Chris Skaggs: Soma Games
“The pacing in Tempest is just brilliant. You put your quarter in and are instantly drilling flippers. Plus, something about early vector graphics always lights me up. Battlezone is a very close second.”
Read More“The pacing in Tempest is just brilliant. You put your quarter in and are instantly drilling flippers. Plus, something about early vector graphics always lights me up. Battlezone is a very close second.”
Read MoreFavorite classic game would have to be the original Metroid! I love it for the sense of bizarre isolation it creates with the music and endless underground caverns.
Read MoreWhat impresses me most about Elite is the exceptional quality both of the innovative elements (3d and the huge, expansive algorithmically generated universe that fits neatly into 64k) the gameplay.
Read MoreIn a world, filled with “easy-mode” games, where the player is rewarded for every action, XCOM is the counter. Even the EASY mode for XCOM would make Patton or McArthur sweat. Time is almost always working against you. You are constantly fighting, scrambling to get things done, hurrying to unlock secrets, acquire more & better weapons, acquire more & better personnel, build more bases, etc. And the consequence of failure, is the END OF THE HUMAN RACE!
Read MoreThis month’s car pack puts you behind the wheel of some of the world’s newest and most sought after vehicles. From the elite McLaren MP4-12C supercar and the luxurious power of the 2010 Mercedes-Benz CL 65 AMG, to the tuner-friendly 2010 Acura TSX V6 and the agile 2011 Citroën DS3, the World Class Car Pack will ensure your “Forza Motorsport 3” garage is fully stocked and ready to take the competition by storm during the summer racing season.
Read MoreNexuiz is a fast paced Arena first-person shooter with competitive game play built specifically for consoles. Featuring the innovative mutator system, players progress through the ranks opening up new mutators that allow players to alter the rules for each match.
Read MoreA 3D physics-based driving simulation with force-feedback in 1989… WOW!
Read MoreIt’s a murder mystery about rival biker gangs with themes of loss and the ending of eras, set against the backdrop of the American southwest — albeit a bizarre version of it with flying cars. Also, you get to hit guys in the face with a 2×4 while riding a chopper. This type of fantasy is why we play games, and why I got into making adventure gamers.
Read MoreYou know what’s great about World of Warcraft? Well one is the fact that at any time of the day you can log on and find a ton of others to play with or against. You can immerse yourself in it, for better or worse. The not so great thing about World of Warcraft is that you cannot pause it. Even the most pimp ridden, sunlight deprived, basement dwelling teenager needs to step away from the keyboard. A.F.K., Away From Keyboard, most of the time someone typing that causes no alarm, this article is not about those times.
Read MoreIt was one of the first instances where I felt like I’d done something in a game that I didn’t think the designers had specifically intended, and it showed the flexibility & diversity of what you could do in a videogame.
Read MoreDynamic environments, Random levels, incredible depth and variety, I still play X-COM once in a while and it is amazing.
Read MoreBrain Knox: When characters die in the game, they lose what we call “stamina.” Stamina can be regained quickly by spending gold, or you can heal your character’s stamina by resting near a campfire. Additionally, there is a chance that any enhancement crystals you placed into your character’s weapon or armor might break when you die. Upon death, your character respawns at the nearest campsite in full gear; there is no corpse retrieval or costly experience loss.
Read MoreUltima 4 is truly an exceptional example of a near-perfect RPG. It is huge and open, with a “go anywhere, do anything” feeling, and it manages to avoid many of the clichés of the genre. It is certainly one of the top five CRPGs ever made.
Read MoreThe role-playing aspect drew fans in and the detailed story which included side quests, character development and multiple endings kept players not only interested from start to finish, but coming back for more.
Read MoreIt’s the first game I ever made, back in the day at Interplay Productions. It was one of the most exciting rewarding times of my life as I was just starting out in the biz!
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