Ghosts’n Goblins

Ghosts’n Goblins

The human condition. We are a resilient bunch. If you want to test your resiliency (and your patience), then give the unforgiving and difficult arcade game, Ghosts’n Goblins a spin.
The game sees you, Sir Arthur, a noble knight, run and jump through horizontal and vertical levels to rescue his sweetheart, Princess Guinevere (or Princess Prin Prin in other ports of the game).

Ghosts’n Goblins

Sir Arthur can pick up weapons like: an axe, lance, cross, dagger or firebrand. These weapons can be used to kill Satan’s army of monsters, zombies, bats, ogres, demons and ghosts. Sir Arthur can replace his armour by jumping up at certain hidden spots on some levels. This action causes a pot to appear. It is imperative the armour stays intact. Take two hits, and it is curtains for Sir Arthur. That is exactly why this game is unforgiving and damn difficult to complete.

Ghosts’n Goblins

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level. Navigate Sir Arthur to the upper level and move him to the right of the rock, just to the left of the second ladder. Then move left and right, shooting rapidly. A zombie will keep appearing and you can score 100,000 points before time runs out. Don’t worry about the time running out and losing a life, you will be rewarded with two extra lives in the process. Even with this trick, you still have to give up a life to get two back. Those Capcom developers were sadists.

Ghosts’n Goblins was, and still is, a great platform game. It is still difficult and frustrating as ever. So, if you like your games to be difficult and challanging, then you can not go wrong with this one.

Ghosts’n Goblins

Manufacturer: Capcom
Year: 1985
Genre: Platform fighter
Maximum number of simultaneous players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Jump)
Control Panel Layout: 1 Player Ambidextrous
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Monitor: CRT, Raster standard resolution
Levels: Graveyard and forest, town, caves, bridge, castle – lower level, castle – upper level, final boss