David Costarigot: Zallag

I actually discovered this game a little later than most gamers. As I didn’t own a Dreamcast I had to wait for the GameCube release a few years later. It was unfortunately not a big hit in France and quite difficult to find in stores. Despite these accessibility issues, I’ve had tremendous fun playing this game. I think it’s the RPG that occupied me for the longest time (120 hours). I’ve completed the main story and almost all of the secondary missions.

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Christophor Rick: Gamers Daily News

Alternate Reality was really the first taste of how immersive a role-playing game could be. It had a mysterious and engrossing storyline (even if you never found out what it was, you WANTED to know), expansive environments and was rather difficult. I waited and waited for the expansions for years. Back then some critics hated it because they said there was no goal. But to survive and explore was more than goal enough for me.

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Haruneko: Haruneko Entertainment

Eternal Darkness because this masterpiece is not known well enough: this game is just sheer perfection, the game system, the story, the characters, everything is crafted really well. This is an horror game like no others, sucks you in like a good book and entertains you like the best arcade you can think of. Eternal Darkness achieves to tell you a really complex and shocking story without being tedious or rely on hundreds of lines of text.

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Nacho Pintos: Frugal Games

I can’t help it, it’s so perfect, so seminal. All ‘collect-everything’ games started here. The setting is absurd: colored ghosts, yellow dots, a pizza-like avatar… That’s what I miss most in current games, and what keeps me going back to classics: no ‘realism’, just a different, weird gameworld, with different rules, set up with very scarce resources, and yet it works and is addictive, balanced, brilliant. Unique.

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Wes Paugh: Fusion Reactions

Everything about Perfect Dark felt streamlined and polished, with enough to do to keep me satisfied no matter what experience I craved. Throw in a phenomenal multiplayer and it’s a formula that has kept me coming back for a decade, especially with its recent XBLA rebirth.

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Michael Austin: Hidden Path Entertainment

It’s my favourite quote because I think it sums up why it is I wanted to be in the game industry in the first place. I loved fantasy books as a kid, and creating video games is the closest to true magic that I think you can get- creating worlds where anything is possible, and where not only can you tell stories but you can help people create stories about themselves.

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Carlos Eduardo Murrer Gomes: CEMG Apps

When I was a kid my father worked developing games for ATARI in Brasil and we had almost all ATARI Games. I started playing Kaboom! for Atari when I was 3 years old, we had also a different joystick for it and this was the game I loved to play when I was a kid, maybe the first video game I’ve played in my life”

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Ben Bradley: Ben Bradley

This was a blend of real time strategy and first person shooters – it took the two most popular genres on the PC at the time and combined them in their entirety. Add to that an amazing outdoor graphics engine and a story which was so clever I almost believed in it myself.

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