classic games

Arcade Games

Robotron:2084

With the plot set, the next thing to get your head around playing this game is the dual-joystick control system. The left-hand joystick provides maneuverability (usual eight directions) to evade the robots and also rescue the humans. The right-hand joystick is used to fire the laser gun (also in eight directions) to disintegrate the robots in each wave (level). Once you get the hang of the control system, you will be blasting Grunts, Tanks, Brains and rescuing the hapless humans in no time.

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Commodore Amiga

Happy Monster

Actually, now that I think about it, this must be how Mr. Neelsen was able to fund his F-Zero exploits. Oh well, he’s no worse than Zoda I suppose. Whether the F-Zero tournaments are tainted or not, our hero is gifted with only the basic platforming actions here. He can drop down through platforms, and he can fall an unlimited distance without harm, but contact from any monsters causes instant death. By means of offensive abilities, he can shoot fireballs from his torso to take out the monsters, of which there are several colours which determines their speed and how many hits they take to defeat, but he can only jump a short height.

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Indie Games

Kinky Island

Basically, Kinky Island will be a game created with the ever-handy and very freeware AGS development tool. It will most obviously be a pretty naughty offering too (rumors speak of -wait for it- full frontal nudity), sporting quite a bit of humor, lovely pixel-art graphics, traditional gameplay, over 30 locations, 20 fully animated characters and some hopefully interesting puzzles.

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NES

Alpha Mission

Alpha Mission already suffers a blow in being ported to a television setting, since vertically scrolling shooters are much more apt to their original arcade screens, oriented to provide an optimal perspective and taller screen. With so much working against it, and forcing the player to deal with a ship that begins so slowly and existing under the constant threat of downgrades (which, by the way, actually serves to discourage quickly going after power-ups, which seems outrageously philosophically counter-intuitive of shooter design), this video game is just not good. Even worse, it is not fun.

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Blog

Standing the test of Time

For our panel the gang went over some questions featured on our Facebook page and then discussed games that stand the test of time. In other words, classic games that even over 30 years old are still fun and worth playing today. Finally, we discussed classic games that had a lasting impact on us. Games that defined the culture of the time and/or our gaming habits.

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Arcade Games

Midway Arcade Origins

Thankfully I was able to get a lot of enjoyment out a few of the included offerings. Joust and Joust 2 hold up extremely well, as do Satan’s Hollow, Robotron 2084, Spy Hunter, Rampage, and both Gauntlet games (just don’t shoot the food!). Two titles I’d never played before, Wizard of Wor and Bubbles, ended up being my favorites. Smash TV and its sequel Total Carnage also play well with a modern controller, and they still serve as a reminder that most of these games were simply designed to get one more quarter out of the pocket of your Kangaroos. This is certainly a staunch contrast from the “save anywhere, unlimited lives” mentality that permeates game design today.

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NES

Archon: The Light and the Dark

One other quirk applies. Each side has a magician; for the Light side, a wizard, and for the Dark, a sorcerer. Not only are they powerful in combat, with a very strong projectile attack, but they can also cast a spell on the player’s turn instead of moving a piece. These spells range from Teleport, which moves a piece (of either allegiance) to a different space on the board; to Revive, which brings a previously defeated piece back onto the playing field; to Heal, which recovers a piece’s health, since drops in health do stay in play, unless the piece is allowed a few turns to heal naturally; Summon Elemental, which basically attacks an opposing piece with a one-use powerful being in hopes of earning the kill; and a couple others, all of which are good for one use.

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Blog

One Step Forward, Two Steps Back

After a long hiatus the Obsolete Gamer show is back and better than ever. In this week’s episode we welcome gamer extraordinaire Fatal1ty to the show where we talk about his life as a professional gamer and the challenges of being one of the best. We also talked with indie game developer Mike Oliphant creator of the mobile game Kung Fu Fight and his experiences of being an indie game developer especially in the mobile gaming market. Finally the panel discusses what we have gained and what we have lost in the advancement of video games.

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DOS GamesPC

The Adventures of Willy Beamish

I remember its fantastic Dragon’s Lair-esque graphics; they were the first of their sort in a point-and-click adventure. I remember the stunning animations and (low-res, I’m afraid) cartoon quality cut-scenes. I remember the way it showcased the capabilities of my very first PC soundcard. I remember how the story of a nine year old boy trying to competitively play video games while avoiding parental troubles and getting the girl, somehow turned into a ghost infested attempt at foiling an evil corporation. I remember getting sent off to military school and dying a dozen lushly animated deaths. I remember cajoling my in-game parents and entering my frog into competitions. I remember exploring the sanitised darkness of 90s American suburbia and being both shocked and delighted. I remember enjoying the subtle humour. I remember getting hopelessly stuck, but, above all, I warmly remember loving it.

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Hardware

The NEC PC-FX Review

This doesn’t mean the PC-FX is lacking in quality affordable titles however, just that such games are difficult to play without some understanding of written Japanese. The system has many remakes of classic titles – ‘Farland Story FX’, ‘Der Langrisser FX’, ‘Power Dolls FX’ (the suffix wasn’t actually used as much as I’m making it out to be), original exclusives like ‘Last Imperial Prince’, ‘Miraculum’ and ‘Kokuu Hyouryo Nirgends’ and even games that ended up finding some success elsewhere – ‘Wakusei Kougekitai Little Cats’, ‘Boundary Gate: Daughter of Kingdom’ and ‘Angelique Special’ all ended up with Saturn or Playstation ports at a later date.

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Commodore 64

Paradroid

I’ve always assumed that this is a rather complicated and puzzley game but the first few minutes I played it were spent moving my amusing-looking droid around shooting all the others I encountered. I suspect it gets more involved than this, however, and that indeed proves to be the case, but not by as much as I thought. As mentioned, the object of the game is to take out all the other droids on each deck of the ship. The humorous droid I spoke of is the very weak one you start off with and a device known as the ‘Influence Device’ allows you to exert control over it. You can move it around the spaceship in the eight basic joystick directions and it can fire an energy weapon in its direction of travel. The decks of the ship vary in size and all but the smallest are divided into numerous rooms. Droids occupy these rooms but you won’t know how many there are until you enter.

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NES

Wayne’s World

In typical THQ fashion, the level design is less than extraordinary. On the first level, for example, Garth literally just has to walk to the right while firing his gun in order to reach the finish, despite the fact that there is an upper level of bounceable drums to travel across if he wished to. Other stages feature precision-jumping parts, annoying fly-over type enemies who bomb the character, and occasional items dropped to replenish the health bar. This is a bare-bones, minimalist, very basic platformer effort, and tellingly behind the times for a 1993 release. There are also amusing screens between the levels where Wayne and Garth engage in witty banter.

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Homebrews, Bootlegs & Unreleased Games

Super Bat Puncher

Here’s something to look out for…. Super Bat Puncher. Created by Julius Riecke. Currently still in the works but has a lot completed so far. Punching bats has never been so much fun until now. I asked Julius if he plans on having cartridges of this game made and he stated that yes they will be made. There are a few demo carts out there right now. More later in time.

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Mobile Games

Kung Fu Fight

Sounds easy enough, but so did Kung-Fu Master and just like that game it’s much harder to do than it seems. You begin with simple obstacles to overcome and the game will tell you what to do, but timing is everything so just because it says “jump” that does not mean you might not jump to early or too late. As the game progress the stages get harder and harder.

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Arcade Games

Pocket Gal

This ‘effort’ comes in the form of stages. There are more of them per girlie the further you get and they alternate between frames of regular pool (is it still called a ‘frame’ in pool?) and trick shots. A predictibly simple interface enables you to take the shots – just move your aim, represented by a dotted line, and set the power. It’s hardly a complicated process so you should find yourself smacking the balls around (giggity) in no time. There are a few different variations of pool during the course of the game (6 ball, 9 ball, etc) and it’s possible to add topspin, backspin, and swerve to the cue ball during play, but that’s about as complex as things get. So, your prize for playing well may nudge this game toward the ‘adult’ side of things, but is it even worth playing it at all? Well, not for the ‘prize’ itself, obviously – even in its day this was hardly an obscene game – but it’s actually not bad.

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NES

Double Dragon III: The Sacred Stones

This is a brutal video game, but brutal because the computer is relentlessly unwaveringly tough, the move set boils down to only a couple of effective options at most in any given situation despite the expanded repertoire, and there is no real saving grace to make up for the shifts upward in difficulty, as even the weapons seem fewer and far between. Some side-scrolling action NES video games such as Battletoads, Mega Man, and Ninja Gaiden are notably difficult, but for reasons of tight stage design, a mix of precision-jumping puzzles and enemy encounters, and bosses that gradually ratchet upward on the difficulty scale.

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TurboGrafx-16

Final Soldier

On Earth in the 23rd century, a space time warp opens up over the Atlantic Ocean. From it comes an enormous invasion force analyzed to come from the 25th century. As Earth is attacked by the alien war machines, it is revealed that the culprits are identified as the Gader’el, a race of large bio-mechanic creatures, who have the ability to freely manipulate space and time; after conquering the future Earth in the 25th century, the Gader’el decided to ensure their influence on mankind by traveling back in time to the 23rd century, conquering that time and then going further into Earth’s past.

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