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10 Yard Fight
So far in the NES Sport Series, we’ve taken looks at both Tennis and Baseball with less than stellar results. Could this be the savior to ascend the series out of complete poopdom? Let’s open up another Black Box and sneak a peek at the system’s first ever football game, 10 Yard Fight.
Initially released in the arcades in 1983, 10 Yard Fight was the brainchild of the good folks over at Irem who made their name from the classic Moon Patrol. This would mark it as one of the few early titles to be created by another company, yet published by The Big N. How did a team of Japanese programmers wrap their heads around American Football in enough time to get a game made you ask? Well, since 1971, Japan has had the X-League, their own version of the NFL complete with a championship game dubbed the (I’m not making this shit up) Rice Bowl.
The X-League also showcases some of the gnarliest team names ever witnessed such as the All-Tokyo Gas Creators, the Asahi Soft Drinks Challengers, and the Panasonic Electric Works Impulse. The Buffalo Bills doesn’t sounds quite as bizarre when placed next to those odd squads. I digress. Fast forward two years later and Nintendo was up to their ears trying to get games ready for the launch so instead of depleting the already limited manpower to create a new football title, they struck a deal with Irem to publish their established arcade hit.
For its era, 10 Yard Fight was certainly the most advanced available football game on the market. That doesn’t necessarily make it good. I’m sure if I was a castaway on a lonely island faced with the choice of either dung-beetle and squirrel for dinner, the squirrel will look like a 32 oz Porterhouse. The gameplay is 9 on 9, not automatic grounds for a game to be rated subpar due to Tecmo Bowl having the same limitation. No playbook is available as you can either lob the rock to a running back and call it a running play with the B button or pass to an open receiver with the A.
The problem is that you’ll find that unless you’re certifiably insane, you’ll never want to pass. The cornerbacks were all apparently cloned from Spider-Man and it is doubly bad as there was no depth given to the ball. That means if you throw the pigskin anywhere in the vicinity of these little bastards, its an instant interception. Running isn’t as broken but at times you’ll need the extra blocker to make his way into position which takes FOREVER. When I say forever, I mean you can probably get through a battle on any given JRPG in the time it takes the blocker to stumble to where needed.
The game clock is divided into two fast counting thirty minute halves, which I appreciate since I’d probably still playing the game of Baseball I began if I didn’t say to hell with it. The difficulty is ranked from high school to Super Bowl and is presented well with different uniform and endzone graphics for each. On a sour note, it gives the illusion that it is similar to a career mode, as any other team you defeat gives you the message “You are on your way to the Super Bowl!” but guess what? NESquester kicked the Super Bowl team’s candy asses before this review was started and was greeted by the screen below…
THE FINAL VERDICT
4/10 Even giving the benefit of the doubt that it was 1986 like every game was given thus far, this just wasn’t a very good game then and is more than likely played in psyche wards to study how ADHD medication works now. Originally, it looked like a million bucks in the 1983 arcade market but already showed its age by the time the NES rolled it out. My friends and I were game critics in our own rights in 1986 on the schoolgrounds of Houston and while we could never quite agree on which He-Man character was the strongest, we were unanimous in the fact that 10 Yard Fight fucking sucked.