Did you know: MegaMan X and Guns N Roses

This week we ask, did you know MegaMan X and Guns N Roses have something in common? You may or may not know that a good deal of classic video game tracks were based on songs that the game maker or music composer liked. In some instances if you listen closely and have a comparative track, you can even directly hear the similarity in the songs.

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World of Tanks 8.0 Review

The game has a completely rewritten game engine that makes it look a more real than before. The graphics to me feel so much cleaner now almost like the difference from a DirectX 9 to DirectX 11 game. It’s that good of a change. On most systems I’ve tested it, it has gained much performance. I compared it to it having the same settings. On my girlfriend’s laptop which has a really poor integrated video card by Intel, she went from getting usually 6 fps to getting 16 fps while having the game look much better. I went myself, on my 2011 main gaming PC, from getting about 35 fps on max everything to now getting 45-65 fps with the same settings.

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Top 5 Movies Based on Video Games

The film industry is always looking for the next big thing. Film execs gain the rights to make movies based on novels, children’s stories, and comic books. One source that on the surface seems to have incredible synergy with Hollywood is the video game industry. Games have already benefited from using Hollywood-style production values, including professional actors and actresses for both voice and live parts. You’d think that both being visual mediums would lead to incredible movies being made based upon video game properties.

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Attack of the Killer Tomatoes

The visuals may actually be the high point of the game. The backgrounds are colorful, the animations are smooth, there are few clipping/slowdown issues, certain background elements are animated, the characters look distinctive, and many sprites are handled at once. A couple highlights are the lighting effects under the streetlights in the first level, and the tomato-throwing effects during the opening and the credits. However, there are a couple flaws, such as the infamous switch that must be activated in one level, which reverses the gravity; while the gravity-reversing feat is always great fun on the NES when it is found, the switch very much just looks like a background element and can be easily missed.

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MegaMan X3

Capcom has always been known for having such great soundtracks in their games and this one is like the others. The music is memorable and has its classic Capcom bits all over it. You’ll enjoy this soundtrack as much as the previous X games. The graphics are a little disappointing as they look exactly like the first X game graphics! Even with the help of the FX chip, this game wasn’t able to showcase much better graphical interface. I’m not saying I’m disappointed as Capcom and Mega Man games have always had that similarities on their sequels which is that they don’t change much over their releases. The gameplay is king of these series anyways.

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You’re not special for reaching max level anymore

Most are not going for an official record, it is just to say you did it, but what did you do. In World of Warcraft there would be guilds who would work in shifts to get one character to max level. In newer games like Guild Wars 2 people reached max level during early access and what do they win, nothing. Most likely someone else beat them too it and they missed out on the point of the game which is the journey not the destination.

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Do you have to be a gamer to be in the industry?

Generally my take is you have to really care about the field you focus your life on or you just won’t be the best at it. There is a difference between being good at your job and really loving it to where everything you do is a pursuit of putting out perfection. I also believe it depends on the job and the community you are creating a product for. It is one thing to work in plastics and not live it 24/7, but in some industries like politics, cars and games, if you only focus on it from 9 to 5 and then walk away there will be something missing.

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Final Fantasy III Coming to PSN

Fans of the classic Final Fantasy series will soon be able to play FF3 on their PSP. Final Fantasy 3 was originally released in 1990 by Sqaure and was the first of the series to offer the job system. You start out as freelancers and over time will be able to learn one of 23 different jobs. Now there will be some enchantments for the PSP version including optimized graphics for the 16:9 screen, an image gallery, and an option to switch to the original background music. Also included will be an auto-battle system that doubles the speed of in game combat.

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Killer Instinct Comeback?

Could there be a Killer Instinct remake or sequel in the future? That is the questions being asked after it was discovered that Microsoft has renewed the trademark for the classic fighter. Killer Instinct was originally released by Rare for the SNES in 1994 and featured some incredible combo’s that you could chain together and even connect to your finisher, your ultimate. Also, in its arcade version, was one of the first games to use an internal hard disk drive alongside the games ROM. This was due to the pre-rendered sprites created with Silicon Graphics and the pre-rendered movie-like backgrounds.

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Weird Games: Naughty Bear

In Naughty Bear you have an entire island to explore and cause mayhem on. The island itself is divided into four parts with some sections and areas needing to be unlocked. There are a total of 28 levels on the island and tons of different objects to use and obstacles to overcome. Your job is not only to get revenge on the bears who tormented you, but also to avoid the law abiding bears who will try and stop your mischievous ways.

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Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics.

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David Crane speaks on the triumphs and pitfalls of his multi-decade career

“I would have never predicted the classic gaming movement where people continue to play their favorite games 30 years later and who bring in a new generation by exposing their kids to the classics,” he stated. “Sure, we tweaked the games to a fine point and we felt those games were the best games on the market at the time, but it still surprises me when classic gaming enthusiasts tell me that for pure game play, modern games fail to live up to the standards we set back in the day.”

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Sword of Fargoal 2 Revamps Classic c64 game

Sword of Fargoal was remade for iOS and Mac OS by developer Paul Pridham (who created Saucelifter and the upcoming Punch Quest), Emmy award-winning animator Charlie Canfield, and noted British composer Daniel Pemberton (LittleBIGPlanet) to bring the game back. The remake won numerous awards, including “Best Retro Game (iPad division)” for the “2010 Best App Ever Awards” (“Sword of Fargoal Legends,” published by Chillingo/EA). Fargoal has even been recognized by the Guinness World Records 2012, Gamer’s Edition as “Most critically acclaimed ‘Roguelike’ for iOS”.

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Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done)

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Must watch video gaming documentaries

In 1982, at the dawn of the video-game age, the world’s giants of gaming gathered together in a now-legendary meeting at Iowa’s Twin Galaxies arcade. This documentary from director Lincoln Ruchti looks at the players then and now, offering an insightful and nostalgic look at the history of gaming fanaticism.

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