atari

World 1-1 Review

To say the film is thorough would be an understatement although the movie mainly focuses on arcade and console game development. Although I love this film a lot, I can criticize that it barely touches on what was going on in the home computer field, which although Nintendo saved the console gaming market (probably what World 1-2 will be about), home computers also saved video games and people’s interest in electronics and computers with great machines such as the Commodore 64, Atari computers, and later Commodore Amiga (much before IBM clones and DOS become popular). [...]

Gravitar

Luckily, there are more fuel cannisters available on most planets which can be grabbed using your tractor beam (activated the same way as the shield). It’s worth bearing in mind, however, that the bunkers are pretty good shots, and enemy ships also appear now and then and zero in on your position, so hanging around to grab fuel can often be costly. It’s not an overly tough game though, at least in theory. [...]

Robo-Squash

About half-way between the two in the middle of the screen is an assortment of bricks and a few other bits and pieces. The winner of the round is the first to score three ‘goals’ past his or her opponent or, less often, a quicker victory can be achieved if you manage to hit the elusive ‘mechanical spider’. There are several things that can make the process of winning a round a bit more complicated though. [...]

All Atari Consoles and Computers

Pong has a long history going back before the 1972 release of the arcade version which popularized video games. “Home Pong” is a game changer in the home console market, previously occupied by only the Magnavox Odyssey. Unlike Odyssey, this game has a microchip; it’s a computer and can keep score. Pong was ready to go in 1974, actually, but Atari could not find anyone to sell it. People thought it was too expensive and no one would want to play it. [...]

Iron Soldier

Once you’re moving (you can adjust the speed accordingly) you simply have to steer and shoot. Changing your weapons is tasked to the option button and – this took me a little while to realize – the numbered keys at the bottom of the pad. Shooting is something you’ll be doing a lot as well, with endless streams of tanks and helicopters firing at you non-stop. This is why knowing your objective is an absolute necessity, with missions being reasonably varied. Even if most basically just involve destroying stuff. [...]

Dragon Ball GT Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much. [...]

R-Type Dimensions

My past experiences with the R-Type games weren’t overly immense. A brief stint at a Timezone in Sydney back in the 80’s , the rental-to-almost-purchase on the Master System 2 in the early 90’s, and a sequel on the SNES (R-type 3). A frustratingly hard game? Some could say that, but I’ll go with exuberantly challenging. For those who don’t know what R-Type is, it is a side-scrolling shooter, think 1942 but with a side-on perspective. The storyline is that there’s the evil Bydo empire invading the universe, you are a pilot of a small ship sent to stop this evil. [...]

Dungeons & Dragons: Daggerdale

The game itself is a pure hack-and-slash affair sporting some great combat mechanics, deeper character customization than one would expect and -impressively- some lovely and pretty varied graphics. What’s more, the thing is properly entertaining and really addictive, meaning that, yes, Daggerdale did manage to endear itself. At heart it’s a great action-RPG with some good ideas and an apparently powerful engine behind it. Even the lack of a proper save function doesn’t completely destroy the experience, despite it being incredibly frustrating. [...]

Gauntlet

There are six types of enemy altogether – Grunts, Ghosts, Demons, Sorcerers, Lobbers, and Death. All of them except Death are created endlessly by generators placed all around the maze-like stages which have three strength levels with each monster they create being of the same level. The generators can be destroyed in the same way as the monsters they produce – either by shooting or fighting them one at a time or by collecting potions and using magic which clears some or most enemies on screen in one go. [...]

Donkey Kong: The start of a collection

The scan shown above is from the actual copy I picked up that day, thirty years ago. Given the many times I have thumbed through it (and drooled over it), in the months that followed that moment, it looks surprisingly fresh. The main selling point of the ColecoVision was a mouth-watering home conversion of Donkey Kong. A screen shot of it was put prominently on the front of the brochure. With the yellow high-light behind it, it stood out more than the actual console itself. And with reason. This was its killer app. [...]

Electrocop

t’s certainly quite an unusual game. It’s set in 2089 and casts you in the titular role which I guess makes you a robot and we all know what temperamental oafs they can be. This one will need his (or its?) wits about him, however, as he’s up against the formidable (and somewhat conspicuous-sounding) Criminal Brain. This is presumably also a robot, or perhaps a computer-based artificial intelligence like Skynet. Hmmm, well, whatever form it takes, it apparently has influence over the physical world as it’s kidnapped the President’s daughter [...]

Berzerk

Everything has an “electric” feel to it, from the laser shots to instant death from brushing against a wall. You receive points by destroying the robots, but you can’t hang around too long before escaping or “Evil” Otto will quickly be on your ass. Otto, a bodiless smiley face, is the “Smoke Monster” of video games. A true indestructible enemy that will chase you down like a heat-seeking missile. [...]

Nexus 2 The Gods Awaken Q&A

There is a fantastic modding community for Nexus 1 and we know what this did for our game. We are still amazed by what some of these modders did. Really impressive. So, for Nexus 2 we will not only continue to support the modders, but in fact we want to create an even better moddable game. With more and better tools, easier access to parts of the game that were hard to mod in the original. If all goes as planned we will be using the Unreal tech for Nexus 2 and one of the reasons for this is that this tech does allow us easy support for the modding community. [...]

Battlezone

For the few of you who haven’t played Battlezone, it’s a 1st-person, vector tank-shooter set on the freaking moon, of all places. Although gravity doesn’t come into play anywhere in the game, so they could have just set it on Earth. But, two aspects of the game probably will explain why they did it this way; One, the background is constant black, giving it a “30 Days of Night” feel to keep you on edge, but I’m sure the reason for this was for the bright green vector lines would show better. Two, they decided to throw flying saucers and tank-sized guided-missiles at you as an extra slice of variety of just shooting other tanks. Anyway, it works well and I now wouldn’t want it any other way. The HUD is all in red, which has your score, number of tanks left, and most importantly, a radar showing you exactly where the next tank is. When it appears directly behind you [...]

David Crane speaks on the triumphs and pitfalls of his multi-decade career

“I would have never predicted the classic gaming movement where people continue to play their favorite games 30 years later and who bring in a new generation by exposing their kids to the classics,” he stated. “Sure, we tweaked the games to a fine point and we felt those games were the best games on the market at the time, but it still surprises me when classic gaming enthusiasts tell me that for pure game play, modern games fail to live up to the standards we set back in the day.” [...]

Amagon

Considering the patterned movements of many of the enemy obstacles, this already creates the inherent issue of requiring the player to undergo trial-and-error gameplay techniques in order to conquer the game, which provides a very repetitive, unenjoyable time. Even when Amagon is able to transform into the much (much, much) more powerful Megagon, it is still for a limited time, and ultimately a cartridge cannot rely solely on a single appeal in order to make a great game. [...]

The Classic Gaming Birthday Round Up

Capcom introduced this one-on-one fighter to arcades on August 30, 1987 in two different cabinet styles. The first featured two pressure sensitive “punch” pads while another marked what would be the first-ever six button layout on a fighting game. While the original Street Fighter was only a modest success, the impact of the game on video game history cannot be fully stated in a short article. Street Fighter II, first introduced in 1991, became the biggest arcade hit since Pac-Man and spawned an entire generation of fighting games. Today, the Street Fighter franchise is one of the most competitive scenes in all of professional video gaming. [...]

The Atari Lynx

As Atari thought they were on a winner with the Lynx II, along came Sega’s Game Gear in 1991. Although the Lynx was far superior than the Game Gear, it could not compete with Sega’s vast advertising budget and resources. The Game Gear was also backward compatible with the extensive library of Master System games. Even though Atari’s Lynx was relegated in the portable device market by the Gameboy and later by the Game Gear, it was still home to some awesome games and arcade conversions like: Chip’s Challenge, Klax, California Games, Blue Lightning, Rampart, Lemmings, Roadblasters, Paperboy, Rampage, STUN Runner, Xenophobe, Xybots and Zarlor Mercenary. [...]

Crystal Castles

A 1983 Atari product, Crystal Castles is a game that stands out. From its crazy-detailed cabinet art to its glow-in-the-dark trackball, you wouldn’t be able to miss this in any arcade. But, how does it play? The “Crystal Castles” are 40 isometric levels given a 3D look. You play as a goofy-looking bear wearing Dorothy’s ruby slippers. Throughout the pathways of the castles are scores of gems and jewels. Your mission is to collect them (for points) as quickly as possible. The trackball moves you around and there is a jump button, as well. To reach the different levels of the screen, you’ll use ramps, stairs, elevators, and secret passageways. [...]

Did you know: Vol 1

There is a little more to this story. With the success of Pong, created by Nolan Bushnell, he and Steve Bristow came up with an idea to create a single player version of Pong and so the concept of Breakout was born. Steve Jobs was tasked with creating the game and brought on Steve Wozniak to help engineer the game. After a lot of sleepless nights and other adventures the project was done. Now in the end Atari had to do some reworking to Wozniak’s design before the final product was released, but overall that is why Steve Jobs got the credit for the creation of Breakout. [...]

Joust

The object of the game is to get through as many levels/points as you can, and like most arcade games, there is no true end. With one joystick to move your bird, and one button to flap the ostrich’s wings, you need to lance all of your other flying opponents. The faster you “flap”, the faster your knight will rise, then use gravity to lower yourself. Unlike most games, where you can start and stop on a dime, Joust tries to add a little realism….if you can just get past the original concept, of course. Wave after wave of knights appear, and you take them down by hitting them with your lance just a little higher than theirs. If vice-versa, you lose a life. After you hit them, they turn into a huge egg, which will bounce around the floating rock platforms, but eventually stop. Running over these eggs gives you bonus points and is essential, because eventually they will “hatch” new riders and remount. [...]

Star Raiders

Ships will appear as you reach their grid quadrant, but seem to just randomly appear. Sometimes, the only way you know they are there is when they shoot you. When this happens, there is the typical 2600 sound-effects, but cool red flickering to let you know you have taken damage. You can repair and replenish your constantly-draining energy. Keep your close eye on the energy numbers dwindling at the bottom of the screen, because if it gets to zero…game over. [...]

Sigma Star

The gameplay is quite enjoyable. The main idea of the game is to fly with your ship and shoot down other ships. In the process, you gain experience and eventually level up. This is very important as you will make your ship more powerful as you level up. The game works as an RPG since you walk around exploring different areas when you are suddenly summoned to your ship in order to battle a swarm of enemies. Once you defeated all of them, you are sent back to where you were in your mission. The game develops quite well and keeps you interested in a story involving a soldier betrayed by his own people only to join forces with the enemy. There is a lot more to it that I don’t want to spoil as usual. [...]

Gyruss

The majority of the obstacles to victory consist of groupings of enemies that fly in, dance around in some form of pattern, then make their way to the middle of the screen. Much like Galaga, a handful of groupings will all form together, and should be dealt with before they begin coming back and dive-bombing toward the player. In fact, similar to other shooters such as even Sky Shark, shooting down all the crafts in a particular squadron before they reach the middle garners bonus points. [...]

Atari’s XE Game System

The XEGS also boasted of a huge library of games available for play due to backward compatibility with previous Atari products. While technically true, the game library was deeply aged by the time the XEGS hit store shelves. Most of the XE branded games in stores were simply repackaged Atari computer game titles while others were translations of other home computer licenses as Nintendo had exclusive deals signed for almost every other arcade hit. [...]

iCade 8-Bitty

Recently iCade released their 8-Bitty, a retro gamepad that looks and feels like the classic NES game pad. The device is wireless and uses blue-tooth connectivity allowing you to pair your pad with your Apple or Android device. The pad features four buttons and the classic D-Pad and it fits in your pocket. The 8-bitty runs on two AAA batteries and has a power saver mode so you are not always replacing them. [...]

The Interview: Nolan Bushnell

This is going to sound very dismissive, but…they were really crappy games [laughs]. Quite candidly, the technology was not extensible. It was viewed a tiny little step on the pathway to a multi-game, which is where everyone was going. Everyone wanted to do a multi-game. Once you have a multi-game, it has to be good enough, and [the Fairchild Channel F] just wasn’t. The Magnavox Odyssey, they basically had huge returns, and actually in some ways—and i hadn’t realized it at the time—but kind of poisoned the well for consumer games going forward. [...]

Site of Last Starfighter, birthplaces of Mario and Lode Runner added to registry

Some of the other 23 locations previously inducted include competitive gaming birthplace Ottumwa, IA, the original testing locations of classics such as Donkey Kong and Defender, arcade locations featured in films such as Tron, The Karate Kid and WarGames, former headquarters locations of companies such as Atari and Bally Midway and the famous landfill that saw millions of unsold Atari game cartridges dumped in 1984. [...]

Freeway

Overall, I like the game. The graphics are nice and colorful. The bright, yellow chicken moves its little feet quickly across the road. I say “little”, but it’s about 5 foot long. I like to pretend it’s escaping from KFC ‘s Double Down assembly line. The many cars look different, with unique shapes and sizes. A neat little animation of the chicken getting knocked backwards is a nice touch. [...]

The Interview: Johnathan Wendel: Fatal1ty

Play about 8 hours a day in the virtual world working on my movement, timing, strategies, fighting skills and hearing the sounds of the game. I want to be so knowledgeable about the game that if I hear a pin drop or an item picked up from anywhere on the map, I know exactly where my opponent is at all times and where he could be in the next 5 seconds. Predicting your opponent’s moves is very important. [...]

Holiday Hardware Guide

You would think that you could not replicate that feeling once you are buying your own gifts, but that isn’t true. When I purchased my black Xbox 360 I felt just like a kid again even though I was spending my hard earned bucks and the same can be said for games like Batman Arkham City and the upcoming Star Wars, The Old Republic. So you may have purchased your gifts this year and if you are lucky you have others buying gifts that you know you will love. Here at Obsolete Gamer, we look at modern games and systems that can also have a Retro twist to it, but in the end will bring smiles to our faces when we open it. [...]

Classic Games you would give as gifts today

True story, I was in a Kay Bee toy store several years before they closed and was looking for some discounted games. An older woman comes in and asks about the Playstation2 which was brand new at the time. The guy behind the counter tells her the Atari Jaguar would be much better liked for her son and showed her a wonder bundle of games and told her he could give them all to her for one special price. [...]

Lode Runner

Lode Runner has been considered a classic for some time. It made #80 on Computer Gaming World’s 150 Best Games of All Time list, and was mentioned in 2003 as one of the best games of all time by Gamespot in their The Greatest Games of All Time series. The creator of Tetris, the classic puzzle game that all puzzle games are compared to, was quoted in a 2008 interview with Edge Magazine that he considered Lode Runner to his favorite puzzle game for many years. There was even a 1986 Lode Runner board game created by Donal Carlston (the creator of the still-popular board game, Personal Preference)! [...]

Steve Jobs 1955-2011: Technology pioneer worked in the early days of Atari

Jobs and Wozniak would later pair up to work on Atari’s 1976 release Breakout, the ball-and-paddle brick-breaking game that has been cloned a million times over, from 1987’s arcade hit Arkanoid to countless Flash-based clones on the internet today. Offered a bonus by Atari if the number of chips that could be eliminated from the machine, Jobs offered to split the bonus with Wozniak, who worked for days on end to reduce the design to such a degree that Atari was unable to figure it out and had to redesign the circuit board over again. Despite the fact that Wozniak did the work, Jobs took most of Atari’s bonus money for the project without Wozniak’s knowledge. [...]

Pirates of Silicon Valley movie review

Steve Jobs was just evil to me all throughout the movie. In real life, I still don’t like him, which is funny because I hated everything Microsoft for many years when I was younger, but in reality I didn’t like how he reacted to being informed at the number of record suicides at the Foxconn factories, which make a LOT of Apple products. The transformation this movie shows goes from stoner hippie to egoist pioneer to evil business genius. I just think he’s a real asshole. Through the movie he kept denying that his daughter Lisa was actually his. [...]

Keystone Kapers

You can earn a “Billy Club” patch with 35,000 points. Back in the day, you were able to take a photograph of your TV screen, send it toActivision, and they would send you an “achievement” patch for a job well done. Points are earned by time left on the clock after capture, and the occasional bag of money picked up while running. Overall, a very fun game. The officer and convict look cool, and the animation of him running with the billy club is funny. [...]

Yars Revenge

It’s a simple game, really. A Yar is this giant, flying insect. Its enemy is the Qotile, who hangs out on the right side of the screen. It’s protected by a shield, which can be shot or eaten by the Yar. Once there’s a “hole” in the shield, you can use the Zorlon Cannon, which appears on the left side of the screen, to kill it. There’s also a small, slow-moving missile that can kill you. It follows you relentlessly, like the Terminator. There’s a “neutral zone” in the middle of the screen, which will save you from the missile, but not the Qotile’s main weapon..the deadly “swirl” [...]

Champions Online: Free for All Update

The final issue of our Aftershock Comic Series is now available! Issue 6: The King is Dead puts you face-to-face with the Kings of Edom in a struggle to prevent the Earth’s catastrophic destruction. To find out how it all plays out, log in and play this final issue of the series. Don’t miss out on special Comic Series Rewards and Item Drops as you play through the exciting conclusion of Aftershock! [...]

Totally Tiny Arcade

The main attractions of Totally Tiny Arcade are of course the arcade remakes themselves. Impressively, there are more than 20 of them available, each sporting excellent, chunky, retrotastic graphics and some equally impressive sounds, with each game spanning four levels. The games are inspired from an impressive variety of titles including Space Invaders, Spy Hunter, Pac-Man, Joust, Frogger and even the Atari 2600 version of E.T., though -unfortunately- not all of them are equally good. [...]

Cryptic Studio Has Moved On But Have Their Games?: Star Trek Edition

For those of you waiting for this review after the sudden ending of the previous portion of this two-part article, I apologize. I wasn’t having problems with time or just pure laziness. No, I had problems with how to word my feelings towards Star Trek Online and how best to give an honest review without completely belittling the game. I know, I know. You’re used to that kind of response from me but I decided to be a bit more delicate with how I explain the faults and pluses of STO. [...]