Month: October 2011

Editorials

Games that scared me

Pretty much everyone can be scared, but to be scared in a video game is more difficult than one would think. Sure, we are immersed in the game so we feel like we are really the character, but there is so much of our real life right around us and the fact that we are most likely at home and surrounded by distractions that it is hard to grip us in fear no matter how good a game is.

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Blog

MegaMan 2 Ending

There was something about this ending. Perhaps it had that “The Hulk” feeling with David Banner walking down the lonely road in the old television show or maybe it was seeing Dr. Wily on his knees begging for mercy. Seeing the weather change as our hero heads home and the final shot of his helmet before we get the credits, it had a cinematic feel to it.

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Blog

Origin PC: New Overclocked i7 2700K

“As an Intel launch partner, ORIGIN PC guarantees the latest technology is available to our customers the day of launch,” said Kevin Wasielewski ORIGIN PC CEO and cofounder. “ORIGIN PC offers the most options on the market. We will build your Intel 2700K powered PC in any case and any configuration.”

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Hardware

Console Wars: SNES vs Genesis

Ah, the console wars of the 1990’s it was a time when most people only had one and whichever side you were on you believed it was the best. Either you were a Super NES fan or Sega Genesis fan and both companies took advantage of this, but Sega really played to their fanboi audience.

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TurboGrafx-16

Energy

To be honest, I didn’t really play Energy a great deal more than that! It’s reasonably playable to a degree but it has lots of annoying quirks, some of which are frankly baffling. For example, as mentioned, this is a flick-screen game but the screen takes a full six seconds to gradually scroll the next screen into play, during which play freezes, and the exits on all the underground screens are blocked until the monsters have been killed, but it also takes six seconds after they’ve been cleared for the exits to disappear! All the intro and cut scenes are unskippable too (grrr!) but the worst thing about this game is the mystical ‘super-jump’ feature.

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Xbox

Fable

Beautiful-looking, slow load times, wonky combat, good main quest story, unnecessary side quests, Sims stuff that doesn’t interest me, and easy bosses. If I rate the game so just the main story, I recommend it. On the whole package…not so much. But, I know there are plenty of you out there that want to get that great hours to price ratio…and this game will do it for you.

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Classic Windows GamesComputer Games

The Secret of Monkey Island

The guiding force behind The Secret of Monkey Island was Ron Gilbert, who based the game’s ambience and feel upon his experience at the Disneyland attraction Pirates of the Caribbean, as well as on the novel On Stranger Tides, by Tim Powers, which was the inspiration for many of the game’s characters. He went to the point of writing a series of short stories based on his ideas for Monkey Island, which he used to help convey the spirit of game to his creative partners, Tim Schaffer and Ron Grossman.

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Blog

GunLord Relaunch

Coming soon for the Sega Dreamcast is the classic platform shooter GunLord. GunLord is a Eurostyle Platformer with emphasis on exploring huge worlds and blasting off enemies. This game features 8 stages of exciting 2D game play with over 45 unique enemy types. Blast yourself through giant landscapes, explore caverns and reveal all secrets!!

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Editorials

Still Providing Raw Thrills: Eugene Jarvis has impacted over 30 years of gaming

“You start out with all these dreams and hopes,” he said. “Then reality sets in. You can’t do this because the technology isn’t there or you can’t do that because the budget or time isn’t there. Then something doesn’t work how you wanted it to. It feels like being on one of those old wagon trains going across the desert and one of your horses dies. Then you sometimes have your best moments, too, when you stumble across something cool and unexpected to add to the game.”

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Blog

Super Mario Bros 2: Ending

It’s all about the journey in games, but a good ending is always wanted. Personally one of my favorite classic endings is from SMB 2. Now I know a lot of people did not like the change in SMB 2 and many more hated that the whole thing was a dream. Me, I thought it was cool and a refreshing change in the Mario storyline.

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Blog

Saboteur 95: The 8-bit Retro Remake

Saboteur was really big during the 8-bit gaming era, and, at least to my mind, it reached almost mythical proportions. It was, you see, a game I first played only a few years ago, but one I kept reading about for over a decade. Surprisingly, it now seems as if the Greek gaming press was -for once- right. Saboteur, still a great game and a very balanced platform, adventure, beat-’em-up hybrid that can be as addictive as any contemporary time-sink, must have been quite a shock of grandeur for ZX Spectrumgamers.

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Game Reviews

Joe & Mac

The game also has some secret places you can go into like save spots or secret levels but you will need to find a key and most of the time you will only find one key which will lead you to pick which door you want to unlock in the map, you can either pick a save spot or a secret level which probably has extra lives or food in it. It’s all up to you! In the end, I recommend this game for everyone who has a friend and wants to play a decent cavemen game. You can finish this game within the hour so don’t get your hopes up for a long game.

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