Batman

Since it was based on the movie, there were plenty of impressive (for NES anyway) cut-scenes featuring key moments of the movie and some just for the game. Except the plot of the game is shortened to Batman just trying to reach the Joker. Doing so he must go through chemical plants, caverns, and even a cathedral to meet the insane clown. I guess a lot of the areas weren’t in the movie but were you expecting a dating mini-game with an 8-bit Vicki Vale?

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Mighty Final Fight

Most gamers worth their salt know that the first game to truly establish the conventions of the genre known as the “Beat ‘Em Up”, was 1987’s Double Dragon. Developed by Technos, DD became an arcade smash hit that spawned a franchise, and the rest is history. Most gamers worth their salt are ALSO aware of the fact that while Double Dragon started it, another game that came along in 1989, pretty much perfected it. And that would be Capcom’s Final Fight. Originally meant to be a semi-follow up to their first (and terribly obscure) Street Fighter game, this classic was originally going to be called “Street Fighter ’89”. But once they realized it had really nothing to do with their first foray into one-on-one fighting, they renamed it “Final Fight”, and it was off to the races.

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Kung Fu

Beat ’em ups seemed to be released every week in the late 80s/early 90s with some legendary titles like Golden Axe, Double Dragon, Streets Of Rage, and Final Fight at the forefront. These and every game like it owe everything they are to Kung Fu. The first of it’s kind, they made it count (unlike Dk Jr Math) and it spawned more games that ate quarters than can be mentioned in one review. The lead programmer, Takashi Nishiyama, went on to Capcom where he was the head of a little game named Street Fighter. He could’ve been quite content with his legacy left at that but the guy went on to even greater heights when he was hired by SNK and designed a cutting edge contraption called the Neo-Geo System Board. This mad professor of gaming could’ve stopped THERE but what did this under-appreciated genius do as an encore? He created every major SNK fighting IP as he went along. Yes, the head programmer on Kung Fu is responsible for all-time heavyweights Fatal Fury, Art Of Fighting, Samurai Shodown, & the epic King Of Fighters franchises. Quite the fucking résumé no?

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Dragon Power

Obviously this was back well before Dragon Ball Z got popular along with a handful of other anime programs, so the rather curious decision was made to change many of the actual references to Dragon Ball. Even the titular objectives – Dragon Balls – was changed to ‘Crystal Balls’. There are a lot of things I did not remember from this game, only that there was a very loose connection between this game and Dragon Ball Z, starting with the main character named Goku.

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Kid Klown

The other area that this game really stands out, for anyone who has ever played it, is that while on the surface it seems very much like an “easy kids’ game”, it also packs some serious punch in the difficulty department in a few areas once you get deeper in. The different areas include a charming forest, a crazy toy factory, a giant beanstalk land complete with an evil Cyclops giant at the end, a land of snow and ice, a stage made up of living (and dangerous) candies and pastries, and finally Night Mayor’s gigantic castle. The game really does ramp it up the further you get, as well. I just recently played through it again myself, and god damn, there are some parts that’ll make you cuss out the game like nobodies business.

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Bugs Bunny Birthday Blowout

The control is fairly tight, and Bugs is able to jump pretty high, which only makes sense for a rabbit in a cartoon world. There are some enemies he can jump onto and stand on without taking damage, and he can collect carrot icons for points. The end of each stage is a boss battle with another one of the Looney Tunes line-up, though this almost always just consists of the character moving back and forth, possibly also jumping, all in a regular pattern Bugs must merely avoid and counter with mallet attacks. The only exceptions are minor character traits like that Yosemite Sam fires his pistols at Bugs, or that Foghorn Leghorn is big and invincible so you must beat Henery Hen instead.

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Ufouria: The Saga

Ufouria is a platformer that is similar to Wonderboy 3. It offers one big world to play in rather than individual levels & includes different areas that only certain characters can access. Seeing the similarities so far? The only real difference is that Ufouria features 4 seperate characters & Wonderboy 3 features changes to the 1 character, but from a gameplay perspective that hardly matters. For those not familiar with Wonderboy 3, let’s have a look at what makes this a great game.

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Sword Master

Aside from the black-and-white flaws and strengths, there are a few elements that must be judged on a player-by-player basis. The foremost example may be the level-up system. As the player slaughters creatures and kills people, an experience bar increases, until filling up and gaining a level, which grants a couple more ticks on the health bar. This is an intriguing way of going about things, but later in the same, enemies are doing more damage, while the health pick-ups (a potion) still merely heal a minuscule amount. This discrepancy is questionable, even if nitpicky.

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Donkey Kong Jr. Math

The game sure looks like DK Jr. from the arcades but that’s where the similarity ends. There are 3 modes to “play” but the only difference between A and B are that B uses negative numbers. The gist of it is that Papa Kong gives you a number and you have to jump to a vine with a number (you can only hit one at a time), then travel to the mathematic symbol you want, then hop to another number, etc, until you have the total Donkey asks for. Example, Papa gives me the number 77, you have to jump to 9, then the times symbol, then 8, then hop your baby gorilla ass back to the plus sign, then back to the 5 and you “win”. That is IT.

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Bucky O’Hare

This title boasts the usual high-quality Konami effects, many of them recognizable from their library of other NES games (try the Start/pause button in the Teenage Mutant Ninja Turtles cartridges, or notice the explosion sound of the defeated bosses), along with good background music in place for appropriate ambiance. The skillful renditions reflect painstaking attempt at optimizing what the hardware had to offer, and results in an action-oriented, multi-layered beat throughout.

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Hogan’s Alley

Game A is your standard 3 target shooter. This would be one of the rare times I enjoy no kind of musical track because if you’re an FBI agent trying to concentrate, the last thing you want is bouncy chiptunes blasting in your ear. There are 3 types of townsfolk in the sim you can shoot and 3 you can’t or else it registers as a “MISS!” and your game is over at ten. The tricky part is that the professor is colored just like a baddie and the grunt with the shotgun is colored like the stand-alone ‘stache sporting policeman, so it does take a bit of skill not to accidentally send Professor Sad-Shit to hell.

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Double Dragon II: The Revenge

The combat is also a lot faster and smoother than the first NES game. They also have a decent control set-up where one button hits/kicks opponents on one side, and the other button takes care of the other side. It’s a shame some of this is ruined by awkward platforming. It’s a shame to lose one life because you got too close to an edge, or messed up a jump.

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Bible Buffet

Bible Buffet is a hybrid game that forms a juxtaposition between the board game category and the overhead adventure games as well. With up to four human players (someone can even play alone if they wish to undergo the quest solo), each person sets out across a board with a rather lengthy track, over 100 spaces. A six-sided die is rolled to determine how far a player moves their token on their turn, with certain spots enabling a shortcut forward several spaces, a bonus roll, or even losing a turn.

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Clu Clu Land

Onto the meaty part of the burger. You’re a fish named Bubbles trying to collect coins while avoiding the Unira, a nasty type of sea urchin. Without the game manual, I wouldn’t have clue one that this was even a fish. She’s fairly badass in her own way because she has these extendable arms with claws that grab onto poles and turn however you grabbed them via momentum. Black holes can suck you in and bounce walls will send you eyeballs first to your doom but your main enemy in this game?

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Air Fortress

In those latter halves, the player goes into a multi-directional scrolling platform environment that takes place in the Air Fortress itself. Firing a laser pistol with the A button, or those oh-so-powerful and limited Bombs with the B button, the player must venture further into the depths of the Fortress. There are many sorts of enemies, ranging from free-roving dive bombers to stationary platform guns, for the player to conquer, along with precision-movement puzzles and occasional timing challenges.

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