Game BoyHandheld Games

Doom (GBA)

The main disappointment is that the GBA version is scaled down version of the PC version, with certain levels missing and replaced with slightly smaller ones. There’s no Cyberdemon or Spider Mastermind showdowns here – a major let down.

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NES

Double Dragon II: The Revenge

The combat is also a lot faster and smoother than the first NES game. They also have a decent control set-up where one button hits/kicks opponents on one side, and the other button takes care of the other side. It’s a shame some of this is ruined by awkward platforming. It’s a shame to lose one life because you got too close to an edge, or messed up a jump.

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Modern PC Gaming

Hector: Badge of Carnage: Episode 1

Hector, you see, the eponymous Badge of Carnage protagonist is a (shockingly and spontaneously anti-authoritarian) cop in what can only be described as Britain’s most run-down town. His moral compass is all over the place, his remarks biting, his humour dark and his pants struggling. He’s also more than willing to negotiate with terrorists, as this game’s full title is none other than Hector: Badge of Carnage – Episode 1: We Negotiate With Terrorist, in which Hector seems hell-bent on fulfilling the ultra-conservative, yet at times rather sensible, demands of a deeply frustrated and particularly murderous terrorist.

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Sega Master System

Zillion

Like many Japanese games, this one is based on an anime series, albeit a shortish and relatively unknown one, even in Japan. Both the anime and the game star a fellow called JJ who is a member of the medieval-sounding White Knights, a peacekeeping force who are out to destroy the evil Noza Empire’s base which is located on the 50’s sci-fi-sounding ‘Planet X’. At the start of the game, the White Knight’s mothership has just landed on Planet X leaving JJ to infiltrate the underground base, rescue two captured comrades, and set the base’s mainframe computer to self-destruct. Sounds simple enough!

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NES

Bible Buffet

Bible Buffet is a hybrid game that forms a juxtaposition between the board game category and the overhead adventure games as well. With up to four human players (someone can even play alone if they wish to undergo the quest solo), each person sets out across a board with a rather lengthy track, over 100 spaces. A six-sided die is rolled to determine how far a player moves their token on their turn, with certain spots enabling a shortcut forward several spaces, a bonus roll, or even losing a turn.

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Xbox 360

Deadlight

In fairness to the developers, I’ve only managed to invest an hour in the game since launch day, which probably says more about the game than I’d like to admit. I found the voice over script contrived, the game atmospherics failing to impress and then there is that overly familiar nod to the walking dead, the “shadows” responding to loud noises…please!!.

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Sega Genesis

Warsong

There are other factors as well, such as terrain and if your leader characters have any gear equipped (at the start of each level, a scenario is given to you and you have a chance to spend your hard earned gold on different kinds and quantities of soldiers, and that is also when you can choose to put a piece of equipment on a leader character). I recall getting so good at the game that I could go through the first couple of levels or so without buying any soldier units, to conserve money for when I would need it more in subsequent levels.

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Commodore Amiga

Spellbound Dizzy

Spellbound Dizzy does feature some minor differences in game play from other Dizzy games; fruit and cakes are dotted around to restore energy, water doesn’t kill instantly, although without the aqua lung drowning is inevitable, and the mushrooms (magic?) are spinny objects that can propel Dizzy to greater heights, allowing him to reach unseen platforms and the odd cloud. Unfortunately these minor differences in game play don’t really make up for the lack of storytelling

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PlayStation

Dragon Ball GT Final Bout

The game has very good graphics. The 3D is very detailed but of course it would’ve been a lot better with some more work. There are times where objects disappear but it rarely happens. The different battle fields are OK at the most. They do resemble parts of the anime series but somehow always fall flat. A little more animation would’ve helped a lot. Overall, just OK graphics and character animation is good at most. The voice acting does help but not as much.

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Company RepresentativesGamer Profiles

Gamer Profile: The Unallied

More than all other games, the original Pokemon was a game that hides its complex mechanics under a dead-simple interface. I like many Nintendo games for this reason, but I’m still impressed with how well they distilled the RPG formula into a one-on-one battle with just 4 actions for each side. The game gets much more complex simply by giving you many choices – you can customize your 6-Pokemon team, choosing them from 150 types, and choose the best 4 moves for each one. This kind of “layered complexity” is something I try to think about when designing games, and Pokemon was how I learned it.

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Modern PC Gaming

Two Worlds II

Gameplay is along the lines of a good hack-n-slash. Where TW II sets itself apart from other games is in the weapons upgrading system and looting system. As you travel around killing, maiming, and destroying, you’ll find items that you can pick up and take with you. There are chests you can loot from, and some of these require a lockpick. Most of the items can be broken down into their elemental parts and these parts, in turn, can then be used to upgrade your weapons and armor.

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GameCube

The Legend of Zelda: The Wind Waker

Don’t get me wrong, Twilight Princess is an absolutely brilliant game, but whereas Wind Waker was a breath of fresh air that drew me in from the very beginning, Twilight Princess feels a little samey and derivative. The designers have obviously done their best to throw in a few new gameplay elements, but many of them fall flat – the sections where you play as a wolf, for example, just aren’t as much fun as playing in your human form, and of course they pale a little in comparison with the wonderful Okami

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Xbox 360

Grand Theft Auto 5

The world of Los Santos is so gorgeously detailed I found myself following random pedestrians on the street just to hear their side of hilarious cell phone conversations. A couple of the radio commercials and conversations made me laugh so hard I paused mid-mission just to hear the end of them. Other games have shown similar levels in depth of world, but none of them have made me feel like the city existed without me playing the game.

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Celebrity gamers

Gamer Profile: Ryan Culver

Now one of my most memorable video game experiences was playing the original NES at my friend’s house as a kid and working every night to beat Super Mario Bros. It was by far the most popular and talked about game at that time and the big challenge then was to beat that dragon. We had gotten there a couple times before but got killed, so every time you made it to the last part, you’d get nervous, like something real was actually on the line.

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PlayStation

Alien Trilogy

Some elements of the game are surprisingly well implemented for example. The enemy tracker nestled at the bottom right of the screen tells you roughly where aliens are, with small bloops alerting you to their increasing proximity. This can result in some brilliantly tense encounters.

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Game Reviews

Little Computer People

It might have inspired The Sims and that happily forgotten Tamagotchi craze, but David Crane’s Little Computer People was far from a commercial success back in 1985. Surely the atrocious cover art couldn’t have helped much… The game itself though remains fresh, unique, innovative, pretty brilliant and beautiful in a way only those chunky Commodore 64 games can be. And did you know that its complete title is Little Computer People Discovery Kit and that it was also known as a House-on-a-Disk? Oh, I see…

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