You.

        Fuck you, gaming hipster. You’re the person who finds the Playstation Network vastly superior to Xbox Live. You’re the person who guffaws at Apple products (and yes, I admit, I was once this type of person) without even trying to grasp why people like them. You’re the person still playing your NES because all new games suck like some grumpy old man who still plays that game with a hoop and stick. You’re the person who demands nostalgia and only subscribes to progression servers for a month and quits within 3 days because those memories weren’t as fond as you thought they were.

        There is no means to stop you from these self imposed habits and traits and there is no wisdom or knowledge I can bestow to remedy the hipster hivemind so I will gladly end this article in the simplest but most profound way I know…

        Eat a dick, gaming hipster. Eat a steaming plate of dicks on a bed of rice.

        Sonic the Hedgehog 4: Episode 1: A Mediocre Adventure Begins!

        Sonic the Hedgehog 4 Episode 1 title
        Sonic the Hedgehog 4 Episode 1 title

        It has been sixteen dark years since the last true Sonic game made its debut. Sega ventured on towards 3D adventures with their signature Blue Flash and since then the fandom that followed Sonic slowly converted to Mario or lost interest in the platform genre as a whole. The masses cried out, their faces stained in the salt of dry tears for Sega to remember the past, remember their roots! After witnessing the success of Megaman 9 and 10, Sega’s minds opened up to hope and the prayers of their fans finally fell upon eager ears. Sonic the Hedgehog 4, the continuation of the main 2D adventure line was to be restored! Thousands upon thousands of loyalist creamed their pants at the mere thought of Sonic returning to his true form. Surely, Sega would remember what made Sonic great.

        Unfortunately, they didn’t. The return of Sonic is anything but a sequel to Sonic and Knuckles. The developers of Sonic 4 didn’t seem to know what made Sonic 1, 2, 3, and Knuckles stand on their own as epic platforming adventures. All that they remembered was the formula of level design and loops. The game plays like a mix mashed combination of both Sonic 1 and 2.

        The first thing I noticed about this game that bothered instantly once I noticed it, was Sonic’s amazing brakes. I remember in the old games that Sonic used to come to a skidding stop. In this iteration of our hero, he just stops. If you want Sonic to stop where you want, he will. Sometimes midair I could just stop moving forward during an initial jump and slide down an invisible wall when all I wanted to do was reduce my jumping speed. The biggest most daunting issue I had with this was when I’d complete a zone with 50 gold rings and attempted to jump into the bonus stage golden ring at the sign post. Most of the time, I’d run right past it and think “Crap!” and try to run back in time as Sonic zooms off screen. As I made the jump toward the ring, autopilot would kick in and Sonic would just collapse like a ragdoll to the ground in front of it and walk away off screen again.

        Orbinaut – Sonic the Hedgehog
        Orbinaut – Sonic the Hedgehog

        Our hero also seems to enjoy walking like a robot because his running animation from start to finish is one of the least inspiring displays of speed picking up I’ve ever witnessed in a game before. His legs stiff up like Al Gore as he slowly walks forward. I seemed to be in top speed during this ridiculous take off as Sonic trudged off with an ungraceful motion due to his lack of kneecaps. Suddenly, his legs would turn into red blurs as he ran at what was supposed to depict top speeds. Regrettably, the robotic movement lacking any fluid shift was already top speed so this animation lacked any real dramatic achievement.

        An inclusion to the core game play is a homing missile aerial dash which was introduced in Sonic Adventures. While this attack was a welcome addition to the 3D adventure, its transition to 2D is rather obnoxious. The difficulty of calculated attacks and hitting small openings on enemies vanishes with this ability and takes away from the nostalgia of Sonic. Many menacing old school villains which took clean precision and timing to kill, such as Orbinaut, become trivial obstacles in Sonic’s path with the addition of the aerial assault.

        Super Sonic by MRi
        Super Sonic by MRi

        The tracks in the zone Sonic robotically glides through are lacking any real enemies. Sure a villain shows up every now and then but they are easily bypassed with the homing attack. Most of the perils in the levels are spikes and pitfalls but the track you go by makes these traps seem more like scenery than anything else as most ramps toss you over spikes. Pitfalls can be easily avoided since the levels are set up in multiple tiers and you can go cascading through the air and end up landing on a lower section of the zone. When you do die though from pitfalls, it is a surprise as there are no real warning signs of its upcoming occurrence. 90% of the time you land on something when you fall. 10% of the time there just isn’t anything and the plummet is so stretched you don’t even realize it’s a pitfall until you hear the reminiscent Sonic fatality sound.

        Super Sonic makes a return once you manage to collect all the Chaos Emerald in their tilt-a-whirl secret zones. I did mention earlier how the game is mostly comprised of traps, remember? Super Sonic doesn’t seem to really run faster than his blue form and there aren’t many enemies in the way to pummel through. What you end up having is useless invincibility that slowly eats away at your life force. I didn’t find any use for Super Sonic in this game at all since most deaths were instant kills anyway.

        Another thing that peeved me about the game was the music. Sonic is known for its memorable songs. I can still remember a few and hum them every now and then when I sit on the toilet seat while reading a book. The musical director for this installment must have been Keyboard Cat as all of the songs use and abuse repetitive keys with a trumpet blaring every so often. I can’t recall a single song in my head right now despite how hard I may try.

        The art style in the game lacks any inspiration at all. In fact, most of the zones are just rehashed models of zones from Sonic 1. The backgrounds in the game are bland and look like something found in a free game application on the Android Market. I was reminded of games with a smaller budget and less gameplay like Totemo as I ventured further through the game’s uninspiring scenery. Some of the cogs you were supposed to interact with in Dr.Robotnik’s Lair (Yeah, I said it. Eggman sounds stupid.) seemed to be part of the background because of their dull color and slow almost shuddering movement. There were times I’d be standing around a level wondering what I am supposed to be doing only to realize that the background was actually part of the foreground.

        Robotnik – Sonic the Hedgehog
        Robotnik – Sonic the Hedgehog

        Speaking of the good doctor, he seems to have lost that knack for creativity we had come to know his boss battles for. In each of the four zones, you fight a familiar nostalgic battle with Robotnik. As your heart flutters from your excitement of revisiting these famous bouts, half way through the battle Robotnik changes gears and gets a bit more hardcore. Each of the initial four encounters are pretty easy and Robotnik does his usual fleeing as you free your bunny friends. When you finally reach Robotnik’s space station, Sega decided to pull a Mega Man and have you fight Robotnik again in each of his four forms you battled him in throughout the campaign. The only difference in these battles from the previous skirmishes is that the doctor kicks up his rage a notch. None of his geared up antics were too difficult and are unbelievably forgettable. I just beat the game two hours ago and I can barely remember any of his new antics. To top off the insult of mutilating old battles, they decided to change one of the greatest fights with Robotnik at the end of the game. Robotnik jumps into the colossal robotic version of himself with a jetpack from Sonic 2. The major difference between that battle and this one is that you have a homing jump and there are a ton of openings to hit the suit this time. To say the least possible without ruining the tactics involved in this battle, I didn’t have to think or struggle too hard to end the game.

        The game doesn’t stand on its own in the series. Fans who may run for this installment of Sonic’s latest and greatest adventure for scraps of nostalgia will be sorely disappointed and only the most hardcore of Hedgehog fans (Laraque) could find any real entertainment in this game. I, on the other hand, wish I played Comic Jumper instead. It is only the first episode of the Sonic 4 series, and more episodes may add more features but the lackluster experience of Episode 1 has left me with the taste of duran fruit in my mouth, something I never want to taste again regardless of presentation.

        Tandy Color Computer 3

        TRS-80 Color Computer
        TRS-80 Color Computer

        Released in 1986 the Radio Shack Tandy Color Computer cost around $220 and came with 128k of RAM that could be upgraded up to 512K. With 640×192 graphic capabilities and a 64-color palette it was designed to compete with the Apple II, Amiga and Atari ST.

        As stated in the commercial the TCC3 did have a number of great software titles for games and education, however for the most part people looking for educational computers turned to Apple while gamers flocked to the Amiga and Atari systems.

        You got to love that originally the nerdy kid was using the computer for educational purposes and the “cooler” kid was playing games and then they pull a switch on you.

        The Commodore 64

        Commodore 64 box
        Commodore 64 box

        The Commodore 64

        Who can forget the awesome and sometimes just plain strange commercials of the 80’s and 90’s for computer and console products? Obsolete Gamer is searching the globe to find some of the classics from the Sears version of the Atari 2600 to the Commodore 64.

        Commodore 64 Fact #16About 10,000 software titles were made for the C64.

        Don’t forget to visit the Obsolete Gamer YouTube page for more videos.

        Street Fighter IV on the Apple App store Tonight

        Gaming isn’t just about PC’s or Consoles, if you are true gamer its part of your everyday life and since almost everyone has a phone then gaming on the phone is just another outlet for the digital disciple.

        The iPhone definitely gives gamers a ton of games to soak their teeth into and tonight Street Fight IV becomes one of them. The path of Street Fight IV went like this, in 2008 it hit the arcades in Japan, in 2009 it was ported to the Xbox 360, PS3 and PC and tonight in 2010 it will be ported to the iPhone and iPod touch.

        Street Fighter IV on Iphone
        Street Fighter IV on Iphone

        How does it look, how does it play? Honestly it looks pretty damn good and one of the reasons is that they only added eight fighters in this release Ryu, Ken, Guile, Blanka, Chun-Li, Dhalsim, M. Bison and Abel. By adding fewer characters the idea was to have the game run smoothly and let me tell you it does.

        The graphics look great, clean, clear and fluid and I couldn’t find any lag or stutter in the animation even during intense battles, but to be fair another reason is because the backgrounds are static, but again the character models and special effects look fantastic so it’s a give and take that I believe works.

        The sound is also pretty incredible even coming from the iPhone speakers, the background music and sound effects come in clear and you actually want to keep the music and sound turned on and up.

        As for controls, the game plays like most on the iPhone and iPod touch, you have your four buttons (punch, kick, special move, and focus attack) in the right hand corner and your direction pad in the left. The buttons and eight-way directional controls are pretty large and take up a good size of the screen, but it isn’t too bad.

        A few more things to mention, first there are three gameplay modes, you can fight against the AI, versus multiplayer, or training modes. A note about multiplayer is it is supported locally only so you will need to be within range of someone else with an iPhone to play against them.

        The training mode has a dojo where you can practice your moves with a series of exercises that show you every aspect of fighting within the SFIV world, this is not only so you get use to playing on the phone, but for those who may have never played a Street Fighter game before.

        However, for those that have you will find the controls and combo actions are pretty much the same on the iPhone version as your console version. If you need help pulling off combos and specials there is an assist mode that helps you out, but for the old vets and pro’s you can turn it off on the options screen.

        Overall Street Fighter IV for the iPhone is definitely worth the $9.99 price tag and if you have friends with iPhones or IPod touches that also purchase the game then the value is even better. Street Fighter IV for the iPhone will be hitting the Apple App store later tonight.

        Dig Dug review

        Dig Dug in-game
        Dig Dug in-game shot

        Dig Dug review by Honorabili

        One Sentence Review:

        “Pop that monster!”

        Overall Score:
        9 out of 10

        Overview:

        Dig Dug consists of you being this blue man in a white suit that digs your way underground to kill monsters in tunnels. You do this by impaling them with an air pump that has like a tip like Scorpion’s weapon in Mortal Kombat (weird, I know but it’s cute!). You them pump the little monsters with enough air until they pop like a balloon. The game keeps progressing as you kill more monsters and there are none left in that level. Each level is progressively harder (especially when multiple enemies come at you at once).

        You can get an extra man every 20000 points and you can pick up fruit in the middle of the stage when you kill enemies in a spectacular way, accelerating your 1UP rate.

        The original game keeps going for 256 levels with the remake having about 400 levels.

        The game is available on most Ataris, the Intellivision, Apple II, Commodore VIC 20 and c64, for PC, NES, gameboy, Wii, and the TI-99/4A. The remake is also available under Namco Classic Collection Volume 2 for Xbox, Gamecube, and the PS2.

        Fun Factor:

        I always thought it was a trip to fill up cute little monsters with air and watch their belly burst. If you’re braindead like me then you will love this kind of action. As the game will become much harder later, you will have to react instantly to the onslaught of monsters and have to adapt to using the terrain to your advantage and tricking the game’s A.I. by timing your attacks. You will sometimes have to run like a little bitch for your life and that can be fun to do especially in an old game! Fun Factor gets a score of 1o out of 10.

        Difficulty Versatility:

        Dig Dug is a challenging game. It’s from an era where if you wanted to get a high score you had to be a good gamer. Continues? Never heard of them. You put in a quarter and you got a set amount of lives. If you lost them all, you had to pay again to replay from the beginning. If you like your games easy then Dig Dug is not a game for you. If you like a game where the A.I. will eventually come at you from every direction, really fast then this is your game. You do get one more life though every 20000 points.

        The first levels are easy and the game constantly keeps acccelerating in diffuculty. There’s no way to alter that but the game is challenging enough as it is. Difficulty Versatility gets a score of 9 out of 10.

        Value:

        Since this game is so old now, most people will probably play the emulated (usually MAME) version which you can get for free.

        The PS2 Namco Classic Collection version is now out of print and not available online. You can track it down either by calling your local game stores or finding it through ebay.

        The Wii version you can probably get online from their store for probably a few dollars.

        Overall, since you can either play this game for free or for a few dollars for the PS2 or Wii version, Value gets a score of 10 out of 10.

        Replayability:

        Most classic arcade games are highly addictive/replayable, unless you find them too hard/frustrating for you. You can pretty much set your own goal as you what you want your experienced with this game to be, whether to get to whatever number of level or whatever your high score will be.

        Myself, I find this game fun and I often wonder to what level I can get to the next time I play. Considering I’ve played this game thousands of times since the 80s and I still play it, the game is a classic and very replayable. I give replayability a score of 9 out of 10.

        Sound:

        The sounds mainly consist of hearing the dragon roar (whistle) and your pump that fills up the cute monsters and pops the living hell out of them. For an old game the sounds are really well done and I think Sound deserves a score of 1o out of 10.

        Music:

        The music is so simple but it’s so catchy. The music is interactive in the sense that the little jingle will only play whenever your guy is walking. Mega64 makes fun of that fact and made a video where they go around harrassing people with it! Here is a video showing that:

        It’s catchy and it keeps you playing this hectic little game. For a few simple notes, it’s a classic. Overall the game has like 4 little melodies but the main melody is the one that you will hear the most. Music gets a score of 10 out of 10.

        Graphics:

        The graphics look pretty cute for this old game and they are actually great. It’s fun watching the monsters blow up like a balloon and then POP! Graphics get a score of 10 out of 10.

        Stability/Reliability:

        This game actually has 2 bugs.

        If you get to the end of the game, the game has a kill screen where you are basically stuck because the game will not progress any further. This happens when you get to the last level of the game (level 256) and beat it.

        The other bug happens if you drop a rock on an enemy while you are pumping it with air and snuff it. It basically makes all enemies disappear making the level unbeatable but the work around is to trigger another rock to fall.

        Other than those two bugs, mainly the rock one (because most people will NOT get to the last level), the game is rock solid. Stability/Reliability get a score of 8 out of 10.

        Controls:

        The controls are simple. Up is up and so forth, and the fire button always triggers the harpoon gun/pump which lets you kill enemies. Other than that you walk into the ground to tunnel and you make rocks fall by leaving a tunnel under it (to try to trick a monster into getting crushed). Controls get a score of 10 out of 10.

        Performance:

        The game runs flawless whether you play it on an arcade machine, emulation (MAME, etc), or on a console remake of it. If only all games could run as well as old games! Performance gets a score of 10 out of 10.

        My history with this game:

        This is one of the first games where I was impressed by an arcade game, specifically Namco and Atari. I remember seeing this around the same time I first played Ms. Pacman, another arcade favorite of mine. I’ve played Dig Dug over 1000 times, literally. It’s not as popular as the Pacman games but among the arcade community, it’s always a classic.

        If you’ve never played Dig Dug, you are missing out on a major arcade game that is a corner stone for arcade gaming history. Go play it and stop reading this.