Gamer Profile: Carrie Swidecki

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There was something cute about those twin dragons Bub and Bob that hooked me into the game. Plus I loved the simplicity of the graphics and the background music. This was the 1st game that I became obsess with getting both a high score and trying to complete the game. I would blow bubbles against the wall in between moving up levels and killing enemies to get max points. I would restart the game if I missed any bonus food items on a level to max my score. Bubble Bobble is also the 1st game that I stayed up all night long, so I could make it to the 100th level to complete the game. It is the only game that I have fully completed on Nintendo and I was 10 years old!! I like to say it’s the game that made me a hardcore gamer!! ~Carrie Swidecki

Carrie Swidecki 2

Favorite Classic Game: Bubble Bobble

Current working on: In training for The Summer of 2014 World Record attempt:

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My Gaming History:

It’s no wonder I had an instant connection with exergaming, because I’ve been a gamer my whole life. I started gaming when I was 5 years old with Atari 2600, Nintendo, and Tetris on the original Gameboy! My mom put a couch in my brother’s room, because every day the neighborhood kids would come over to challenge me. Every weekend my mom took us to Toys R Us to walk the Nintendo aisle. There was something magical walking down the large aisles, seeing all the graphics on the cover of the Nintendo boxes, and pulling the ticket to get the game at the counter.

As a result I’m currently trying to collect all the Nintendo games in mint condition boxes as well as Atari games. I still have all my Atari and Nintendo games from my childhood! On the weekends I grew up playing Canasta, Dominos, and board games with my family. Every Sunday morning I played pinball at the bowling alley when it was league time. My favorite pinball machine is Swamp Thing! On Sunday’s my family always went to pizza. When I was a kid all the pizza places had huge arcades. I couldn’t eat my slice of pizza fast enough to play my favorite classic arcade games!

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I quit gaming for 6 years to focus on college. At 23 years old and obese, I came home to gaming. The arcade holds a special place in my heart.  It is where I rediscovered myself. Little did I know the 1st 10 steps I took on Dance Dance Revolution would change my life. This is where my exergaming story begins!

My story:

Everyday I’m waiting for someone to wake me up from this dream. 13 years ago I was 210 pounds, plus size 18-20, and living my life in the past until I discovered exergaming! Within 6 years from graduating from high school I gained 90 pounds. I went from being a 125 pound athlete to being obese.

carrie Swidecki at 210 pounds

While chasing a dream I lost 75 pounds, went down 10 sizes, became an advocate to fight childhood obesity, and set 5 World Records! Every gamer dreams of being in the Guinness Book of World Records Gamer’s Edition and on January 3, 2014 my dream came true. Guinness featured me as 1 out 4 gamers in their 2014 Gamer’s Edition after Just Dancing over 49 hours to fight childhood obesity. It’s an honor and the greatest moment in my life to represent the healthy side of gaming after surviving obesity.

On June 15-17, 2013 at Otto’s Video Games and More in Bakersfield, CA I set two Guinness World Records at the same time by Just Dancing 49 hours 3 minutes 22 seconds for both the Longest Marathon on a Motion-Sensing Dance Game and the Longest Marathon on a Dance/Rhythm Game.  I made history by becoming the only person in the world to hold a world record for marathon play on all three major dance games: Just Dance, Dance Central, and Dance Dance Revolution as well as the 1st female to set them. All to bring awareness to using exergaming in the schools to right childhood obesity. 

Carrie’s Gamer Profile

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 CarrieSwidecki.com

Be sure to check out our other celebrity gamer profiles.

Bubble Bobble

 

Bubble Bobble - Arcade - Gameplay Screenshot

This is the beginning of a fantastic story!! Let’s make a journey to the cave of monsters!

Bubble Bobble - Arcade - Gameplay Screenshot
I know, too many exclamations. Well, when you are reviewing Bubble Bobble, you just can’t help yourself!

Bubble Bobble - Arcade - Gameplay Screenshot

So what is this game about ? Well, in case you have been under a rock since 1985, you play two transformed dinosaurs, Bub and Bob – you try to complete 100 levels and then rescue your girlfriends by trapping the Baron’s minions in bubbles and bursting them. Sounds easy huh ? Well, not quite. This game grabs you by the scruff of the neck and then shakes you up in the later levels –  it gets hard, very hard. However, Baron von Blubba has left a number of power-ups and hidden abilities to help Bub and Bob get further in the game, like: bubblegum, teapot, umbrella (to teleport), water and lightning bubbles. You better get your bubble-blowing fingers in readiness !

Bubble Bobble - Arcade - Gameplay Screenshot

Well, what can I say that has not been said about this great coin-op game. Bubble Bobble is an absolute classic !

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GraphicsCute graphics of Bub and Bob blowing bubbles and bursting their enemies

85%

SoundThe sound effects and catchy soundtracks are dead on perfect and complimentary to the visuals and gameplay

85%

PlayabilityAn easy to pick up and play game. This game is fun in single player mode, but when you grab a friend and frolic in joint play, nothing else beats it !

92%

LastabilityWith 100 levels, and two game modes (normal or super) this will last a life time. Yeh, you may find it tough after level 20, but I guarantee you will want to keep going. That is its timeless charm

92%

OverallThis is as close as you can get to a perfect game. Easy to get into and play, fun and hard levels (and there are 100 of them!) and in the end, you rescue your girlfriend and become a hero. Nothing could be better

93%

Bubble Bobble - Arcade - Gameplay Screenshot

Manufacturer: Taito
Year: 1986
Genre: Platform
Number of Simultaneous Players: 2
Maximum number of Players: 2
Gameplay: Joint
Control Panel Layout: Multiple Player
Joystick: 2-way [left or right]
Buttons: 2 [fire and jump]
Sound: Amplified (Mono or Stereo)

 

 

Game Gallery: Puzzle Bobble

Puzzle Bobble - Bust A Move - Title Screen

One of my reasons for doing this is because, when I first started writing game reviews I found it really difficult to find decent quality screenshots, and half the ones I did find were tagged, which infuriates me. So, I started grabbing my own screenshots and, unlike so many other selfish tossers on the net, anyone is welcome to take my screenshots and use them for whatever they like. It would be nice if I could get a namecheck or something in return, but if not, no problem!

Bubble Bobble

Bubble Bobble - Arcade Gameplay Screenshot 1

Bubble Bobble (1986)
By: Taito Genre: Platform Players: 1-2 Difficulty: Medium-Hard
Featured Version: Arcade First Day Score: 180,180
Also Available For: Master System, Game Gear, Saturn, PlayStation, X68000, NES, GameBoy Color, GameBoy Advance, Nintendo DS, FM Towns Marty, Amiga, Atari ST, Commodore 64, Amstrad CPC, ZX Spectrum, Apple II, MSX, PC

What more can be said about this all-time great? Whilst perhaps not as well known as Mario or Sonic, the cute dinosaurs of Bubble Bobble are just as iconic to many gamers, myself included, and have now appeared in a lot of games on nearly every system ever created, in one guise or another. My first encounter with the bubble-blowing twins was in ‘Kwiki Meals’, the cafe near my college. It was here that I ventured every lunchtime to play Bubble Bobble (and eat a burger), and I was often late back to class! It was the game that first brought the great Taito to my attention and they’ve been one of my favourite companies since. Sadly, both Kwiki Meals and the arcade masterpiece it once housed are now long gone but I’ve had a regular fix of Bubble Bobble ever since.

Bubble Bobble - Arcade Gameplay Screenshot 2

Most of you will know the drill by now – Bub and Bob have been turned into dragons by the evil Super Drunk who has also kidnapped their girlfriends! In order to get them back and be restored to Human form, they must battle their way through a hundred rounds of multi-platformed, monster-infested caves until they can face, and hopefully defeat, Super Drunk. Bub and Bob, who start each round in the bottom left and bottom right corners of the screen respectively, must clear each single-screen round of baddies in order to proceed to the next. To do this you must trap them in bubbles which both Bub and Bob can blow at will. The bubbles fly forward quickly, before floating up the screen being carried by the air currents in the caverns. Freshly-blown bubbles are surrounded by a shiny orange aura until they are a certain distance away and it is only during this brief period that enemies can be trapped in them.

Bubble Bobble - Arcade Gameplay Screenshot 3

Once an enemy is trapped in a bubble, it must be popped quickly to kill it, either by touching it with the spines on Bub and Bob’s head and back, by jumping on it, or by pushing it into a wall. If you fail to pop it quickly enough, it will pop by itself, and the re-released enemy will be angry and much faster. It’s also possible to bounce off bubbles instead of popping them when you jump on one or fall on one from above. This is an essential skill to learn as sometimes it’s the only way to escape from part of a level or reach some high platforms. Bubbles also stick together if they touch each other, whether they contain enemies or not, so if you time it right you can cause a mega-pon chain reaction meaning mega-points! There are eight different types of standard enemy altogether and each has his own movement patern. Learning these are obviously the key to success here, but don’t take too long – if you stay on one stage too long, the undefeatable Baron Von Blubba will appear and stalk you until there’s nowhere left to hide!

Bubble Bobble - Arcade Gameplay Screenshot 4

One of this game’s many memorable points is that it jointly holds the record with its own sequel as one of the most fruit laden game ever (this is a good thing)! Items are spilled on a platform somewhere in the level every time an enemy is vanquished and other items appear seemingly out of nowhere now and then. There is an enormous amount of them to be found, some of which are very useful, particularly the umbrella which skips several levels, and there are power-ups and various kinds of screen-clearing smart bombs too. Some other items are even available in different colours, varying their effect. Also appearing liberally are lots of different fruits, gems and foods which can be seized for bonus points. Additional bubbles sometimes get ‘blown’ onto the screen by the air currents running through the caverns, and included amongst these are ‘special’ bubbles which, when popped, unleash special powers. These include fire bubbles, which spill fire which scorches enemy’s, lightning bubbles which sends a enemy-killing lightning bolt across the screen, and water bubbles, which send a torrent of water cascading down the platforms killing all enemies in its path. The last kind of bubbles to be found contain letters. Collecting them will gradually spell out E-X-T-E-N-D down the side of the screen. Complete the word to clear the round and get an extra life!

There are many more little intricacies and nuances to this game and to be honest, I could go on all day about them, but discovering them for yourself is one of the things that makes Bubble Bobble as great as it is. Despite initially seeming random, almost everything you do has some sort of affect on the game, from how quickly you finish a round right down to a particular digit of your score when you reach a certain point. Many games have been called classics over the years. Whether they truly are or not depends on your definition of the term I suppose, but few are as genuinely timeless as Bubble Bobble.

The cute, colourful graphics which are full of character, that music by Zuntata which could just be the catchiest tune of all-time, the flawlessly structured gameplay, the fiendish stage design, the fantastic fun of jumping around the platforms trying to time an attack to perfection, playing the game with a friend, it goes on and on. It’s regularly sited as one of the greatest games of all-time, and it’s hard to argue. Bubble Bobble isn’t just a single screen platform game, for many it’s the single screen platform game! It’s certainly true that it’s among the most enduring platform games of all-time and that kind of lasting adulation can only be for one reason…

RKS Score: 10/10

Bubble Bobble: Game Gallery

bubble bobble wallpaper

After a long and arduous struggle (which took somewhat longer than expected), I’ve finally managed to finish this damn fine (but also damn long and difficult!) game. Regrettably, I’m not as skilled as I once was as far as playing games is concerned (getting old I guess), and even at my peak I never had the talent that some freaks of nature have (joke!), like those who can complete this classic with one credit! Suffice to say, I got stuck a few times (hence the delay in posting Part 2) and had to seek the guidance of an expert or two.

Among them was splendid Retro Gamer forum user, Tepid Snake, who helped me get past Round 98, on which I’d been stuck for a few days. It was then that I discovered that those crafty scoundrel’s at Taito don’t give you the proper ending unless you finish the game with two players. So back I went to complete the game again, after adding a few credits for a non-existent second player, so I could detail the ‘proper’ ending here. Then I find out that I’ve still not earned the full ending! To do that I have to decipher the mysterious code that I received on earning the ‘Happy Ending’, but I think I’ll leave that for another time! Taito sure know how to get the most out of a game, huh? As I mentioned in my review, this is a game full of intricacies and secrets!

Tepid Snake has also informed me that, on top of all this, there is also a ‘Super Mode’ which sees some of the levels change colours and some of the enemies switch places. Perhaps I’ll look into that for a potential ‘Parts 3 & 4’ though! Jeez! Anyway, behold I bestow unto thee part two of the much fabled Bubble Bobble Gallery!

 

 

 

 

 

 

Rainbow Islands

Rainbow Islands - Game Box

Rainbow Islands

Rainbow Islands for the NES is one of the most interesting games I have ever played. It’s just a really fun game. I’m not sure how this game is related to Bubble Bobble but it doesn’t matter. This game rocks! The gameplay is just a lot of fun and makes you want to come up with ways to destroy the monsters with your rainbows.

Rainbow Islands - Gameplay Screenshot

This game also has a two player option. That makes the game even more fun to play. This is just another game that you can play with a friend or even on kaillera with an emulator with a friend online. Yeah I had to mention that for those of you who have no retro gaming friends near you like me. Anyways, this game is just another great title that Nintendo released that we were able to enjoy. We had to get something good after missing so many gems(Mother or Sweet Home).

So that should do it. Another entry and another suggestion. If you are unsure whether to pick this game up(costs around 10-15 dollars on ebay) then I suggest you use an emulator and try it out before you buy. I do suggest that everyone should pick this game up for their collection.

Puzzle Bobble

Puzzle Bobble - Bust A Move - Title Screen

Puzzle Bobble (a.k.a. Bust-A-Move) (1994)
By: Taito Genre: Puzzle Players: 1-2 Difficulty: Easy-Medium
Featured Version: Arcade First Day Score: 190,900
Also Available For: PlayStation, 3DO, SNK Neo Geo, Neo Geo Pocket, SNES, GameBoy, GameBoy Color, Sega Game Gear, PC, Bandai WonderSwan… also featured on various compilations and download services

I think it’s safe to say that Bubble Bobble has stood the test of time well and is rightly regarded as an all-time classic. It’s also safe to say that it has perhaps remained Taito’s most popular series. There have been numerous conversions of the games to home systems, particularly Bubble Bobble itself, and some of these conversions have appeared on newer systems in just the last few years. There have also been a number of ‘updates’ or ‘remixes’ of these famous games such as the Evolution/Revolution games on the PSP and DS. It’s odd though, that there had been no all-new, original games from Taito starring their most beloved of characters until Puzzle Bobble appeared. In spite of the fact that the second and third games in the original platform-based series (Rainbow Islands and Parasol Stars) feature Bub and Bob as their real human selves, is it their appearance as dragons in the original that most gamers most fondly remember. It is fitting then, that the latest game to feature Bob and Bob returns them to that popular guise.

Puzzle Bobble - Bust A Move - Gameplay Screenshot 1

As you’ve probably guessed from its title, Puzzle Bobble is a puzzle game. It draws its influence from Columns and its ilk but it’s far more that a mere clone of Sega’s classic colour matching game. It is played on a single screen which, when play begins, is occupied by many bubbles of differing colours. They hang from the top of the screen and descend in various patterns depending on the stage. At the bottom of the screen is Bub (the green dinosaur). He is in control of a bubble-firing contraption of some sort which is located in a fixed position at the bottom of each stage alongside Bub and can be rotated left and right in a circular motion through 180 degrees. The object of the game, you see, is to clear the screen of bubbles.

Puzzle Bobble - Bust A Move - Gameplay Screenshot 2

This is where the main Columns influence comes into play. You are given mere seconds to fire each bubble from your bubble-firing device (otherwise it’ll fire automatically) and their colours are random, though you do get the advantage of a ‘next’ indicator. Each time you fire a bubble into two or more of the same colour, they’ll pop. If you manage to pop some bubbles that have others of different colours hanging from them, the stray bubbles will fall off the screen (they need something to hold onto, after all). This is called ‘dropping’ bubbles. The more bubbles you can ‘drop’ in one go, the higher your score will be. All the while that this is going on, the ceiling of the level is gradually descending too, which obviously pushes the bubbles closer and closer to the bottom of the screen (which can induce a Space Invaders style panic!). If any bubble(s) fall below the level of your bubble launcher (this limit is called the ‘deadline’) then it’ll be game over.

Puzzle Bobble - Bust A Move - Gameplay Screenshot 3

In the ultra-popular two-player mode, the screen in divided vertically down the middle. Bub occupies the left-hand screen and Bob occupies the right, and both players have control of their own bubble-firing devices. Each time you clear a reasonable quantity of bubbles in one go, your opponent’s playfield will be liberally sprinkled with random bubbles. The more you clear, the more they will receive! If a player clears all of his or her bubbles first they are the winner. If a player’s bubbles dip below the ‘deadline’ first they are the loser. Pretty standard stuff really, but who cares when it’s so much fun! And let’s face it –  it’s the two-player mode that most gamers will play almost exclusively anyway!

Puzzle Bobble - Bust A Move - Gameplay Screenshot 4

The one-player mode is pretty easy, comprising of 30 rounds, but it’s still great fun and relaxing to play. It initially appears to be one of those games that any old monkey could be good at, but it does have its testing moments with some screens crammed full of bubbles in no discernible pattern! Some others, however, can be cleared with a single well-aimed shot, and bouncing the bubbles off the side walls of the stage is an extremely useful art to learn. The first stage you play of each new credit will see your bubble launcher equipped with what basically amounts to a laser-sight, which shows the trajectory the bubble will take. This is particularly useful for rebounding shots and is a good training feature. Puzzle Bobble can get rather repetitive for one player though, but it’s also pretty damn addictive too.

Puzzle Bobble - Bust A Move - Gameplay Screenshot 5

Being a single-screen puzzle game, I don’t think anyone will be surprised to hear that Puzzle Bobble is hardly a jaw-dropper, graphically speaking. As I often say, however, it doesn’t need to be either. Bub and Bob remain as charming as ever and the screen is usually very colourful thanks to the many bubbles that fill it. When they pop, they explode in twinkly flashes of colour and some of them even contain enemies from the original Bubble Bobble! The background and playfield-surrounding areas change in appearance every three levels and are mostly different coloured patterns. The background on rounds twenty-five to twenty-seven is different though – it features several star constellations and scrolls vertically, increasing in speed the longer you play for! Sound-wise, the game is pretty much as you would expect from Taito. There’s not many tunes but those that are here are typically catchy, happy tunes, and the sound effects are great.

Puzzle Bobble - Bust A Move - Gameplay Screenshot 6

One thing Puzzle Bobble is renowned for is having been converted to nearly every home system to ever exist in one guise or another. It’s certainly simple enough to be played on nearly anything (even a mobile phone) and yet remains supremely playable in nearly every instance! You’ll probably get bored of the one-player mode pretty quickly (although it is still addictive) but when you’ve got a friend around, you could do a lot worse than give this a go! Its sequels made a few improvements but the core gameplay has remained unchanged since this original. There’s good reason for this, however – its quick, simple fun, end of story.


RKS Score: 7/10

Bust A Move for iPhone and iPod Touch

Puzzle Bobble App Store

Fans of the Bust-A-Move or Puzzle bobble series can now play this arcade classic on your Apple device. Today the Taito Corporation (a wholly-owned subsidiary of Square Enix Holdings Co., Ltd) announced today that the 1994 hit will be available on the App Store for $4.99 USD.

Now as the screenshots, show there will be no drastic changes to the classic gameplay that we are all used to. The game will function the same whereas the goal is to match three bubbles of the same color to burst them. However, there will be some additions to the game including new level types and a brand new control method.

In addition to the Tap Shot, in which a bubble is launched in the direction tapped and the pull-and-release Sling Shot control methods, a new attack was added, the Jump Shot. The Jump Shot offers the ability to launch a bubble over interposing obstacles, landing at a point chosen by the player. Skillful use of this technique opens up a new level of exhilarating play and clever strategy, allowing players to drop clusters of bubbles from the ceiling, etc.

This edition boasts a number of features intended to give players new strategic options, including the Hold ability to save bubbles that have been loaded into the launcher for future use and explosive Bomb Bubbles capable of wiping out surrounding bubbles.

Another new feature is the Game Over Countdown. While in previous editions of BUST-A-MOVE, bubbles reaching the bottom of the play field instantly led to a Game Over result, NEW BUST-A-MOVE offers a three-second countdown, allowing quick-witted players to save themselves from defeat. Particularly helpful for newcomers to the series, the Game Over Countdown adds an additional dimension to play that can also be appreciated by veteran players.

In addition to the classic level style, this updated version includes a wide variety of stages that operate under different rules. The game combines the familiar bubble-bursting fun with new gimmicks and quirks that enhance the experience.

BUST-A-MOVE’s 80 Story Mode stages are divided into a number of themed areas, each concluding with an intense boss battle. Collecting special bubbles also reveals challenging hidden stages, adding to an already-packed game.

BUST-A-MOVE also includes a total of 55 Achievements that may be unlocked by accomplishing special in-game goals, creating another level of depth to keep players coming back for more.

To go along with this launch Taito will also be offering Bubble Bobble Double for only $2.99. This offer is good until February 14th.

Bubble Bobble Double

Bubble Bobble Double
Bubble Bobble Double

Finally a Bubble Bobble game on the iPhone that doesn’t come from an emulator. Taito recently released Bubble Bobble Double which allows players to play the classic arcade game Bubble Bobble and a brand new puzzle game featuring the famous dinosaurs Bub and Bob.

Classic Mode

Bubble Bobble Double
Bubble Bobble Double

The classic Bubble Bobble game plays just like the original. The same graphics are there as is the music and gameplay. It is pretty much a perfect port. The only difference is using the virtual joystick with the iPad. As with most games the virtual stick feels a bit off. Sometimes it feels like the controls are too loose and other times it feels as if you don’t have the quick twitch action that you need in later levels.

The other small issue is they place the game in a smaller window and on the iPad this is not really an issue, but on the iPhone I can see that it would be way too small. Honestly besides that the game is fine and is fun to play and especially on the iPad you don’t really feel a major difference.

New Mode

Bubble Bobble Double
Bubble Bobble Double

The new mode has your favorite dino floating through space as waves of enemy’s approach him. These enemies are the same from the classic game and just like the classic game your job is to capture them in bubbles. You do this by tapping them with your finger and that will trap them no matter where they are on the screen. Then you can either tap them again to pop the bubble or flick them with your finger to send them flying and bouncing around the screen.

So why would you want to flick or pop them? Good question. The enemies come out in different patterns, sometimes they are bunched together and sometimes they are apart. When you burst a bubble it also damages enemies around it whether they are inside a bubble or not. However, when you flick them you can hit other enemies that are farther way or to hit incoming enemies.

As with the original game when you pop the bubbles the enemies turn into tasty treats that give you points. The more chains or combo’s you pull off when killing enemies the higher the values of the fruit. In addition power ups will randomly appear on the screen offering additional abilities or augmenting your basic ones.

The Verdict

I have played both versions for quite a while on my iPad and they are a lot of fun. The original is spot on and the new version is addictive with enough of a challenge to keep me interested. The visuals especially in the new version are impressive with a mix of the classic sprites and the new age neon backgrounds. The same goes for the music with the classic tunes with the old and modern engaging music with the new.

At $4.99 at the iTunes store it is worth a pick-up if you are a fan of Bubble Bobble especially, but also if you are a fan of puzzle games in general.

What is your favorite video game theme song?

There are quite a few iconic tunes from videos games that if heard one would easily be able to identify them. Some of these songs immediately conjure up visions of the game while others may stir up a memory surrounding an event centered around gaming. However, it does one thing is certain and that is music has had a great impact in gaming.

A theme from a game like Bubble Bobble may just identify the game, it was a repetitive theme as most early game music was, but it stuck with us because the game had over 100 levels. On the other hand the theme from Zelda is more likely to bring up a specific moment in one of the games like when you first went to the dark world or when you collected all the pieces from the Tri-force. Sometimes a song can remind you of an event. Say the theme from Double Dragon, perhaps it reminds you of hanging at the local arcade with friends or the theme from Frogger reminds you of the pizza shop near your school.

As music became a larger part of gaming individual songs became fan favorites like Celes’s Theme from Final Fantasy VI or the Kelethin music from the original Everquest. Like in movies the right kind of music could set the stage for a level, a boss fight or a cut scene and if done correctly could touch a cord with fans.

Video game music became so popular fans begged for soundtracks and from there people made their own versions of their favorite songs and the remixers were born. Almost every gamer has a tune in their head from a video game (or several) that will take them back to a happier time. Some of us even take our video game music with us in our media players and cars.

Even as video games have become more advance the music still remains and important part. It doesn’t matter if it is computer generated or performed by an orchestra, the key is it fits the moment and is memorable.

This week we asked our panel:

Do you have a favorite song or theme from a video game if so what is it and why do you like it?

Chris Skaggs from Soma Games wrote:

“Still Alive” from Mirrors Edge was very catchy and attached to a really catchy game as well. But “Still Alive” from Portal was a kind of phenomenon and I’d say must go in the Hall of  Game Music Fame. I knew that song was something special when I went to a game conference and saw an auditorium of gamers singing along to the song that was being played on a 50 foot screen in Rock Band.
I’m not sure I could articulate why I (and millions of others) love that song so much but its tied somewhere to the whole experience of the game and how the song perfectly complements what I just survived.

Mathew Anderson from Petroglyphgames wrote:

The first time I heard the intro theme for Civilization IV as the world turned in the background, I almost cried… (ok, I did cry, but don’t tell anyone). Having music that perfectly fits the game’s atmosphere is actually a rare thing, but when it does happen it can really seal the deal on immersing oneself in the game.

On the flipside, nothing really beats the soundtrack to Redneck Rampage…

Jason Shankel from Stupid Fun Club wrote:

“Sweet Emotion” from Aerosmith: Revolution X.  Because music IS the weapon!

Aaron Hunter from Playtechtonics Inc wrote:

The only one that comes to mind is the Super Mario Bros. music.

Jacob Stevens from Riverman Media wrote:

Overall my favorite soundtrack is Zelda II: The Adventure of Link. As far as favorite individual song though, that would have to be the battle music from Final Fantasy IV / II U.S. Why? I love the bass line! In fact, the bass line from that song is what inspired me to start playing the bass, which is now my primary instrument.

David Warhol from Realtime Associates wrote:

I’m kind of cheating on this one.  I like C64 Pool of Radiance but I wrote it.  🙂  It’s in the style of Wagner.  You can’t go wrong with 8 bit Mario, it’s too classic.  I like the way retro influenced bands cover it too.

Susan Oleinik from Zombie Studios wrote:

Purely because of decades of Pavlov-type conditioning, I’d have to say the ‘Puzzle Solved Noise’ from Zelda… yes I’m aware it’s not a whole song…

http://www.youtube.com/watch?v=RDPT6Ehq_bI&NR=1

So what about you, what’s your song?

Bubble Bobble OST

Bubble Bobble OST

One my favorite games in the world and that kind of hurts to say because of the happy theme of the game. I mean you are twin Dinosaurs who blow bubbles and eat fruit. The truth is the game was addicting as was the music.

Bubble Bobble title screen

You can already view the Classic Gaming Profile on Bubble Bobble, but I wanted to add the full original soundtrack. So enjoy and don’t sue us if you can’t get the songs out of your head.

Bubble Bobble

Bubble Bobble splash screen
Bubble Bobble splash screen

Who would have believed that two colorful dinosaurs who love to eat everything in sight and blow bubbles would become a worldwide arcade hit. When Taito released Bubble Bobble to arcades in 1986 that’s exactly what happened.

Bubble Bobble follows the story of Bub and Bob who have to traverse 100 levels to save their girlfriends from the evil Sorcerer. In this platform game you use bubbles as a means to trap the various enemies onscreen and then pop them turning them into tasty treats such as fruit and candy. Each level is designed differently, but the objective remains the same. In addition to busting bubbles you can collect lettered bubbles to spell out “Extend” to gain and additional life and eat special candy to increase your movement and bubble speed.

Bubble Bobble 1
Bubble Bobble 1

There are many different types of bubbles in the game including water, lighting and fire which turn the enemies into different treats that ear points. Of course eating is a big part of the game which is why there are over 30 different foods and items in the game.

Bubble Bobble was wildly popular because it appealed to both boys and girls and two people could play together at the same time. While it was true the cutesy music and colorful levels might have turned away some most found the gameplay fun and addictive. The music itself had a lot to do with the success. The never ending theme remains in player’s heads forever and only changes when you take too long to complete a level.

Bubble Bobble was ported to many computer and console systems and for the most part the ports remained true to the original. You can find it today on consoles such as the Wii and online in flash version.

Bubble Bobble 2
Bubble Bobble 2

I personally loved this game though there were times my mother would hear the “girl-like” (her words) music and walk in questioning why I was playing that game. I could only tell her was it is fun which led to a strange look on her way out. Over-Clock remix hosts several cool remixes of the main theme song as well. Pretty much everything about Bubble Bobble was addicting.

Puzzle Bobble (Bust-A-Move)

Bust-A-Move SNES screen
Bust-A-Move SNES screen

Puzzle Bobble review (Bust-A-Move) by Honorabili

One Sentence Review:
“One of the CUTEST and ADDICTING puzzle games ever!”

Overall Score:
9 out of 10

Overview, Gameplay, My History With This Game, Fun Factor, & Replayability:

Damn you, Taito… Puzzle Bobble is just so freaking cute and such a great time eater! I first saw this game when I would go to arcades and it would be the game that girls would hog all the time, especially asian girls.

Puzzle Bobble screenshot
Puzzle Bobble screenshot

The cute little dinosaurs from Bubble Bobble, Bub and Bob, are back in their own little puzzle game. The game consists of the dinos manning a cannon that shoots different bubbles filled with specific enemies, basically colors, from Bubble Bobble. When you make 3 bubbles of one kind of color they pop. If there are any bubbles connected to them that were only being held there by that string then they pop too.

The game not only requires foresight as to what bubbles to blow up on time but skill as well. Only when you die do you get targeting bubbles that help you guide where the shot will land. The rest of the time you have to learn how to accurately fire bubbles and have them be effective. If you screw up by being slightly off you could have potentially ruined the easy way to pop bubbles quickly which is a problem considering every X number of seconds the stage moves down one bubble in length. If the stage reaches the bottom of the stage, you are so very, very dead.

This game not only makes you think quickly but requires you to react quickly as well, especially the further up the levels you get. I think that’s a good blend for some serious fun! This game is sometimes peaceful enough that it can be relaxing but once you get to the later stages it will make you cry as it owns you.

I’ve been playing this game since the mid 90s and I pick it up and put it down at least once a year. I give it a Fun Factor of 8 out of 10 and Replayability a score of 8 out of 10, considering almost 15 years worth of playing it!

I’ve played it a lot on the arcade, DOS, and the SNES version as well. Look below for a full list of all versions.

Difficulty & Difficulty Versatility:

The game starts out rather simple but it gets difficult on some stages quickly. There is no way to alter the difficulty but the game is challenging as it is. If you find it easy just fly through the levels and eventually you will get to a point where your skill is maxed out and then it will get really tested.

Difficulty gets a score of 8 out of 10 since it starts out a bit slow for me but later gets heavy, giving Difficulty Versatility a score of 7 out of 10.

Value:

Puzzle Bobble (Bust-A-Move) was released on the 3DO, arcade, Game Boy & Game Boy Advanced & Color, Game Gear, iPhone, mobile phones, N-Gage, Neo Geo & Neo Geo CD & Pocket, Nintendo DS & Gamecube & Wii, PC, Playstation 1 & 2 & PSP, Sega DreamCast, SNES, VG Pocket Caplet, WonderSwan, Xbox & Xbox 360 (XBLA).

Depending on what version you get will determine how much you’ll pay. I’d say this game would easily be worth $20 tops considering it’s age and considering how available it is for emulation on just about everything. Even at $20, it’s totally worth having in your game library. At that price I’d say Value gets a score of 8 out of 10. Anything less or free is worth a 10 out of 10.

Sound:

Just like everything, even the sound is cute in this game. When the level is about to start hearing them say “Ready……. Go!” or the popping sound goes really well with the theme of the game. Sound gets a score of 9 out of 10.

Music:

The music sounds a lot like bubblegum, like j-pop but with a special arcady feel to it. It blends really well with the feel of the game and its repetitiveness makes you keep playing, at times. Even the little jingles when you beat levels are very uplifting happy songs. The music gets a score of 10 out of 10.

Stability/Reliability:

No version I’ve ever seen of this game on any platform has ever crashed, not even the DOS version I used to play. Stability/Reliability get a score of 10 out of 10.

Controls:

You don’t need many controls to play this game. Mastering the controls is another different matter though. Left moves left, right moves right, and the fire button simply launches the bubble. Again, mastering the exact spot where it will land takes skill, especially in the later stages and that aspect of the game requires aiming like a game of pool would. Controls get a score of 9 out of 10.

Graphics & Performance:

They made Bub and Bob even cuter than they were in Bubble Bobble and they have very much a very big Kawaii factor. The game is so cute it might make you ill. Graphics are really well drawn and they deserve a score of 10 out of 10.

The game never lags, no matter what version. Performance gets a score of 10 out of 10.

Conclusion:

If you love puzzle games and you’ve never played this, you must check it out. If you like Bubble Bobble and want to see the dinos killing stuff with their bubble cannon, you need this. If you like Kawaii stuff and cute games, you need this game badly.

***

You can play this game in the Obsolete Gamer arcade area.