classic games

Arcade Games

Blast Off

Blast Off was released in Japan in 1989 and is the sequel to the space shooter Bosconian which was released in 1981. Created by Namco this game is pretty much the typical vertical space shooter in where it is you versus and army of enemies, however your ship is armed with some pretty badass weapons. One thing that is a little different is your ship can switch weapons and while that in itself is not unique, what is, is the fact that dependent on the color of the laser you select you can shoot behind you.

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Console Games

Castlevania III: Dracula’s Curse

The gameplay is one of the best. The game will challenge you along the way but you’ll have new allies to help you as well. Be sure to know the basics and be able to balance your team in order to get through the game. The controls are very responsive and don’t disappoint. Difficulty has always been a factor on Castlevania games. Konami did a great job at balancing the difficulty level. You won’t find it impossible but it won’t be an easy ride! The game is always great to come back to and play on such holidays as Halloween. It’s a classic and classic ultimately mean that you can come back and enjoy it time and again! Ready to hunt for vampires again?

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Blog

Wreck-It Ralph: The backstory behind the classic Tapper arcade video game

The game was a modest success at a time when the arcade market was falling into a deep slump due to oversaturation of product and locations. Around 3,300Tapper machines were sold, and not all of them to bars and taverns as expected. When concerns arose about alcoholic advertising appearing in arcade locations where children might see it, Midway released an altered version of the game called Root Beer Tapper. The basic concept of the game was the same, but with root beer replacing Budweiser, removal of many of the bar elements from the game cabinet and replacing the bartender with a younger and more family friendly looking soda jerk.

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NES

Werewolf

The player controls the werewolf, who begins the game as a man but, after defeating the first mini-boss character very soon into the game, collects a token to become the werewolf; afterward, the state of man or werewolf is determined by health. In either state, the game takes a rebellious stance against traditional NES platformers by having the A button attack and the B button jump. As a man, the player jumps, punches, and can launch a projectile attack by holding the A button and releasing. As a werewolf, the character is a tougher, meatier, nastier beast, slashing with long claws, leaping through the air, and using the holding-A-button attack to level the entire screen, at the cost of some units on the heath bar.

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Arcade Games

Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile.

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Arcade Games

Weird Games: Chiller

Chiller was first released to the arcades in 1986 from publisher Exidy and the game consisted of several different screens of horror settings like torture chambers and graveyards. Now you would think the goal would be to save the helpless victims trapped there and to shoot and the bad guys holding them there, but you would be wrong, horribly wrong.

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Arcade Games

Renegade

The four stages take place on a subway platform, a harbour, an alley, and the gang’s hideout, and each is home to unique enemies. The amount of energy their attacks cost you is dependent on what they attack you with. Some have only their fists but others are armed or even riding motorbikes. Thugs wielding knives or guns can even kill you outright with one hit, and this makes an already rock-hard game harder then ten adamantium-coated diamonds! You only get one life, you see, and unusually for an arcade game you don’t even have the option of adding coins to continue.

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NES

Bomberman II

Of all the tweaks to the original Bomberman NES game, major and minor, the most noteworthy is probably the visuals. From the in-your-face title screen to the overhaul of the main quest looks,Hudson shows off their artistry with crisp, colorful, cool pixel pieces from beginning to end. Every eight-stage Area has a different theme, which determines the color and appearance of the soft blocks, permanent blocks, border, and background color. There are still-frame cutscenes between each areas, showing Bomberman’s continued progression to true freedom. Many of the enemy designs from the original game return fairly faithfully but with an appropriate touch-up. While other elements shine as well, like the fantastic frame-by-frame explosion animation, there is definitely a bit of slowdown when a lot is going on at once on-screen. This is unfortunate, especially later in the game.

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Arcade Games

Battlezone

For the few of you who haven’t played Battlezone, it’s a 1st-person, vector tank-shooter set on the freaking moon, of all places. Although gravity doesn’t come into play anywhere in the game, so they could have just set it on Earth. But, two aspects of the game probably will explain why they did it this way; One, the background is constant black, giving it a “30 Days of Night” feel to keep you on edge, but I’m sure the reason for this was for the bright green vector lines would show better. Two, they decided to throw flying saucers and tank-sized guided-missiles at you as an extra slice of variety of just shooting other tanks. Anyway, it works well and I now wouldn’t want it any other way. The HUD is all in red, which has your score, number of tanks left, and most importantly, a radar showing you exactly where the next tank is. When it appears directly behind you

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NES

Attack of the Killer Tomatoes

The visuals may actually be the high point of the game. The backgrounds are colorful, the animations are smooth, there are few clipping/slowdown issues, certain background elements are animated, the characters look distinctive, and many sprites are handled at once. A couple highlights are the lighting effects under the streetlights in the first level, and the tomato-throwing effects during the opening and the credits. However, there are a couple flaws, such as the infamous switch that must be activated in one level, which reverses the gravity; while the gravity-reversing feat is always great fun on the NES when it is found, the switch very much just looks like a background element and can be easily missed.

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Arcade Games

Alien Syndrome

Part of the reason for this it that the aliens are defeated by a single shot from whichever gun you’re carrying at the time (even the one you start with) but it also helps that their movement doesn’t seem to conform to any repeating patterns. Their appearances are apparently random and their movement is seemingly dependent on your own, so your progress is pretty much just down to your own ability. Accompanying you on your refreshingly-unfrustrating mission are some tunes and sound effects which aren’t too bad, although not especially memorable, but about the only thing I don’t really like about Alien Syndrome is its graphics.

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Sega Genesis

Contra: Hard Corps

Whenever you shoot something, which is constantly, your enemy explodes in a beautiful shower of fireballs. The problem……..it’s so huge and bright, you’re constantly being cheap-killed by a stray bullet!!! The normal dexterity needed to play these games are normally reserved for AD&D 2nd Edition Thieves (Yep, I’m old). I get that. But, when you can’t see what you’re trying to dodge, it just takes all the fun out it. I’m not freaking Daredevil! (2nd nerd drop..I’m done)

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Hardware

Mini Stick: The Joystick for Gamers Review

Setting up is simple. You have the Velcro pads already attached to the Mini Stick and then three Velcro stickers to attach to your Up, Left and Right keys. Just make sure you secure the stickers well and press down when attaching the Mini Stick. With it installed I played some emulators first and the Mini Stick worked great in games like Mappy, Pac-Man, Alien Syndrome and 1942. I then tried out Guild Wars 2 and while using the mouse or a gamepad still proved overall better, the Mini Stick performed well and I found myself using it more and more.

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NES

Amagon

Considering the patterned movements of many of the enemy obstacles, this already creates the inherent issue of requiring the player to undergo trial-and-error gameplay techniques in order to conquer the game, which provides a very repetitive, unenjoyable time. Even when Amagon is able to transform into the much (much, much) more powerful Megagon, it is still for a limited time, and ultimately a cartridge cannot rely solely on a single appeal in order to make a great game.

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Blog

The Classic Gaming Birthday Round Up

Capcom introduced this one-on-one fighter to arcades on August 30, 1987 in two different cabinet styles. The first featured two pressure sensitive “punch” pads while another marked what would be the first-ever six button layout on a fighting game. While the original Street Fighter was only a modest success, the impact of the game on video game history cannot be fully stated in a short article. Street Fighter II, first introduced in 1991, became the biggest arcade hit since Pac-Man and spawned an entire generation of fighting games. Today, the Street Fighter franchise is one of the most competitive scenes in all of professional video gaming.

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SNES

Killer Instinct

In this game you have to find your favorite fighter and master him or her. You better learn all the finishing moves, combos, and of course the Ultras! The gameplay is very easy to learn so anyone can pick up and play. The next level comes to when you increase the difficulty and decide to take people on the arcade. Of course, that was a 90s thing. Like any fighter, this game is awesome to play against another friend. Have a fighters party and take on all your buddies in a tournament. I can go on and on….it also helps if you have a grudge against a friend and want to kill him via-video games. That works!

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Hardware

The Atari Lynx

As Atari thought they were on a winner with the Lynx II, along came Sega’s Game Gear in 1991. Although the Lynx was far superior than the Game Gear, it could not compete with Sega’s vast advertising budget and resources. The Game Gear was also backward compatible with the extensive library of Master System games. Even though Atari’s Lynx was relegated in the portable device market by the Gameboy and later by the Game Gear, it was still home to some awesome games and arcade conversions like: Chip’s Challenge, Klax, California Games, Blue Lightning, Rampart, Lemmings, Roadblasters, Paperboy, Rampage, STUN Runner, Xenophobe, Xybots and Zarlor Mercenary.

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