Jeremy Heintz: DreamWorks Animation
Simplistic controls and challenging mazes – The Legend of Zelda challenges you in way that you don’t see in current generation games. The labyrinths are long a boss fight are epic.
Read MoreSimplistic controls and challenging mazes – The Legend of Zelda challenges you in way that you don’t see in current generation games. The labyrinths are long a boss fight are epic.
Read MoreI’ve spent so much time on it, that if it wasn’t my favorite I would have to ask myself some serious life questions..
Read MoreYou play as Diddy Kong in the ship level but at the third and final level you’ll be the snake mutation of Diddy Kong. This one really creeps me out but being serious and all, it’s just the jumping snake you turn into in the game(Not sure what happened to riding the damn animals). The game does show signs of being incomplete especially since you can collect coins for the shop which you will never reach as the game only has three levels. You can also collect the 1-up balloons as well as the bananas. If you get hit once, you are a dead monkey so make sure you know the controls real well.
Read MoreOh Funco Land you evil child pawnshop. You took advantage of me by surrounding me with games I could not afford and made my adolescent brain made deals like trading Megaman 2, which my mother paid over $40 for, and selling it for less than $10.
Read MoreSome of the other 23 locations previously inducted include competitive gaming birthplace Ottumwa, IA, the original testing locations of classics such as Donkey Kong and Defender, arcade locations featured in films such as Tron, The Karate Kid and WarGames, former headquarters locations of companies such as Atari and Bally Midway and the famous landfill that saw millions of unsold Atari game cartridges dumped in 1984.
Read MorePirates come in crappy shapes and sizes. From the Famicom to the Nintendo 64 (Believe it or not) But there are some that just seem to good to be true. This is where Tekken 2 for the SNES comes in. Yes! You heard it! It’s Tekken for your 16-bit console. You might be getting all excited about this “gem” but it’s far from being a “gem”. The game is memorable in many ways and none of those ways are good. We are going to have a brief chat about Tekken 2 for the Super Nintendo Entertainment System.
Read MoreThis game looks grand, from the multi-colored environments that take Rygar through areas of sandy deserts, snowcapped mountain peaks, and even lush woods, to the varied monstrous enemies he encounters, to the detailed backgrounds that put a finishing touch on enhancing the setting. Gameplay itself proceeds at a smooth clip, despite some definite flickering issues, even with just a couple or a few enemies on the screen. Rygar looks like the rugged hero he should, and one can hardly find complaint with the original canon at work here.
Read MoreThe “graphics” found in X-Men are genuinely bad. The character sprites are tiny, with only the palette colors enabling you to discern who is who, and not making any effort to showcase the famous characters with any marquee on-screen presence whatsoever. The different levels are a poorly designed, crappy-looking tile-based mess of background haziness, foreground busyness, and bizarre enemies coming from every angle. The navigation screens, like the level selection or character selection, are dull and minimalist, completely uninspired and not making even the least effort to appear interesting or like the developer cared at all about the final product.
Read MoreAnother title for the books! Wrecking Crew is a simple game that keeps repeating and repeating over and over. The game consists of Merio which is trying to destroy buildings and such. There is this dude called Werio that won’t let him do it, in fact he is trying to hammer his ass to prevent him from wrecking everything(must be an environmentalist). Your main objective as Merio is to well wreck everything but along the way you have to deal with Werio and some fish with legs that try to kick your ass. The worst part of this game is that you can’t jump! I guess the hammer must be too heavy for Merio to jump with.
Read MoreUsually, movie-themed video games are developed too quickly, as they seek to capitalized on a film’s popularity as rapidly as possible. While this may have been the case with Jaws, it does not show; the game is actually decent on its own merits, with some interesting themes. For example, there are a few modes of play: The overworld view, where the boat seeks upgrades while trying to avoid Jaws; the diving scenes, where the diver attacks creatures while collecting items; and bonus scenes, where bombing jellyfish (yes, bombing jellyfish) earns extra points toward upgrades; and a special section, whenever Jaws’ energy is depleted in the diving scenes. There is even a “hidden” mini-sub upgrade for the diver, making him faster and providing more firepower
Read MoreIt’s funny how, in the beginning, he thought it was cool dating a girl who liked gaming. He now cautions guys against dating gamer girls! He was just mad that I took over his Playstation for about a whole solid month. Yeah, I know it shouldn’t have been that long, but I’m one of those “gotta get everything” kinda gamers… so I went for every character… played out every possible subplot… even used the strategy guide to make sure I didn’t miss anything. And boy did I get everything! It changed my life.
Read MoreThe early 80’s video game boom saw gaming literally appear everywhere. Arcade games appeared in every type of public business you could think of while consoles that hooked up to home television sets brought blocky gaming experiences home.
Read MoreThis was the second and final Star Wars game released on the NES, and for some reason, it feels like it takes a step backward. Maybe it is the slightly more linear gameplay, the seemingly increased challenge, or an intangible “feel” that separates it from the original, but this game is not as fun as the previous. As a two-dimensional platformer, it is decent at best, and eclipsed by many earlier titles from other developers. Some of the portions of the gameplay that are not taking place in a side-scrolling environment are nice, but do not detract from the title’s primary fault: Its immense difficulty.
Read MorePlay about 8 hours a day in the virtual world working on my movement, timing, strategies, fighting skills and hearing the sounds of the game. I want to be so knowledgeable about the game that if I hear a pin drop or an item picked up from anywhere on the map, I know exactly where my opponent is at all times and where he could be in the next 5 seconds. Predicting your opponent’s moves is very important.
Read MoreThe current console generation is likely to see a hat trick in regards to the NES before all is said and done, though, as Sony’s PlayStation 3 is also catching up with the NES sales figures with 59.1 million units sold to date. Even as big as the Nintendo Entertainment System was in it’s day, it appears destined to find itself ranked under all three modern consoles on the all-time charts.
Read MoreThe technology wasn’t really ready for this kind of commercial home release, but Nintendo went ahead anyway, believing there would be market for it. The company achieved the conversion by simply incorporating a complete arcade board, resulted in a big, heavy machine that required a fat power supply that weighed more than 2 kilograms alone. It was expensive too, retailing for ¥48,000, for a machine that only could play Othello. Three years later the Family Computer, able to play hundreds of different games – including Othello – could be had for less than a third of that price.
Read MoreI pull off a couple interesting tricks and glitches to make this work. In 4-2, I backwards jump into a few obstacles to scroll the screen without Mario to trick the pipe into taking me to the vine’s usual location. In 8-1, I have to perform a pretty precise jump off a goomba to avoid some coins. Also, getting under the first set of 2 coins towards the end of this level takes a very careful jump, and always makes me nervous. In 8-4, I scroll the screen to just the right position to allow me to use some blocks as platforms. No wall jumps are required in this run at all. 🙂
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