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Admittedly, Luke isn’t the most intimidating of cowboys though. Firefights are played for laughs for the most part, an example of this being when enemies’s pants fall down when they’re hit with one bullet.~Simon Reed
While pondering which game to revisit today I was leant a hand by my mother, of all people.
Rambling on about the rather dull GBC card title Cool Hand (which will inevitably get a revisit sooner rather than later), she unveiled her annoying habit of calling it ‘Cool Hand Luke.’
This immediately made me think of the colourful platformer/shooter Lucky Luke on the GBC. I’ll be honest though – the game doesn’t rank highly on my ‘memorable games’ list.
Hence only remembering it after having my memory jogged by my Solitaire loving parent.
This is probably down to the fact that it’s yet another 2D platformer by developer Infogrames on the GBC however.
Although many of their platformers were solid enough, and there were notable variations between each of them, you can tell which platformers are by Infogrames straight off the bat.
The almost pastel shaded colour schemes, the heart based life meter, one off chase stages, bloodless combat (in that it lacks heft, not blood) – all signs Infogrames are involved.
Lucky Luke isn’t a bad game though. In fact, it’s a well presented little title.
Based on a Franco-Belgium comic character, Lucky Luke is set in the Wild West, and therefore has towns to fight through, gunfights to survive and horses to ride off into the sunset.
The game mainly works becuase of its setting. Not many titles, especially not back in 1999 when Lucky Luke was released, centered around the Wild West, so to have a cowboy as a star was interesting in itself.
Admittedly, Luke isn’t the most intimidating of cowboys though. Firefights are played for laughs for the most part, an example of this being when enemies’s pants fall down when they’re hit with one bullet.
Aside from the gunplay, the platforming levels usually involve pushing objects around to reach higher areas or getting tools to allow you to do so. One example is when you have to make a makeshift see-saw to catapault your way onto a roof.
It’s all done in the most simplistic way possible to appeal to the younger crowd, but it’s decent stuff all the same.
Set piece levels round off the package, with the best one I played involving riding on a stagecoach and surviving the attacks of vultures and angry native Americans. The music in this section was ace to boot.
So overall, Lucky Luke is hardly a spectacular game – especially by today’s standards – but is worth looking into if you have a thing for 2D platformers on the GBC.