atari

Movies & T.V.

World 1-1 Review

To say the film is thorough would be an understatement although the movie mainly focuses on arcade and console game development. Although I love this film a lot, I can criticize that it barely touches on what was going on in the home computer field, which although Nintendo saved the console gaming market (probably what World 1-2 will be about), home computers also saved video games and people’s interest in electronics and computers with great machines such as the Commodore 64, Atari computers, and later Commodore Amiga (much before IBM clones and DOS become popular).

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Arcade Games

Gravitar

Luckily, there are more fuel cannisters available on most planets which can be grabbed using your tractor beam (activated the same way as the shield). It’s worth bearing in mind, however, that the bunkers are pretty good shots, and enemy ships also appear now and then and zero in on your position, so hanging around to grab fuel can often be costly. It’s not an overly tough game though, at least in theory.

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Atari Lynx

Robo-Squash

About half-way between the two in the middle of the screen is an assortment of bricks and a few other bits and pieces. The winner of the round is the first to score three ‘goals’ past his or her opponent or, less often, a quicker victory can be achieved if you manage to hit the elusive ‘mechanical spider’. There are several things that can make the process of winning a round a bit more complicated though.

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Blog

All Atari Consoles and Computers

Pong has a long history going back before the 1972 release of the arcade version which popularized video games. “Home Pong” is a game changer in the home console market, previously occupied by only the Magnavox Odyssey. Unlike Odyssey, this game has a microchip; it’s a computer and can keep score. Pong was ready to go in 1974, actually, but Atari could not find anyone to sell it. People thought it was too expensive and no one would want to play it.

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Atari Jaguar

Iron Soldier

Once you’re moving (you can adjust the speed accordingly) you simply have to steer and shoot. Changing your weapons is tasked to the option button and – this took me a little while to realize – the numbered keys at the bottom of the pad. Shooting is something you’ll be doing a lot as well, with endless streams of tanks and helicopters firing at you non-stop. This is why knowing your objective is an absolute necessity, with missions being reasonably varied. Even if most basically just involve destroying stuff.

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PlayStation

Dragon Ball GT Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much.

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Xbox 360

R-Type Dimensions

My past experiences with the R-Type games weren’t overly immense. A brief stint at a Timezone in Sydney back in the 80’s , the rental-to-almost-purchase on the Master System 2 in the early 90’s, and a sequel on the SNES (R-type 3). A frustratingly hard game? Some could say that, but I’ll go with exuberantly challenging. For those who don’t know what R-Type is, it is a side-scrolling shooter, think 1942 but with a side-on perspective. The storyline is that there’s the evil Bydo empire invading the universe, you are a pilot of a small ship sent to stop this evil.

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Modern PC Gaming

Dungeons & Dragons: Daggerdale

The game itself is a pure hack-and-slash affair sporting some great combat mechanics, deeper character customization than one would expect and -impressively- some lovely and pretty varied graphics. What’s more, the thing is properly entertaining and really addictive, meaning that, yes, Daggerdale did manage to endear itself. At heart it’s a great action-RPG with some good ideas and an apparently powerful engine behind it. Even the lack of a proper save function doesn’t completely destroy the experience, despite it being incredibly frustrating.

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Arcade Games

Gauntlet

There are six types of enemy altogether – Grunts, Ghosts, Demons, Sorcerers, Lobbers, and Death. All of them except Death are created endlessly by generators placed all around the maze-like stages which have three strength levels with each monster they create being of the same level. The generators can be destroyed in the same way as the monsters they produce – either by shooting or fighting them one at a time or by collecting potions and using magic which clears some or most enemies on screen in one go.

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Blog

Donkey Kong: The start of a collection

The scan shown above is from the actual copy I picked up that day, thirty years ago. Given the many times I have thumbed through it (and drooled over it), in the months that followed that moment, it looks surprisingly fresh. The main selling point of the ColecoVision was a mouth-watering home conversion of Donkey Kong. A screen shot of it was put prominently on the front of the brochure. With the yellow high-light behind it, it stood out more than the actual console itself. And with reason. This was its killer app.

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Atari Lynx

Electrocop

t’s certainly quite an unusual game. It’s set in 2089 and casts you in the titular role which I guess makes you a robot and we all know what temperamental oafs they can be. This one will need his (or its?) wits about him, however, as he’s up against the formidable (and somewhat conspicuous-sounding) Criminal Brain. This is presumably also a robot, or perhaps a computer-based artificial intelligence like Skynet. Hmmm, well, whatever form it takes, it apparently has influence over the physical world as it’s kidnapped the President’s daughter

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Blog

Animated Nintendo Controller Evolution

Here is a very nicely animated history of some of Nintendo’s controller designs. I remember switching from the classic Atari controller and thinking the NES felt so boxy. Personally, it was the SNES controller that did it for me and to this day it is one of my favorites. The video was animated by Chris Koelsch with music by Heath McNease.

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Arcade Games

Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile.

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