Month
November 2010

Motivational Monday: Sex Scenes

I don’t know what happens if you screw up like if you snap her bra or something. I really think they should add that. If you mess up she gets mad and wants to leave and you have to convince her to stay and start all over. If you screw up to many times she leaves and that’s it, or you get a crying while masturbating in the shower mini-game. [...]

Commercial Wars: Best use of Mario Bros – Japanese edition

If you thought Birdo was weird before this commercial from Japan will not make things better. Honestly, they makes things worse. Funny thing is there is an ongoing debate as to whether Birdo is a guy who dresses like a girl or a girl. My question is do you really want to know the answer. Unfortunately, I don’t have the translation for what Birdo said, but man watching him, her, it push that egg out of its snout was just disturbing. [...]

Cosplay: Xtreme Beach Volleyball

The times we worked together on the night shift were quite fun at first. You are a very funny guy and the various websites you showed me made the long nights of chatting with mostly spammers manageable. Honestly I looked forward to you being on the night shift with me that was until you started playing that awful song. Via Cosplay. [...]

Be Thankful, Gamer

On Thanksgiving, many people reflect and remember memories and gather new ones with friends and family. Let us not forget, however, the memories we should be thankful for in games. Umar lets us know what he is thankful for in this special Thanksgiving editorial. [...]

Alterac Valley Noobs

Remember when you wanted to masturbate real bad and family kept coming over the house? See if you went out to meet them they would leave you alone, but like the tool you are you stayed in your room being a social misfit, so, they kept coming to your door bothering you keeping you from getting off. [...]

Facebook Gaming vs Real Games aka anything else

I played these games for a bunch of days and then I fired up even some games that I had been sick of playing and here is what happened. OMFG, is this what fun feels like? Like, I’m sick of playing certain games that I play all the time with my friends like Dawn of War 1 and 2, Battleforge, GRID, etc but Jesus H Christ, even grinding these games that don’t even give me any gratification anymore is much more entertaining than even the best FB game. I found that my skill in playing games that require practice degraded a lot and I had to repractice to get my skills up to par. [...]

Andreas Persson: ApGames

DoDonpachi was one of the first “bullet hell” shooters and in my opinion still number one. A game that when you play it for high score never gets old. DoDonpachi is all about the gameplay and that perfect round. It also have beautiful pixel art and now also available on the iPhone with suprisingly good controls so new players can try it aswell. [...]

Vern Jensen: ActionSoft

I felt like everything I had done programming was unworthy compared to what I was seeing on the screen. And, once I got to play the game, the gameplay certainly matched the special effects. Super Metroid wins by a couple of points though, just because when I played it, I couldn’t put it down until I had finished it. [...]

Cosplay: Team Rocket

So a few people actually liked the little stories before the sexy pictures, I guess it made them a little happier about the Cosplay. This week you get some pictures from Alienware with descriptions, so it’s like something good wrapped within something awesome. You guess which is which. [...]

Kim Soares: Nitro Games

For me, classic means something from 1980’s. From that era, Faery Tale was the most mind altering experience (along with Elite, of course). I still remember first reading a review that told about the huge game world and freedom to go anywhere. The experience was nothing short of profound. It was like all the confines of games had been removed. To top everything were excellent graphics, music and audio that the new Amiga 500 could produce on screen. [...]

APB. I Think U Dun Goofed

Few may remember APB but many remember the backlash the game received when it closed its doors to players in less than a year’s time. Even fewer may know that APB is having life beat back into it when it was purchased by Gamersfirst under a new Free to Play model. Today, lets look into a little background on the changes the game will be receiving to deem for our self if it is worth our time. [...]

Bubble Bobble Double

So why would you want to flick or pop them? Good question. The enemies come out in different patterns, sometimes they are bunched together and sometimes they are apart. When you burst a bubble it also damages enemies around it whether they are inside a bubble or not. However, when you flick them you can hit other enemies that are farther way or to hit incoming enemies. [...]

Paladin Hateraid

It was after a hard Friday night of D&D back in college. I had drunk way to many Zima’s and passed out in the lounge. Nicolas, who I had beaten earlier that night with my charisma warrior, was still pissed and wanted revenge. He stood over me, but I was in no condition to stop him as he pulled his pants down and settled his microscopic sack upon my forehead. [...]

Mikail Yazbeck: TaleWorlds Entertainment

I remember getting HoMM II, b/c I had to return some stupid mini-golf game that wouldn’t run on my 75MHz Pentium, thank goodness for that, the franchise turned out to be a life long gaming love affair that still has me entranced with its simplicity, depth, and wonderful style both visually and aurally. I still find myself playing through the franchise(yes,even #4, go on, chuckle) and listening to the music while I design. [...]

What is the best classic space shooter and why?

I can’t help but to re-iterate how significant the first accomplishment was. This was in the days before DirectX, before any abstraction layers, back when Men were Men & Women were Women & game programmers had to write universal binaries for what hardware MIGHT be running their code. That feat is the equivalent of walking into the UN Building and trying each language until you’re talking to everyone. [...]

Sara Wendel-Örtqvist: Paradox Interactive

I played it when it was released in 1997 and I hadn’t even started to learn English at that time, so my mother helped me understand what the characters said. I remember memorising several lines of dialogue and repeating them to my mother so I could get a translation. It is still the best game I ever played, mostly because of all the great memories I share with my mother. [...]

Games to Buy: Console Edition: Nov 21 2010

A new name and a new way of doing our weekly report on games coming out the following week. With so many games out there the fact is some will be worth the cash and some will not be. Beyond that some games may be worth picking over the others and so we have come up with a dollar sign rating system. One $ means it can wait until it’s in the bargain bin and five $’s means you should be waiting in line to purchase it. [...]

Motivational Monday: Knock Offs

I really don’t want to call this game a knock off because I owned both it and the Texas Instruments TI-99/4A that it was released for, but it was loosely based on Pac-Man. The cool thing was the differences including the fact that you were trying to connect links to form a chain not eat dots. Also the ghosts in the game, called Hoono’s change from level to level. As the game continues your enemy gets much faster than you and their vulnerability time is greatly reduced. [...]

Shaun Norton: Sandbox Strategies

This game blew my mind the first time I played it, which was via a demo disc in a gaming magazine. It was unlike anything I had played before, a remarkably polished game with an intricate story and incredibly satisfying controls and gameplay. I was hooked the second I popped the disc in, and it was one of the first games where I not only became engrossed in the story and the struggles of the amazing characters and cast, but that I also took hours and hours to replay. [...]

Super Castlevania IV OST

If you haven’t checkout my review on Super Castlevania IV go see it now. SCV4 was one of my favorite games on the SNES and it featured a ton of great tracks. The music sounded great for even today, but back then it was really incredible. The game features a number of remixes of themes from previous games and many new ones. The Castlevania soundtrack is one of the best in the gaming industry. [...]

Super Castlevania 4

There were also some level changes which made me a sad panda including changing pools of blood from red to green, removing the blood dripping from the title screen and changing the topless status in level 6 of the game. Strangely enough the monster called Medusa remained topless however her nipples were removed, how kinky. [...]

Nikolaus Gebhardt: Ambiera

Back then, Wolfenstein was one of the first games with ‘real’ 3D graphics, although today this is only considered 2D. I was amazed by that technology, and played though the game countless of nights. When I finished it, I started creating levels and modifications for it, which maybe lead me to working in the game industry. [...]

My Favorite Games: Part 9

This first Shinobi game may have eventually been a little overshadowed by Revenge of Shinobi on the MegaDrive but it’s still a fantastic game, and this Master System version is my favourite. It’s impressively faithful as a conversion whilst also making life a bit easier for us by adding a life-meter as opposed to the one-hit deaths of the arcade game. It does suffer a bit from sprite-flicker (although you could say that about most MS games) but that’s pretty much the only criticism you could level at this classic run n gunner with its five, dual-plane, ninja-infested stages. It’s unquestionably the best game of its type on the system and still plays as good as it ever did. Now if only I could beat that damn final boss! [...]

Lee Amarakoon: UTV True Games

It’s the game that got me into playing strategy games. With only 1 ship, you transported tanks and other units to the different bases scattered around the level in order to take over sections of the map. The ship had limited fuel, so expanding was very important since you could also refuel at the captured points. The ship could transform into a robot so you could attack the ground also. [...]