obsolete gamer

Modern PC Gaming

Geometry Wars Retro Evolved

There are different kinds of enemies each with their own attack style pattern. The most basic enemy, a star just comes at you in a linear path, so they’re usually easy to dispatch. There is a diamond shape one that does about the same only that they spawn in groups. There is a green square cowardly one that will stay away from whatever direction you’re shooting in, will try to go around you to tag (kill) you. There is a pink one that when you kill will spawn two smaller enemies that will go kamikaze for you in a circular pattern. You have a snake one (I call them sperm) that you can only kill by shooting the head off. There is a black hole enemy that eats other enemies and also draws you in via gravity, but the best attack is also has is spitting out really fast seeker enemies when it ate until it burst.

Read More
Commodore 64

Aztec Challenge (c64) review

Basic and obvious joystick controls. The fire button usually either makes you jump for some of the stages. Some stages have different kinds of jumps that vary in height/length. These are done by pushing the joystick different directions to vary the jump. In the traps stage, you press the fire button to stop running and up to jump. In the piranha stage, you press the fire button to dive for a few seconds, to prevent being eaten alive. Controls get a 7 out of 10 because the game doesn’t explain in game what you need to do and you might die the first time playing.

Read More
Indie Games

Tomenet: A multiplayer roguelike game review

This game is one of the most difficult I’ve ever played considering the fact that it’s a turn based game turned realtime, with no real changes to the benefit of the player. The dungeon scales considerably quickly, so expect to stay at low depths for lengthy periods of time to acquire the proper equipment and resistances required to descend further. I also give this a 10 out of 10 for difficulty considering I’ve only seen one player truly master it, after 10 years or so of refining his skills. Anyone up to the challenge of proving me wrong is more than welcome to, but it won’t happen!

Read More
Commodore 64

Lazy Jones

The difficulty is rather the same overall, although most of the enemies do kill you if you touch them once. I’ve had instances where I die simply by the game spawning an enemy as soon as I leave a door, which is pretty rough. You can set the game to give you from 1 – 9 lives. In the terms of Diablo, you can be “hardcore” and set the game to only give you 1 life if you really want a challenge. Since you set your mortality, difficulty versatility gets a rating of 7 out of 10. I find the game easy myself but it’s still nerve wrecking when you’re down to your life (or only) life.

Read More
Computer Games

Master of Orion

The game consists of you taking turns (non-simultaneous) with your rivals, managing your planets’ development, research directions (allows multiple research projects at a time vs 1 in later space empire games, which I think that’s unrealistic), your spy projects (they can sabotage, steal tech, be sleepers), your diplomacy (make alliances, actually never do almost, and trade tech, start trade deals, threaten and demand tribute, end and start wars), and conquer conquer conquer. You can orbitally bombard planets to dust basically or be smart about your killing (because later the weapons can literally scorch all populations out of existence, even one ship) and enslave, I mean welcome the conquered population to your empire.

Read More