Rise of the Dragon

The real-time environment also plays out in character interaction. What Blade says and does to each character will influence his future interactions with them or their friends (or enemies). This can have devastating effects on game play as a snide remark that seemed so appropriate at the time can limit Blade’s access to important game areas, and make the game’s ending untenable. Again, it’s best to save before any character interaction to avoid running into a dead end (or use the hint book…but I digress).

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Eternal Champions

Eternal Champions would plunder its time faring gimmick from 1992′s Time Killers, a sickly exploitative brawler that pitted past & future in blood splattering conflict, enough to make Mortal Kombat whimper. Sega’s headstrong fighter would eschew colorful, explicit ferociousness, partly due to subdued hardware capabilities. Locked to 64 colors (the Sega CD port finding itself a rare 256-color mode user), Eternal Champions ran with enlarged sprites to make Super Nintendo Street Fighter characters appear trifling in comparison, yet meek with dried up purples and browns. With system exclusivity allowing for peak fidelity, Champions would still fall prey to lackluster splash in an era where saturation was an attention hook.

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Sonic CD

The graphics are top notch for a 16 bit Sonic game. The game not only looks beautiful but it also has a 3D view at times especially when Sonic runs through some ramps. The angle switches and almost gives it a 3D look. There is plenty of color to see and lots of graphical beauties to admire. Well done Sega. What can you expect from a real good Sonic game? Great gameplay of course. The levels get challenging along the way but not too challenging to make you throw your controller against the wall. The levels stay fresh and offer new ideas which is why this has been one of the more enjoyable Sonic games ever released. You have to search for all the secrets and even try to acquire all the stones. Can you accomplish such tasks?

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Sonic CD: Coming Soon

Following the classic story of the original, Sonic CD sees Dr Eggman plan to cause chaos and take control of the future by stealing Time Stones from the Little Planet. Sonic must speed through levels and travel through time while fending off Eggman’s robots to recover the Time Stones, and save Amy Rose from his mechanical twin, Metal Sonic! This fast-paced game will return with brand new features including enhanced widescreen graphics, special iOS features, Xbox LIVE Achievements, PSN Trophies, PC Achievements and more.

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Silpheed

This is probably the best shmup for the short lived peripheral for many reasons which most of you must know already. Lets just say there wasn’t much support or great titles for the Sega CD but there were some unique and groundbreaking ones like Lunar, and Sonic CD. Silpheed is a shmup that starts you right in the action and never lets go. The gameplay is as solid as a shmup game can offer. There are some sorts of power ups which will make you think twice what to pick for your missions again in terms of powering up. The game has twelve stages according to the information I gathered but I’m not sure if there are any secret stages or bonus stages of some sort.

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E3 2011: Classic Gaming Museum

They had what I called a 80’s living room complete with a couch, a radiation level 6 television and an Atari 2600 and best of all you could sit down and play. Now, while I was still just a baby when the 2600 launched I remember setups that looked exactly like this.

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Thriftstore and Flea Market Finds

Well today I went to the thriftstore to see if I could find some Famicom carts but came out empty again well not really. I was able to find some other kewl stuff including a CDX console. At first I though it was a 32X adaptor for the Genesis but when the lady showed it to me it said CDX which I had no idea what it was until I saw the sega logo on the AC adaptor so I took it. When I got home I found out that it was actually a Genesis console with the Sega CD addon which is great because I wanted a Sega CD for a long time and finally got one.

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Sonic CD OST

Released in 1993 this story takes place after Sonic 1 and once again our hero has to go up against the evil Dr. Robotnik. However this time two new characters are introduced, the pink female hedgehog, Amy Rose and the evil robot Hedgehog, Metal Sonic. I just loved the idea of traveling between four zones in each area including Present, Past, Good Future and Bad Future and it had real reply values because of the different endings. Sometimes only small changes are needed and Sonic CD added just enough to make it new, but didn’t strip away what made it a classic.

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Ode to the Evil Twin

Dark Samus (Metroid Prime): Poison has always been a substance that plagued any living organism but it remained passive and indifferent. It was only used for killing in the hands of its user. In Metroid Prime, the poison Phazon is not only deadly but also sentient. Responsible for the death of two planets, this entity looked to spread its plague further and melded the DNA of Samus Aran and her foe, Metroid Prime to create Dark Samus. To see your greatest foes taking your form as their avatar would fill any hero with rage. Our heroine managed to disintegrate Dark Samus into particles in the Agon Wastes and then once again by breaching the monstrosity’s Phazon Shield with a charge beam. Though defeated, Dark Samus has the potential to return in the future through the game’s savior by a Mark of Corruption left upon her. Only time will tell if we will ever see this enemy rise again.

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