Month: August 2011

Game Reviews

New Ultimate Spiderman identity

There has been a split reaction, not mainly because of his race, but of Marvel’s reasoning’s to do this. Many believe it is an attempt to steal some thunder from DC re-launch. Others believe it is political or pandering. Some blame the media for making more of this than it is while a few consider the ultimate universe non-cannon so it does not matter.

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SNES

Mother

The game is long and fun, the leveling system is simplistic and ideal for a NES game(We don’t need it to be so complicated especially when you are trying to have fun). Also, the characters are just your typical regular people! This game doesn’t take place in the past during the middle ages or the future? This is one of the few games that gives you the present life feel and does a good job at it. Overall, I don’t want to say much but I would highly recommend you getting a repro of it or like I said earlier, a rom file(you cheap fuck!). Either one will work…..

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Game Reviews

Fallen Skies: What hides Beneath

I really liked the movement in this episode. The fact that the aliens use human technology is interesting and provides the ongoing mystery. Now we have the added mystery that all skitters were harnessed beings of some sort. This could explain why the alien’s care for them as the harnessed will become skitters. Now we get to see the resistance take to the offensive, should be interesting as we are close to the end of this season.

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Game Reviews

Starfox

The gameplay takes the form of a 3D polygonal shoot ’em up and sees you and your teammates flying across various planets and through intervening sections of open space until you reach Planet Venom and ultimately destroy the ‘Core Brain’. There are three differing routes to your destination representing different difficulty levels and each features unique stages. You always start on Corneria and end up at Venom but even they have some differences depending on which route you take. You are always accompanied by your teammates who generally fly in formation behind you, but they occasionally break formation to pursue an enemy or if they are being pursued by one, and they often need your help (except the ultra-lairy Falco), but while you try you’ll have to be careful not to inflict friendly fire upon them (pay special attention, American gamers – hee hee!).

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Interviews

Ten Questions: Vince Twelve of xii games

I’ve got several ideas which I’ve trimmed down to two to decide between. I want to do something longer than Anna or Linus and tell a full story. One of the two ideas relies on me finding an artist or two who are willing to help me realize the game, so we’ll see about that. (Any artists out there want to help me out?) But you can be sure that there will be some innovative thinking included in the design. I wouldn’t make a game that didn’t have something unique to offer.

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Interviews

A chat with Q*bert programmer Warren Davis

“Acting is something I started doing in college for fun, and at the time I was hired by Gottlieb, I was also studying and performing improv comedy in Chicago,” he said. “Luckily, I was always able to fit in acting on nights and weekends while my day job was making video games. After a few years, I found myself working in bigger and better theatres and eventually realized that it was something of a second career. Nowadays, I’m more interested in acting and directing than writing software, although I still dabble on software projects that interest me.”

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ColecoVision

Zenji

At first glance, Zenji seemed to be a simple ‘kiddie’ game, with easy gameplay and cutesy graphics and background music. Then as I played more, I realized it was much more than that.
The screen is filled with yellow and blue hexagons, within them are white pathways. You are a rolling white ball with a smiley face (don’t ask me why). As you roll on the paths from hex to hex, you can rotate the hexes 90 degrees at a time, turning the pathways green and eventually connecting them to make one continuous path. After completion of the pathway, you’ll move on to another level, larger with more dangerous hazards.

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