Company Representatives

Representatives of gaming companies, publishes, developers, indie, hardware and software. All encompassing for the world of video games.

Company Representatives

Andreas Persson: ApGames

DoDonpachi was one of the first “bullet hell” shooters and in my opinion still number one. A game that when you play it for high score never gets old. DoDonpachi is all about the gameplay and that perfect round. It also have beautiful pixel art and now also available on the iPhone with suprisingly good controls so new players can try it aswell.

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Company Representatives

Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it.

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Company Representatives

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere. The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen.

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Company Representatives

Mikail Yazbeck: TaleWorlds Entertainment

I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn’t run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a life long gaming love affair that still has me entranced with its simplicity, depth, and wonderful style both visually and aurally. I still find myself playing through the franchise(yes,even #4, go on, chuckle) and listening to the music while I design.

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Company Representatives

Shaun Norton: Sandbox Strategies

This game blew my mind the first time I played it, which was via a demo disc in a gaming magazine. It was unlike anything I had played before, a remarkably polished game with an intricate story and incredibly satisfying controls and gameplay. I was hooked the second I popped the disc in, and it was one of the first games where I not only became engrossed in the story and the struggles of the amazing characters and cast, but that I also took hours and hours to replay.

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